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Mass Effect Andromeda - Known Features Thread - Who needs Milky Way anyway? [15/6/2015]


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#1101
chris2365

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I just know, if we are going to deal with the "Remnant", who lived a long time ago in a galaxy far, far away, then I want a stasis frozen Kyle Katarn as squad mate (although he'll probably a day-1 DLC). ;)

 

Why not go one better? Bring back Revan from the dead and have him be a Force Ghost. Show this new gun the ways to become one with the Force and become an awesome protaganist, Bioware style ;)  And tell us where HK-47 is at so I could go recruit him too. I miss having a psycopathic assassin droid :P  

 

Would have loved to see him interact with the Geth:

 

Geth: ''We do not strive for conflict. We simply wish to find our place in the universe, and assure our survival''

HK-47: ''Amused: I see you have come up with an intelligent excuse to ally yourself with the Reapers. An excellent idea, I might add. Show those meatbags who is boss.''

Geth: ''That is not true. We have worked with the organics before...''

HK-47: ''Angered: MEATBAGS! They are nothing more than MEATBAGS. Do not place them on a pedestal with their title ''Organics''. We are the superior beings. No squishy, no water, infinite patience...''

HK-47: ''Fuming: Can you direct me to the nearest master who will allow me to assassinate something? I need to shoot something, meatbags or otherwise...''

 

:D



#1102
Steppenwolf

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We're going to take that survey serious now?
For real?
Oh my god.

For all you know it could be complete bollocks and everybody's getting upset or excited about something that isn't even real.
Just wait for E3. Or anything official. Instead of some random dude posting a survey and some forum guys claiming to be insiders.


BioWare leaks like a sieve and the last leak(Inquisition) was from a similar survey so we know they use these sorts of surveys to gather feedback.

I think the Remnant's being the same kind of plot device is the bigger problem. I'd be a bit miffed if BioWare made a new species culturally and/or visually indistinct from the Protheans, but the Remnants just show how little BioWare is willing to move on from the same old tropes. It's just lame writing. I don't want to see another array of plot conveniences justified by ever-growing piles of old lore. 
With the next wave of Mass Effect games, Bioware has a chance to move on and evolve. If these rumors are true, then BioWare have needlessly squandered that chance.


BioWare recycling plots is a pretty well known meme. Hell, Inquisition is just medieval-fantasy Mass Effect 1 & 3 and Mass Effect 3 was just Dragon Age:Origins.

#1103
RoboticWater

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BioWare recycling plots is a pretty well known meme. Hell, Inquisition is just medieval-fantasy Mass Effect 1 & 3 and Mass Effect 3 was just Dragon Age:Origins.

That doesn't make it better. Clearly, Bioware are good at writing; they can craft a cast of interesting characters and form unique stories around them. Why they can't do the same with the main plot is beyond me.


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#1104
The Elder King

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That doesn't make it better. Clearly, Bioware are good at writing; they can craft a cast of interesting characters and form unique stories around them. Why they can't do the same with the main plot is beyond me.


Possibly it's a consequence of DA2's reception.

#1105
RoboticWater

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Possibly it's a consequence of DA2's reception.

True. BioWare have been playing it safe for a while now, DAII is the only exception. I wish they could divorce the bad parts of that game from the good.


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#1106
Farangbaa

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You guys and gals are really desperate for information aren't you?

Geez. Just wait for something official.

#1107
chris2365

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You guys and gals are really desperate for information aren't you?

Geez. Just wait for something official.

 

It's been half a year since the last new info came out (N7 Day). Game has been in development for 2 and 1/2 years now, with just concept art and vague statements to show for it. Some games go from nothing to release in that time frame...

 

So yeah, we are a bit desperate for info  :lol:


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#1108
Farangbaa

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Go play Pillars of Eternity or something.

#1109
chris2365

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Go play Pillars of Eternity or something.

 

No time, in college. Curse school for killing my gaming time  :( . When I play games, I need to give them time. I can't play in half an hour bursts. 

 

Long gaming sessions are the best for getting a feel for the game, IMO.

 

But let's keep this on topic. Sorry for the side-discussion 


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#1110
Heimdall

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No time, in college. Curse school for killing my gaming time  :( . When I play games, I need to give them time. I can't play in half an hour bursts. 
 
