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Exploration: Multiple options!


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#1
NM_Che56

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Ok, so the proposed return of the Mako got a bit of a mixed reaction from what I've seen.  I personally think that bringing back an iconic vehicle, as maligned as it may have been, is a great way to give the new game an air of the familiar. But what if this is just ONE of the options for exploration?

 

I don't see how a game that will be exploration heavy could just have one mode of planetary exploration.  To me, that would limit the variety of the planets you can explore (e.g., you can't explore gas giants in a land based vehicle because there's no land).  So, what if the Mako was one of many options?  I would also like to see the following:

 

  • The Hammerhead.  This would allow for more verticality (up).
  • The Kodiak.  This would allow for flight over areas that can't otherwise be traversed by land.
  • A submersible. I loved Leviathan, and Bioware isn't shy about taking us, "unda da sea".  Again, more verticality (down).

These are just some ideas based on what we've seen before.  For all we know, you could be allowed to upgrade your Mako to serve as all of the above.  Either way, these additional options should be something that you earn; be it buying a new vehicle, or upgrading the Mako to allow for this type of travel via things you find or buy.

 

What do you think? What other vehicle/environment combos would you like to see?


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#2
Robbiesan

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Agreed.  Being a flight/space combat enthusiast, would love to see some fighters/bombers in action for some epic space battles.


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#3
Farangbaa

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How about they make just one perfectly handling exploration vehicle?

 

Seriously guys, you want Bioware to put so much stuff into the game (not just in this particilar case, but everywhere: multiple playable species, MP, Co-op etc, etc) that the only result can be they'll do everything half assed.


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#4
NM_Che56

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How about they make just one perfectly handling exploration vehicle?

 

Seriously guys, you want Bioware to put so much stuff into the game (not just in this particilar case, but everywhere: multiple playable species, MP, Co-op etc, etc) that the only result can be they'll do everything half assed.

 

I do not agree that this would be the "only result".  The fact that the game is "years away" gives me some modicum of confidence that this could be implemented effectively. 

 

But you're entitled to your opinion.



#5
NM_Che56

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Agreed.  Being a flight/space combat enthusiast, would love to see some fighters/bombers in action for some epic space battles.

 

Combat! Yes.  Definitely there should be some degree of combat for all modes.  You should be able to equip vehicles with different weapons.  That would be a nice touch.  Like in Borderlands 2. 


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#6
Han Shot First

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How about they make just one perfectly handling exploration vehicle?

 

Seriously guys, you want Bioware to put so much stuff into the game (not just in this particilar case, but everywhere: multiple playable species, MP, Co-op etc, etc) that the only result can be they'll do everything half assed.

 

I agree with this.

 

Having multiple exploration vehicles sounds great in theory, the problem is that it wouldn't be very practical from a development perspective. They'd now have to devote a lot time and resources developing two vehicles (or more) and working out all the quirks and bugs with more than one vehicle, instead of just the Mako, as well as possibily designing unique enviroments (like under weater sections) if the vehicle is a submersible. Something would have to give. In order to get all of that in the game other content would probably end up cut. 


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#7
zestalyn

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That would be cool. Like instead of a mako, have a super revamped version of the hammerhead that can also go underwater (..idk anything about vehicles lol) that way they have just one vehicle that can handle all of the different surfaces of a planet. Who knows, maybe this new mako can go underwater  :P 

Speaking of exploration vehicles, I loved driving the taxi cab through Illium in the Shadow Broker. That was both visually wonderful and just super fun. Probably too much to ask for that as a regular exploration feature, but it would be cool to see future missions employ that kind of scene again. It has that glitzy sci-fi kick that ME could use more of. 


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#8
dreamgazer

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How about they make just one perfectly handling exploration vehicle?

 

Agreed.  I like the idea of exploration, but I don't want this thing to turn into an exploration simulator. Balance between gameplay elements is key. 


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#9
SNascimento

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My focus is less with what we will use to explore and what we will actually explore. A vehicle is a game is only as good as the options you have to use it, therefore creating planets is where the challenge is. They can't just be mountains with different textures like they were in ME1. If you want to create something brilliant, each planet will demand a unique work in them and be consistent with the vehicle we will be using.



