If Bioware is smart make the new game act like ME3 never happened
#101
Posté 05 septembre 2014 - 03:52
Clearly.
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#102
Posté 05 septembre 2014 - 04:58
They can throw in references, like advertisements, extranet reports etc. In any way, I don't think save import will be a thing and that alone removes a lot of possibilities. They can add news about Reapers being defeated, they can even write each ending in that setting, using that key relay. Something like this:
Destroy: the relay leads to already familiar systems of Milky Way, allowing to land on Tuchanka, Sur'Kesh, Citadel etc. Everywhere the changes are drastic, the war took its toll, layouts have changed, new facilities built, Shepard's images all over the advertisement screens...
Control: same setup, only with Reapers present, the big ones stuck near Citadel as protectors, or landed on planets. Husks etc., either destroyed or working in hazardous environments and performing dangerous tasks.
Synthesis: a lot of people in surviving systems opposed Shepard's decision and formed a new government which proceeded to abandon work on restoring the relay, effectively cutting the systems out of the changed races of Milky Way. The relay is locked and you can't travel to the known systems.
This is quite a far-fetched and weak explanation, but you have to resort to such arguments in an attempt to account for all these different endings
#103
Posté 05 septembre 2014 - 05:04
Clearly Bioware's best course of action is to act like something that cost them millions and consumed thousands of man-hours over a span of multiple years never actually happened.
Clearly.
Sometimes, when something is broken badly enough, it's best to simply discard and try again.
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#104
Posté 05 septembre 2014 - 06:11
Except that it's not broken. It's just too varied to implement a proper sequel to.
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#105
Posté 05 septembre 2014 - 07:29
Personally, I still don't see it as broken or too varied. Neither for a sequel in the "near" nor "far" future. They just have to rely on the chosen ending of the player who plays it (I still maintain, Canon does not really matter to those that want that, because they have their own canon shaped by their playthrough) and if no save game is present, just keep it none specific or dont mention it at all. Like suggested.
I really hope, that N7 Day brings at least a little bit of clarity on the subject matter. First time I am actually hoping for reliable leaks ![]()
I really wonder what they will come up with. And I predict, that at least one camp will be highly dissapointed with what they do if they are not really putting their heads together and go the extra mile. I think every attempt of taking the easy eay out will result in that. They are walking a fine line right now and while I can imagine they are coming up with a really good game. Screwing this one up too, could result in the death of the franchise. And I doubt that any amount of marketing and saying "We believe in it" will change that. Which would be aweful.
#106
Posté 05 septembre 2014 - 08:38
Destroy, Control and Synthesis are too different to have a direct sequel and just not address it. If there's no Geth then obviously Destroy is made canon. If there is Geth then Control is canon.....and then we have green organic circuitry, which would make Synthesis canon. Canonizing an ending is bad news. And it's sort of necessary in order to do a sequel.
Unless you suggest they roll them all into one and just say the Reapers are gone Tah da! In which case, again, causes a huge problem by saying nothing you did previously actually happened.
If it's imported choices you want, it'd have to be merely an effect on the aesthetic of the game world and not be any sort of focus as far as the main narrative goes. Import Destroy and there's no Geth or Reapers. Import Control and you'll see the occasional Reaper 'guardian' floating around space or in the sky. Import Synthesis and everybody has organic circuitry. This all seems a little too ambitious for a developer under EA's umbrella.
#107
Posté 05 septembre 2014 - 09:10
Unless you suggest they roll them all into one and just say the Reapers are gone Tah da! In which case, again, causes a huge problem by saying nothing you did previously actually happened.
I have no problem with this.
I mean, it's not like Bioware hasn't had selective amnesia on various events to begin with. This will just be somewhat bigger.
If it's imported choices you want, it'd have to be merely an effect on the aesthetic of the game world and not be any sort of focus as far as the main narrative goes. Import Destroy and there's no Geth or Reapers. Import Control and you'll see the occasional Reaper 'guardian' floating around space or in the sky. Import Synthesis and everybody has organic circuitry. This all seems a little too ambitious for a developer under EA's umbrella.
