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Mass Effect Andromeda - Known Features Thread - Who needs Milky Way anyway? [15/6/2015]


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#801
Phaedon

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@Elite,

 

Vega has never been to N school, so the 6 on his armor can't be a shortened version of N6. It's implied in one of the conversations with Shepard in ME3 that he was given an offer to go through the N school, but the Reaper War broke out shortly after. The dialogue is a little screwy in that he refers to it as the 'N7 program' rather than the N school or the Villa, but he has to be talking about the N school in general since there is no N7 program. N7s are just N6s with an exemplary combat record. N6 is the highest designation that can be obtained at the N school.

 

Would the N School even exist post-invasion?

 

No, go back to Mars.  You'll clearly see that they have S1 and S2 on both of their uniforms.   Ash isn't a spectre at that point.  Or the S could just stand for Ship's armor #1 and #2?

 

It could stand for "special operations" or "special forces". Marines wouldn't be the only spec ops Alliance has. Not necessarily anyway.

 

They may also be designated as "staff officers" at that time: http://en.wikipedia....al_staff_system

 

--

 

Cro is updating the gallery with the new concept art that Newt discovered in the Twitter thread.


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#802
CroGamer002

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New concept art added to gallery.

 

Not exactly worth changing the title over it, however.


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#803
Terca

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Well, you could confirm that the next ME has multiplayer! Since there was that call for a director of the online content.



#804
Phaedon

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Yes, there's also this:

 
Should add Multiplayer, at least as Dev Promise.

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#805
Chewin

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Yes, you should. Not me though, too lazy busy. 


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#806
Phaedon

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Alright, can't find a source for "Director of Online Content". There's "Online Producer" and "Online Test Lead" here though: http://www.bioware.c...urrent-openings

So we'll need the source for that, too.

For now, I added the multiplayer dev promise using the Chris Wynn source, but we should use the "Director of Online Content" thing as an additional source.
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#807
CroGamer002

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I believe new title update will fit some people's reactions. :-D


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#808
RVallant

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I believe new title update will fit some people's reactions. :-D

 

Not mine. >_>

 

MP can stop eating the resources of my movie-effect-4 game please. >_>

 

And they better not put any stupid restrictions in like the EMS that was tied to MP, otherwise it's quite clear they don't get that there's a considerable SP crowd who don't care for MP.

 

On a more positive note; I'm stoked for ME4 but I hope it's not in the ME1-3 time frame and I'm curious if there's going to be cameos or whatnot, how those decisions will transfer over. Something like Dragon Age Keep is it?



#809
NM_Che56

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I didn't mind MP and the EMS thing. It made it feel more connected to the events in ME3.  It wasn't required and I had more than the minimum EMS by doing all the side quests (and single player DLC). But some people hated those...

 

I think it would be more palatable if the MP was just an alternative way of gaining [whatever unlocks cool stuff] and the single player stuff was awesome enough that it didn't feel like a chore and the minimum was easy enough to achieve in SP.  


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#810
Chewin

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On a more positive note; I'm stoked for ME4 but I hope it's not in the ME1-3 time frame and I'm curious if there's going to be cameos or whatnot, how those decisions will transfer over. Something like Dragon Age Keep is it?


Well nothing official has been stated regarding save transfer options. But considering the Keep has had quite a positive view from people, and makes choices easier for BW to handle, I wouldn't be surprised if the ME team develops something similar.

That is of course if they feel the need to implement one. For all intents and purposes, it could be perfectly possible they will go from a clean slate and not have any choices carry over to NME. I doubt that's the case, but it is a possibility.
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#811
RVallant

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I didn't mind MP and the EMS thing. It made it feel more connected to the events in ME3.  It wasn't required and I had more than the minimum EMS by doing all the side quests (and single player DLC). But some people hated those...

 

I think it would be more palatable if the MP was just an alternative way of gaining [whatever unlocks cool stuff] and the single player stuff was awesome enough that it didn't feel like a chore and the minimum was easy enough to achieve in SP.  

 

If I remember right, on launch the EMS requirement was high enough to be an issue that's why they scaled it down later. I didn't find SP a chore, I found MP a chore, that's the thing it's rare to find people who dip into both formats with ease.

 

Well nothing official has been stated regarding save transfer options. But considering the Keep has had quite a positive view from people, and makes choices easier for BW to handle, I wouldn't be surprised if the ME team develops something similar.

That is of course if they feel the need to implement one. For all intents and purposes, it could be perfectly possible they will go from a clean slate and not have any choices carry over to NME. I doubt that's the case, but it is a possibility.

 

The Keep = awesome, I enjoyed setting up my files for DAI on it. Ideally; as I'm such a fanboy... I'd take a next-gen re-master of the ME trilogy in the build up to ME4 just to keep me going. ;)



#812
goishen

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The only thing I ask is that they keep irrelevant choices out of the keep (for ME:N).  Don't put it whether or not you helped Ish in ME2, like you did with DAI.  I mean, some of those choices are good.  Some of those choices are really really really bad.



#813
CroGamer002

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It would be interesting to see something like DA:Keep for the Next ME game.

 

Hopefully like in DAI with Hawke, you'd be able to customize Shepard. Whatever he/she is alive or just a statue.


