Because we all know that the Chantry has never committed an act of violence in its history.
Hmm... let's see.
Well, there was the first Inquisition, which World of Thedas refers to as "a reign of Terror."
The First Inquisition was not a Chantry organization. It didn't join the Chantry until the Nevarran Accords, at which point it became the Templar Order.
I was speaking purely of Mass Effect, I don't think the Rengade/Paragon system should've existed at all really. There were few situations were Renegade options weren't braindead "kick the puppy" options and when they were the Paragon option was objectively better.
Why even have renegade options if their only purpose was to make a playthrough were eveything goes wrong? Why weren't the choices ever treated as something more interesting than "good or bad"
BioWare has never done morality very well. Their idea of 'good' is the second coming, and 'evil' is petty thuggery. They've rarely managed any nuance or subtlety in either.





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