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Overhauled remake?


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25 réponses à ce sujet

#1
Fear_me_leader

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If the mass effect trilogy got a full remake, would you rather it get a new shiny hd coat or a full overaul halo anniversary style/ fable annivesary style? With updated graphics, hints into the sequel series, cut content, and updated play style(mass effect 2 and 3's combat style in the first game). Was thinking about it to day, and I would buy an overhauled edition in a heartbeat, so thoughts anyone?

#2
TheOneTrueBioticGod

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I'd want ME2 and ME3 to be completely redone with shiny new stories. 


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#3
sH0tgUn jUliA

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I'd rather they focus on the next installment right now. If they want to reissue the original series, they can do that later.


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#4
Hello!I'mTheDoctor

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I'd rather they focus on doing a better job on the next game (a lot of what I heard at Comic-Con doesn't sound very promising IMO).

 

If they had to remake anything though, I'd have the SM mechanic from ME2 pushed back to ME3 (and have the SM itself feature forced deaths of certain squad and crew), and overhaul much of ME3.



#5
Excella Gionne

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I think the only thing I see from this is "updated graphics." Seriously, just when you thought you were playing Mass Effect for the story, you're looking for some sort of graphical change. 



#6
ImaginaryMatter

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I'm down for a complete reboot so I can have more things to bitchandmoan about.

 

But in all serious, the answer is no.



#7
katamuro

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A new redone trilogy with updated graphics, combat and a story that is actually consistent with each other and possibly forming a better ending. Yeah. ME1 really only needs to be slightly modified for better combat, get the planet missions more variety and just polish off some of the rougher edges. While many would say that ME2 was the best out of the three, the first one really has a special place in my heart. I loved that game and still do. ME2 is also very good, very good. 



#8
Iakus

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throw in a new ending and we'll talk.

 

Otherwise, not throwing good money after bad.


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#9
Arcian

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I'd want ME2 and ME3 to be completely redone with shiny new stories. 

I'm with Niftu on this one.


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#10
Charcolt

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They'd need to redo a bit more than the graphics. A full reboot would be cool, and I think any rewrite of the trilogy could benefit a lot from the foreknowledge of what characters will be introduced, what plotlines came into being over the years, and of course, the existence of Javik from the start.

 

Throw in some new squadmates and alien races, a bunch of new fun missions and choices, and an Engineer ability in which Shepard becomes Iron Man, and you've got yourself a winning formula that leaves the galaxy open to sequels beyond 'Alliance ship ends up in another galaxy' (though, who knows, maybe NotME4 will end up being pretty great)

 

Clearly the only choice ahead is for us all to collaborate in the writing of this revamped trilogy. I'll figure out when to insert the Miranda butt shots and come up with the big twists (the Reapers possess a flawed ideology, and the Crucible is the Qun)


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#11
Hello!I'mTheDoctor

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throw in a new ending and we'll talk.

 

Otherwise, not throwing good money after bad.

 

A better explained ending with better science and more of a narrative lead up to it. Leave the options themselves intact, minus execution.

 

Destroy still temporarily damages the relays and wipes out advanced synthetic life. Highest EMS leaves the relays intact but inactive.

 

Control still kills Shepard, but leaves a burned out body instead of absorption/disintegration.

 

Synthesis does the same, with any mysticism excised and precise and technological explanation given to what happens, with the changes all happening gradually and over-time.

 

Also, give the ability to reject or side-step the issue of the Catalyst and let it know that you're choosing the options for your own reasons. But make the Reapers more complex and thought-provoking.



#12
KaiserShep

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A better explained ending with better science and more of a narrative lead up to it. Leave the options themselves intact, minus execution.

 

Destroy still temporarily damages the relays and wipes out advanced synthetic life. Highest EMS leaves the relays intact but inactive.

 

Control still kills Shepard, but leaves a burned out body instead of absorption/disintegration.

 

Synthesis does the same, with any mysticism excised and precise and technological explanation given to what happens, with the changes all happening gradually and over-time.

 

Also, give the ability to reject or side-step the issue of the Catalyst and let it know that you're choosing the options for your own reasons. But make the Reapers more complex and thought-provoking.

 

I honestly don't see why Control would even have to leave a burned out body. If it's just some kind of mind extraction, it could be like the brain overload like the end of Elysium where the protagonist just drops dead. Otherwise, I agree with this.



#13
Charcolt

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Destroy killing all synthetics indiscriminately where Control is only ever explicitly shown to take control of the Reapers always seemed like just adding negativity to the obvious choice in order to make Control and Synthesis seem appealing. A more developed Crucible being able to specifically target the Reapers and spare other synthetics could not only be easily explained, but would be a fitting semi-canon ending that could be imported into future post-Reaper games in the series.

