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The skyrimification of the skille tree


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#76
deuce985

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This thread certainly went downhill after the op posted that.

 

Boy-That-Escalated-Quickly-Anchorman.gif


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#77
KC_Prototype

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Wow, the most minuscule thing you can be worried about and blame the consoles for it.



#78
BloodyTalon

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Wow, the most minuscule thing you can be worried about and blame the consoles for it.

And people still seem to miss something that was said, if you use a controller that is what it will look like on pc.

Now has me wondering what the other ui is for pc.



#79
Deflagratio

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The DA:I Skill trees don't look nearly as obnoxious as Skyrim's. While I personally appreciate the artistic direction of Skyrim's trees, functionally suffered  for it even on the consoles it was designed for. I'm sure I'm not the only one who had a hard time scrolling to a particular perk I wanted, especially if you're using an aged controller that have deteriorated accuracy with the sticks.

 

In contrast, DA:I's console style skill trees at least appear to be easily navigable.


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#80
LexXxich

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These 2 seconds of scrolling/clicking every time you want to remind yourself of what that one ability does and if you can unlock that one passive yet are going to become hours over the course of the game. Compounded by same design being applied to every other menu screen like, say, inventory which is visited much more often.



#81
Mirrman70

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Am I the only one that is able to pretty much remember what the abilities I use do? I mean is it that hard to remember that kind of thing?


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#82
Maria Caliban

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Am I the only one that is able to pretty much remember what the abilities I use do? I mean is it that hard to remember that kind of thing?


In DA II, I believe that there was a tooltip for when you hovered your mouse over an icon on your hotbar.

#83
Mirrman70

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In DA II, I believe that there was a tooltip for when you hovered your mouse over an icon on your hotbar.

 

I never needed those. I just remembered the gist of what they could do.



#84
The Night Haunter

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Troll thread is silly. DA2 was pretty much exactly the same. This isn't some skyrim thing.


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#85
Maria Caliban

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I never needed those. I just remembered the gist of what they could do.


I probably shouldn't have quoted you as it wasn't so much a direct reply as something I recalled when I read your post. People who don't remember their abilities are worried they'll have to constantly check their skill trees, but I think that information is available by mousing over the icons.

I remembered my abilities, but I believe Isabela had an ability that I frequently forgot. Also remember having some difficulty with elemental force and trying to remember what it did and how it was resisted.

#86
RedIntifada

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The problem with the skyrim skill trees wasn't primarily that you had to scroll between them, but the fact that each point was a star and hence looked identical until you scrolled over the one you were after. DA:I's trees have different and clear icons.

#87
Brogan

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It takes two secs to see a different tree but thats to much work for you so you start moaning.

 

 

It takes 2 secs to totally miss the entire point of the thread so you start giffing



#88
ev76

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I fail to see what the frostbite engine has got to do with a final UI. A UI gets iterated throughout development of a game, often until the very last month. And the first and only UI shown for DAI has been console centric only. Fairly recently someone from Bioware mentioned the PC UI would be shown once it is completely done. This doesn't mean there is no UI at all but it could just mean the UI is still not good enough to show of.

And to anyone not believing there will be a KB + mouse UI:

http://forum.bioware...sor/?p=16994108



#89
Arvaarad

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Troll thread is silly. DA2 was pretty much exactly the same. This isn't some skyrim thing.


Indeed. Sometimes I feel like I'm the only person who's played both DA games on PC and on consoles. Single-platform players seem to be befuddled by the fact that there's a UI split, and there's always been a UI split.
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#90
Mecha Elf

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It looks just like DA2'S.... Except vertical.

#91
Brockololly

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Even the tactics menu in DA2 on PC bothered me for similar reasons, in that it didn't give you the ability to have all the drop down menus expand like they did in Origins on PC. The more info you can have on screen at one time without having to flip through menus and screens, the better.



#92
Rawgrim

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DA 2 was like that too. DA 2 was released before Skyrim. Fail.

 

Skyrim was in development long before DA2, wich took like a week to make.


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#93
Kinthalis ThornBlade

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Ahh, yes, the tried and true method of screwing up your PC UI, tailor it COMPLETELY and absolutely to the limitations of a crappy gamepad and the requirements of a 10 foot UI.

 

Please Bioware make some effort and streamline this for proper PC controls. Console gamers may be used to navigating menus after submenus after sub-sub menus, but PC gamers shouldn't have to.



#94
Wynterdust

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*Sees first world problems and PC elitism in thread*

 

when-12-year-olds-think-they-are-in-love


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#95
HellaciousHutch

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People who blame consoles are stupid and ignorant. Circle jerking is also stupid.



#96
Kinthalis ThornBlade

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*Sees first world problems and PC elitism in thread*

 

 

EDIT: Spared people the stupid gif.

 

Who is acting elitist here? YOU the console gamer who dismisses valid UI concerns simply because the PC is not their platform of choice? Or PC gamers for simply asking that the UI offered to them is tailored for their platform? It seems to me that some of you paint PC gamers as elitists for just about ANY comment made that is critical. Apparently we must be quiet and sit in a corner without comment or we are labeled elitists.

 

I have a very strong feeling that if the UI for consoles featured rich level s of information that you couldn't possibly read from 10 feet away and required accurate movement and selection that was awkward or unfeasible for a gamepad, it would be people like you opening threads up like this.

 

The only difference is that I'd personally be on your side in that case. UI's SHOULD be tailored to particular platforms. I say that as a developer. I'd get fired if my web applications looked the same on a desktop and on a mobile device!


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#97
ghostzodd

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EDIT: Spared people the stupid gif.

 

Who is acting elitist here? YOU the console gamer who dismisses valid UI concerns simply because the PC is not their platform of choice? Or PC gamers for simply asking that the UI offered to them is tailored for their platform? It seems to me that some of you paint PC gamers as elitists for just about ANY comment made that is critical. Apparently we must be quiet and sit in a corner without comment or we are labeled elitists.

 

I have a very strong feeling that if the UI for consoles featured rich level s of information that you couldn't possibly read from 10 feet away and required accurate movement and selection that was awkward or unfeasible for a gamepad, it would be people like you opening threads up like this.

 

The only difference is that I'd personally be on your side in that case. UI's SHOULD be tailored to particular platforms. I say that as a developer. I'd get fired if my web applications looked the same on a desktop and on a mobile device!

 

Good breakdown, a lot of foolishness from the "console players" in this thread.



#98
HellaciousHutch

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Good breakdown, a lot of foolishness from the "console players" in this thread.

 

Well... When the OP intentionally edits their post to include "I blame it on the consoles" what do you expect? Also. There's foolishness coming from both sides, so...



#99
Kinthalis ThornBlade

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Good breakdown, a lot of foolishness from the "console players" in this thread.

 

To be fair, the OP did sort of poison the well by firing shots at console gamers blaming them for this.

 

To be realistic, consoles ARE precisely why the UI is designed this way, but it's not like that's anyone console gamer's fault. There's no reason to assign blame to anyone OTHER than Bioware. They need to take a little bit of time to build in options that help the GUI be the best that it can be on BOTH platforms, not just on one.


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#100
Kinthalis ThornBlade

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Well... When the OP intentionally edits their post to include "I blame it on the consoles" what do you expect? Also. There's foolishness coming from both sides, so...

 

I would expect you to not answer foolishness with more foolishness?