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'' Next Mass Effect game will be set during the same time period as the first ME trilogy''


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#176
Revan Reborn

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As long as the story, characters, and setting is compelling, I don't really care what period the game is set in. I do not have any issue whatsoever playing another human N7 operative, if that ultimately ends up being the case. We know BioWare approves of cooperative multiplayer, of which ME3 had, and you could play other species in that aspect of the franchise.

 

What I will say is I want the choices and decisions I made in the original trilogy to have some impact on this next game in the franchise. What made Mass Effect so incredibly addictive was that it was my deicisions that shaped the world. As long as BioWare stays true to their incredible choice-driven stories, and hopefully this next game will be part of a new trilogy, I am very excited to see what BioWare does next.


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#177
Sion1138

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As long as the story, characters, and setting is compelling, I don't really care what period the game is set in. I do not have any issue whatsoever playing another human N7 operative, if that ultimately ends up being the case. We know BioWare approves of cooperative multiplayer, of which ME3 had, and you could play other species in that aspect of the franchise.

 

What I will say is I want the choices and decisions I made in the original trilogy to have some impact on this next game in the franchise. What made Mass Effect so incredibly addictive was that it was my deicisions that shaped the world. As long as BioWare stays true to their incredible choice-driven stories, and hopefully this next game will be part of a new trilogy, I am very excited to see what BioWare does next.

 

Well, that's what people seem to be concerned about, that there won't be room for consequences given that the available time period is quite narrow.

 

Do you think that the scope of the decisions influenced your appreciation in any way?

 

In other words, do you think you would have felt the same if your decisions had affected only a small corner of the world independent of the larger narrative?

 

Because in every Bioware game so far, your choices influenced pretty much the entire fictional world.

 

Except in Dragon Age 2, which seems to be the least liked.


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#178
Mcfly616

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As long as the story, characters, and setting is compelling, I don't really care what period the game is set in. I do not have any issue whatsoever playing another human N7 operative, if that ultimately ends up being the case. We know BioWare approves of cooperative multiplayer, of which ME3 had, and you could play other species in that aspect of the franchise.

 

What I will say is I want the choices and decisions I made in the original trilogy to have some impact on this next game in the franchise. What made Mass Effect so incredibly addictive was that it was my deicisions that shaped the world. As long as BioWare stays true to their incredible choice-driven stories, and hopefully this next game will be part of a new trilogy, I am very excited to see what BioWare does next.

 Fair enough....though it'll be a tough order, honoring the choices of the previous trilogy. Regardless of the chronology of the next game.



#179
Ryuzetsu

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These 'journalists' should stop thinking and just report what they see and hear.


Would these be the same gaming journalists who covered for the ME3 ending both pre and post release? Credibility is severely questionable on this. Now if this is just post 3 then it would be on the same progressing timeline and that is alright IMO. We get some of our friends back, get to see what happened after the rebuild, and press on toward a new story...wins all around. But if it's congruent to Shepard's timeline, weak. Before you take stock in this information too quickly remember, these were the same journalists who did not have the stones to be straight forward and tell us the truth about how they felt about the endings, and for that anything they say should be taken with a grain of salt.
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#180
Alya_

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i hope this isn't true, there's just too much potential now that they are done with trilogy

they could jump 50 years later or 500 or even 2000 years! time enough for new species to emerge and new threats and cultural/political entanglement to be expose to (like the genophage and the quarians issues)

*sigh* i really hope this isn't true



#181
L. Han

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This will come across as slightly cynical, but I really think this is because they don't really know how to continue the franchise's timeline. That or they just want to save resources and just work with existing stuff.



#182
Mcfly616

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Hence why I said: "You're doing the same thing."

 

I never said the words have the same meaning, but rather that in this circumstance, both of you are arguing from ignorance, for which reason it does not matter which of the two terms is used.

 

Using either a personal estimate or an impression of the opinion of any amount of people, be it a handful or truckload, is impermissible in an argument without anything to back it up.

 

PS: I used "Dear lord..." as an expression of disillusionment, it has nothing to do with belief, or is that also too hard to fathom?

 twist it however you want. I really don't care. The argument simply boils down to the fact the majority=/=many (which you can't seem to accept because you're the one who started and persists with the argument against that very point).

