The stuff about levels changing depending on decisions sounds pretty cool.
"The second was the whole "levolution" concept, the idea of a level changing over time. In Battlefield DICE uses that for destruction, but I was like... what if we put a spin on that and make it construction? What if you and your party could have an influence that spread over these big levels, and you could see them change and evolve over time because of your influence and your decisions, the actions of the Inquisition."
Really great interview overall.





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