Not to mention that importing choices means we can never again have a quarian, geth, or krogan as a major character or companion. There would have to be an alternative. A Kaidan to balance an Ashley. A Carver to Balance a Bethany. Thanks to the choices in ME3.
And you see what happens then that's done. Said characters get pushed off to one side, if not outright disappear for half the game or more.
And that's just with the High EMS endings.
#108
Posté 05 septembre 2014 - 09:28
Depending on the story and place the come up with, I would think they will ultimately limit the endings effect to the trilogies galaxy. Then, the endings would have no influence on available races outside of the galaxy. Just saying, there is a way.
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#109
Posté 05 septembre 2014 - 11:06
I have no problem with this.
I mean, it's not like Bioware hasn't had selective amnesia on various events to begin with. This will just be somewhat bigger.
Not to mention that importing choices means we can never again have a quarian, geth, or krogan as a major character or companion. There would have to be an alternative. A Kaidan to balance an Ashley. A Carver to Balance a Bethany. Thanks to the choices in ME3.
And you see what happens then that's done. Said characters get pushed off to one side, if not outright disappear for half the game or more.
And that's just with the High EMS endings.
I wouldn't blame it on ME3. Entire civilizations and species hanging in the balance....not everyone was gonna make it. It's how it had to be. A galactic war without drastic changes isn't a war at all....let alone on a galactic scale.
I wouldn't say that we could never have a Geth/Quarian/Krogan squaddie.....But as you said: there would have to be an alternative. It's the way ME3 should've been, had it not been for the overabundance of squadmates introduced in ME2. With the exception of some core characters such as Liara and the VS, we should've been able to choose, Jack or Miranda? Zaeed or Grunt? etc. We should have options when assembling our squad.
So yeah, they could write a Krogan squaddie, a Geth squaddie, a Quarian squaddie.....but they'd have to do an alternate for atleast 2 of them a la the Virmire Survivor route (probably the organics)
It's certainly doable. But as I said, I'm not sure how much leniency, time and resources EA is going to allow Bioware.
#110
Posté 06 septembre 2014 - 12:35
I wouldn't blame it on ME3. Entire civilizations and species hanging in the balance....not everyone was gonna make it. It's how it had to be. A galactic war without drastic changes isn't a war at all....let alone on a galactic scale.
I wouldn't say that we could never have a Geth/Quarian/Krogan squaddie.....But as you said: there would have to be an alternative. It's the way ME3 should've been, had it not been for the overabundance of squadmates introduced in ME2. With the exception of some core characters such as Liara and the VS, we should've been able to choose, Jack or Miranda? Zaeed or Grunt? etc. We should have options when assembling our squad.
So yeah, they could write a Krogan squaddie, a Geth squaddie, a Quarian squaddie.....but they'd have to do an alternate for atleast 2 of them a la the Virmire Survivor route (probably the organics)
It's certainly doable. But as I said, I'm not sure how much leniency, time and resources EA is going to allow Bioware.
It's ME3's fault because it allowed that to happen. And I have my suspicions that further sequels were not planned at the time.
As for alternative squaddies, look at what we've seen with them.
Ash and Kaidan? Squaddies who disappear for half the game and barely speak afterwards?
Bethany or Carver? Who leave after Act 1 and only occassionally pop up afterwards.
Looks like fully-voiced and developed characters are too resource-intensive to be worth it if the character may not even exist in the game. Not if they have to crate an equally fully voiced and developed backup character for it as well.
"An interesting choice, Shepard-Commander. Your species was offered everything geth aspire to. True unity. Understanding. Transcendence. You rejected it. You even refused the possibility of using the Old Machines' gifts to achieve it on your species' own terms. You are more like us than we thought."
