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You call that a nitpick? This is a nitpick.


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23 réponses à ce sujet

#1
Blackout62

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Oh dear, I simple cannot stand the noise used for bows in all the demos. Lets go about 14:43 in the E3 demo for instance.
 

 
That sound from Sera's bow, the one that sounds like the single cry of a alarmed chick baby bird, that is awful to me both as an enjoyer of pleasant noises and as a novice archer. Bows don't tweet.
 
So that's my stupid petty rant over something in the game that probably only bothers me and is completely unimportant. No preorders have been cancelled and no petitions will be written.


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#2
Saints

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Bow sounds..

 

So this is a response to another post/thread?



#3
Blackout62

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Well, not any particular thread, just being snarky toward the tone of complaints along with the fact that I do genuinely hate that sound. I didn't think that there was another to go about this.



#4
Dubya75

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OP, excellent point!

But neither are there dragons in the world or rift tears. Just saying....


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#5
Saints

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[redacted]

Now I now that I must fear baby birds chirping.



#6
Revan Reborn

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Considering how amazing the rest of the audio sounds, BioWare is allowed to have some margin for error, don't you think? I'm sure if BioWare wanted, they could have easily gone for a more believable and realistic noise. That being said, Dragon Age is fantasy, and I'm sure that is a factor in regards to all the noises and ambient sound that is played throughout the experience. Being realistic isn't always better, and certainly Dragon Age wants to stick out from all the other fantasy RPGs and show why it's better.



#7
Guest_L42_*

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i have to admit i don't like that sound either. Could be a problem for anyone disliking the sound and playing an archer, i imagine they'd have to bear with that sound hundreds of times. Could the Bioware guys and gals come up with an alternative sound to choose from as part of the char customization. But perhaps they have already different sounds depending on which arrows or bows are used?



#8
Chron0id

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That sounded less like the bow and more of the impact noise you hear when an arrow finds its target.  It's a common sound used in video games and movies.  But I would agree that BioWare seems to have...made it annoyingly high pitch.  Unrealistically so. 


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#9
bEVEsthda

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I dunno.

What really suddenly started to annoy me when I watched this video, was that it looks like some kind of SF-shooter. The combat, that is.

So much for the "medieval fantasy game". <sigh>.



#10
themikefest

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Best way to fix that is to not have a companion in your party that uses a bow.



#11
Chron0id

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Best way to fix that is to not have a companion in your party that uses a bow.

Yeah, heresy.  Bows are freaking badass.  There should always be one bow user in your party at all times.  This is the number 1 rule of RPG games. 



#12
spirosz

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Sounds like a little birdy tweet when the arrows fires off... lmao.  



#13
spirosz

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Yeah, heresy.  Bows are freaking badass.  There should always be one bow user in your party at all times.  This is the number 1 rule of RPG games. 

 

Number one rule is don't talk about fight club. 



#14
Jazzpha

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Sounds like the actual noise from the bowstring snapping back is a duller thud-- the sound of the arrow traveling through the air is what makes the exaggerated chirp, like they were taking the old line of "... the arrow whistled through the air" and turning it up to 11.



#15
Guest_Puddi III_*

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Those are her special arrows that use fledglings as fletchings.



#16
themikefest

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Yeah, heresy.  Bows are freaking badass.  There should always be one bow user in your party at all times.  This is the number 1 rule of RPG games. 

What makes you believe I don't want someone in my party with a bow?



#17
Sylvius the Mad

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Yeah, heresy. Bows are freaking badass. There should always be one bow user in your party at all times. This is the number 1 rule of RPG games.

One of my favourite DAO parties had two dedicated archers (PC rogue and Sten). Archers rock.

#18
Gabdube

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OP, excellent point!

But neither are there dragons in the world or rift tears. Just saying....

There are humans, wood and strings in thedas, and they supposedly behave in a familiar manner to our own. So yeah, it's not too far fetched to expect a little realism for basic things.
 

 

 

I dunno.

What really suddenly started to annoy me when I watched this video, was that it looks like some kind of SF-shooter. The combat, that is.

So much for the "medieval fantasy game". <sigh>.

For DA to be "medieval" fantasy, it would imply minimum realism and semi-historically-accurate weapons, armor and combat tactics. Holstering weapons on your back was never a thing in the middle ages. Two-handed "swords" were mostly tools meant to cut horse legs and pike heads, NOT armored infantry. Etc...



#19
JobacNoor

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Go home, Paul Hogan. You're drunk.



#20
bEVEsthda

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For DA to be "medieval" fantasy, it would imply minimum realism and semi-historically-accurate weapons, armor and combat tactics. Holstering weapons on your back was never a thing in the middle ages. Two-handed "swords" were mostly tools meant to cut horse legs and pike heads, NOT armored infantry. Etc...

 

Yes, yes. It's great with a nit-picking thread.

But I was actually thinking about the general atmosphere. Here we see wizards and others perform massive ranged combat that looks like with auto-mortars, plasma guns, flame-throwers, grenade launchers, missile launchers etc.

What came to me as "what's wrong with this picture", is that when combat is waged with weapons like that, people don't stumble towards you in the open with swords in their hands. They hunker down in a trench behind barbed wire and call in artillery fire.



#21
Realmzmaster

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Minimum realism in a fantasy setting. Why? What is wrong with weapons floating on the back or the sound of the bow? It is back to the point of how much realism is necessary in a fantasy setting?

 

If gamers are worried about sounds of bows and floating weapons that need sheaths in terms of realism I want to go further in that regard. Let's add eating, drinking and sleeping mechanisms in the game. I mean is seems awfully unrealistic to have a party that can stay up moving and fighting for more than 24 hours without becoming extremely fatigued.

 

There should be a massive effect on combat effectiveness. I also vote for limited ammunition for archers. The game also needs weapons and armor that degrade. Inventory management should have an impact on gameplay.

 

That for me sounds like minimum realism.

 

But as I stated how much realism do you want in your fantasy? For every gamer YMMV in that regards. 



#22
Araceil

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I actually kinda like it and the fact you can hear both the bowstring and the arrow hitting the target, it's a nice touch. That being said I wish it had a bit more oomph to it. 

 

In regards to the realism debate that seems to have sprung up I personally don't mind things being a little unrealistic as long as it isn't ridiculous, it is a fantasy game not a medieval war simulator after all. I don't need to be told that my character sleeps, drinks and eats, I can just assume that. What gets me is when in combat a character does something that should not be possible in the game universe, for example the massively over exaggerated ability effects. Nowhere in the games lore states that pink flames erupt from dwarfs asses when they hit something with a shield so why is this happening in combat?

 

Another thing that really bugs me is when people use the argument that in a game with magic and dragons floating weapons are perfectly fine. No, no it's not. Magic existing in the game universe is not a excuse for shoddy design. 



#23
Realmzmaster

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Floating weapons on back do not bother me as much as the clipping issues that occur when trying to keep weapons in a sheath and then draw the weapon out. It occurs in all the game engines I have seen. The other problem is the number of models: model the weapon in sheath , model to show weapon being drawn from sheath and the model for the return of weapon to sheath.

 

Depending on the number of elongated weapons in the game that require sheaths it will not be a small endeavor. 

 

Cost versus benefits comes into play. Is the aesthetic benefit worth the cost? Especially if it might come at the expense of something else that another group may want like bowstrings on bows. Time is a finite resource. Bioware has to decide where to wisely spend it. 


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#24
Kilek Darkfire

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You hear the bow flexing back before it, and a thunk after it, I guess I just figured the sound was supposed to be the arrow whistling through the air.