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#26
mybudgee

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Darth Vader never really upgraded his armor/iron lung in 25 odd years... And he had an unlimited budget

#27
katamuro

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First, even if we take that in 2183 humanity has very rapid prototyping and manufacturing you still need to research the feasibility and the design. 

Then you build a single ship to test-ride the features like they did with SR1. 

Considering the alliance has already heavily invested into that project and in preparation for 2186 was undergoing refit of their ships with thanix cannons(yes we dont see them but the codex says they do so its a fact) their production capabilities were taken up with that. Plus while we see a lot of human colonies only a few planets could actually sustain shipyards of the magnitude needed to produce ships and it can be easily assumed that Earth has the most production capability. 

 

And then lets think about the fact that until 2186 when the invasion started most of the alliance brass and citadel species governments did not believe shepards warnings. They saw no need to rebuild their fleets faster or even try building new ships. They thought that Sovereign was just a very advanced vessel, not a vanguard of the giant mechanical squids bent on their destruction.



#28
Hello!I'mTheDoctor

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Darth Vader never really upgraded his armor/iron lung in 25 odd years... And he had an unlimited budget

 

There was an in-universe reason given for this: Palpatine wanted him to feel the pain and burden of Vader's arrogance for the rest of his life and forbade him from ever changing his armor.

 

Not that Vader ever wanted to, since he felt that he could no longer be defined by anything except the dark monstrosity he had become.



#29
shodiswe

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Several of the bigger ships takes years to build according to lore. Also, the Normandy design was very expensive, we've been told all that already.

Still the Salarians built some very expensive stealth Dreadnaughts. The Salaians I assume has a bigger budget and population however.

#30
katamuro

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Salarians have the smallest fleet of all the citadel species. That is why they can afford to build higher spec ships. After all salarians never counted on brute force to win the fight so for them the massive fleets of asari, turians and humans look like a hammer when they could use a knife.



#31
DarthLaxian

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He has a point though. Why didn't the humans make more normandy-style ships after the first one was so successful?

 

It's not only that:

 

Those ships we have seen, they don't look human IMHO (and their shapes are not logical either...military ships are shaped by logic and what's practical and easy to build/maintain...not by rule of cool (note: no, I don't want cubes or something, but they would not go out of their way to have engines moving around (like on the first Normandy) because such a part can easily be damaged/break for example...I would more imagine ships to be shaped like todays rockets (drum shaped, without the need for it to have a pointed tip) larger of course (larger cross-section of course, too))

 

greetings LAX



#32
Han Shot First

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Salarians have the smallest fleet of all the citadel species. That is why they can afford to build higher spec ships. After all salarians never counted on brute force to win the fight so for them the massive fleets of asari, turians and humans look like a hammer when they could use a knife.

 

The Salarians have the third largest fleet in Citadel space. Only the Turians and Asari field more ships. In fact they field more ships than the Alliance does.



#33
Fixers0

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The Salarians have the third largest fleet in Citadel space. Only the Turians and Asari field more ships. In fact they field more ships than the Alliance does.

 

True. One thing that always botherd me about the final space battle is that the number of alliance vessels present is disproportionately high given the fact that just four Alliance fleets partcipate, three of them which have suffered casulties during the Reaper invasion.



#34
Hello!I'mTheDoctor

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True. One thing that always botherd me about the final space battle is that the number of alliance vessels present is disproportionately high given the fact that just four Alliance fleets partcipate, three of them which have suffered casulties during the Reaper invasion.

 

Segregation of Story from Cutscene/Game. Otherwise, all of Aria's fleet is made up of Human and Turian ships. It's a nitpick and shows that BW's budget definitely wasn't in the cutscenes.



#35
Reorte

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It's not only that:
 
Those ships we have seen, they don't look human IMHO (and their shapes are not logical either...military ships are shaped by logic and what's practical and easy to build/maintain...not by rule of cool (note: no, I don't want cubes or something, but they would not go out of their way to have engines moving around (like on the first Normandy) because such a part can easily be damaged/break for example...I would more imagine ships to be shaped like todays rockets (drum shaped, without the need for it to have a pointed tip) larger of course (larger cross-section of course, too))

That's true for most humans at present, it hasn't always been the case though so it might not always be in the future either. Whilst the functionality has always obviously had to be accommodated as a priority in the past sometimes quite a lot of effort went in to the aesthetics (look at the stern of HMS Victory). Other times and cultures, particularly wealthy ones with plenty of time like the asari, may be quite willing to not just consider functionality. This is particularly true with ships built to make a statement as much as anything else, like the Destiny Ascension.

#36
Fixers0

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Segregation of Story from Cutscene/Game. Otherwise, all of Aria's fleet is made up of Human and Turian ships. It's a nitpick and shows that BW's budget definitely wasn't in the cutscenes.

 

I actually critisized the Omega DLC for that when it came out.

 

The segregation argument is an extremly poor justifier as it suggest that the cutscenes are not represenative for story which would bea  ridicoulous claim as the cutscenes are supposed to convey said story.



#37
Hello!I'mTheDoctor

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I actually critisized the Omega DLC for that when it came out.

 

The segregation argument is an extremly poor justifier as it suggest that the cutscenes are not represenative for story which would bea  ridicoulous claim as the cutscenes are supposed to convey said story.

 

Well, guess what, lots of things happen in cutscenes that are impossible and inconsistent with the universe's lore. That's what happens. The cutscenes really can't always be taken as consistent because of how badly they interact with the lore of the series. Thus, you have to insert a level of segregation between the reality and the cinematic value; otherwise, you end up with the inaccuracies and inconsistencies that you have.

 

So yes, cutscene/gameplay/story/universe/lore segregation. BW got lazy.



#38
katamuro

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Well there is always a problem with cutscenes or movies, after all if we are going by physics, you would never be able to see the ships fighting in space unless they got really close. Then there is the whole issue of velocity, momentum and that in space ships/fighters do not fly in the way that they do in atmosphere. But unfortunately the real way is not a cinematic way, its not going to be pretty or easily understood by audience. Also in space, your ship might as well be a square box with thrusters all the way around with weapons mounted on any surface. It really does not matter, and I am afraid that a space warship constructed in such a way simply does not look pretty enough to be shown. After all even with todays technology we could easily construct a space based manned railgun. Attach a railgun to a space cargo module, add a few tanks of fuel for orbital manoeuvring, maybe even add a few rocket engines just in case. And that's it you are done. It wont look pretty, but it would be able to target, fire and change its position. Add some lasers for self defence, a nuclear reactor to provide energy and you are there. 

 

But for people to look at it and think "spaceship/warship" and see it in action and think "cool" it has to look and behave more like surface warships do. After all while after some thinking and logic we know its not correct, our perspective and impressions are surface based. And a lot of people simply dont think so deeply about things like these so for them its all good. 

 

So yes, cutscenes might not be the most consistent thing in ME or even the most accurate, but it is a representation of something that is happening in a way that allows most people to understand what is happening. 



#39
Farangbaa

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You mean Jack can't kill multiple Mechs all by herself?

 

Gosh