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Mass Effect Andromeda - Known Features Thread - Who needs Milky Way anyway? [15/6/2015]


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#851
Han Shot First

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That's your opinion.

 

If he was referring to Synthesis it is a fact, not opinion.

 

There was a poll on ending choices back in 2012 that had thousands of votes, and Destroy was far and away the fan favorite. Something like 65% of voters chose Destroy, with the rest divided between Synthesis and Control. And of the three Synthesis was the least popular.



#852
SwobyJ

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Very generally, from what I've seen online PLUS in person conversations, it feels like it is:

 

50% Destroy

30% Control

20% Synthesis

 

With almost no one actually sticking with Refuse so whatever.

 

You can bump up the Destroy percentage if you want, but I think more online fans pick Destroy than the rest of players.

 

But essentially, we have half the people aiming for Shepard to either maybe die or live as close to what he was, and half the people outright killing Shepard or turning him into something else.



#853
Display Name Owner

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The Collector Base choice does matter. They mention if you destroyed it or if you saved it. They also explain how they got the Human-Reaper even if you destroyed the base. Also, the only ending you can get if you have low EMS depends of what you chose for the Collector Base.
Destroyed-> Destroy. Saved->Control.

 

Yes, but the point is it didn't alter the flow of the Cerberus arc either way. Cerberus still manage to become central antagonists whatever you do. The organisation is canonically villainous and ends up being destroyed in ME3, and even the ending decisions can be circumvented by getting enough EMS points.

 

I'm not saying it's a bad way to approach MENext either, in fact I've been in favour of just discarding Synthesis as an alternate future and designing the world in a way that makes Control or Destroy both seem plausible.



#854
shepskisaac

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The Collector Base choice does matter. They mention if you destroyed it or if you saved it. They also explain how they got the Human-Reaper even if you destroyed the base. Also, the only ending you can get if you have low EMS depends of what you chose for the Collector Base.
Destroyed-> Destroy. Saved->Control.

None of this provides anything unique in the game. There are no exclusive gameplay sections or features associated with the choice, the plot doesn't change significantly due to the choice, there's no unique ending tied to the choice, heck, there's not even a single unique conversation/cutscene tied to it. Collector Base choice wasn't properly addressed under any, even most liberal criteria of adequate C&C resolution.


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#855
chris2365

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None of this provides anything unique in the game. There are no exclusive gameplay sections or features associated with the choice, the plot doesn't change significantly due to the choice, there's no unique ending tied to the choice, heck, there's not even a single unique conversation/cutscene tied to it. Collector Base choice wasn't properly addressed under any, even most liberal criteria of adequate C&C resolution.

 

The Collector Base decision was definitely one of the things that irritated me the most about ME3. Such a massive choice, and it gets about the same amount of dialogue and EMS shift as Conrad Verner's quest  :pinched:

 

Wish it would have played a much bigger role, especially for the ending. I personally had an idea in which destroying the Collector Base resulted in an MEHEM type scenario (because of the heart's power it can destroy the Reapers, but will also damage tech badly (like original ending), geth and EDI saved), vs. saving the Collector Base, where the brain would interface with the Citadel and act like the Catalyst, only with a different context and dialogue. It explains the choices, says it's like a child who has not yet been implanted with the programming of his older brothers, tries to find a solution. Same choices as EC, except Destroy would now only badly damage the reapers, geth and EDI destroyed, tech is damaged EC style (think of this as Destroy-Lite version).

 

Would have been cool, but you can't have everything unfortunately  :P



#856
7twozero

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If he was referring to Synthesis it is a fact, not opinion.

There was a poll on ending choices back in 2012 that had thousands of votes, and Destroy was far and away the fan favorite. Something like 65% of voters chose Destroy, with the rest divided between Synthesis and Control. And of the three Synthesis was the least popular.


Least voted for in a voluntary online poll does not equal most hated. You can say that proves something but a serious statistician would say that's fairly meaningless.
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#857
ElitePinecone

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If he was referring to Synthesis it is a fact, not opinion.

 

There was a poll on ending choices back in 2012 that had thousands of votes, and Destroy was far and away the fan favorite. Something like 65% of voters chose Destroy, with the rest divided between Synthesis and Control. And of the three Synthesis was the least popular.

 

Thousands of people on an internet forum for die-hard fans are not representative of the fanbase as a whole.

 

BW removed the poll functionality because people kept making that faulty leap of logic. The polls are not scientific, period.

 

If they want to know what decisions people made, they already have telemetry that includes every single person connected to the internet who played the game and didn't opt-out. They certainly don't need us to tell them what choices are popular, and nobody here actually knows the answer to that.


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#858
7twozero

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If they did release all that data though I'm sure people on the forum would find some way to get mad about whatever the data said. ;)

#859
wolfhowwl

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None of this provides anything unique in the game. There are no exclusive gameplay sections or features associated with the choice, the plot doesn't change significantly due to the choice, there's no unique ending tied to the choice, heck, there's not even a single unique conversation/cutscene tied to it. Collector Base choice wasn't properly addressed under any, even most liberal criteria of adequate C&C resolution.

