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Safe to say SDCC panel was a waste of time.


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#26
Nohvarr

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It's more info than we had at E3 ( you know, that show that's supposed to be the biggest gaming event of the calendar year ). It's amazing that Bioware can spend a whole entire hour at SDCC about the next Mass Effect and yet we've walked away from the experience with only 1 solid fact about it, how is it physically possible for people to talk so much and yet say so little all at the same time.

Do they not have politicians in your homeland? They've been making an art form out of that for hundreds of years.



#27
Raizo

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Do they not have politicians in your homeland? They've been making an art form out of that for hundreds of years.


Politicians? Oh I never pay any attention to those people, everything that they say is just bull **** anyway.

#28
Nohvarr

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Politicians? Oh I never pay any attention to those people, everything that they say is just bull **** anyway.

They're worth studying, and since they do have an impact on your homeland I would suggest you pay attention to the kind of bull**** they're shoveling.



#29
KaiserShep

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Politicians? Oh I never pay any attention to those people, everything that they say is just bull **** anyway.


I'm really hoping that the new Mass Effect doesn't give a similar treatment as its predecessors when it comes to its politicians. They were all ineffectual, vacuous layabouts that all needed one person to do everything. I like a good power fantasy, but I also need convincing characters. You can't have every elected official be of questionable repute or intelligence.
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#30
Raizo

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They're worth studying, and since they do have an impact on your homeland I would suggest you pay attention to the kind of bull**** they're shoveling.


The politicians in my homeland have a staggering history of lies, incompetence and corruption, I would pay more attention to them if it were not for the fact that you can't trust a single thing they say.

Moving on, I understand Bioware's reluctance to discus certain aspects of the next Mass Effect given how much they got persecuted for their broken promises with ME3 but at this point in stage I am 100% certain they know what the next ME is called and when it takes place, their reluctance to share this info isn't a very good sign.

#31
Nohvarr

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The politicians in my homeland have a staggering history of lies, incompetence and corruption, I would pay more attention to them if it were not for the fact that you can't trust a single thing they say.

Moving on, I understand Bioware's reluctance to discus certain aspects of the next Mass Effect given how much they got persecuted for their broken promises with ME3 but at this point in stage I am 100% certain they know what the next ME is called and when it takes place, their reluctance to share this info isn't a very good sign.

Plans change, due to time/budget constraints, and people run wild with expectation. Best not to say anything, especially with this community, until you know it's in the game.



#32
Massa FX

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I'm not alone here in that I'm glad they didn't reveal too much. It's way too early in development to start giving spoilers for content that's probable to change next week or next month.

 

I'd rather they be cautious than throw out useless unreliable information.

 

as for peeps speculating... that's just natural. humans do that. what'll suck is that if someone speculates and a reputable source alludes to the speculation and people believe that source as stating fact and then the game releases  and nothing that was said is found in the game...

 

well... we know what happens next.

 

Note: I do NOT think SDCC was a waste of time. The 2 main things I take from SDCC:

 

1) Mako is returning

2) Player will be Human

3) time frame is during Shepards trilogy

 

Corrected!


Modifié par Massa FX, 29 juillet 2014 - 05:11 .


#33
chris2365

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Again, you will be disappointed if you expect to see something substantial there.

 

Have they announced release year? I think not. I don't know how far along they are but 2016 wouldn't surprise me.

 

Oh I know. I've been on these forums long enough to know what to expect. Just saying that there is a possibility for stuff to happen on those dates.



#34
Sanunes

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I'm not alone here in that I'm glad they didn't reveal too much. It's way too early in development to start giving spoilers for content that's probable to change next week or next month.

 

I'd rather they be cautious than throw out useless unreliable information.

 

as for peeps speculating... that's just natural. humans do that. what'll suck is that if someone speculates and a reputable source alludes to the speculation and people believe that source as stating fact and then the game releases  and nothing that was said is found in the game...

