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#26
RanetheViking

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Pretty good actually .  I maxed my manifest a couple of weeks ago.

 

But I could use some more AR 3 amps and some more ammo 3's and 4's. (except cryo, I have heaps of that).



#27
crashsuit

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On the flipside, I haven't had much luck with gear or weapon mods.


Most of them drop from the expensive packs, but there are also some that drop from the first two packs. If your common and uncommon weapons are low level, you might want to go back and level them up so you can get the mods that drop from the same packs.
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#28
Alcyone80

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RNG has  been super evil of late. I'm trying to max my manifest before I move out of a zone of godly internetz speed to the land of country bumpkins and lag. Or perhaps it's the fact that it'll be me and the wife in a studio apartment until we find a house so I'll have absolutely no space to play and constant nagging if I try.

 

Bitter much? Yes.



#29
Volcanthe

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Most of them drop from the expensive packs, but there are also some that drop from the first two packs. If your common and uncommon weapons are low level, you might want to go back and level them up so you can get the mods that drop from the same packs.

 

I very much appreciate the advice, thank you.

 

Fortunately my they are maxed, as are my common mods. Unfortunately, my uncommon/rare weapon mods aren't feeling the love. I've had better luck in the way of rare gear, but uncommon gear has quite a few at the rank 1 stage. In 213 hours of play, I haven't seen a single shotgun shredder mod.

 

I read your post in a recent thread asking about equipment, but I'm not sure which packs actually drop uncommon mods/gear. Do Veteran packs drop them, or am I better with say, Spectre or Premium Spectre/Arsenal packs? I'm going to max my "capacity" consumables before going on a buying spree, just to lower the number of items in the potential drop pool.



#30
Marksmad is waving goodbye

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I read your post in a recent thread asking about equipment, but I'm not sure which packs actually drop uncommon mods/gear. Do Veteran packs drop them, or am I better with say, Spectre or Premium Spectre/Arsenal packs? I'm going to max my "capacity" consumables before going on a buying spree, just to lower the number of items in the potential drop pool.

 

If you want to max your uncommon gear and mods, you need to be buying Spectre packs - the 60k, not the 99k, ones.



#31
Jelena Jankovic

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Maxed manifest.....15 Cyclonic IV's and 46 Incendiary IV's so can't complain

 

The store was always pretty kind to me anyways

 

my last 5 UR's were all Spitfire upgrades



#32
ajscott819

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10 URs to go. 7 are ppr. Been wanting that gun maxed for a long time. The store knows this and keeps it from me.

#33
Anarchy__

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10 URs to go. 7 are ppr. Been wanting that gun maxed for a long time. The store knows this and keeps it from me.

strongnecro/10 , btw im 80 hours and i have all URs, just look at my manifest

#34
ajscott819

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strongnecro/10 , btw im 80 hours and i have all URs, just look at my manifest


Necro? On an active post. I see.
Alot of people have maxed manifests. Not a big deal.

#35
crashsuit

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If you want to max your uncommon gear and mods, you need to be buying Spectre packs - the 60k, not the 99k, ones.


I don't have a list handy, but yeah, only some of the uncommon mods drop from Veteran packs, so if they've stopped dropping, Spectre packs are likely the best bet for the rare and other uncommon mods. They do drop pretty slowly, though.

#36
tainted_legacy

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I just unlocked the Typhoon last night, so I'm pretty happy.  I've been hoping to get that gun since it came out, so now that I finally have it, I just need to get it to X.



#37
That 2Fase

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RNG must feel like it owes me something    Started a PS3 manfest last night   gift pack Jugg    first 3 veteran packs give me FQI   TSent and Geth scanner     20 matches in  NO  cryo rounds    no AP mods of any kind for any weapons  makes for a sad panda



#38
JPN17

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Cryo round IV's FTW


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#39
Kurt M.

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I'd kill for even a simplistic Trade system, even if it'd be only for consumables (Trade option with someone in the lobby opens a new menu, where the offers can be seen and confirmed. Do you accept? yes. The other side accepts? yes. Trade done). I've TONS of sniper rifle rail amps that are completely useless to me and that I'm sure they're the wet dream of somebody out here...

 

I'm no programmer, but would it be so hard to implement? Bioware could have that little detail to the fans that are still playing the game, even if it's already officially unsupported...

 

P.D: Oh, and a freakin' chat window in the lobby, too :P



#40
quebra

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Havent seen a UR drop in over 20 SPs opened.

 

Interspersed a few RP, and PSPs, no luck there either.

