The thing with body sliders is that more work then has to put into making sure the various armor designs function properly for all of the different body sizes. I'm sure some might disagree with me...but to me it just seems like a waste of resources for what amounts to a minor cosmetic feature. The default fit/muscular builds work fine, and I never really saw a need to add thin or stocky options. Outright heavyset may not even make sense, depending on the protagonist's background. There shouldn't be any fat N7s for example.
Mass Effect Andromeda - Known Features Thread - Who needs Milky Way anyway? [15/6/2015]
#726
Posté 25 janvier 2015 - 06:49
- TMJfin, Sailfindragon et Araceil aiment ceci
#727
Posté 25 janvier 2015 - 08:55
The thing with body sliders is that more work then has to put into making sure the various armor designs function properly for all of the different body sizes. I'm sure some might disagree with me...but to me it just seems like a waste of resources for what amounts to a minor cosmetic feature. The default fit/muscular builds work fine, and I never really saw a need to add thin or stocky options. Outright heavyset may not even make sense, depending on the protagonist's background. There shouldn't be any fat N7s for example.
Agree on this, seems a bit like wasted effort, especially since you will be wearing a armor most of the time. I'd rather see the light/medium/heavy armor option from ME1 coming back.
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#728
Posté 25 janvier 2015 - 09:11
Yep, DA:I's character creator isn't really a departure from the older BioWare character creators. I personally don't care for fully body customization, either.
That said, other than the volus, nobody is fat in the MEverse. Even Conrad Verner has an athletic build. Any bodytype available would have to be pretty muscular, anyway. You are still N7, not some desk officer.
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#729
Posté 25 janvier 2015 - 10:22
Yep, DA:I's character creator isn't really a departure from the older BioWare character creators. I personally don't care for fully body customization, either.
That said, other than the volus, nobody is fat in the MEverse. Even Conrad Verner has an athletic build. Any bodytype available would have to be pretty muscular, anyway. You are still N7, not some desk officer.
True, but having seen some RSMs that are built like the hairy bikers and can run a group of teenagers into the ground, don't discount stocky/beer gutted builds.
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#730
Posté 25 janvier 2015 - 04:17
Agree on this, seems a bit like wasted effort, especially since you will be wearing a armor most of the time. I'd rather see the light/medium/heavy armor option from ME1 coming back.
Individual parts like in ME2 and ME3 with color customization complemented with special armors works much better. It gives more option to the player both visually and with stats.
#731
Posté 25 janvier 2015 - 04:43
Yep, DA:I's character creator isn't really a departure from the older BioWare character creators.
It is, though. The toggles are conducted on visual-based grids for more precision, which is closer to the Eve CC than BioWare's older techniques.
I personally don't care for fully body customization, either.
I'd prefer being able to do simple things like selecting height and mass to better define a character. The extremes don't interest me.
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#732
Posté 25 janvier 2015 - 05:51
It is, though. The toggles are conducted on visual-based grids for more precision, which is closer to the Eve CC than BioWare's older techniques.
I'd prefer being able to do simple things like selecting height and mass to better define a character. The extremes don't interest me.
My inquistor would be jumping a lot with her triple DDD breast size.
- Robbiesan, ZipZap2000 et Shepard-Tali aiment ceci
#733
Posté 25 janvier 2015 - 08:32
I know nothing about DD, but I DO know that SR4 also looks worse than ME1, the world is very small (though it's open which makes comparison difficult), and there isn't nearly as much dialog as a BW game.
My comment about TOR was only meant to illustrate that the two aren't comparable (I may have given the wrong impression with my comment). Same here, I'd say--Bioware is focusing on different things than making the CC perfect while the character looks worse, or other such tradeoffs.
Errrm, what?
I've played SR4. SR4 doesn't look worse than ME1. ME1 is showing its age when it comes to looks. This might be where we have to agree to disagree, however... And the world isn't small, it's just that you could get across the world quickly. There's a difference.