 

If Control and Synthesis are kept, they could also have endings depending on EMS. Not that EMS is a perfect system (Inquisition seems to have an interesting system worth looking at), but I'd leave coming up with alternatives to more creative writers. Low Control has Shepard become corrupted/indoctrinated and continue the cycle, Medium Control is essentially the same as before, and High Control would be a perfect upload and allow Shepard to either keep their body or download into a clone body whenever. Low Synthesis would turn everybody into husks, Medium Synthesis would be as in the game, but maybe make everybody sterile and unchanging, and High Synthesis would truly be an eternal utopia where Shepard lives and everything is totally rad and Javik names femShep his space empress.

 

Shepard's death also seems unnecessary in any of the endings (and you can tell that the Arthenn or whoever were stoned out of their minds when they decided that the Crucible should be activated by somebody jumping off of it).

 

Multiple endings is great, but not if they leave the galaxy too different for future games to handle. I'd love a Mass Effect with an unlimited budget and development time (without actually having to wait or pay for it all of course) that has different stories and characters based on every quest you do. Side with Cerberus and succesfully take over the Citadel, and humans are the Empire in ME4. Side with Cerberus and get beaten back by the Council races, and humanity is a client race of the turians with a Cerberus exile fleet plotting revenge from the Terminus. Big changes could work in a written document (though they would take more and more writing), but in an actual game it's better to stick with the Walking Dead approach of minor differences.

 

The Crucible fires (in a dark blue-purple eezo colored wave) and it disables Reaper shields, allowing the fleet to blow them up. Or maybe it destroys the Citadel, sealing the actual Reaper fleet in dark space to die off while the few that were brought into our galaxy by the Alpha Relay are defeated by the fleet. Anything is fine, but have it be variations on a singular clear ending that future projects can work off of. Shepard and the squad might survive or die during the Suicide Mission Mk2 that is the final battle (somebody get Dean the Young to write one up, he did a pretty stellar job on Renegade Reinterpretations' expanded suicide mission), but it's the difference between some dialogue and a memorial statue, instead of something impossible to handle like if there are Reapers flying around hugging people or still geth in the universe



#14
sH0tgUn jUliA

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In a reissue, I don't need a better explained ending. I got it the first time. With the ORIGINAL ending. How about a better story for ME3?


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#15
katamuro

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I am going to chime in here with the redone ending choices I see based upon already existing ending, so basically BioWare can say that they simply tweaked it to allow for more freedom. 

First of all there is more cutscenes, much more, showing all the various war assets in play, second instead of the run to the beam thing you have an actual running battle to the beam with Reaper forces pouring out of every corner, Shepard riding a tank/APC spraying the enemies with machine gun fire. Everyone else still get blown away protecting the APC you and your team is on but not by Harbinger(because its weird that it simply left without blasting some more making sure everyone is dead) but simply by overwhelming Reaper forces and a Reaper destroyer. 

Go through the beam like usual get to the area where Illusive man is, then based upon your ParaGade score you get either to convince Illusive Man that he is indoctrinated and he kills himself(paragon) or you break out of the control thing and shoot/stab him(renegade). Now you get a similar cutscene as you had with Shepard and Anderson but this time Shepard is not so badly wounded and you get to have to fight trough another horde of Reaper enemies until you get to the control tower thing(after all it was kinda weird that the beam was going like 5 minutes walk from the controls for the Crucible) with your team. 

All this time you get over the radio updates that Reapers are pushing the forces back and the chatter depends on how many War assets you had. So when you get to the tower, there is no Starchild, simply a VI that has interfaced with the Citadel and crucible and is connected to all the mass relays tells you the options, since the Crucible was designed by many different species the choices are of course multiple since not all of them wanted to simply destroy the Reapers. 

This is where the War Assets come into play again, depending on how many you have the ending will be in many different magnitudes of good or bad. 

 

1)Control, good/many war assets you get to basically give Reapers your morality which takes time and so needs the fleet to protect the Crucible, however if you dont have enough war assets you dont have the time to make the machine transfer the morality slowly so you get your whole brain zapped quickly like Legion did to geth. You get a hero's funeral then with all the surviving teammates(also depends on war assets not all might survive if you are low enough). Mass Relays slightly damaged. Cant do if EMS is too low, locked out option.