#111
Posté 06 septembre 2014 - 03:00
It's ME3's fault because it allowed that to happen.
It's how it should've happened. The galaxy coming out exactly how it went in is a pipe dream as well as a complete cop out. People, species and civilizations had to be on the chopping block.
#112
Posté 06 septembre 2014 - 03:32
"It seems a little too ambitious for a developer under EA'S umbrella" < That.
It's hard to imagine how they're going to do a sequel without leaving the galaxy either through the citadel relay or the ark theory. Unless of course we find out the reapers had some sort of back up plan and we're some random on the hunt for Sheps remains to bring him back again (ew). Or we could be locked into the 2 year interim between sheps death and resurrection (Ew and Cerberus will return, yuck).
The only other options would be to canon destroy or do a Dragon Age good thing i'm not a game dev I have no imagination.
#113
Posté 06 septembre 2014 - 06:17
"It seems a little too ambitious for a developer under EA'S umbrella" < That.
It's hard to imagine how they're going to do a sequel without leaving the galaxy either through the citadel relay or the ark theory. Unless of course we find out the reapers had some sort of back up plan and we're some random on the hunt for Sheps remains to bring him back again (ew). Or we could be locked into the 2 year interim between sheps death and resurrection (Ew and Cerberus will return, yuck).
The only other options would be to canon destroy or do a Dragon Age good thing i'm not a game dev I have no imagination.
This makes me suspect that the devs are going to try to have the story take place in a part of the galaxy that is so far removed from wherever Shepard has been that it makes things easier. Frankly, I hope that the next time BioWare completes a story with such a level of finality as Mass Effect 3, that they leave the franchise alone after that.
The only thing I'm certain of at this point is that a lot of players are going to be very unhappy.
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#114
Posté 06 septembre 2014 - 06:39
The only thing I'm certain of at this point is that a lot of players are going to be very unhappy.
I have exactly the same prediction and that I am going to be one of those players.
But I wont condemn the game before there are any final infos out. But past attempts at avoiding storylines by other Companies painted a picture for what route they usually take. And it aint a pretty one. The only thing that helps right now, is that I still have a glimpse of hope is that because BW has some really taltented writers it could turn out grand. Well that and that Hudson (Yes, I still blame him.) is off the project and that someone in the hirachy took his place who wants to make things right again.
#115
Posté 06 septembre 2014 - 08:57
There will always be some people unhappy with it but if it is done well enough, which let's be honest is going to take some effort I think they will win people over with it. That's going on the assumption that they do it well enough of course.
We'll see.
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#116
Posté 06 septembre 2014 - 09:10
It's certainly going to be an uphill battle, though. For myself, I loathe the idea that the universe is boxed in within the Shepard journey, so anything less than stellar is probably not going to be liked at all.
#117
Posté 06 septembre 2014 - 09:59
There will always be some people unhappy with it but if it is done well enough, which let's be honest is going to take some effort I think they will win people over with it. That's going on the assumption that they do it well enough of course.
We'll see.
I agree. But like you said, it will take effort.
I imagine that everybody has their own version of a worst case scenario. I know I do.
Waiting is the hardest part, I guess.
#118
Posté 06 septembre 2014 - 10:25
maybe people should worry about the next game instead of the game after next. I don't really care if ME3 still happens. It happened. Let it go. The Last Samurai was a great movie. So was the Ghost and the Darkness.....Guess what: WW2 still happens. Two stories that have nothing to do with WW2. Bioware can just as easily create a story within the MEU that has nothing to do with Reapers or Shepard or any of that saving the galaxy crap.
They are movies however, where the viewer doesn't have control of the protagonist or play a role in shaping the story. The problem with a prequel game in the Mass Effect universe is that is that the setting would hamstring player agency. You'd start with a canon chain of events with a canon ending that the player character can't interfere with.
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#119
Posté 06 septembre 2014 - 03:28
It's how it should've happened. The galaxy coming out exactly how it went in is a pipe dream as well as a complete cop out. People, species and civilizations had to be on the chopping block.