#734
Posté 25 janvier 2015 - 08:46
Saints Row 4 has very good character customization, DAI just isn't at that level. Hopefully ME4 brings us closer. ME has always been very behind when it comes to character creators.
#735
Posté 26 janvier 2015 - 01:52
I was just playing Mass Effect one and there were some pretty good pre sets and hair options just not enough. I'd love some realistic natural Black people hair too. From braids to locs to twas and afro variants. Another good thing about ME's dark skins is that there were some decent undertones that are often lacking in other games so yeah just build on what's already there I think.
Oh some body shaping or even multiple presets would not go unappreciated. The Sheps had nice bodies but it would be fun to play around with the build a bit. Not at the expense of some other cool feature but i'd love to play with that mechanic. Thank you.
#736
Guest_EntropicAngel_*
Posté 26 janvier 2015 - 02:24
Guest_EntropicAngel_*
Errrm, what?
I've played SR4. SR4 doesn't look worse than ME1. ME1 is showing its age when it comes to looks. This might be where we have to agree to disagree, however... And the world isn't small, it's just that you could get across the world quickly. There's a difference.
I just booted up the game before I made that comment and ran through the beginning of the intro with every setting maxed. The textures look absolutely terrible. ME1's IQ is superior to SR4.
As for map size, I couldn't find anything definitive about SR4, but because the map is copy-pasted from SR3, I found this (http://www.gamefaqs....-third/61129965). Not particularly large.
I want to point out again that I'm not trying to say this makes the game bad, I'm saying this makes the game simply have different priorities. If you want a fantabulous character creator in ME4, something else is going to have to suffer (because they're not giving it a 500 mil budget like TOR). What do "you" choose?
#737
Posté 26 janvier 2015 - 02:46
Right, so if you would say that SR3's map is small... I dunno what to say to you. I mean, try booting up that game again and seeing how small it feels. Without flying, of course. Or try and make it from one end of the map to the other on foot. And don't use any quick trips either. I.E. "Press E to warp to shore" I'm more than willing to bet you that it will take you a good hour, if not more. Say what you want about any world, but that's not what I'd consider small.
And hopefully you're not talking about the blockiness of the world itself? Say, like one part of the world would be normal, then another part would be zoomed in and blocky? If you are, then the game was supposed to be that way. To give it more of a "matrix" feel.
EDIT : I suppose you're correct, and we should really take this up on Volition's forums. But it just boggles my mind how 1) you think that the game world is small, and 2) how you think that ME1's graphics blow away SR4.
#738
Guest_EntropicAngel_*
Posté 26 janvier 2015 - 02:48
Guest_EntropicAngel_*
Right, so if you would say that SR3's map is small... I dunno what to say to you. I mean, try booting up that game again and seeing how small it feels. Without flying, of course. Or try and make it from one end of the map to the other on foot. And don't use any quick trips either. I.E. "Press E to warp to shore" I'm more than willing to bet you that it will take you a good hour, if not more. Say what you want about any world, but that's not what I'd consider small.
And hopefully you're not talking about the blockiness of the world itself? Say, like one part of the world would be normal, then another part would be zoomed in and blocky? If you are, then the game was supposed to be that way. To give it more of a "matrix" feel.
We're not talking about "feelings." What "feels" small doesn't matter, what matters is that it is pretty small (and I'd wager that ME1, and possibly ME2 and 3 though they're more linear, have more actual map space than either SR3 or 4) by actual real-world sizes.
#739
Posté 26 janvier 2015 - 03:00
That wasn't what I was talking about when I said a matrix type "feel", but as you said... This is a topic about ME and we really shouldn't be fighting over other games in this thread. We should, however, be allowed to bring them up to point to what we liked or didn't like. You've already done that, and I'm sorry.
#740
Guest_EntropicAngel_*
Posté 26 janvier 2015 - 03:04
Guest_EntropicAngel_*
That wasn't what I was talking about when I said a matrix type "feel", but as you said... This is a topic about ME and we really shouldn't be fighting over other games in this thread. We should, however, be allowed to bring them up to point to what we liked or didn't like. You've already done that, and I'm sorry.