 

 

 

The sentiment of a smaller scale more personal story that doesn't try to live up to Shepard/Reapers in any way whatsoever has been a prevalent sentiment around here for quite awhile. Meaning there's many people who obviously feel that way.

 

The majority is determined by exceeding 50% of the populace. That is a required  statistic in determining the majority. The many doesn't require anything specific.. All you need is a  sizeable amount of a given community to subscribe to a certain  preference. Which the BSN has. An exact statistic is not required in order to state "many fans....". 

 

 

Many people like IT. That doesn't mean anywhere near the majority. I.e.....I'm not doing the same thing your pal was doing because they're not the same thing. Accept it. A poll is not required for me to say that there's many tomatoes in my neighbors yard. However, I would need to take a headcount of all vegetables I'm their garden in order to determine if the tomatoes were in the majority. Get it? Got it? Good.



#183
Sion1138

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 twist it however you want. I really don't care. The argument simply boils down to the fact the majority=/=many (which you can't seem to accept because you're the one who started and persists with the argument against that very point).

 

That wasn't what I was arguing against at all.



#184
KaiserShep

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This will come across as slightly cynical, but I really think this is because they don't really know how to continue the franchise's timeline. That or they just want to save resources and just work with existing stuff.

 

This is my guess as well. Setting it during Shepard's timeline also ensures that all of the major sociopolitical shenanigans going on in the MEU remain fairly static (back to square one with the genophage, quarians still being space gypsies and batarians being humans bad, slave good!), and nothing of import needs to be used to replace it. Like, what are we going to have, some yagh vs. raloi conflict? Varren vs shifty cow?


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#185
Aurawolf

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Maybe we will luck out and during the final game of the new series we interfere and give ME3 a better ending :D You know, like while Shepard is talking with Starchild the new character flips a switch and suddenly the Reapers make freaking sense.



#186
Mcfly616

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That wasn't what I was arguing against at all.

 oh yes it was. Your friend made a statement regarding the majority. The majority requires a statistic. 

 

I simply stated that many fans feel a certain way. A statistic is not required to state "many". 

 

You stated that I was doing the same thing as him.

 

 

 

However, I was not falsely representing an absolute statement. You literally compared the two and implied that many is held to the same standards as a majority. (which you would be utterly incorrect)

 

 

 

....round and round we go.



#187
Sion1138

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 oh yes it was. Your friend made a statement regarding the majority. The majority requires a statistic. 

 

I simply stated that many fans feel a certain way. A statistic is not required to state "many". 

 

You stated that I was doing the same thing as him. And I was not falsely representing an absolute statement. You literally compared the two and implied that many is held to the same standards as a majority. (which you would be utterly incorrect)

 

It should be held to the same standard if used as a counter-argument in this context.

 

Or at least it should be held to some kind of standard. You outright refuse any kind.

 

The argument the other person made was that fans wouldn't appreciate setting the new game during the same time period as the original, citing essentially the opinion of the BSN (or perhaps the "internet") as proof.

 

You dismiss the argument by claiming that the various opinion polls are irrelevant and then use your own estimation of BSN opinion as a counter-argument.

 

What did the other person do? Use internet opinion as an argument.

What did you do? Use internet opinion as an argument.

 

Do you see the correlation?

 

The rest is semantics.



#188
KaiserShep

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Maybe we will luck out and during the final game of the new series we interfere and give ME3 a better ending :D You know, like while Shepard is talking with Starchild the new character flips a switch and suddenly the Reapers make freaking sense.

 

Or they just drop dead. That would be nice.



#189
Revan Reborn

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Well, that's what people seem to be concerned about, that there won't be room for consequences given that the available time period is quite narrow.

 

Do you think that the scope of the decisions influenced your appreciation in any way?

 

In other words, do you think you would have felt the same if your decisions had affected only a small corner of the world independent of the larger narrative?

 

Because in every Bioware game so far, your choices influenced pretty much the entire fictional world.

 

Except in Dragon Age 2, which seems to be the least liked.

It's not the scale of decisions that personally invests me into these games. It's the fact that my decisions culminate into a variety of different branching paths through this interconnected narrative. I don't have to be the guy that saved the galaxy and defeated the reapers. I just need to be convinced that the choices I do make have worth, have impact, and have consequences. It's about making a personal connection to these games through your choices, and having your own custom experience as the journey continues.

