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Mass Effect 4 will "POSSIBLY" take place in Shepards time era. If so then familiar faces are possible!


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#151
Caineghis2500

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They never said anything about other galaxies, they talked about exploring a "different region of space". The two are not the same.

i was never 100% on that but I thought they did. A different region of space could still mean a different galaxy

#152
Catastrophy

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i was never 100% on that but I thought they did. A different region of space could still mean a different galaxy

New Galaxy is the thing that comes to mind when thinking about a fresh restart.

 

But like the others said, the franchise has just scraped a bit on the surface of our galaxy. I guess someone has made assumptions about the number of the Reapers? Maybe it's time someone calculated how long the Reapers would take to visit each place in the Milky Way in the conventional way, not just where the relay accelerators are. I bet they wouldn't be done with it before ME4 is published.

 

However the relays were a nice gimmick that circumvents the problems of vast space (distance) and civilizations developing at the same time, so they are able to meet each other.

Also without the relays maybe it would be a viable idea thinking about another form of FTL travel. Where is FTFTL when you need him?



#153
LemurFromTheId

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The idea that after the fall of the Reapers there's no room in our galaxy for a new advanced species or another major threat is a symptom of two things: lack of imagination and the failure to understand the vastness of our galaxy.

For the record, the Codex states that by the time of the current events, less than one percent of the star systems in Milky Way have been explored. If we make a conservative assumption that our galaxy has 200 billion stars, that means that to explore one percent of them during the 50,000 years since the last reaping, more than ten new star systems would've had to be explored every single day on average. That's an insanely large number, so that one percent is likely to be extremely generous approximation. For all intents and purposes our galaxy is still mostly unknown to us.

As for imagination, well... professional writers are supposed to have some. There could be any number of ways how a new threat (or an old threat!) could rise after the downfall of the Reapers.

Here's one example I just made up, and I'm no professional writer. Or even an amateur one, for that matter.

 

 

A long, long time ago there was a sentient race that the Reapers considered too primitive to destroy. They were left to evolve on their own, and in a few thousand years, they came to master their world. They developed, they advanced, they invented, and they started to look beyond their own world. But something unusual happened: instead of discovering the kind of FTL travel that most species are bound to invent at some point, they made an astouding scientific breakthrough: a way to travel vast, interstellar distances in mere moments, not unlike traveling through a mass relay. Yet they had never encountered a mass relay, for there was none in their star system.

Powered by their new technology, they explored the interstellar space around their world, and in time, they discovered the relay network. But when they did, they had no use for it: they already had similar capability. They didn't use it, they merely studied it, and learnt even more from it.

Therefore, by dismissing the relay network, they stepped away from the evolutionary corridor the Reapers had prepared for us all. For a long time, they didn't even discover the Citadel, and when they finally did, they didn't have use for it either: at the time, they were still the only advanced species capable of interstellar travel. They became the dominant species of their cycle, and over the next 40,000 years they made incredible advances in science and technology, but their numbers never grew all that high: they had many colonies, but not thousands or even hundreds, for that was not their way.

When the arrival of the Reapers was only a few thousand years away, they finally unlocked the secrets of the Citadel and the secrets of history, and they came to understand the Reapers and their plans. But they were a cunning and cautios race, and they understood that even if they prepared to fight them, they might well lose everything they had. So they came up with a different plan.

Over several centuries they planned and they prepared and they built ships, until it was finally time to execute their plan. And then it began: they detonated thousands upon thousands of nuclear devices all over the galaxy, they brought asteroids down upon planets, they destroyed world after world. They forged the evidence of their own destruction, the aftermath of an immense, galaxy-wide war. And using the technology they had invented so long ago, they traveled beyond the galactic rim and went to hide in the dark of intergalactic space.

After the Reapers had come and gone - there was little to reap - they returned. But this time they didn't settle down on plantes and moons. They remained on their vast ships, only exploring worlds for their resources. With the help of their technology they remained unknown from other species that slowly started to find their way through the stars, and when a race called Protheans rose to dominance, they hid themselves among the dark, unexplored worlds near the galactic rim. And when the Reapers came again, they were gone, as if they had never even existed.