 

lol, that was such a flop. Same with ME1's big choice with the Council fate as well as the Councilor choice.

 

Heck BioWare couldn't even lock out some players out of a twenty minute bug stomping mission in ME3 for the Rachni choice.

 

For the next game they really need to reevaluate their approach to choices and consequences and wherever a player actually needs to see everything on a single playthrough.



#860
ZipZap2000

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Least voted for in a voluntary online poll does not equal most hated. You can say that proves something but a serious statistician would say that's fairly meaningless.

 

He's also highly likely to laugh in your face when you explain it's a straw poll you found on an internet gaming forum. 


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#861
Linkenski

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Very generally, from what I've seen online PLUS in person conversations, it feels like it is:

 

50% Destroy

30% Control

20% Synthesis

 

With almost no one actually sticking with Refuse so whatever.

 

You can bump up the Destroy percentage if you want, but I think more online fans pick Destroy than the rest of players.

 

But essentially, we have half the people aiming for Shepard to either maybe die or live as close to what he was, and half the people outright killing Shepard or turning him into something else.

Considering the amount of casuals who rolled through ME3 but didn't talk about it a lot afterwards, you know, people like Colin Moriarty (except for his condescending ending controversy video) who even played it on new-game despite having an import-ready character... I think Synthesis is in the majority along with low-EMS destroy.

 

Everyone who played this to their fullest but didn't go back to it probably chose synthesis like me the first time I played it and others because the Catalyst presents it like the optimal outcome and you're used to just picking the optimal outcome if you have it available.


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#862
dreamgazer

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Guys, there are plenty of people out there who picked Synthesis simply to give EDI and Joker a happy ending, and who picked Control purely because it'd be badass to pilot the Reapers. The world outside the BSN is different than in this bubble, which creates a lot of echo-chamber bias.
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#863
CroGamer002

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I regret for bringing it up, but can we seize talking about ME3 endings?

 

I'd rather not have it become yet another ME3 endings thread.


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#864
NM_Che56

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I found this to be interesting.

 

@SomeStrangeFX @bioware @masseffect @GambleMike The next ME is a great place to jump into the series. No need to worry about saves.


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#865
CroGamer002

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Does it mean we won't be able to import our saves or we can be sure we will import our saves or just we will have something like DA Keep?

 

It's such a vague answer.


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#866
Phaedon

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Gonna add it to Dev Promises section. Sounds exactly like what they said prior to ME3.


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#867
NM_Che56

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Does it mean we won't be able to import our saves or we can be sure we will import our saves or just we will have something like DA Keep?
 
It's such a vague answer.

 
It is.  But here's the thing:
 
1) Bioware doesn't want this to be "Mass Effect 4" because that restricts them to a specific trajectory with the story; i.e. a continuation of the Shepard Trilogy. 
2) The person posing the question went on with " the assumption is destruction is canon, when can this be confirmed?". Mike Gamble replied with, "There is no canon ending to ME3. Player choice is something we take very seriously."
 
My take: If the events of ME3 are going have any sort of bearing on the state of the universe in the next game, then Bioware will provide players with a means to customize it.  My guess is a Genesis interactive comic or something that is integrated in the first few conversations you have during the prologue.

 

But, in response to the Tweet and to some of the conversation here, there will not be a "canon" ending going into the next game.

 

I think they'll side-step the endings by having the story take place in a different galaxy.  Leading up to the finale in ME3, a large contingent of folks are going to embark on a mass exodus.  They don't think the Reapers can be stopped or they don't plan on sticking around to find out.  This will relate back to this whole A.R.K.C.O.N. and Pathfinder Initiative thingy.  


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#868
NM_Che56

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so the whole discussion about "which ending did people like more" is pointless because Bioware is not making a "canon ending" to ME3. 



#869
jstme

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 Sounds exactly like what they said prior to ME3.

Thats actually what scares me. 


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#870
goishen

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Both can be true, though.  You forget that Shepard's tale is over.  In other words, they are going to set up a universe that prolly has no mention of the past.  No mention of the ME3 endings. 

 

 

However, if you have save games and wanna import them for a few extra lines of dialogue?  Sure.

 

But it is in no way necessary.  



#871
Phaedon

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Thats actually what scares me. 

 

As far as I am concerned, people who were terrified about the "ME3 being a great place to start the series" marketing stuff were exaggerating. It maintained the same themes and context as the previous games. Even Vega, who was supposedly there to guide new players into the universe was pretty well done and didn't really stick out compared to other characters.

 

Does anyone remember the "awesome button" drama from ME3's marketing? 



#872
NM_Che56

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"parkour"...? really?  LOL

 



#873
Phaedon

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"parkour"...? really?  LOL

 

Hey, the alternative was "BioWare erases save culture! #Triggered" :P



#874
dreamgazer

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Thats actually what scares me.


Why? The exact same could be said, and probably was said, about Star Trek: The Next Generation.
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#875
wolfhowwl

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Sounds exactly like what they said prior to ME3.

 

and then they spent 2/3 of the game resolving plot threads from previous games (Genophage, Rannoch).


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