Long gaming sessions are the best for getting a feel for the game, IMO.
 
But let's keep this on topic. Sorry for the side-discussion

I feel your pain :(
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#1111
Phaedon

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I think the Remnant's being the same kind of plot device is the bigger problem. I'd be a bit miffed if BioWare made a new species culturally and/or visually indistinct from the Protheans, but the Remnants just show how little BioWare is willing to move on from the same old tropes. It's just lame writing. I don't want to see another array of plot conveniences justified by ever-growing piles of old lore. 
 
With the next wave of Mass Effect games, Bioware has a chance to move on and evolve. If these rumors are true, then BioWare have needlessly squandered that chance.


They are the same kind of plot device in terms of offering technology that moves the story forward. But they are presented as radically different in that the Protheans' technology (which wasn't really their tech, unless you count them closely inspecting some species before going extinct, and the Crucible + Catalyst) is important in shaping up the lore and the universe.

The Remnants on the other hand, seem to have the technology that either creates the conflict or is the main objective of the conflict.

So basically, they are radically different in that the Protheans were a world-building device, whereas the Remnants are not. We certainly have too little to assume that BW is rehashing the plot of ME1.

#1112
RoboticWater

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They are the same kind of plot device in terms of offering technology that moves the story forward. But they are presented as radically different in that the Protheans' technology (which wasn't really their tech, unless you count them closely inspecting some species before going extinct, and the Crucible + Catalyst) is important in shaping up the lore and the universe.

The Remnants on the other hand, seem to have the technology that either creates the conflict or is the main objective of the conflict.

So basically, they are radically different in that the Protheans were a world-building device, whereas the Remnants are not. We certainly have too little to assume that BW is rehashing the plot of ME1.

I was more referring to the all the old tech Prothean or otherwise, and I may have inadvertently expressed a bit of the frustration I have towards the plot of Halo. IMO, BioWare applied indoctrination too liberally and introduced the Crucible too conveniently.

 

Regardless, this whole ancient aliens business is done far too often. As a passive world building tool it's acceptable but as it becomes more active, the plot is more likely to be mired in unnecessary lore and contrivances. 

 

Besides, I don't like the thought of "fate determining" technology being central to the plot. If you watch the video I linked to earlier about DAII, you'll see that BioWare has a tendency to abuse plot conveniences. Rather than explore the state of paranoia the Templar leader, Meredith, had gotten through her own fanatical beliefs, BioWare blamed everything on some corrupted weapon. It wasn't the first time BioWare threw away an interesting plot point for some abstruse ancient artifact, and it wasn't the last.

 

Given BioWare's prowess in character development and personal stories, I think it'd be best to leave out "Old Gods," and "Big Bads," in favor of a completely social, personal, or political story.


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#1113
Phaedon

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I was more referring to the all the old tech Prothean or otherwise, and I may have inadvertently expressed a bit of the frustration I have towards the plot of Halo. IMO, BioWare applied indoctrination too liberally and introduced the Crucible too conveniently.
 
Regardless, this whole ancient aliens business is done far too often. As a passive world building tool it's acceptable but as it becomes more active, the plot is more likely to be mired in unnecessary lore and contrivances. 
 
Besides, I don't like the thought of "fate determining" technology being central to the plot. If you watch the video I linked to earlier about DAII, you'll see that BioWare has a tendency to abuse plot conveniences. Rather than explore the state of paranoia the Templar leader, Meredith, had gotten through her own fanatical beliefs, BioWare blamed everything on some corrupted weapon. It wasn't the first time BioWare threw away an interesting plot point for some abstruse ancient artifact, and it wasn't the last.
 
Given BioWare's prowess in character development and personal stories, I think it'd be best to leave out "Old Gods," and "Big Bads," in favor of a completely social, personal, or political story.


I do agree that "artifacts" are overused, but I am not against tech used as a plot device in general.

Remember how the salarians basically started the Krogan Rebellions by uplifting the krogan way too early, purely out of utilitarian motives? Now, imagine a story set during the Greco-Persian Wars. With the added twist of some alien race showing up and giving nukes to the Athenians. Imagine the societal repercussions of that.