Another cycle went by in a similar manner, only this time the Protheans had been replaced by even more primitive Asari. So they lived on, and when the cycle came to an end, they went away - but while they were away, they observed something incredible: the final destruction of the Reapers.

So they returned, and from the dark places of the Rim these intellects vast and cool and unsympathetic regarded our worlds with envious eyes, and slowly and surely drew their plans against us. It was time to take back what had once been theirs. But they needed time to prepare, so they stayed hidden...

...until a young N7 operative and a starship captain was sent to a voyage to the final frontier with a five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.

 

 


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#154
RustyBuckets02

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Aedolon's inventive idea will only serve to make the taste more bitter when, instead, we end up battling a glorified infestation of space weevils.

Not that I'm a pessimist or anything.
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#155
Marksmad is waving goodbye

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"Slowly and surely they drew their plans against us."

 

Very neat to slip in a quote from War of the Worlds.


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#156
EpicU Sheppard

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New Galaxy is the thing that comes to mind when thinking about a fresh restart.

 

But like the others said, the franchise has just scraped a bit on the surface of our galaxy. I guess someone has made assumptions about the number of the Reapers? Maybe it's time someone calculated how long the Reapers would take to visit each place in the Milky Way in the conventional way, not just where the relay accelerators are. I bet they wouldn't be done with it before ME4 is published.

 

However the relays were a nice gimmick that circumvents the problems of vast space (distance) and civilizations developing at the same time, so they are able to meet each other.

Also without the relays maybe it would be a viable idea thinking about another form of FTL travel. Where is FTFTL when you need him?

If you're talking about a new galaxy, then go play Super Mario Galaxy 1 and 2. Great games.

Also, ME4 isn't going to be a fresh restart, EA should've done this within the first game, so I won't be taking it unless it has a story as great as ME2 and little to no glitches.

I brought Batman Arkham City GOTY and it had SO MANY GLITCHES. A GOTY is supposed to have little to no glitches. Take that as an example.



#157
Catastrophy

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If you're talking about a new galaxy, then go play Super Mario Galaxy 1 and 2. Great games.

Also, ME4 isn't going to be a fresh restart, EA should've done this within the first game, so I won't be taking it unless it has a story as great as ME2 and little to no glitches.

I brought Batman Arkham City GOTY and it had SO MANY GLITCHES. A GOTY is supposed to have little to no glitches. Take that as an example.

I'll go play what I like, thank you and stuff your Super Mario where it belongs. We're just musing about what turns the story could take.



#158
PHOEN1XK1NG

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This is too much.










Preorder cancelled.
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#159
Beerfish

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"Slowly and surely they drew their plans against us."

 

Very neat to slip in a quote from War of the Worlds.

One can only say that if you use a Richard Burton accent however or else it is null and void.



#160
Beerfish

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As for new galaxy or not.  I've been in favour of it for some time.  There are tons of stories and tons of places to explore in the milky way but I can't get away from the ME3 endings and their implications if the game is in the milky way.  BioWare would have to be very very clever to have the next game in the milky way and not have me ****** about it to be honest.



#161
crashsuit

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At this point, I wonder how much they care for the input from people still butthurt over the endings.
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#162
Quarian Master Race

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Should just canonize the destroy ending and come up with some Deus ex Machina that keeps some of the Geth alive, or just have the Quarians rebuild them.

Fanboi tears will be shed, but no one cares.



#163
Pearl (rip bioware)

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This is too much.










Preorder cancelled.


I hear there won't even be any Volus. No word on afros.

#164
Marksmad is waving goodbye

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Aedolon's inventive idea will only serve to make the taste more bitter when, instead, we end up battling a glorified infestation of space weevils.
 

 

Red Dwarf:

 

Kryten: You’re up late, sir. Cat: Been hunting. Trying to swat this damned space weevil. Little sucker keeps outsmarting me. Kryten: Well they do have an IQ of two, sir.
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#165
LemurFromTheId

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Alright, I had this nagging feeling that something was wrong with my figures, so I checked them... and apparently I had failed at punching numbers into my calculator. Oh, well...

