Console gaming introduced QTE, Aiming Assist, tying game mechanics to frames. No redeeming quality what so ever. They will burn in hell for what they've done
The skyrimification of the skille tree
#51
Posté 29 juillet 2014 - 03:59
#52
Posté 29 juillet 2014 - 04:12
Well I have to say I like lists a lot more than whatever this is, especially on PC. The current UI looks like it could get pretty annoying with kb+m. They could always redesign it for the PC I guess but I seriously doubt the kb+m UI will be little more than the console one with a skill bar at the bottom instead of the circle that consoles have.
#53
Posté 29 juillet 2014 - 04:19
If a game is ''dumbed down'' meaning less spells and abilities so everything can fit on one handy screen, it's the fault of console gamers.
If there are so many abilities and spells that they have to be spread out over several pages and talent trees, it's the fault of console gamers.
you know who was a console gamer?
Osama Bin Laden
- Maria Caliban, schall_und_rauch, Kidd et 2 autres aiment ceci
#54
Posté 29 juillet 2014 - 04:56
If a game is ''dumbed down'' meaning less spells and abilities so everything can fit on one handy screen, it's the fault of console gamers.
If there are so many abilities and spells that they have to be spread out over several pages and talent trees, it's the fault of console gamers.
I'm sorry, what exactly did I do?
- Bekkael aime ceci
#55
Posté 29 juillet 2014 - 05:08
Are anyone else annoyed that we can't see all the abilities at the same time? For those of us who aren't rainmen, it's not always easy to keep track of our different character builds.
P.S. I blame it on THE CONSOLES!
Being unable to keep track of information you just saw a few seconds ago sounds like a personal problem to me.
- cronshaw, Shinblam et Tevinter Rose aiment ceci
#56
Posté 29 juillet 2014 - 05:16
I thought this would be more about how it looks like there are two "tracks" within each skill tree so you are either down path A or path B - similar to some of the Skyrim skills.
The trees in all their formats always mkae me feel like I am buying at lot of skills i never really use to try and get to the ones I want.
#57
Posté 29 juillet 2014 - 06:05
I'm sorry, what exactly did I do?
You supported a gaming industry based upon oversimplifying games, reducing the amount of keys you need to memorate and taking away from the social aspect of multiplayer games.
Of course, it's not -YOUR- fault... you not buying a PS3 wouldn't have changed anything.
But the other millions that did supported this industry that is slowly dumbing down games and dragging PC gaming down.
#59
Posté 29 juillet 2014 - 06:27
What I'm saying is that people think because they see a post on these forums it represents some sort of groundswell that must be addressed by BioWare.
When in reality it is one person who maybe gets tens of people (that's probably being generous) to agree with them.
You mean like this?
Have a thread
http://forum.bioware...rsor/?bioware=1
#60
Posté 29 juillet 2014 - 06:29
I think it's a bit worrying Cameron Lee refers to the UI as "PC UI" there. If we use a controller, we get the "console UI," right? That's confirmed, right? Or am I misunderstanding things?
If you play with a controller on the PC, you'll get a UI that looks like the one you've seen so far in videos.
- Kidd aime ceci
#61
Posté 29 juillet 2014 - 06:38
If a game is ''dumbed down'' meaning less spells and abilities so everything can fit on one handy screen, it's the fault of console gamers.
If there are so many abilities and spells that they have to be spread out over several pages and talent trees, it's the fault of console gamers.
While your idea of taking some kind of blame is admirable, there needs to be a little more thought put into understanding the larger issue at play here. The OP of this thread is a very basic example of the difference between a game that needs to be designed differently based on inputs. The "Skyrim" way is much easier on consoles, while the traditional method of using screen space like this or this when you have a mouse cursor is easiest to use on PC.
It's neither gamers' faults. The fault lies with the developer of the game, and how much effort is put into making both versions sufficient (looking at you, UBIsoft)
I'm sorry, what exactly did I do?
You did nothing wrong. Another poster was just confused.
If you play with a controller on the PC, you'll get a UI that looks like the one you've seen so far in videos.
Any idea when we might see the the pc UI Allan?
#62
Posté 29 juillet 2014 - 06:39
Any idea when we might see the the pc UI Allan?
No.
- raz3rkun, Kalyppso et Bekkael aiment ceci
#63
Posté 29 juillet 2014 - 06:48
Yes, the interface is one that makes it easier for console users. I doubt if this were a PC only game we'd have that sort of UI.
I have no problem with this. Making things easier for console users isn't a problem for me unless it hurts my experience on a PC. I'm imagining it will take a couple extra seconds to navigate a screen I'll only look at when I level-up.
That said, I'd appreciate them showing off the PC interface with keyboard and mouse. Specifically the toolbars for skills and abilities.
- Shinblam aime ceci
#64
Posté 29 juillet 2014 - 07:02
It is my understanding that you will be able to toggle between the "PC" UI and console UI (if you prefer playing with a controller), even on the PC version of the game. But don't quote me on this.
Here's an old quote.
http://forum.bioware...row/?p=16450709
Thanks a bunch, you all!If you play with a controller on the PC, you'll get a UI that looks like the one you've seen so far in videos.
I wouldn't want to ever play Street Fighter without game mechanics being tied to frames, really. I just can't imagine that working. In general it's not a good practice, but there are definite benefits to it as wellConsole gaming introduced QTE, Aiming Assist, tying game mechanics to frames. No redeeming quality what so ever. They will burn in hell for what they've done
#65
Posté 29 juillet 2014 - 07:06
It's a mild inconvenience but something I can live with. Mass Effect 2 had no mousewheel or right click support at all.
I would prefer an interface that took advantage of the capabilities of the mouse, but if that's not the case then oh well.
#66
Posté 29 juillet 2014 - 07:11
And I also don't see what Skyrim has to do with this. If you're going to blame anything, blame DA2.Sure, you can see a summary screen, but you can't do anything useful there.
#67
Posté 29 juillet 2014 - 07:14
This looks easier to use than skyrim's native UI. It's like a cooler version of SkyUi
#68
Posté 29 juillet 2014 - 07:34
You mean like this?
All that proves is that a BioWare employee felt like responding
not that the person who raised the question was owed anything
And my issue is with tone, not with people asking questions or getting answers.
#69
Posté 29 juillet 2014 - 08:10
I love Skyrim, what's the problem here? consoles? who cares
- happy_daiz aime ceci
#70
Posté 29 juillet 2014 - 08:23
It probably can't work well like DAO because DAO had a linear skill tree system. DA2/DAI have branching skills so it would be much more difficult to display everything on a screen at once. I'm willing to bet it also has more skills than either DAO or DA2. I prefer it this way so they don't have to try and cram everything on the screen at once. I don't want to be eye squinting just to read/see the abilities on my screen. IMO, it's not that big of a concern to scroll an extra 2 seconds between skill trees.
#71
Posté 29 juillet 2014 - 08:29
I don't understand why we need to blame/bring up Skyrim for everything.
Yes, the interface is one that makes it easier for console users. I doubt if this were a PC only game we'd have that sort of UI.
I have no problem with this. Making things easier for console users isn't a problem for me unless it hurts my experience on a PC. I'm imagining it will take a couple extra seconds to navigate a screen I'll only look at when I level-up.
That said, I'd appreciate them showing off the PC interface with keyboard and mouse. Specifically the toolbars for skills and abilities.
Didn't Bioware say DAI is influenced by Skyrim?
#72
Posté 29 juillet 2014 - 08:38
You supported a gaming industry based upon oversimplifying games, reducing the amount of keys you need to memorate and taking away from the social aspect of multiplayer games.
Of course, it's not -YOUR- fault... you not buying a PS3 wouldn't have changed anything.
But the other millions that did supported this industry that is slowly dumbing down games and dragging PC gaming down.
PC gaming's dragged itself down well enough, thanks. The rise of the MMO killing single-player RPGs, free-to-play/online-only games doing the same for everything else, etc. And guess what? There's a lot more people who contributed to that than there are console gamers.
#73
Posté 29 juillet 2014 - 08:43
I don't understand why we need to blame/bring up Skyrim for everything.
Yes, the interface is one that makes it easier for console users. I doubt if this were a PC only game we'd have that sort of UI.
I have no problem with this. Making things easier for console users isn't a problem for me unless it hurts my experience on a PC. I'm imagining it will take a couple extra seconds to navigate a screen I'll only look at when I level-up.
That said, I'd appreciate them showing off the PC interface with keyboard and mouse. Specifically the toolbars for skills and abilities.
Skyrim is the lastg major rp most folks recall, and its for the same reason the witcher gets brought up on some topics. People like to do the vs things and so on, and skyrim had a star tree akin to what we have seen so far so people feel the need to blame skyrim.
Remember people use past experience to base things on.
#74
Posté 29 juillet 2014 - 08:43
gaming's dragged itself down well enough, thanks. The rise of the MMO killing single-player RPGs, free-to-play/online-only games doing the same for everything else, etc. And guess what? There's a lot more people who contributed to that than there are console gamers.

oh wait are you serious?
#75
Posté 29 juillet 2014 - 08:46
Have a thread
http://forum.bioware...rsor/?bioware=1
Page 4. I get it, PC people don't like to click extra buttons.
Actually, we love extra buttons. We don't like having to hit the same button 30 bazillion times to do one thing. That's WHY we have all these dang buttons. One for each thing.
- AlanC9 aime ceci




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