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#814
Andrew Lucas

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It would be interesting to see something like DA:Keep for the Next ME game.
 
Hopefully like in DAI with Hawke, you'd be able to customize Shepard. Whatever he/she is alive or just a statue.


No love for the space hamster?
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#815
ElitePinecone

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MP can stop eating the resources of my movie-effect-4 game please. >_>

 

MP and SP are generally given different budgets, so a multiplayer feature won't take away any resources that would've gone to the singleplayer. If there wasn't a multiplayer in ME Next, that money just wouldn't be allocated to the project.

 

As for the EMS/War Assets thing, I think they got the message that people generally disliked the crossover between SP and MP.

 

The Dragon Age team made multiplayer completely separate from SP precisely because people had complained about it so much, so I'd be surprised if they went down that route again - especially since they're already trying to win back goodwill after ME3.


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#816
CroGamer002

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No love for the space hamster?

It must be a choice in Mass Effect Keep!


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#817
Han Shot First

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Would the N School even exist post-invasion?

 

 

I'm sure it would be rebuilt. Or they'd build something new that serves the same function.

 

The Alliance is going to need facilities to train it's special operations personnel. Training areas are a necessity for any military organization. 


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#818
Phaedon

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I'd assume that it happenned in Alliance vessels post-attack, and I really doubt it'd be in one centralized location. More likely that a few N7 candidates (maybe platoon-size?) would meet in a specified, confidential location, and Alliance would send a trainer for a limited amount of time.

 

It's pretty clear that the fighting in Earth was pretty guerilla style before the 2nd Battle of Earth. Having a big stationary target where you send all your special force elite is a big no-no, especially since a lot of them are off-planet and unable to pass through the Reaper blockade.


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#819
Han Shot First

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By post-invasion I was thinking more along the lines of post-Reaper War. I would imagine the Reapers bombed Vila Militar during the initial invasion.

 

I think during the war everyone on Earth would be too busy trying to survive. I don't think there would be any training going on. The surviving Alliance fleets would likely be conducting training on uninhabited worlds after the retreat from Earth though. All those new recruits would need to get trained somewhere. The N program wouldn't be for new recruits, but I imagine it would likewise be temporarily shifted to somewhere off Earth during the war.


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#820
Phaedon

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Oh yes, they'd most likely rebuild the N School. Not necessarily on the same site in Rio, but they would.

 

I am arguing that Vega entering the N7 Program without attending the Villa is not lore-breaking. It's actually lore-establishing in the sense that it hints towards an off-world makeshift continuation of the program, on which we both seem to agree.


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#821
NM_Che56

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If I remember right, on launch the EMS requirement was high enough to be an issue that's why they scaled it down later. I didn't find SP a chore, I found MP a chore, that's the thing it's rare to find people who dip into both formats with ease.

 

 

 

It was higher pre EC. Still, if you did mostly everything in single player it wasn't a problem.   



#822
Ianamus

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It was higher pre EC. Still, if you did mostly everything in single player it wasn't a problem.   

 

According to the wiki when the game released it was impossible to get the 4000 EMS needed to achieve all possible endings through single player. The highest you could get was around 3700.



#823
NM_Che56

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According to the wiki when the game released it was impossible to get the 4000 EMS needed to achieve all possible endings through single player. The highest you could get was around 3700.

 

I'm sorry, but that information was incorrect.

 

"There are 8370 total War Assets available in the game without downloadable content"

 

- http://masseffect.wi...wiki/War_Assets

8370 X 50% = 4185 EMS.

 

 

"If EMS is 4000+ and the Destroy option is chosen,

Spoiler

 

- http://masseffect.wi...Priority:_Earth



#824
Ianamus

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I'm sorry, but that information was incorrect.

 

"There are 8370 total War Assets available in the game without downloadable content"

 

- http://masseffect.wi...wiki/War_Assets

8370 X 50% = 4185 EMS.

 

 

"If EMS is 4000+ and the Destroy option is chosen,

Spoiler

 

- http://masseffect.wi...Priority:_Earth

 

You missed the second half of that sentence:

 

"There are 8370 total War Assets available in the game without downloadable content, but this number cannot be reached as it includes War Assets that are restricted to specific outcomes of player decisions, including saving Kaidan Alenko or Ashley Williams, saving or sacrificing the Citadel Council, and spreading or sabotaging the genophage cure. As such, the highest obtainable War Assets score is approximately 7500"

 

7500 x 50% = 3750 EMS.

 

http://masseffect.wi...wiki/War_Assets


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#825
chris2365

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I'm sorry, but that information was incorrect.

"There are 8370 total War Assets available in the game without downloadable content"

- http://masseffect.wi...wiki/War_Assets
8370 X 50% = 4185 EMS.


"If EMS is 4000+ and the Destroy option is chosen,

Spoiler


- http://masseffect.wi...Priority:_Earth

I think what you say is true in terms of what EMS is available in game, but are all of those assets available on a single playthrough? That's an important distinction, because that could include stuff like the salarian fleet and krogan forces, even though in game you only get one because of decisions.

And I don't recall anyone getting 4000+ EMS on a single playthrough pre EC without multiplayer. That's why people complained. Even hardcore fans weren't able to get it. Do you know of a source or video that proves what you're saying?

EDIT: Basically what Ianamus said above :)