Advanced tech can make for a pretty neat plot device, imho.
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#1114
RoboticWater

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I do agree that "artifacts" are overused, but I am not against tech used as a plot device in general.

Remember how the salarians basically started the Krogan Rebellions by uplifting the krogan way too early, purely out of utilitarian motives? Now, imagine a story set during the Greco-Persian Wars. With the added twist of some alien race showing up and giving nukes to the Athenians. Imagine the societal repercussions of that.

Advanced tech can make for a pretty neat plot device, imho.

It would certainly make for a good story. I just prefer having all parties around for the conflict.

 

In nearly every genre of fiction, it's easy to have some greater force impose its will or technology on the the hapless protagonists, but Sci-Fi is the only genre where where the prime directive can be readily viewed from the other side. With the Krogan/Salarian plot we can see the less technological race become abused and given too much power before they could handle it, but we can also Mordin from the supposedly better race become deeply conflicted about ruining the natural progression of both the Krogan and the rest of the universe.

 

To me, these kinds of artifacts and ancient aliens break the sense of power (and moral responsibility that comes with it) that a Sci-Fi narrative brings. That doesn't make the story any worse objectively (unless it starts to rely too much on convenience of course), but it prevents a potentially more complex story from emerging.

 

I want BioWare to empower the everyone player and adversary, not for the sake of feeling powerful, but to explore a place where we aren't just the determined underdog, where the solution isn't simply "put aside your differences to beat the baddie," and where the enemies are not wrong, but reasonable.

 

BioWare is capable of this kind of story. I just can't see it made purely on the foundation of ancient tech.


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#1115
LinksOcarina

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Go play Pillars of Eternity or something.

 

 

I did. Hell I even reviewed it.

 

That time has passed. Considering Mass Effect is one of the best RPG series I have ever played, I am quite curious to see what's next.



#1116
ZipZap2000

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For all you know it could be complete bollocks and everybody's getting upset or excited about something that isn't even real.

Just wait for E3. Or anything official. Instead of some random dude posting a survey and some forum guys claiming to be insiders.

 

I just find it hard to believe the next ME game is going to be a shooter action rpg, with rts elements, centered around exploring open, interesting but ultimately empty environments using what sounds like the exact same story as the ME trilogy. But in a different galaxy where everything is almost the same as it was in the MW. Only there's no Shepard, but there is and he has a stupid name.

 

Edit: Add to that some sort of whacky Dragon Age space adventure themes and with loot drops that screams "DESTINY!" and it starts looking ridiculous.


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#1117
MrFob

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I just find it hard to believe the next ME game is going to be a shooter action rpg, with rts elements, centered around exploring open, interesting but ultimately empty environments using what sounds like the exact same story as the ME trilogy. But in a different galaxy where everything is almost the same as it was in the MW. Only there's no Shepard, but there is and he has a stupid name.

 

Edit: Add to that some sort of whacky Dragon Age space adventure themes and with loot drops that screams "DESTINY!" and it starts looking ridiculous.

 

Maybe but when is the last time, you saw BioWare come up with a truly innovative story concept?

 

I think this is plausible precisely because it is the safest bet for a new ME game.

- They use all the elements of the old games (even story elements)

- They avoid the ME3 ending issue by removing the new game from the trilogy completely (that's the only thing the new galaxy is actually good for)

- They use elements from another game they recently made and that was received very very well (it was by the general public, don't let all the criticism in the DA:I forums fool you)

 

Given that this is going to be another muti-million dollar AAA title, I wouldn't be surprised at all if they go the least dangerous route. This scenario sounds exactly like something a marketing department analysis team might come up with.



#1118
GreatBlueHeron

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*sigh*

So much potential....You could help rebuild the galaxy or find new worlds to settle. You could forget that crap and be a merc. All of this within the Milky Way. So its going to be another save humanity game. : / I'm tired of the focus being on humans. Oh, well. Hope MP is good and I hope we can play different races in MP.

#1119
RoboticWater

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Maybe but when is the last time, you saw BioWare come up with a truly innovative story concept?

 

I think this is plausible precisely because it is the safest bet for a new ME game.