 

If we make a conservative assumption that our galaxy has 200 billion stars, that means that to explore one percent of them during the 50,000 years since the last reaping, more than ten new star systems would've had to be explored every single day on average.

 

That should actually say that more than one hundred new star systems would've had to be explored every day for 50,000 years. That means one new star system roughly every 13 minutes.

 

200e9 / (100 * 50e3 * 365.25) = 109.5

24 * 60 / 109.5 = 13.15



#166
LemurFromTheId

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"Slowly and surely they drew their plans against us."

 

Very neat to slip in a quote from War of the Worlds.

 

Huh, I though it'd be the part about "envious eyes" that would give it away... ^_^



#167
Marksmad is waving goodbye

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Huh, I though it'd be the part about "envious eyes" that would give it away... ^_^

 

So I haven't read WotWs for a long time. Set a brute on me if it'll make you happy. A brute with a turret.



#168
That 2Fase

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NEED MOAR   come on people  Flood this thread   we ONLY have 2 more years to get all of our speculations in    Hurry up


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#169
FullSpe3D

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It's pretty clear how it'll go anyway, even if we don't know what the story will be about.

 

The SP will be bad, the MP will be have improvements, but the ME3 crowd will still go back and play ME3 instead, because nostalgia.


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#170
Nethershadow

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As far as a 'new galaxy' idea goes, I think it would be a bad idea.

 

We all jumped on board with ME1-3 and the game has become hugely popular.

 

So to that, why would they use the ME IP that we all fell in love with to pretty much create a new galaxy which disconnects the fan base from the games they bought into?

 

Not only that, if all the gate relays are destroyed then how would it make any sense to get Human's/Alliance to other galaxies, let alone why bother when you don't even know your own backyard / everyone just got smashed so maybe you should focus on becoming functional again.

 

I am just really hoping they keep it in the current galaxy and just progress the story beyond the ending of the 3rd. Maybe the fight against the reapers and Cerberus's collection of their tech was enough to recreate the gates in form. Then after the years to re-establish connection their is now power plays amongst the empires to who owns what and top dog. Civil war like.

 

I don't agree with Sinful Force a lot but I thought his post on his faith in BW was spot on. 


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#171
manbobjoe

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I'm not gonna play some game set before or during the "Shepard-Era", the universe needs to progress forward. I need to know that the Mass Effect universe as we know it isn't dead and that there's a future we're working towards. No hero's gonna be able to live up to Shepard's badassery but at least if its a sequel set a good time after the death of Shepard and his companions (well the ones with normal lifespans, at least) the new hero wont be constantly compared to Shepard as he/she will be a thing of legend. Honestly I think they should just canonize the destroy ending and render other major decisions irrelevant if that's what needs to be done to actually progress instead of backtracking or sidestepping over the problem.  

 

Multiplayer is fine I guess, as long as they put proper effort into the single player game. 


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#172
It's Vexion

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- Wide variety of social outfits, which your armor straps on over
- Gameplay focus on exploration
- Gameplay focus on co-op
- Mako designed as simply a means of fast travel to exploration areas

 
The focus on co-op was a comment exclusively for the multiplayer portion of the game. Because it was called a portion means that it will have a multiplayer functionality, but it will not be the focus of the game (unless said otherwise further in development).
 

- Previous statement that this is a new IP, a new game

 
The previous statement was that the new IP was being developed by Bioware Edmonton. This new Mass Effect game is being developed by Bioware Montreal. The fact that the Montreal is so small compared to Edmonton means that the chances of it being an MMO are even slimmer.
 

The prediction I draw from this is that ME4 will be an MMO.  The "Story" will be something along the lines of "You are a member of a vast N7 detachment of deep space explorers".  It may not be any deeper than that, though perhaps you are scouting for resources to build the Crucible.  I expect that the announcement of ME4's MMO-ness is intended to be a "big surprise".

 
That's a lot about the story drawn from an utter lack of details about the story you have there.
 

Simply being an MMO does not make a game good.  Hopefully they learned from one or two SWTOR mistakes.


Star Wars: The Old Republic was developed by Bioware Austin and not by Edmonton or Montreal. They are all different teams with different leadership and functionality.