Which totally hamstrings the possibility of sequels.
There will always be some people unhappy with it but if it is done well enough, which let's be honest is going to take some effort I think they will win people over with it. That's going on the assumption that they do it well enough of course.
We'll see.
Frankly, I'm not so sure Bioware's up to the task.
I'm not so sure anyone is up to the task. Not without canonizing outcomes, trivializing choices, or going AU.
#120
Posté 06 septembre 2014 - 05:23
They are movies however, where the viewer doesn't have control of the protagonist or play a role in shaping the story. The problem with a prequel game in the Mass Effect universe is that is that the setting would hamstring player agency. You'd start with a canon chain of events with a canon ending that the player character can't interfere with.
no...
If they set the game before ME3, they can tell any story they want that has nothing to do with the Reapers. It doesn't hamstring anything. It doesn't matter if I referenced movies. They're based on true events. Real people did these things, they lived out their lives and had absolutely nothing to do with the second great war that would come in the future history of this planet. Bioware can create a story that can branch and diverge as much as they want in this timeline (so long as it has nothing to do with Reapers or Shepard)
I'm not sure why you believe it'd start and end with a canon chain of events with an ending you can't interfere with. That's not the case at all. There's trillions of beings in the galaxy all going about their own business. All Bioware has to do is tell one of those stories. It can begin and end in any way they like.
Nothing would be a bigger "hamstring" than setting it after ME3.
#121
Posté 06 septembre 2014 - 05:31
Which totally hamstrings the possibility of sequels.
So....?
Bioware said from the get-go that it would be a trilogy. They never said they would do sequels to it. And it doesn't look like they want to. They created a rich and vast universe. I don't really care if they chose to use the Shepard trilogy in order to tell the "high-level" narrative of the entire MEU. Now they can focus on more personal (smaller scale) affairs.
#122
Posté 06 septembre 2014 - 11:19
So....?
Bioware said from the get-go that it would be a trilogy. They never said they would do sequels to it. And it doesn't look like they want to. They created a rich and vast universe. I don't really care if they chose to use the Shepard trilogy in order to tell the "high-level" narrative of the entire MEU. Now they can focus on more personal (smaller scale) affairs.
Except it's pretty clear that people want "sequels" or at least, games set after the events of the trilogy. The idea of prequels or side-quels seems to get a tepid response at best
#123
Posté 07 septembre 2014 - 12:54
Except it's pretty clear that people want "sequels" or at least, games set after the events of the trilogy.
Yeah.....mostly the same people that don't even want the events of the trilogy acknowledged. Pretty ass backwards. Defeats the purpose of a sequel entirely.
I'm not so sure half those people behind such ideas, know exactly what they want or exactly what they're proposing.
#124
Posté 07 septembre 2014 - 07:14
I'm hoping for, not so much a direct sequel but set somewhere in the future based on the results of the trilogy, whatever they've decided to canonize (whether they take into account previous decisions is anyones guess at this stage)
Shepards story is complete, but the universe as we know it may still tie those decisions we made into the next game as a sequel set ??? Years into the future where new good/evil races have advanced to space exploration opening up new areas to explore and the skys the limit with story telling.
#125
Posté 07 septembre 2014 - 07:15
Yeah.....mostly the same people that don't even want the events of the trilogy acknowledged. Pretty ass backwards. Defeats the purpose of a sequel entirely.
I'm not so sure half those people behind such ideas, know exactly what they want or exactly what they're proposing.
Said it before, and I'll say it again:
You can't take these people seriously. They're just trying to trick themselves into not buying ME4 by coming up with these hilarious, impossible 'necessities'.
"Ignore the ending but make a sequel!! Else I won't buy it BioWare!!"
But it won't help, they'll buy it anyway then come back here to whine endlessly. Probably about their Shepard dying in ME3.
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