Since apparently it wasn't made obvious, this is a hypothetical topic.
I put each section into spoiler tags, because this is a very long post. Also I made two versions of my argument, but it got deleted, so I fear my new argument is a lot less precise, and missing a lot of the good points, which stinks. But oh well. I how my rambling can still make sense to someone. I'm sure there are spelling and grammar mistakes. No matter how many times I reread my work they still pop up.
What does it mean:
I'm of the opinion that they shouldn't just forget about ME3, no matter how badly people think they should. People want to talk about ME3 making everything pointless, but then want Bioware to do exactly that by throwing everything out the window? Absurd. Bioware only has to canonize the destroy ending, if nothing else to get rid of the Reapers and confirm that Shepard lives. But what does it mean if the next ME game took place during Shepard's lifetime?
If we guestimate saying it takes place even just 50 years after ME3, it allows for the galaxy to have rebuilt itself, and it allows for a growth of technology, to the point that things in the new game can feel fresh, but without the technology becoming too advanced as to be unidentifiable with the ME universe. Some people want it to take place far into the future, like around 500 years. I know that its simply because they want to forget ME3, but if Bioware did that the technology might be far too advanced, to the point that the Milky Way galaxy is too unfamiliar. That or they dumb down the growth of technology, but that would be too unrealistic.
I'm of the the opinion that a complete reboot would be too insulting, and the next game just wouldn't be ME. There's a fine line to walk when it comes to what actually makes something what it is. Does the characters make Mass Effect.... Mass Effect? Is it simply the technology in the lore that makes the game what it is, meaning all the next game needs is ME technology for us to associate the series with ME? Having the game take place in a different galaxy with different species, technology... it just wouldn't be Mass Effect. How many times have companies tried to slap on a familiar name to a product, for the sake of sales, only for that product to be devoid of anything that made the original product great to begin with? Too many
Marketing:
Our hero's mission:
The latter is a smart choice. We know that the citizens of the MWG were completely oblivious to their mortality. Even during the Reaper war citizens of the Citadel pretended like it was still paradise. After the Reaper war perhaps the galaxy finally became attune to just how fragile everything is, which leads them to galactic expansion. Which is where our new hero comes into play. Bioware has said that the next game is focused on exploration, so perhaps we get to play as an agent of the council, whose sole purpose is to go out to the unexplored fringes of the galaxy, to find new planets to colonize. Obviously there needs to be a plot, but at least it gives us a good set up. Suddenly our hero isn't Shepard 2.0, but his mission is still important, and at the same time unique.
What's up Wrex?:
Fancy words that have no consistent meaning:
It doesn't tell us anything. What it tells me though is that there is still an important story to tell in the ME universe, with its own weight on how it affects the galaxy, and Bioware doesn't need to dump an entire era of work into the trash bin, just because irrational fans flipped out over the ending that "destroyed the trilogy and story telling in general". It can be a story that takes place after the Reapers, a story that countless cycles before the Reapers never got to experience, without feeling like Bioware abandoned what made Mass Effect what it is.
To close it off, Mako for the win. It is the very symbol of freedom in the ME universe and I'm happy it's back.





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