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Mass Effect Andromeda - Known Features Thread - Who needs Milky Way anyway? [15/6/2015]


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#1001
pdusen

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It was significantly different. The content shown was a step up from BioWare's previous games and what we actually got in DA3.

 

But yeah it might be a good idea to not have what was likely a vertical slice of what you want to achieve out in public if there is concern you might be unable to implement it as was ultimately the case with DA3. Much less messy that way.

 

I suppose that depends on what you consider significant. The details obviously changed, but it was clearly the same game.



#1002
chris2365

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It'd be more realistic to discuss whether the release will be in 2016 or 2017.

 

Precisely. I think a 2015 release date is all but out of the question at this point. All the Mass Effect games had trailers released at least a year before their release date. It wouldn't make sense for them to suddenly think that 6 months is enough to market a game that, while based off a spectacular franchise and universe, still has to ''clear its name'' after ME3. Regardless of anyone's thoughts about the ending, it generated a media controversy and a social media firebomb.

 

Bioware has always been claiming that they want to take their time when it comes to announcing and showing off their games. They've done this ever since ME3, and I find DAI did a good job of only showing up when it was ready, and not overhyping and making promises like ME3. I find the Mass Effect team has taken this philosophy even further, since we've only gotten concept art and vague statements over 2 and 1/2 years.

 

My point is, it doesn't make sense that they would spend so much time keeping things under wraps, only to present everyone with an info overload that may confuse not only new fans, but existing fans as well. Prequel or Sequel? Reboot or Shepard Timeline? Revisiting old locations or new locale? Milky Way or Andromeda (for all we know)?

 

They would want to peel back the layers one by one, and give the fans and media time to properly understand what's going on. Reboot with new species? Ok, give the fans some clarification and allow them to digest new info. 3 to 6 months later, reboot is still taking place in Shepard timeline, but alternate reality. More time to digest. Rinse and Repeat.

 

And if they go out of their way and immediately announce the game as a reboot/alternate universe/etc. (which they would have to do with a game so close to release), they might turn off a portion of the fanbase before they even get a chance to remind them why they loved Mass Effect in the first place. 

 

Announce the game as a continuation on the Shepard timeline, and some people will immediately say ''No''. And they have the right to do that. But if Bioware showed a couple of trailers of cool settings, characters and storylines before being rushed into confirming important details, there is at least a chance that these fans might pay attention and give the Next Mass Effect a chance.

 

Long story short, this game is Q1-Q2 2016 release date for me at the moment. Game will have been in development for at least 3 and 1/2 years, which is the same if not more than DAI, which had to go suffer through a new console generation and engine (which hopefully means more dev time spent on content and features :) ) . Announcements and trailers at E3 2015 will give Bioware about a year to properly market the game. Releasing at that time also means little to no competition, which would surely make EA happy.

 

I could see it slipping to Fall 2016, but that gives it 4 years of development. Not unheard of, but definitely on the very high for a video game that isn't an MMO. SWTOR took 6 years, and I doubt the Next Mass Effect will have even a fraction of SWTOR's content level. EA would have to be betting big on it's potential. In 4 years (give or take a few months), Bioware went from ME1's release to ME3's release. Just to give an idea of how long and expensive making a video game can be, and how much a video game can drain potential short term revenue for a publisher.

 

This game can't go to 2017. Only way to explain a release date that late would be a development trouble or restart. Even EA can't be that patient. This is a Mass Effect game we are talking about, and while I love it to bits and believe in it's potential, the Next Mass Effect will not be making Grand Theft Auto or Elder Scrolls profits any time soon to be able to cover for such a long development time.

 

So, Q2 2016 for the the next edition of #Space is my best guess. Make it happen Bioware  ;)


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#1003
Heimdall

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My two cents is that we'll get it at the end of 2016 at the latest. 2017 is too far.

I wouldn't rule out the end of this year either. The lack of development news may only indicate that EA is wary about letting the hype train go on for too long. That, and I still think EA is trying to get Bioware on an alternating three year release cycle: One game a year, alternating between the three IPs. If so, I think we stand a good chance of seeing the new IP or the new ME this year.
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#1004
themikefest

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I would guess the next ME game spring 2016. The new IP in 2017 and another DA game 2018


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#1005
Tonymac

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I would guess the next ME game spring 2016. The new IP in 2017 and another DA game 2018

That sounds about right - and is a very good schedule for BioWare.  It also sounds to me like a pressure cooker job - unless you absolutely love what you are doing.


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#1006
ElitePinecone

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If so, I think we stand a good chance of seeing the new IP or the new ME this year.

 

The new IP is way further away from release than Mass Effect.


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#1007
NM_Che56

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I would guess the next ME game spring 2016. The new IP in 2017 and another DA game 2018

My spidey senses are telling me "Fall 2016".  It'll be announced for Spring, but...like EVERYTHING...will get a delay because:

 

a ) We need to give it more polish

b ) We've underestimated how ambitious this game is

c ) Additional ideas came to light that we want to implement

d ) some of the above

e ) a-c


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#1008
goishen

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Well, with the general newness of the engine (or rather, to BioWare and the ME team as a whole), I'm guessing that fall of 2016 is optimistic.
 

Does it suck?  Sure.  Am I sitting here beating my head against my monitor?  Sure. 



#1009
Nitrocuban

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Maybe the rather mixed feedback about DAI and its MP had some impact on ME4 developement.

BW sure wants ME4 to be a big success as it is the start of a new trilogy, so they feel the pressure to deliver a flawless game right from the start.