Why are you apologizing? You've done nothing wrong.
I'll take your advice and cease and desist as well.
#741
Posté 26 janvier 2015 - 03:05
Well, I did derail the thread. Anyway, back on topic.
#742
Posté 26 janvier 2015 - 06:23
It's fine guys, don't sweat it.
So, encouraged by the discussion in this thread, I asked people on Twitter what they'd like to see in the next Mass Effect's Character Creator.
Well...
People are discussing what they'd like to see in the next #MassEffect's character creator. What do you think? http://goo.gl/MGTRlY
Haha, and within two minutes, the first replies are about better hair options. I legitimately love you guys.
https://twitter.com/MassEffect_News
Not exactly a surprise.
- CroGamer002, chris2365 et JeffZero aiment ceci
#743
Posté 27 janvier 2015 - 06:27
Hair is kind of tricky if the protagonist is military again. That should rule out long or eccentric hair styles, as well as bushy hipster beards.
#744
Posté 27 janvier 2015 - 03:58
Hey, if these dime a dozen Korean MMOs can have super detailed high quality character creators and body morphing, I'm sure Bioware can have one too.
#745
Posté 27 janvier 2015 - 11:26
Time to update this thread about some Hovercraft stuff.
#746
Posté 28 janvier 2015 - 03:28
- Phaedon aime ceci
#747
Posté 28 janvier 2015 - 05:22
Yup.
The only thing we can derive from that is that we will probably not be seeing any hovercrafts in NME.
- CroGamer002 aime ceci
#748
Posté 28 janvier 2015 - 07:27
Or at very least drive one.
Doesn't remove a chance to see NPC's or hostiles driving some.
- Phaedon et MEuniverse aiment ceci
#749
Posté 02 février 2015 - 12:03
There is now confirmation from Aaryn Flynn that they're dropping the older consoles, ME Next will be PC/PS4/Xbone only.
"I've seen a few thoughts like this recently, and thought I'd weigh in as much as I can right now. I have a good idea where it's coming from. All of our games are using Frostbite now. We've said the next Mass Effect (and our new IP, but I won't expand on that yet) uses some of the technology from DAI. We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well.
But after that, the next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do. Take the Mako, something we've already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay. That has nothing to do with DAI. In fact, I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished.
We're very proud of what DAI has achieved, but that does not set a "template" for what every other game we make needs to be. Each game franchise needs to innovate and improve their experience based on what's best for it, not just what another game had success with because "well that was successful".
Hope that helps!"
- CroGamer002, Phaedon et Han Shot First aiment ceci
#750
Posté 02 février 2015 - 08:13
There is now confirmation from Aaryn Flynn that they're dropping the older consoles, ME Next will be PC/PS4/Xbone only.
"I've seen a few thoughts like this recently, and thought I'd weigh in as much as I can right now. I have a good idea where it's coming from. All of our games are using Frostbite now. We've said the next Mass Effect (and our new IP, but I won't expand on that yet) uses some of the technology from DAI. We've been enjoying building larger areas that you can explore with less friction, so that'll be there as well.
But after that, the next Mass Effect will be (and should be) drawing on its own rich and successful past more than what DAI would say it should do. Take the Mako, something we've already shown in prototype form. We had that in ME1, and bringing it back is more related to a feeling that we can do it much better than we did before and fulfill the original promise of that gameplay. That has nothing to do with DAI. In fact, I'd go so far as to say that dropping the older consoles has had more impact on the overall gameplay goals of the next Mass Effect game than what DAI successfully accomplished.
We're very proud of what DAI has achieved, but that does not set a "template" for what every other game we make needs to be. Each game franchise needs to innovate and improve their experience based on what's best for it, not just what another game had success with because "well that was successful".
Hope that helps!"
If they dropped ancient consoles, then it's a great decision.
I would hate MENext being held back by limits of old hardware.
Of course... best solution would be if MENext was PC exclusive
Image the possibilities ![]()
- Shermos aime ceci





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