Aller au contenu

Photo

If Bioware is smart make the new game act like ME3 never happened


  • Veuillez vous connecter pour répondre
221 réponses à ce sujet

#151
Iakus

Iakus
  • Members
  • 30 289 messages

Yes there is.  Depending on what the game focuses on, it's possible to reference events easily without actually creating assets.

 

For example, the Geth don't have to actually appear in-game, but their presence (or lack thereof) can be referenced to determine which ending the player picked.  Seeing as how the saving/not-saving of the Council does change dialog fairly significantly, the difference of dialog in a Synthesis-ending world vs. a Destroy-ending world is easily done.

The geth could never appear in any future game.  Nor have any significant role.  No more Legion-characters ever going forward..

 

Same goes for the quarians, the krogan, the drell, and the hanar.  That's darn near half the known spacefaring races right there.  And that's for the High EMS endings.



#152
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages

The geth could never appear in any future game.  Nor have any significant role.  No more Legion-characters ever going forward..

 

Same goes for the quarians, the krogan, the drell, and the hanar.  That's darn near half the known spacefaring races right there.  And that's for the High EMS endings.

What's wrong with Legion?  Or those other races?



#153
Iakus

Iakus
  • Members
  • 30 289 messages

What's wrong with Legion?  Or those other races?

Those races could all be dead, based on the events in ME3.  Therefore, they can never have a significant role in any game set after ME3 if we accept the endings as-shown.



#154
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages

Those races could all be dead, based on the events in ME3.  Therefore, they can never have a significant role in any game set after ME3 if we accept the endings as-shown.

The Krogan and Quarians are the only ones that could conceivably be dead.  I don't recall the others having significant mention enough to qualify as "could be dead" based on the endings unless you mean Refuse, but then Refuse is straight up non-canon.



#155
Nogroson

Nogroson
  • Members
  • 44 messages

The Krogan and Quarians are the only ones that could conceivably be dead.  I don't recall the others having significant mention enough to qualify as "could be dead" based on the endings unless you mean Refuse, but then Refuse is straight up non-canon.

Why Krogan and Quarians should be dead?

Based on my high EMS destroy ending (post EC) the final slide shows both Quarians and Krogan being still alive (and for Krogan you clearly have a slide with Wrex and Eva and their first child).


  • Ellanya aime ceci

#156
InWeirdPeril

InWeirdPeril
  • Members
  • 131 messages

I think he means if they die in the game. BW has to account for that too.

Though like I wrote before, if it is a stranger in a strange land it would be easy to integrate a few survivors. And if they did not die, it's an expedition or something. All they had to do is change the dialogs a bit. But they could probably not take a major part in the story arch then.



#157
Iakus

Iakus
  • Members
  • 30 289 messages

The Krogan and Quarians are the only ones that could conceivably be dead.  I don't recall the others having significant mention enough to qualify as "could be dead" based on the endings unless you mean Refuse, but then Refuse is straight up non-canon.

The geth could be killed twice over.  On Rannoch and in the Destroy ending.

 

 Then there's Low EMS Destroy, which is potential canon.



#158
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

You don't have to be in the same place. I wrote about it in more detail in another thread.

Basically, make one relay malfunction when the Crucible fires. It is also a key relay leading to a lot of systems and is the only relay to lead to those. 

 

As has been stated before, it doesmt matter if a single relay malfunctions or if there's unmapped/inactive relays out there.....the Crucibles energy wave blankets the entire galaxy regardless. Every relay it hits, the wave spreads thousands upon thousands of lightyears, even overlapping with previous waves, therefore it's unnecessary to hit every single relay.

 

 

And really, if you want the universe you know and love with the Geth, Krogan, Quarians....why go through all the trouble of handwaiving, retconning and trivialization just for the sake of being 'after' ME3.....when you can have all those things without going through any of the trouble if only it was set prior to the Reaper invasion?

 

 

I still haven't heard any reason other than "Because...."



#159
InWeirdPeril

InWeirdPeril
  • Members
  • 131 messages

@ Iakus

Those are all fair arguments. And I complelty agree with your signature. Shepard does deserve better.

Why not allow them to fix things now that they have one more, and final, chance? A little hand waving and only high ems endings count, then a little creative writing and with a bit of luck, the bridge between the games is what could have been what the endings where missing.

You know, making amends? Would that really be so bad?