 

Mass Effect 2 is a perfect example where the story was much more intimate, darker and the galaxy didn't even recognize the threat or their immediate danger from the Collectors. Even with this much smaller setting, BioWare crafted an amazing experience, and I didn't need to defeat Sovereign or activate the catalyst in order to enjoy and relish in the accomplishments from my actions. You don't need to have a world-altering event in order to justify a great story and a great experience, at least from my perspective.


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#190
Revan Reborn

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 Fair enough....though it'll be a tough order, honoring the choices of the previous trilogy. Regardless of the chronology of the next game.

That's what it's all about, though. The reason I continued to play Mass Effect, or Dragon Age, or KotOR was in part to see how my actions from the previous game impacted the next one. With perhaps the exception of CD Projekt Red, BioWare really has a niche where their games connect on a personal level from one to the next. These aren't just stand-alone sequels. These are legitimate progressions of an overarching experience or story in which we are constantly changing and shaping the world. It's the difference between importing your Shepard from previous games to the new one and just having the default, canon choices determine the story. Having that higher level of personal touch and impact makes all the difference and makes the story and game that much more immersive.



#191
Sion1138

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Mass Effect 2 is a perfect example where the story was much more intimate, darker and the galaxy didn't even recognize the threat or their immediate danger from the Collectors. Even with this much smaller setting, BioWare crafted an amazing experience, and I didn't need to defeat Sovereign or activate the catalyst in order to enjoy and relish in the accomplishments from my actions. You don't need to have a world-altering event in order to justify a great story and a great experience, at least from my perspective.

 

It isn't really. You still knew that you pretty much saved the galaxy at that point.

 

You knew about the Reapers and you eventually found out that they were behind the Collectors and were building a new Reaper that would be used for who knows what.

 

Plus you defeated an entire army of minions on the way and blew up their base, and their ship, and the Reaper, and you did all of that with a small team against impossible odds.

 

In some sense, your role in Mass Effect 2 was 'bigger' than in Mass Effect 3.

 

Add to this:

 

Neverwinter Nights - You saved the world.

KotOR - You saved the galaxy.

Jade Empire - You saved the Empire.

Dragon Age - You saved the world.

Mass Effect - You saved the galaxy.

 

The same probably applies to Baldur's Gate though I haven't played it.

 

Even if you take similar games by other people, like Bethesda or Obsidian, you always end up saving the world in some manner.

 

So if you like Bioware games or modern RPGs in general, what are the chances that this element of changing/saving/destroying the world has something to do with it? Perhaps even through proxy?

 

It certainly does for me, not merely because of the ego stroking nature of such narratives, though that is part of the appeal, but also because of the grand mysteries that come with threats of momentous magnitude.

 

I feel that there has to be some earth-shattering thing you ought to find out. 

 

Take the Rakatan Star Forge from KotOR for example or the Protheans and Reapers of Mass Effect. Those were the things that kept you glued to the screen.



#192
Revan Reborn

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It isn't really. You still knew that you pretty much saved the galaxy at that point.

 

You knew about the Reapers and you eventually found out that they were behind the Collectors and were building a new Reaper that would be used for who knows what.

 

Plus you defeated an entire army of minions on the way and blew up their base, and their ship, and the Reaper, and you did all of that with a small team against impossible odds.

 

In some sense, your role in Mass Effect 2 was 'bigger' than in Mass Effect 3.

 

Add to this:

 

Neverwinter Nights - You saved the world.

KotOR - You saved the galaxy.

Jade Empire - You saved the Empire.

Dragon Age - You saved the world.

Mass Effect - You saved the galaxy.

 

The same probably applies to Baldur's Gate though I haven't played it.

 

Even if you take similar games by other people, like Bethesda or Obsidian, you always end up saving the world in some manner.

 

So if you like Bioware games or modern RPGs in general, what are the chances that this element of changing/saving/destroying the world has something to do with it? Perhaps even through proxy?

 

It certainly does for me, not merely because of the ego stroking nature of such narratives, though that is part of the appeal, but also because of the grand mysteries that come with threats of momentous magnitude.

 

I feel that there has to be some earth-shattering thing you ought to find out. 

 

Take the Rakatan Star Forge from KotOR for example or the Protheans and Reapers of Mass Effect. Those were the things that kept you glued to the screen.

 

Your quesiton to me was: "In other words, do you think you would have felt the same if your decisions had affected only a small corner of the world independent of the larger narrative?"