This is a lot of baseless, pessimistic speculation -- to be as blunt as I can be. What can be inferred by the information revealed as of yet is this:

  • Worlds will be much larger than before and will require a faster travel method.
  • The game will be less of a shooting gallery.
  • The multiplayer feature will remain co-op and not be competitive like other popular titles.
  • Armor and social outfits will have more customization options.

That's all that can be taken away from this reveal. None of the story elements were revealed other than what they have said before. It's not a Shepard game. Shepard's actions will have influence on the galaxy you are in, but not be the focus of the game. The protagonist of the game will have something to do with N7, but not necessarily be an N7. In other words, don't get up in arms yet. The game has a lot of development time left and we still have too little information to arrive at a conclusion yet.


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#173
Bartimaeus616

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In favour of exploring the current ME universe. I'm uncertain about how this new character will have an impact on the in-game universe though. Shepard became the most recognised figure in the galaxy, the first human spectre, bane of the reapers, destroyer of geth, etc etc etc. I think a new character would either have to do things on a smaller scale, maybe they make a difference in the Attican Traverse but on a galactic scale, not really anyone important.

 

I think the troubles are going to lie with the new protagonist being another Alliance member. Shepard played such a massive role in human integration into the glactic community that it'd be impossible to ever achieve that kind of god-like renown. Interactions with familiar faces are going to have to be very careful to not be cheap and cheesy, with excellent storylines and reasons for being there.

 

One thing I could see working is setting ME4 between 1 and 2, in the period where Shepard was 'dead'. There's a lot of potential for those couple of years, with the aftermath of Saren's attack. This could also be a good time to fill in some of our teammate's histories. Kaidan and Ashley went back to the normal Alliance routine (possible import point for continuity too) which makes a run in possible. Cerberus is just starting to bare it's teeth, Collectors (imo the shakiest enemy lore-wise) are attacking human colonies, Omega could be ripe for a visit etc etc

 

Overall - I'm dreading some of the huge pitfalls that Bioware could fall in to *coughDA2cough*, but hopeful that they can pull another great game out of the hat.



#174
It's Vexion

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In favour of exploring the current ME universe. I'm uncertain about how this new character will have an impact on the in-game universe though. Shepard became the most recognised figure in the galaxy, the first human spectre, bane of the reapers, destroyer of geth, etc etc etc. I think a new character would either have to do things on a smaller scale, maybe they make a difference in the Attican Traverse but on a galactic scale, not really anyone important.

 

I think the troubles are going to lie with the new protagonist being another Alliance member. Shepard played such a massive role in human integration into the glactic community that it'd be impossible to ever achieve that kind of god-like renown. Interactions with familiar faces are going to have to be very careful to not be cheap and cheesy, with excellent storylines and reasons for being there.

 

One thing I could see working is setting ME4 between 1 and 2, in the period where Shepard was 'dead'. There's a lot of potential for those couple of years, with the aftermath of Saren's attack. This could also be a good time to fill in some of our teammate's histories. Kaidan and Ashley went back to the normal Alliance routine (possible import point for continuity too) which makes a run in possible. Cerberus is just starting to bare it's teeth, Collectors (imo the shakiest enemy lore-wise) are attacking human colonies, Omega could be ripe for a visit etc etc

 

Overall - I'm dreading some of the huge pitfalls that Bioware could fall in to *coughDA2cough*, but hopeful that they can pull another great game out of the hat.

 

There's nothing saying that the story following the protagonist could be a much more personal story as opposed to the typical "save the galaxy" trope. Bioware explicitly stated that they aren't trying to create another Shepard. They want to create a different sort of individual.



#175
N7 Tigger

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If you're talking about a new galaxy, then go play Super Mario Galaxy 1 and 2. Great games.

Also, ME4 isn't going to be a fresh restart, EA should've done this within the first game, so I won't be taking it unless it has a story as great as ME2 and little to no glitches.

I brought Batman Arkham City GOTY and it had SO MANY GLITCHES. A GOTY is supposed to have little to no glitches. Take that as an example.

 

Yeah, but no one owns a Wii. :whistle: