One of the elements BIoWare games have always lacked is a true cooperative experience. I'm not talking about the horde/firefight multiplayer rip-off in Mass Effect 3. While it was fun for a while, it ultimately was tedious, redundant, and offered little fun or interest once completed a number of times.
When I suggest a true cooperative experience, I'm referring to being able to search and explore the galaxy along with a friend. We have been seeing early on with this new generation a pivot towards more persistent, online worlds and more cooperative experiences. Whether we look at Destiny, Far Cry 4, The Division, Assassin's Creed Unity, there is clearly this new push towards enjoying great story-driven experiences with friends.
Why should Mass Effect, and BioWare in general, be any different? I can only imagine the amount of fun I would have had playing with a friend in KotOR, Jade Empire, Dragon Age: Origins, the Mass Effect trilogy, etc. We somewhat were fortunate enough to get a taste of what a cooperative experience would be like with Star Wars: The Old Republic. However, I don't necessarily want an MMO. What I do want is the ability to join up with friends and explore the massive galaxy the next Mass Effect game will undoubtedly offer.
How does everybody else feel about a true cooperative experience? BioWare wouldn't even have to necessarily incorporate a multiplayer dialogue system like SWTOR. Main story missions could be designated for single player only, while side missions and pure open world exploration with the mako could be open to friends. This is essentially the approach many other games are taking in order to maintain a quality single player experience, but also offering the option of making it better with friends.
Feel free to post your thoughts and concerns below.





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