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Tactical Scan and the Quarian Engineer


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52 réponses à ce sujet

#26
Deerber

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The MQE can perform an Arc<->Incinerate combo or cast TS (takes about the same amount of time). Only fools would consider scanning something when they can also burn and blow em up.


This pretty much. What kills tac scan is its casting time. It's the reason I only ever use it if I find a boss by myself and feel like taking it down for any reason.

#27
Marksmad is waving goodbye

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I find when I get stuck soloing the extra awareness and being able to put nades exactly where I need them to be for max AOE damage is better than more fitness.

 

Thinly veiled e-dong thread.

 

:P



#28
capn233

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This pretty much. What kills tac scan is its casting time. It's the reason I only ever use it if I find a boss by myself and feel like taking it down for any reason.

 

This is part of what I have been thinking.  Along with the fact that even in team games I am only casting TS on a couple large tier units near the end of waves when they can be focused by the team.  I don't have slow and I am not going to spec into Area so it isn't like I am going to spam it during the game for some sort of debuffs and to somehow increase the team members' situational awareness (skeptical of any tangible benefit here, especially in random games).

 

I don't know if I am ready to just delete TS entirely though, since it is somewhat helpful as a party friendly debuff.  But regarding a comment about solos, I think TS is less useful soloing then in a team game.  Even with Area Scan.



#29
Deerber

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I don't know if I am ready to just delete TS entirely though, since it is somewhat helpful as a party friendly debuff.  But regarding a comment about solos, I think TS is less useful soloing then in a team game.  Even with Area Scan.

 

Well, I am somewhat of the opposite opinion. If you solo you'll likely have to take down multiple bosses on your own. In that case, using tacscan first decreases the TTK significantly, in my experience. It's in team games, when everybody and his mother is focusing fire on it, and it's going down in 2-3 secs, that it loses value because of its long animaiton... Speaking of which, it would be interesting to know whether the debuff gets applied as soon as you push the button or only at the end of the animation, or any time in between...

 

Not that it matters much really, mostly academics.



#30
Beerfish

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Tscan is not the best benefit if you are worried about how your character scores or does but for the group it is super valuable and all numbers aside bosses simply die a lot quicker when it is cast.  There are two real benefits to Tscan, the 1st obvious one is the debuffing, slowing etc.  The other one is that it essentially paints a target for the whole group.  People are much more likely to all attack a banshee who has been tscanned than otherwise.  Bosses die a lot quicker.



#31
Miniditka77

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I have a 4/4 split between TS and Fitness currently.  I had noticed that there are a few people that ran w/o TS on this character though.

 

This is what I do too, although 6/6/6/5/3 also works well.  Tac Scan is too good of a damage increase to skip, even on Gold.  I don't really play much Platinum, but I could see 6/6/6/5/3 working better there. 



#32
NuclearTech76

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Thinly veiled e-dong thread.

 

:P

No one has ever accused my dong of being thinly veiled.  :lol:


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#33
MaxCrushmore

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I agree w Evil Mastered and NuclearTech on this ..  66653 with area scan .. great for on demand wall hax

 

This is my Platinum set up for this char, so I use a cylonic

 

Edit - I don't understand the casting time argument, I find the animation very quick, and the CD is also very quick, and can be cast while in cover, no line of sight needed. If the timing is really an issue, then open with your grenades followed by incendiary


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#34
xelander

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66644 Area Scan

The debuff is nice too, but awareness is key. Having the correct information about the enemy's whereabouts is the first step to thoroughly obliterating them.


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#35
NuclearTech76

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I agree w Evil Mastered and NuclearTech on this ..  66653 with area scan .. great for on demand wall hax

 

This is my Platinum set up for this char, so I use a cylonic

 

Edit - I don't understand the casting time argument, I find the animation very quick, and the CD is also very quick, and can be cast while in cover, no line of sight needed. If the timing is really an issue, then open with your grenades followed by incendiary

I like the Arc Pistol on him so when I'm casting Tac Scan on an actual boss enemy, I'm charging it and lining up the head while Tac Scan is finishing it's animation.  Generally the rest of the time it's a peak behind the curtain situation. If I know exactly where all the enemies are I can put my nade in a spot where the AOE hits most of them. It increases my killing and survivability IMHO.



#36
FuriousFelicia

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The only reason I play a male Quarian. Luv the utility, and omni tool holo, too bad for 5a though.

#37
megabeast37215

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I really do not see the value of Area Scan at all.. especially for 11 build points (rank 5 is worthless). I can see the value of 10% more damage.. but making everything in an area glow for 2-3 seconds.. I'd rather just go look at the spawn with my eyes and have more fitness.
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#38
Beerfish

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I really do not see the value of Area Scan at all.. especially for 11 build points (rank 5 is worthless). I can see the value of 10% more damage.. but making everything in an area glow for 2-3 seconds.. I'd rather just go look at the spawn with my eyes and have more fitness.

