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Advisor power.


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16 réponses à ce sujet

#1
Pierce Miller

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How much power do you think the advisors have within the Inquisition? If we go against them or have an antagonistic relationship with them will it have an effect on the efficiency of the Inquisition?


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#2
TheKomandorShepard

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I rly don't want antagonistic advisor so i hope in devs sanity and let me sparata kick such adviser and replace them with someone loyal.


 


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#3
DavoRaydn

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If they stay true to their role, they will advise you and it will be up to you whether you follow their advice or not. The final decision will be yours i think. 

 

I don't know if there is an approval system but I seem to remember reading that the advisors won't leave you ever


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#4
lyin321

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If they stay true to their role, they will advise you and it will be up to you whether you follow their advice or not. The final decision will be yours i think. 

 

 

...I heard here that Cullen was seen leading some army - if true the 'advisors' might have more power than just giving you some additional info etc...

...or they might be just there to advise you and you are free to ignore them (or hopefully mock them:) )....tho that is probably very bad idea at the start...from the trailer (where Cassandra meets you) it looks to me that the only reason she doesn't kill you is she is not sure if a severed hand will still be able to close the rifts.


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#5
Icy Magebane

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...I heard here that Cullen was seen leading some army - if true the 'advisors' might have more power than just giving you some additional info etc...

...or they might be just there to advise you and you are free to ignore them (or hopefully mock them:) )....tho that is probably very bad idea at the start...from the trailer (where Cassandra meets you) it looks to me that the only reason she doesn't kill you is she is not sure if a severed hand will still be able to close the rifts.

In that case I'd rather just play as a normal soldier... I don't feel comfortable with being a puppet leader or having to balance my decisions so that I can mollify three people who follow unique ideologies... 

 

My guess is that advisors provide mission options, give a little hint or extra intel from time to time, politely voice their concerns if you choose a path they think is reckless, and that's about it.


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#6
Guest_TheDarkKnightReturns_*

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They're like the Qunari Triumvirate. And the Inquisitor is a walking talking glorified standard/guidon.



#7
Maria Caliban

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How much power do you think the advisors have within the Inquisition? If we go against them or have an antagonistic relationship with them will it have an effect on the efficiency of the Inquisition?


Choices and consequence? Not in my BioWare game.

I'm sure we can horribly abuse them and still have the 'best' ending or the most efficient Inquisition, or however else they're measuring these things.

#8
KainD

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Choices and consequence? Not in my BioWare game.

I'm sure we can horribly abuse them and still have the 'best' ending or the most efficient Inquisition, or however else they're measuring these things.


With that kind of people as my advisors I sure hope so.

#9
The Night Haunter

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I rly don't want antagonistic advisor so i hope in devs sanity and let me sparata kick such adviser and replace them with someone loyal.


 

 

Considering how much dialogue and impact advisors seem to have on the game I very seriously doubt Bioware would go through all the effort to allow you to replace an advisor.


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#10
Alya_

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somehow they seem to be executive officers more than advisers, they carry and enforce your decisions and at times advise you on certain approaches, i don't think they have a strong say in the matter, they will obey you.

but what i'm thinking is why? why would they stick with me no matter what?

we'll have to wait and see


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#11
TheKomandorShepard

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Considering how much dialogue and impact advisors seem to have on the game I very seriously doubt Bioware would go through all the effort to allow you to replace an advisor.

Didn't they said they have as much/smiliar dialogues as companions and we can kick most copmanions.

Still kinda hope that i won't end anders and pro-templar hawke situation.


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#12
The Night Haunter

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Didn't they said they have as much/smiliar dialogues as companions and we can kick most copmanions.

Still kinda hope that i won't end anders and pro-templar hawke situation.

I doubt advisors will actually do things without your permission. It might be possible to kick em and just miss out on some content (seems appropriate), but the way it seems to me is that advisors are actually more important to the overall plot than companions so it might be harder to get rid of em.



#13
Gervaise

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The advisors seem to believe in the Inquisition as an organisation, so each will advise the Inquisitor of the way they think best serves the interests of the organisation.   Essentially if you ignore them you are spiting yourself.   You can favour one approach over another, put more resources into espionage than diplomacy, etc, but ultimately what they advise is going to make your job easier.    They may hate your guts but so long as this is not preventing the efficient operation of the Inquisition I think they are willing to overlook it.   They may resent it if you do not follow their advice but it will probably be a choice between one advisor's approach and another's or where to send your resources.    For example, you need to send your warriors somewhere and Cullen advises you on what he considers your most appropriate action but you choose to ignore him.   As a consequence you lose control over the area where he suggested you should have sent them.   He may say "I told you so" or consider you an idiot, but that will be all the more reason why he will stick with it so you don't make the same mistake again.   Hopefully you learn from your earlier mistake and listen to him the next time.

 

You may be the leader but I think the whole point is that you are not necessarily going to have expertise in these areas, so that is why you are given advisors to help you.



#14
lyin321

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 Yes but then we must ask the question whether Cullen (or even Leliana) have such expertise:)

 

...and I believe Cullen and Leliana will be more of general/spy-master than advisors because...do Cullen knows so much about tactics and warfare to be able to give good advise on it? He probably is better at training troops etc.(Leliana is experiensed bard so maybe she will know about spying and deception).



#15
Icy Magebane

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For example, you need to send your warriors somewhere and Cullen advises you on what he considers your most appropriate action but you choose to ignore him.   As a consequence you lose control over the area where he suggested you should have sent them.   He may say "I told you so" or consider you an idiot, but that will be all the more reason why he will stick with it so you don't make the same mistake again.   Hopefully you learn from your earlier mistake and listen to him the next time.

There should be multiple ways to complete each task.  Success or failure shouldn't come down to whether you decided to agree with what the advisor tells you to do.  If it's that simple, why not eliminate the middleman and just have the Inquisitor take orders directly from the advisors?



#16
Pierce Miller

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I hope the advisors do listen to orders but I get the feeling they're actually similar in power to you and that the title of Inquisitor just means you're the figurehead.



#17
Guest_TheDarkKnightReturns_*

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The advisors seem to believe in the Inquisition as an organisation, so each will advise the Inquisitor of the way they think best serves the interests of the organisation.   Essentially if you ignore them you are spiting yourself.   You can favour one approach over another, put more resources into espionage than diplomacy, etc, but ultimately what they advise is going to make your job easier.    They may hate your guts but so long as this is not preventing the efficient operation of the Inquisition I think they are willing to overlook it.   They may resent it if you do not follow their advice but it will probably be a choice between one advisor's approach and another's or where to send your resources.    For example, you need to send your warriors somewhere and Cullen advises you on what he considers your most appropriate action but you choose to ignore him.   As a consequence you lose control over the area where he suggested you should have sent them.   He may say "I told you so" or consider you an idiot, but that will be all the more reason why he will stick with it so you don't make the same mistake again.   Hopefully you learn from your earlier mistake and listen to him the next time.

 

You may be the leader but I think the whole point is that you are not necessarily going to have expertise in these areas, so that is why you are given advisors to help you.

 

I like how you turned Cullen who was a spineless Templar for the last two games into Scipio Africanus.


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