 

@ McFly616

Because prequels have even less impact in the end. We all know what it does lead to. It would not even need a choice at the end as it would ultimately not matter because it all will result in the same thing. Which would be the trilogy. It's the easiest way to deal with a mistake and lack of ideas. Plus it would render part of the lore pointless. If it is set in something the lore tells off, you know the ending. If you play a character that is mentioned in the lore, you know their fate. If not, you are playing a pawn who no one remembers. Or even renders the lore obsolete. Have you ever watched Enterprise? Good show in general, but it singlehandedly obliterated the federation lore in every series that came before it.


  • Ellanya et Vazgen aiment ceci

#160
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

 

 

 Then there's Low EMS Destroy, which is potential canon.

 The most appropriate ending to the Reaper/Shepard saga imo.

 

 

Though, I don't want anything canonized.



#161
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

 

 

@ McFly616

 

Because prequels have even less impact in the end. We all know what it does lead to. It would not even need a choice at the end as it would ultimately not matter because it all will result in the same thing. Which would be the trilogy.

 I fail to see why it would have less impact with the game at hand, when it has nothing to do with the Reapers. And it's safe to say that many people don't want another ending choice as impactful as ME3s. Bioware could implement any choice they want at the end of the next game because it would have to do with the story/characters involved.

 

You do know it was only Shepard and a handful of others that knew the Reapers existed, right? All the trillions of other galactic citizens were going about their lives, experiencing their own adventures and making their own stories. 



#162
InWeirdPeril

InWeirdPeril
  • Members
  • 131 messages

I know that, and if they make the tiniest mistake that could influence something within the lore of the trilogy. What I wrote comes into effect.

And if they say "Ok, it's before the reaper war" or even "before shepard" then it would have to be confined to a space where it can not influence lore. And never get out of that corner to not influence the lore that has been established or is not noteworthy enough. Unless you play a part of the lore... which brings me back to my original argument. Othewise you would establish new lore. And that is what I mean by taking the easy way out.

 

But, after all is said and done, I think we are just on opposite sides of the same coin. Hope for 2 different things. And that is ok.

I am pretty sure, it will turn out how you think it will. Though, I hope you dont mind me still wishing it wont. :)



#163
Vazgen

Vazgen
  • Members
  • 4 961 messages

As has been stated before, it doesmt matter if a single relay malfunctions or if there's unmapped/inactive relays out there.....the Crucibles energy wave blankets the entire galaxy regardless. Every relay it hits, the wave spreads thousands upon thousands of lightyears, even overlapping with previous waves, therefore it's unnecessary to hit every single relay.

 

 

And really, if you want the universe you know and love with the Geth, Krogan, Quarians....why go through all the trouble of handwaiving, retconning and trivialization just for the sake of being 'after' ME3.....when you can have all those things without going through any of the trouble if only it was set prior to the Reaper invasion?

 

 

I still haven't heard any reason other than "Because...."

As it's clearly visible from the ending cutscene, the wave has limits. Set the relay far enough and it will remain untouched.

In my opinion, prequel will not work because of few factors.

First, the Reapers. They are written in a way that it is impossible to not to include references of them and once you throw those references you mention the plot larger than your game's which will not work well.

Second, there is a lot of lore about the events prior to ME series. You can set the game during the First Contact War and it would suck because 1) there were only a few conflicts 2) you will only fight one enemy 3) you know the outcome. To include the geth, krogans and quarians in the same setting as the humans you need Alliance being a major player on the galactic arena, to have them at least have an embassy on the Citadel. And that puts us around the time of ME1. This timing will also limit exploration, since we will be forced to be in the same Milky Way systems, explore the same planets with the same background, races and the environments.

Prequel will also render all the choices you've made in the trilogy pointless which will not sit well with many people (myself included).


  • InWeirdPeril aime ceci

#164
N-Sign

N-Sign
  • Members
  • 8 messages

The Krogan and Quarians are the only ones that could conceivably be dead.  I don't recall the others having significant mention enough to qualify as "could be dead" based on the endings unless you mean Refuse, but then Refuse is straight up non-canon.

The Hanar Indoctrination quest on the Citadel.  Due to their unique physiology they likely haven't colonized many worlds, meaning that if the Ambassador does disable the auto-defenses then their race is likely hit very hard.  I think there are only two planets besides Kahje that even mention Hanar.

 

Where the Hanar are the Drell are, and their numbers already weren't so hot so they are likely on their last legs as well.

 

Didn't they mention that there would be Krogan in the game anyways?  It has to be a pre/side-quel or else it would invalidate people's games, since they also implicitly said no save importing.  I mean, they could really hamfist it in if they wanted by having a character ask the new PC "What do you know about Shepard?" and being able to mention Wrex's survival, the genophage, etc.