As I said in my post, not a great ability or use of points for the individual player using the scan but very useful as a whole group benefit.



#39
megabeast37215

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As I said in my post, not a great ability or use of points for the individual player using the scan but very useful as a whole group benefit.


If the group is looking that direction, yes. There are many maps where eyes will be focused on different parts of the map. Take Dagger for instance.. is there anyone who doesn't glance at the tower area first? Meanwhile.. you Tac Scanned the mob at the end of the long hallway. They have a few seconds to notice what you tried to show them.

IMO.. if you really want to communicate enemy positions effectively, plug in your mic and call them out. Save the points for something more valuable.

#40
Quarian Master Race

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I'm with megabeast on this one. Revealing enemy positions for a few seconds is kind of cool, but incomparable to a 10% damage increase or 11 points to put elsewhere (as lvl 5 slowdown is of limited use and headshots is bugged). Most of the time, your teammates are too bad or otherwise occupied to take advantage of it, or you could just skip that step and eliminate the spawn with grenade>incinerate spamming, so I really see it only being of use if you use grenade capacity on him and wish to get a ghetto Geth Scanner effect for solos.

Best setup I have tried is the boring 6/6/6/6/0 but 6/6/6/5/3 is good if you use an Arc Pistol, as you don't need the extra 10% weapon damage to headshot mooks and you should be tac scanning every boss anyway. That is my current setup



#41
themageguy

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I mostly skip tactical scan.
i used to use 4 in tactical scan and 4 fitness.

however i hardly used it, so i figured might as well max his fitness out.
for an engineer, he's got a great amount of health and shields.

#42
MaxCrushmore

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I have to disagree with the %10 additive weapon damage being better than area scan, here's why .. you have 10.4 meter radius grenades which hit thru all obstructions / walls, etc. ... when you use area scan, all the enemies within a large radius will be revealed to you, showing the most optimal places to throw those ridiculous grenades to hit more enemies.

 

You are going to be inflicting a whole lot more damage with most of your grenades than you could ever inflict with the %10 weapon damage bonus.

 

TBH, like most Quarians and Humans, their passives and fitness tree's are quite underwhelming and IMO I like to max out those kits powers.



#43
DemiserofD

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I find tac scan a lot less useful on the quarieng because his focus seems to be on aoe damage more than single target damage. With Incinerate and arc nades you're hunting for pockets of many enemies, not solo bosses to kill, and in the time spent casting tac scan you could have killed 4-5 mooks.

 

Now on the marksman, it's an entirely different matter. Single target damage is his whole schtick, and it's always fun being able to kill a praetorian in about 2 seconds.

 

One question about Tac scan; if you hit a scanned target and pierce through to an unscanned target, does it do the scan damage minus the pierce penalty? Or does it do normal damage minus pierce?



#44
Shampoohorn

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I like area scan and find it increases the IQ of my PUGs by 20 points.

 

6/6/6/5/3 seems to work just fine.  Love, love, love the falcon with cryo ammo on him. 


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#45
FullSpe3D

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I like area scan and find it increases the IQ of my PUGs by 20 points.

An IQ of 21 still isn't good.


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#46
Marksmad is waving goodbye

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An IQ of 21 still isn't good.

 

It makes the difference between the floor being merely slippery and drowning in the drool.

 

Oh, wait, he was talking about me. Now I'm insulted.



#47
Fortack

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One question about Tac scan; if you hit a scanned target and pierce through to an unscanned target, does it do the scan damage minus the pierce penalty? Or does it do normal damage minus pierce?

 

Tactical Scan only affects the target. It doesn't change your weapon damage, the target only takes a bit more than they normally would. Everything else is unaffected.



#48
cato potato

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I have to disagree with the %10 additive weapon damage being better than area scan, here's why .. you have 10.4 meter radius grenades which hit thru all obstructions / walls, etc. ... when you use area scan, all the enemies within a large radius will be revealed to you, showing the most optimal places to throw those ridiculous grenades to hit more enemies.

 

You are going to be inflicting a whole lot more damage with most of your grenades than you could ever inflict with the %10 weapon damage bonus.

 

TBH, like most Quarians and Humans, their passives and fitness tree's are quite underwhelming and IMO I like to max out those kits powers.

 

The 6a evo in Tac Scan gives an extra 10% onto the multiplicative debuff to all damage, that's what megabeast and QMR were comparing to the Area Scan evo, I believe. Did you think they meant the 10% weapon bonus at rank 6 in the passives?



#49
MaxCrushmore

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The 6a evo in Tac Scan gives an extra 10% onto the multiplicative debuff to all damage, that's what megabeast and QMR were comparing to the Area Scan evo, I believe. Did you think they meant the 10% weapon bonus at rank 6 in the passives?

 

Yes .. guess I mis-read their statements.

 

Actually screw that! This is the internet, where i'm always right, even when i'm wrong


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#50
oceandrive

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Everything dies so fast so I skip it on the QME even on Platinum. I Use it on the QMI thu.