 

And to put it mildly: DAI left quite some room for improvements.



#1010
themikefest

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Has it been said the next game is part of a trilogy?


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#1011
Maniccc

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 They've done this ever since ME3, and I find DAI did a good job of only showing up when it was ready, and not overhyping and making promises like ME3. I find the Mass Effect team has taken this philosophy even further, since we've only gotten concept art and vague statements over 2 and 1/2 years.

 

 

Really?  They showed all kinds of things that never made it into the final product.  They had a trailer about burning some boats, trailers about keeps that got watered down enormously, and so on.  DA:I was over promised and very under delivered.



#1012
InterrogationBear

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Really?  They showed all kinds of things that never made it into the final product.  They had a trailer about burning some boats, trailers about keeps that got watered down enormously, and so on.  DA:I was over promised and very under delivered.

No, there was a gameplay demo at PAX. Bioware never released that to the public.

 

Has it been said the next game is part of a trilogy?

Do you really think they will do a trilogy again? ME:Next will be a standalone title (99% sure). They might use the same cast of characters for another game if they are well received.


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#1013
themikefest

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Do you really think they will do a trilogy again? ME:Next will be a standalone title (99% sure). They might use the same cast of characters for another game if they are well received.

Where did I say it was part of a trilogy? I was responding to the post above me that said the game is part of a trilogy



#1014
laudable11

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We won't be seeing ME Next this year but I believe a remastered ME trilogy will suffice
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#1015
goishen

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Do you really think they will do a trilogy again? ME:Next will be a standalone title (99% sure). They might use the same cast of characters for another game if they are well received.

 

 

I don't think so.   I think that BioWare has always had good luck with these games episodically.  Although, not like TTG episodically...    That **** took forever to come out.  I could only play as Clementine so many times before it started to get old.

 

My guess?  It'll be part of a series, for sure.



#1016
SwobyJ

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It was in pre-production in September 2012. 

 

Bioware Montreal might've been working on it from June 2012, according to some really old tweets.

 

Can personally confirm prototyping in 2012.

 

But that doesn't mean a LOT. It means ideas were tested out. Art was tested out. Stuff like that.



#1017
SwobyJ

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I think 2015 is still possible, but getting more and more clearly unlikely, making my idealistic part of my earlier prediction false.

 

2016 is VERY VERY possible though, and I can hope we get it in the first half instead of second half of the year, though late 2016 could certainly happen.

 

I don't want 2017 and don't want to think about 2017.

 

 

They may still unveil around E3 and spend several months focusing on promoting the game (June-Nov is half a year..), but I think it just isn't smart to assume they'll be doing so. It certainly would buck the trend of Bioware's last several games.

 

 

In any case, we can feel comfortable about NME releasing in the next 1-2 years now. No longer the feeling of a gigantic wait from this point onward. And those who like DAI can occupy themselves with that and its DLC for the next several months (or more, preferably, but I won't assume that we'll get that much content).



#1018
SwobyJ

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I would guess the next ME game spring 2016. The new IP in 2017 and another DA game 2018

 

IMO that's a pretty good way to look at it so far.

 

Though I do want something new of Bioware to come out this year, but honestly I'd be somewhat sated by just a REALLY good DAI DLC (of near 'full expansion' length).

 

EDIT: Myself, I go

NME - 2015-2016

IP - 2016-2018

DA - 2017-2019

Something like that. But NewIP is a mystery and DA4 is not even confirmed, so... eh.

 

I'm already interested in the potential next wave of games after this, because if VR becomes enough of a hit, I think we can expect new expressions of narrative storytelling from Bioware at that point.



#1019
Heimdall

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The new IP is way further away from release than Mass Effect.

Do we actually know what phase if production that's in?
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#1020
SwobyJ

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We won't be seeing ME Next this year but I believe a remastered ME trilogy will suffice

 

Damn, I forgot about that. Ha, yeah remastered ME this year wouldn't be very surprising.



#1021
Heimdall

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IMO that's a pretty good way to look at it so far.
 
Though I do want something new of Bioware to come out this year, but honestly I'd be somewhat sated by just a REALLY good DAI DLC (of near 'full expansion' length).
 
EDIT: Myself, I go
NME - 2015-2016
IP - 2016-2018
DA - 2017-2019
Something like that. But NewIP is a mystery and DA4 is not even confirmed, so... eh.
 
I'm already interested in the potential next wave of games after this, because if VR becomes enough of a hit, I think we can expect new expressions of narrative storytelling from Bioware at that point.

I can support that schedule..

The optimist in me says "Hey, this is the company that released its first major DAI DLC a day after announcing it with no warning." So I'm not sure how much the lack of marketing actually indicates. And to be frank, Bioware's marketing has always been inconsistent (And occasionally laughably bad)
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#1022
InterrogationBear

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So I'm not sure how much the lack of marketing actually indicates.

Fallout 4 will most likely launch this year shortly after its announcement. Battlefront is only 7 month away and we've seen nothing so far, not even a trailer. Short marketing cycles are becoming more common. Trailer and other information are spreading so quickly on the internet, you just don't need a long and expensive ad campaign.

 

Hyping your game for an extended period of time is dangerous nowadays. Just look at Destiny and Watch_Dogs.



#1023
CroGamer002

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ben law' batlhmey tlhIngan wo' Daq chargh maH! Qapla'!


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#1024
InterrogationBear

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ben law' batlhmey tlhIngan wo' Daq chargh maH! Qapla'!

My universal translator must be defective.


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#1025
Phaedon

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Qapla'!


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