 

My response was Mass Effect 2, because it was not a global conflict. As I stated before, nobody besides Cerberus, the Council, and a few others even knew of the threat. Much like Knights of the Old Republic II: The Sith Lords, while your decisions made have had significant impact on the galaxy, nobody knew the galaxy was on the verge of destruction to start. So in essense, these conflicts really only affected a few, of which they were directed at, while the rest of the populace was ignorant of these catastrophic events.

 

Part of the beauty of this story-telling approach is it's not the traditional global-scale offensive that you saw in ME1 or ME3. It's a much more personal and darker tale, of which being the hero doesn't mean you will be recognized or even praised. It's much more of a anti-hero theme, similar to The Witcher, where you play a pivotal role, but you may not be remembered or given the credit you are deserved.

 

We'll ultimately just have to agree to disagree, but I don't need to personally be a celebrity or the center of the galaxy in order for the story to be compelling and interesting. What makes the experience memorable for me are difficult choices and meeting companions and people that I become invested in and care about. As Kreia said in KotOR II, "It's not the destination that matters. It's the journey."



#193
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I'm sorry but at this point I'm taking rumors as fact, until disproven. Does anyone remember the ME3 script incident? Everything surrounding that was "just a rumor" Come to find out later, everything was true.



#194
spinachdiaper

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FREAKING Sidequel! this is bad and I really am done with Bioware it makes going to cancel my DAI preorder ASAP a guilt free decision



#195
Farangbaa

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FREAKING Sidequel! this is bad and I really am done with Bioware it makes going to cancel my DAI preorder ASAP a guilt free decision

 

Drama much?

 

I don't think a brain fart by some journalist who 'had the feeling it was set in Shepard's lifetime' warrants this.



#196
spinachdiaper

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Drama much?

 

I don't think a brain fart by some journalist who 'had the feeling it was set in Shepard's lifetime' warrants this.

Well then where is a retraction or a Bioware representative refuting this? I might be jumping the gun but i'm only 1/2 second ahead of the bang.



#197
Farangbaa

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Well then where is a retraction or a Bioware representative refuting this? I might be jumping the gun but i'm only 1/2 second ahead of the bang.

 

Why would they even do this?

 

There's so much bs people come up with they'd be doing nothing else all day long.


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#198
katamuro

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Why would they even do this?

 

There's so much bs people come up with they'd be doing nothing else all day long.

 

Exactly, plus considering its not one of the main gaming media like IGN or PCGAMER or any of the other more popular sites that actually report more or less responsibly then retracting it would be more trouble than simply letting it slide because that would bring more speculation and more over-reactiong, plus I bet they dont even know about the guy. 

 

Also they said that we are going to play a human, we are going to see familiar species and considering they revealed Mako before pretty much anything else the game is going to be heavily into exploration. Considering that with a Reaper threat looming over the galaxy in ME1-3 era I find it hard that a game would be set with a completely unrelated characters during the same time doing something completely different. The kind of exploration that they have been implying is only possible if no one knows about the reaper threat or the reaper threat is gone. 



#199
Farangbaa

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Exactly, plus considering its not one of the main gaming media like IGN or PCGAMER or any of the other more popular sites that actually report more or less responsibly then retracting it would be more trouble than simply letting it slide because that would bring more speculation and more over-reactiong, plus I bet they dont even know about the guy. 

 

Also they said that we are going to play a human, we are going to see familiar species and considering they revealed Mako before pretty much anything else the game is going to be heavily into exploration. Considering that with a Reaper threat looming over the galaxy in ME1-3 era I find it hard that a game would be set with a completely unrelated characters during the same time doing something completely different. The kind of exploration that they have been implying is only possible if no one knows about the reaper threat or the reaper threat is gone. 

 

Hey now, don't you start acting like exploration made sense in the 'race against time' to find Saren.

Or that it made sense to scan for minerals after Cerberus spend billions and billions to resurrect you and give you a new ship. (must've ran out of cash to give you weapons and minerals and the like)

 

Only in ME3 does the 'exploration' make sense. 


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#200
CroGamer002

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Why would they even do this?

 

There's so much bs people come up with they'd be doing nothing else all day long.

Yeah.

 

Because if they deny this, then it pretty much confirms next ME game is after ME3. Which would ruin speculations and excitement from fans and media that Bioware wants.


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