 

typical  :(



#41
JPN17

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I'd kill for even a simplistic Trade system, even if it'd be only for consumables (Trade option with someone in the lobby opens a new menu, where the offers can be seen and confirmed. Do you accept? yes. The other side accepts? yes. Trade done). I've TONS of sniper rifle rail amps that are completely useless to me and that I'm sure they're the wet dream of somebody out here...

 

I'm no programmer, but would it be so hard to implement? Bioware could have that little detail to the fans that are still playing the game, even if it's already officially unsupported...

 

P.D: Oh, and a freakin' chat window in the lobby, too :P

 

Trading means fewer microtransactions. Fewer microtransactions means less money. Less money goes against EA's core values. Thus no barter system. Greed wins.


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#42
Kurt M.

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Trading means fewer microtransactions. Fewer microtransactions means less money. Less money goes against EA's core values. Thus no barter system. Greed wins.

 

....true :P



#43
quebra

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ya know what else will kill yer microtransactions?  suck@$$ RNG that's what!

 

over the years I spent about $20 cash on this game before I woke up and realized just how ****** the RNG is.

 

They'd have gotten a better return by creating a points system by which weapon upgrades could  have been grinded/purchased.  At least some sort of clear cut way to get a specific weapon upgrade.  it might have stank a little of P2W, but hey it's coop.

 

They could have always created some new characters/weapons as paid DLC for MP.  They'd have got into my wallet with that.... Hey BroJo, I got $10 for a Volus Soldier with a flamer and a turret!  ;)

 

I'm serious about that VOLUS SOLDIER... let me know on that.



#44
Kurt M.

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They'd have gotten a better return by creating a points system by which weapon upgrades could  have been grinded/purchased.  At least some sort of clear cut way to get a specific weapon upgrade.  it might have stank a little of P2W, but hey it's coop.

 

...or just a regular shop where you could choose what to buy :P



#45
Zig

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I've been focusing so much on arsenal packs lately, that I'm nearly out of consumables.
On the bright side - only 2 ultra rates left, despite a few 2mil droughts at the store.
And now my laptop is out of order just in time to prevent the happy end to my manifest grind ;)

#46
Pearl (rip bioware)

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I didn't get a single Shingen-C drop. My Grimrore score is over 700 and not a single freaking Shingen-C. Meanwhile it was dropping for my scrubby teammates in Devil's Lair left and right. Ridiculous.


The RNG was even worse in PvP. Not only did it determine what you got, but it also determined who got loot. Players supposedly had a 70% chance to get something, and it scaled with overall match performance, but it was bugged and was more likely to give loot to the bottom players on a team than the top.

Shingen was for scrubs anyway. Focus Fire Cydonia all the way.

#47
Marksmad is waving goodbye

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Trading means fewer microtransactions. Fewer microtransactions means less money. Less money goes against EA's core values. Thus no barter system. Greed wins.

 

Every statement like this is vulnerable to a counterexample.

 

Team Fortress 2.  The game allows you to trade with other players or send them stuff as gifts. The game drops stuff randomly, and you can buy stuff in the store.

 

Valve makes something like $25M annually on the TF2 store, without even trying very hard. The main marketing tool is humor.



#48
Kurt M.

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Every statement like this is vulnerable to a counterexample.

 

Team Fortress 2.  The game allows you to trade with other players or send them stuff as gifts. The game drops stuff randomly, and you can buy stuff in the store.

 

Valve makes something like $25M annually on the TF2 store, without even trying very hard. The main marketing tool is humor.

 

I was thinking about the same game as an example, but....TF2 is a game that is still getting updated, and a game that is definitely more played than ME3MP is. I don't think the two of them can be evenly compared.... :/



#49
Marksmad is waving goodbye

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I was thinking about the same game as an example, but....TF2 is a game that is still getting updated, and a game that is definitely more played than ME3MP is. I don't think the two of them can be evenly compared.... :/

 

We were apparently speaking hypothetically about having a trading system in future ME games.

 

I was giving an example of how it can be made to work, in response to a claim that it couldn't.

 

And that said, there is nothing stopping Biovar from rebooting ME3 MP, as Bungie did with Halo multiplayer when they launched Reach.



#50
Kurt M.

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We were apparently speaking hypothetically about having a trading system in future ME games.

 

I was giving an example of how it can be made to work, in response to a claim that it couldn't.

 

And that said, there is nothing stopping Biovar from rebooting ME3 MP, as Bungie did with Halo multiplayer when they launched Reach.

 

What I meant to say is that TF2 is popular enough to be able to have the "luxury" of a Trading system, whereas ME3MP surely isn't.