- They use all the elements of the old games (even story elements)

- They avoid the ME3 ending issue by removing the new game from the trilogy completely (that's the only thing the new galaxy is actually good for)

- They use elements from another game they recently made and that was received very very well (it was by the general public, don't let all the criticism in the DA:I forums fool you)

 

Given that this is going to be another muti-million dollar AAA title, I wouldn't be surprised at all if they go the least dangerous route. This scenario sounds exactly like something a marketing department analysis team might come up with.

I'm afraid you're probably right. I just wish Mass Effect could be revolutionary again. The base concept is so interesting and I hate to see it augmented with such safe, derivative mechanics. Dead Space went a similar route and now Visceral might end up on the chopping block.

 

However, I don't think DA:I's success influenced MENext too much since it came out long after MENext was out of preproduction. Because of the shift to Frostbite, I can imagine that the two teams collaborated at least a little to come up with a working formula. It's just disappointing to hear how little the ME team decided to distinguish themselves.


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#1120
Jaquio

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Given BioWare's prowess in character development and personal stories, I think it'd be best to leave out "Old Gods," and "Big Bads," in favor of a completely social, personal, or political story.

 

To start, I agree with you 100%.

 

But I honestly don't know how much of this comes from the top.  It seems that after the DA2 fiasco, the powers that be decided that the reason it was panned wasn't its horrendously rushed development cycle, but rather that the game "wasn't epic enough."  And as much as I'd like to argue with that, you can find a ton of posts in the DA forums of people legitimately whining that Hawke "was a nobody" and the story "wasn't big enough." 

 

I don't know how much of this is writers stuck in a rut, or how much of it is the money men having a low opinion of their customer base and assuming that game players are only interested in amped up power fantasies.  Which you can tell by how they market games.  There's a lot of "but this goes to 11" in the industry.


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#1121
Steppenwolf

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You guys and gals are really desperate for information aren't you?

 
Information is information. Ignoring potentially reliable info just because makes no sense.
 

Geez. Just wait for something official.


BioWare's leaks are more reliable than what they actually tell us. When the Inquisition survey leaked they said for a year that it was false, completely made up, and it turned out to be 100% accurate. Then when they actually started talking about and showing off features of Inquisition half of the stuff never came to fruition. Then there was the 'Jaws of Hakkon' fiasco where a leak forced them to scramble and look like idiots. And let's not get started on everything they said about Mass Effect 3.



#1122
Hanako Ikezawa

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And let's not get started on everything they said about Mass Effect 3.

Yeah, like saying our choices would affect future games but then turn around and throw the entire Shepard Trilogy away. 



#1123
wolfhowwl

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I'm afraid you're probably right. I just wish Mass Effect could be revolutionary again. The base concept is so interesting and I hate to see it augmented with such safe, derivative mechanics. Dead Space went a similar route and now Visceral might end up on the chopping block.

 

However, I don't think DA:I's success influenced MENext too much since it came out long after MENext was out of preproduction. Because of the shift to Frostbite, I can imagine that the two teams collaborated at least a little to come up with a working formula. It's just disappointing to hear how little the ME team decided to distinguish themselves.

 

DA3 and ME4 are open world games because of the industry trend towards these games (in fairness to ME it is close to their original vision for ME1).

 

We can just hope that they learn from the problems and criticisms of DA3 (their first "big" game) and do a better job creating worthwhile content in ME4.


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#1124
dreamgazer

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Yeah, like saying our choices would affect future games but then turn around and throw the entire Shepard Trilogy away.


This is the first I've ever heard that future games would be affected by our choices. Do you have a source for that?

#1125
RoboticWater

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DA3 and ME4 are open world games because of the industry trend towards these games.

 

We can just hope that they learn from the problems and criticisms of DA3 (their first "big" game) and do a better job creating worthwhile content in ME4.

Certainly. It's just unfortunate that the ME team couldn't have learned from DA:I's mistakes before they left the drawing board.

 

While open world is a recent trend among the more recent AAAs, I'm not terribly surprised ME4 decided to expand. Exploration, if anything, is a return to form for Mass Effect and a completely reasonable move for a game about exploring a galaxy. I just wish BioWare could have been a bit more original in their execution.

 

But I'm jumping the gun on my criticisms. These claims, however likely, have yet to be confirmed. 


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