 

well... we know what happens next.

 

Note: I do NOT think SDCC was a waste of time. The 3 main things I take from SDCC:

 

1) Mako is returning

2) Player will be Human

3) time frame is during Shepards trilogy

 

I agree about the Mako, but they framed the Human question with "at this time" and I don't think they said what the time frame would be just implied heavily that it would be during Shepard's trilogy.



#35
Revan Reborn

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I wouldn't say it was a waste of time. Confirmation that the mako is coming back in the next Mass Effect game is a pretty big deal in my opinion. You just need to read between the lines. It suggests there's going to be a larger emphasis on exploration, which the Mass Effect games discarded after the first one. It means that environments will be significantly larger, with likely a similar design approach to Dragon Age Inquisition. This would also significantly impact how game play, combat, and storytelling is depicted in this new game.

 

The Mass Effect Trilogy was infamous for more or less being a shooter-on-rails. Having a return from the mako means the entire experience of Mass Effect could be changing in a very significant way. The easiest comparison for how truly ambitious this could be is the step from Dragon Age 2 to Dragon Age Inquisition. Now apply that same leap in exploration to Mass Effect. The fact BioWare stated they have invested a lot of time into the functionality of the Mako to get it right means it will play a significant role in the next game, possibly more so than it did in ME1.


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#36
Drone223

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^Hopefully the worlds in the next Mass effect games aren't re-skinned versions of each other, fewer more unique worlds would better than many similar ones. 



#37
Revan Reborn

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^Hopefully the worlds in the next Mass effect games aren't re-skinned versions of each other, fewer more unique worlds would better than many similar ones. 

I wholeheartedly agree. That was obviously a major issue with the first game, even though I personally didn't mind the cookie cutter nature of the planets (I just like to explore). That being said, clearly BioWare knew people didn't like how empty the planets were, much like the elevator load screens, and if they are confident in bringing back the mako, that would suggest they plan on improving on their vision from Mass Effect 1 quite significantly.

 

We'll obviously just have to wait and see, but Dragon Age Inquisition will likely be a great indicator to explain to us how an open world Mass Effect would function. Now just envision you are piloting the mako rather than riding a horse, and we should be in for the most ambitious and diverse Mass Effect game yet. Knowing that the next Mass Effect game is also running on Frostbite 3 should also be an indication of what will likely be possible that we haven't seen in previous games. Micro/macro destruction, realistic physics, dynamic weather, levolution, large/expansive environments with incredible detail, etc.


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#38
Terca

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While gleaning things from the layout and accessibility of regions in DAI might be useful, I don't know how much that might correlate to the style of MEN in the same terms. I mean, there are all sorts of weird things which technology can do so... It is very much so possible that a single planet might have a sizeable area compared to one in DAI but the (time spent/area) ratio might be kinda off since the Mako means that you can traverse wildly different terrain much more quickly.

 

Or in no time. As in no movement a la ME1.

 

But I certainly do agree that Mako = More Exploration. That is one thing you can probably bank on as long as they don't turn around and say Noveria-Style rail-based vehicle-relay stuff. Which I doubt, but still could be a thing. That aside, the Mako being shown is as good a message of 'EXPLORE THINGS' as putting any random stunning vista up for display. Show city and you can know you are gonna poke around there. Show a car, you can drive to other towns and stuff. Show a Mako, and make everyone uncertain as to the future of wheeled transportation in the ME universe.

 

That last bit was a joke that wasn't worth the effort but w/e. You know what I mean.



#39
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There wasn't much said but I'm still pretty excited about the new info. This new game seems to be bringing back some good things from Mass Effect 1 (and improving them, like how the Mako works and planet exploration) and hopefully it does the same with things from ME2/3 as well. But yeah I actually thought they were further along the development line than they are, I was expecting it to come out late 2015 but that doesn't seem the case. It's great they are taking the time though, but I hope we get a lot of info next year especially at E3. That will be exciting.