2)Synthesis - easier option, you get to do it with the lowest EMS, still requires ultimate sacrifice, but depending on the EMS the time it takes you to get to the beam, jump into it and vaporize you will get to see glimpses of your team dying or not(some will still die it is after all a low EMS option). Then everybody is techno-organic, mass relays are shut down but you have reapers to fix them.

3)Both the easiest option to achieve and the hardest, if EMS is not high enough you get to kill the Reapers but Earth gets micro-waved, so is the fleet, mass relays are heavily damaged, basically the worst option. You did defeat the reapers but at a very high cost. Now High EMS is the best option. If your fleet is strong enough you get to have enough time to let the VI calibrate the Crucible to only kill Reapers. There is also a degree of variation if you have medium EMS you dont have enough time to get it well enough so you get to kill everything with Reaper code(geth and EDI) and the Citadel explodes with you inside. However if you do then only Reapers get dead, relays are only slightly singed(rebooting in time). You get to live and have a happy ending.

4)With not enough EMS at all you manage to reach the control thing the VI shows up starts explaining but the Crucible gets blown away by reapers, you get to see the cycle ending and same cinematic as refuse. 

 

So here are my options which I think are better than what we got and still follow the same principle as before. However it shows in greater detail the choices you have made up to that point make a difference. There needs to be some balancing but basically you dont get the happy ending unless you are paragon enough, after all a ruthless renegade doesnt really deserve the happy ending, plus such a soldier never really intended to life through the war, so a heroe's death is good enough. 



#16
Revan Reborn

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First and foremost, Microsoft is the only company that has been consistently doing anniversary editions for its 1st party games (Halo, Fable). Secondly, anniversary editions are meant to celebrate the original game, but perhaps adding in the game play improvements from more recent installments and updating visuals and performance. Changing the story, of which is the most crucial element of a BioWare game, is entirely out of the question and would not be celebrating the original trilogy. It would just lead to more drama and controversy that would blow up over the internet. It has been two years now. It's time to get over the ME3 ending. On a final note, these kinds of overhauls generally are on games that are extremely dated. The Halo: CE and Fable Anniversary Editions were released to celebrate the 10th year anniversary of the respective games. The Mass Effect trilogy isn't nearly that old, as all the games were on the last generation, and there really wouldn't be a lot of upgrading to do, with besides visuals and game play in Mass Effect 1.



#17
katamuro

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Oh i doubt that they are going to do anything of the sort, or even change it in any major way if they release a remaster for the ps4. All they are probably going to do is increase the resolution a bit or use the pc version as a base and that is about it. 



#18
Guest_john_sheparrd_*

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Oh i doubt that they are going to do anything of the sort, or even change it in any major way if they release a remaster for the ps4. All they are probably going to do is increase the resolution a bit or use the pc version as a base and that is about it. 

that would be enough for me I just want it on my PS 4 now because I'm thinking of selling my PS 3



#19
Excella Gionne

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No Zaeed means 0 nostalgia. 


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#20
Farangbaa

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I have no idea why, in the advent of ME4, people are talking about a remake/overhaul/whatever of the orgininal trilogy.

 

And then figure they are going to write completely new endings.

 

Lol

my goodness

damn.



#21
katamuro

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Oh I know they are not going to do anything of the sort. Most probably the game is going to be set some several hundred years after the war or maybe even thousands when all that is simply legend and too long ago to remember so all that is going to be in the new game is that Shepard fought and won and nothing is going to be said about which ending was chosen. They are going to gloss over that because choosing any ending or changing it in any way would just bring around the same people who raged on before now raging about something else. Really the best that they can do is just say "well that was a long time ago and no one really knows whats what". 



#22
Orikon

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No,honestly no.

Unless they are going to remake the last two hours in Mass Effect 3 (which they should before ME 4),the answer is simply no.

 

ME 1 is great as it is,ME 2 is fantastic,and ME 3 just lacks content. The trilogy is fine as it is.



#23
2girls1reaper

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I'd rather they focus on doing a better job on the next game (a lot of what I heard at Comic-Con doesn't sound very promising IMO).
 
If they had to remake anything though, I'd have the SM mechanic from ME2 pushed back to ME3 (and have the SM itself feature forced deaths of certain squad and crew), and overhaul much of ME3.

What did you hear at comicon?

And what is the SM mechanic?

#24
Iakus

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What did you hear at comicon?

And what is the SM mechanic?

 

All I heard was bacially "we're bringing exploration back" and the new protagonist will bean N7/connected to the N7 program somehow.

 

Suicide Mission:  Sending characters on tasks with the chance of failure and/or death if you send the wrong one  



#25
Wynterdust

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HD visuals, add in cut content and update the gameplay to suit next gen.