Turian Ghost Overload
#1
Posté 28 juillet 2014 - 05:01
I guess the question is, breaking cloak with +80% damage to your overload, is 6b overkill on gold? I could see spreading the damage around more helpful on silver, but I don't know about beyond. Or is there anyone who would go all damage and one target instead of chaining?
#2
Posté 28 juillet 2014 - 05:07
Overload's damage decreases by the amount said on the rank when it chains to other enemies. Only the first enemy to get hit by overload receives the full damage. It's either 4a/5a/6a or 4a/5a/6b. I don't see the point in ever using 4b and 5b.
#3
Posté 28 juillet 2014 - 05:08
It depends on the target obviously.
That spec is somewhat ok against organics (since Neural Shock adds 3x for a total of 6x multiplier against organics), but it isn't so hot against Geth / Synthetics since you are stuck at a 3x multiplier.
So assume weapon damage, power damage, weapon damage in passive, and damage cloak, and then your Overload does 506 damage x3 against Synthetics for 1518 shield damage. GRT 1350, Hunter 2278*, Pyro 2633*, Bomber 1520 (special case since Overload might not hit a bomber anyway). With Shield evo at 6, you have 6x multiplier against Synthetics for 473 x6 = 2838.
#5
Posté 28 juillet 2014 - 05:19
#6
Posté 28 juillet 2014 - 08:53
What I'm hearing here so far is that I'm doing it right.
#7
Posté 28 juillet 2014 - 08:56
Triple Overload.
#8
Posté 28 juillet 2014 - 09:33
Triple Overload.
Same here, for crowd control and
#9
Posté 28 juillet 2014 - 09:48
is 6b overkill on gold?
Yes
#10
Posté 28 juillet 2014 - 10:43
I thought overload 6b only added damage to shields and barriers. It makes overload stronger against synthetics too?
What I'm hearing here so far is that I'm doing it right.
No I did not mean to imply that it gives more damage against synthetic health.
The rank 6 Shield evolution behaves slightly differently between organics and synthetics. It adds an extra 3x damage to synthetic shields (total 6x multiplier), but only adds 2x for organic shields and barriers (total either 5x if you don't take Neural Shock, or 8x if you also have Neural Shock).
Neural Shock behaves oddly in that it increases the organic shield and barrier multiplier by 3x (also changes the organic health multiplier from 0.5 to 1x... technically it does 2 hits to organics but that is besides the point).
So what I was getting at was that the spec 4b5a6a (damage NS chain) is not completely horrible against organic shields and barriers, but loses a lot of damage to synthetic shields compared to a more typical 4a5a6b (chain NS shield) due to the differences in multipliers.
#11
Posté 28 juillet 2014 - 11:54
4a, 5a, 6b for me too. +100% damage bonus against shields and barriers is too good to be skipped, and hitting two targets is enough for crowd control IMO.
With these evos, a power amp 4 and rank 5a of Armiger Legion, you can destroy a gold Phantom's barrier in a single cast (even without the bonus from Tactical Cloak), what isn't too bad.
- q5tyhj aime ceci
#12
Posté 29 juillet 2014 - 01:26
#13
Posté 29 juillet 2014 - 05:53
One does not simply make a Ghost inefficent build.
This. You could spec 1 point into each of his powers, run with an Avenger 1 on gold, and still wreck all the things.
#14
Posté 29 juillet 2014 - 06:44
I use overload to stun Nemesis just so they can jiggle their juggs while I zoom in with my scope.
- PurpGuy1, crashsuit et Vastator aiment ceci
#15
Posté 30 juillet 2014 - 01:03
I may be the only oddball out there that doesn't use Overload with the TGI at all...mainly because I suck at levelling hybrid classes, and because I'm addicted to weapon damage bonuses :/
Besides, when I once reespeced and tried it, I felt like it's cooldown messed up badly with my usual cloak+shoot behaviour...
#16
Posté 30 juillet 2014 - 02:44
Really thought this thread was going to be about how everyone is tired of seeing the TGI everywhere. Or how everyone is tired of reading everyone else's complaints about how they keep seeing the TGI everywhere. Instead it's about encouraging people to use the TGI more.