#165
Iakus

Iakus
  • Members
  • 30 289 messages

@ Iakus

Those are all fair arguments. And I complelty agree with your signature. Shepard does deserve better.

Why not allow them to fix things now that they have one more, and final, chance? A little hand waving and only high ems endings count, then a little creative writing and with a bit of luck, the bridge between the games is what could have been what the endings where missing.

You know, making amends? Would that really be so bad?

 

Because frankly, I don't think they'll take it.  



#166
JeffZero

JeffZero
  • Members
  • 14 400 messages
I'd love to see them try. My relatively positive views on the ending aside, they could still use a lot of work. But if they don't, which they likely won't, then I agree with iakus that it's best to distance as much as is feasible whilst going forward into the unknown.
  • Tonymac aime ceci

#167
InWeirdPeril

InWeirdPeril
  • Members
  • 131 messages

Because frankly, I don't think they'll take it.  

 

I knew we would agree on something eventually :D

I don't think so either. But I am just not yet ready to admit defeat ^^



#168
XCopperCrowX

XCopperCrowX
  • Members
  • 18 messages

They need to put the next game into a distant future.  Close enough that things still seem familiar, yet far enough away that the details of the Shep-Trilogy will be all but gone.  They can still mention the history vaguely, only putting concrete value behind things that happened, no matter the choices and leaving the details up to multiple perspectives/hearsay/rumors.  As for races living or dying... It's sci-fi, a genre like this can just create reasoning as to why any race/races haven't died.



#169
Guest_AugmentedAssassin_*

Guest_AugmentedAssassin_*
  • Guests

Sooner or later, They're going to have to deal with the issue of the ending. Not because the fans demand it, But because they can't continue the story of the mass effect universe without altering some parts of it. It's inevitable. It's either that or they're going to discard the entire Shepard Trilogy.



#170
Vortex13

Vortex13
  • Members
  • 4 186 messages

And really, if you want the universe you know and love with the Geth, Krogan, Quarians....why go through all the trouble of handwaiving, retconning and trivialization just for the sake of being 'after' ME3.....when you can have all those things without going through any of the trouble if only it was set prior to the Reaper invasion?

 

 

I still haven't heard any reason other than "Because...."

 

 

Well the biggest reason why that wouldn't work is all of those races were each doing their own thing, and some were openly hostile (in the Geth's case) to the other species of the galaxy prior to the Reaper invasion. Unless we are given a ship, a crew, and a mission that is almost a mirror image of Shepard's I don't see any possible reason why a Krogan, a Turian, a Quarian, an Asari, a Slarian, a Geth, etc. would ever work together for some interstellar Joe Schmo. 

 

 

 

Plus there is the whole development arch for each of the species that we would have to reset for the sake of having a pre-Reaper ME game.

 

The Quarians will still be on the Migrant Fleet, they will still be seen as space gypsies, and they will tell the player over and over how hard their existence is, and how they hope to one day return to Ranoch.

 

The Krogan will still be fatalistic mercenaries, they will still be a race in decline, and they will tell the player over and over how hard their existence is, and how they were unjustly castrated by the Genophage.

 

Etc. 



#171
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

You guys are so depressing.

 

Just say: 'the Reapers were defeated'. Don't talk about the how, the why, the who, the what, the when.


  • XCopperCrowX aime ceci

#172
The Twilight God

The Twilight God
  • Members
  • 3 082 messages
They will either make the game so far into the future that the endings don't matter (and have multiple iffy accounts of what occurred encompassing all endings) or canonize high EMS Destroy (perhaps change some bits as to assert the ending the player sees is just a historical account, not 100% accurate). Any other option is suicide.

#173
N-Sign

N-Sign
  • Members
  • 8 messages

You guys are so depressing.

 

Just say: 'the Reapers were defeated'. Don't talk about the how, the why, the who, the what, the when.

If everyone is lacking circuits and glowing eyes, then the Synthesis ending is false.  Which would make all four people who liked it sad.


  • Tonymac aime ceci

#174
Nogroson

Nogroson
  • Members
  • 44 messages

If everyone is lacking circuits and glowing eyes, then the Synthesis ending is false.  Which would make all four people who liked it sad.

Well, they could put it enough far in the future to say that the green glowing eyes effect has vanished :)



#175
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
I don't know what the hell is wrong with you people. 'Everybody' hates the ending, but just ignoring them isn't an option either.

Seriously, get help.