Now I need two Stimpacks and a nap.
#17
Posté 30 juillet 2014 - 03:26
Triple Overload.
#18
Posté 30 juillet 2014 - 03:46
I will slap you with my Simulant Package! *slap slap*Really thought this thread was going to be about how everyone is tired of seeing the TGI everywhere. Or how everyone is tired of reading everyone else's complaints about how they keep seeing the TGI everywhere. Instead it's about encouraging people to use the TGI more.
Now I need two Stimpacks and a nap.
#19
Posté 30 juillet 2014 - 03:47
Really thought this thread was going to be about how everyone is tired of seeing the TGI everywhere. Or how everyone is tired of reading everyone else's complaints about how they keep seeing the TGI everywhere. Instead it's about encouraging people to use the TGI more.
Now I need two Stimpacks and a nap.
Hey, I'm all about diversity! But the TGI is my main class, I won't lie avout it. Everything from it's stats to his speed and dodge movements suits me :/
At least I use the Saber, and not the Harrier, as tempting as it may be...
#20
Posté 30 juillet 2014 - 03:47
I may be the only oddball out there that doesn't use Overload with the TGI at all...mainly because I suck at levelling hybrid classes, and because I'm addicted to weapon damage bonuses :/
Besides, when I once reespeced and tried it, I felt like it's cooldown messed up badly with my usual cloak+shoot behaviour...
No fitness is the only way to roll! If you feel bad*** skip Stims.
#21
Posté 30 juillet 2014 - 04:01
No fitness is the only way to roll! If you feel bad*** skip Stims.
Yep, I tried it...once (in that very "Let's try Overload!" build). Most frustrating match ever. And that having in mind I tried to stay in cover....
Anyways, it's not like I miss it much. I know having Overload is more versatile (combos, etc), but one hit from the Saber usually staggers normal shielded enemies and removes it's shields. And for enemies with colossal shields I already have the Acolyte. So I reduce the drawbacks for not having Overload a bit.
Oh well, I suppose I'll give it another try when I'm bored.
#22
Posté 30 juillet 2014 - 06:56
I will slap you with my Simulant Package! *slap slap*
Lister: "Well then what's the difference between simulants and androids?"
Kryten: "Well sir, an android would never rip off a human's head and then spit down his neck."
- RanetheViking aime ceci
#23
Posté 30 juillet 2014 - 09:49
Yep, I tried it...once (in that very "Let's try Overload!" build). Most frustrating match ever. And that having in mind I tried to stay in cover....
Anyways, it's not like I miss it much. I know having Overload is more versatile (combos, etc), but one hit from the Saber usually staggers normal shielded enemies and removes it's shields. And for enemies with colossal shields I already have the Acolyte. So I reduce the drawbacks for not having Overload a bit.
Oh well, I suppose I'll give it another try when I'm bored.
Overload on the TGI is basically free damage, free stagger and free tech combos due to the cooldown mechanics of his cloak. Cloak,shoot takes about as much time as Cloak,Overload shoot.
I'd disagree with you about the acolyte. Switching to a secondary weapon is time wasted on a high DPS kit like the Ghost. Especially on the Ghost since his Overload is so powerful thanks to the Cloak damage boost.
If you're bored with the Ghost, go melee. It's the best way to play him IMO.
- XswXkrayzie aime ceci
#24
Posté 30 juillet 2014 - 09:55
21 points into stim packs was always of very questionable benefit to me.
The damage boost amounts to very little, really
#25
Posté 30 juillet 2014 - 09:57
I'd disagree with you about the acolyte. Switching to a secondary weapon is time wasted on a high DPS kit like the Ghost. Especially on the Ghost since his Overload is so powerful thanks to the Cloak damage boost.
Well, that really depends on the person though. Off-host it's a no-brainer to not bring Acolyte, but On-host, against Phantoms, if using Harrier, Assault RIfles are a poor choice against Phantoms. Sure, you can Overload them too if you want, but you would still have to deal with their dodging and on-host DR. I guess, it's really personal preference and since Acolyte X is only 20pts. in weight, it wouldn't hurt much. But I do agree that needing to switch to a secondary weapon gets tedious.





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