#10
Revan Reborn

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I would prefer if we could actually just pilot a ship around the galaxy. I was never a fan of all the cut scenes, load screens, and the galaxy map minigame that was used to show the Normandy in flight. Instead of being the viewer, I want to actually be the player and explore the galaxy more like a space simulator. I believe this, plus the revamping of the Mako, would be more than sufficient for exploration.


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#11
Farangbaa

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I do not agree that this would be the "only result". 

 

If they put in everything people want them to put in, it will be a horrible game. Absolutely dreadfull, and everything will be done halfassed.

 

I really hope they don't listen to the fans and just make the game they want to make.



#12
alpiePL vel Dziejski

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I would prefer if we could actually just pilot a ship around the galaxy. I was never a fan of all the cut scenes, load screens, and the galaxy map minigame that was used to show the Normandy in flight. Instead of being the viewer, I want to actually be the player and explore the galaxy more like a space simulator. I believe this, plus the revamping of the Mako, would be more than sufficient for exploration.

exactly :)



#13
SporkFu

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Agreed.  I like the idea of exploration, but I don't want this thing to turn into an exploration simulator. Balance between gameplay elements is key. 

I'm already stoked we're getting the Mako back, but I agree on not wanting a simulator where that's all we're doing. 

 

Having said that, I could totally go for one or two missions where we get a chance to fly the Kodiak. It is specced for a thousand or so atmospheres. Just let me fly it... and name it. Mine will be Leaf on the Wind.


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#14
Revan Reborn

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If they put in everything people want them to put in, it will be a horrible game. Absolutely dreadfull, and everything will be done halfassed.

 

I really hope they don't listen to the fans and just make the game they want to make.

 

Listening to the fans is what BioWare has always done, and it's catching on with a lot of other developers. AAA development costs are continuing to sky rocket and the risks as a result are increasing. Just look at Battlefield: Hardline as a perfect example. Visceral opened up a closed beta for the game way before its release (never done before with a Battlefield title), and because of player feedback, the game has been delayed well into next year. We've also seen this trend on Steam with developers giving alpha access of their games to their fans and accumulating feedback to shift development.

 

The truth of the matter is many developers have come to the conclusion you need to listen to your fans in order to deliver the experiences they want. Developers, publishers, and investors want these games to last longer and some of the best ways to ensure this is gathering player feedback and opening a dialogue with the community in regards to development direction. Especially with how easy it is to access information in this age of technology, there really isn't an excuse for BioWare to not look at what some of their most dedicated fans are asking for.

 

Obviously BioWare needs a clear vision and direction for what they want to do. But it certainly doesn't hurt looking at fan suggestions and feedback to help enhance the overall project. BGS is well-known for taking many ideas from their forums and player-created mods and implementing them into successive titles (we saw a lot of Oblivion mods make their way into vanilla Skyrim). The more communication and feedback, the better, especially if its in the spirit of what BioWare, themselves, want to achieve.


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#15
Farangbaa

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Listening to the fans is what BioWare has always done, and it's catching on with a lot of other developers. AAA development costs are continuing to sky rocket and the risks as a result are increasing. Just look at Battlefield: Hardline as a perfect example. Visceral opened up a closed beta for the game way before its release (never done before with a Battlefield title), and because of player feedback, the game has been delayed well into next year. We've also seen this trend on Steam with developers giving alpha access of their games to their fans and accumulating feedback to shift development.

 

The truth of the matter is many developers have come to the conclusion you need to listen to your fans in order to deliver the experiences they want. Developers, publishers, and investors want these games to last longer and some of the best ways to ensure this is gathering player feedback and opening a dialogue with the community in regards to development direction. Especially with how easy it is to access information in this age of technology, there really isn't an excuse for BioWare to not look at what some of their most dedicated fans are asking for.

 

Obviously BioWare needs a clear vision and direction for what they want to do. But it certainly doesn't hurt looking at fan suggestions and feedback to help enhance the overall project. BGS is well-known for taking many ideas from their forums and player-created mods and implementing them into successive titles (we saw a lot of Oblivion mods make their way into vanilla Skyrim). The more communication and feedback, the better, especially if its in the spirit of what BioWare, themselves, want to achieve.

 

I agree. But given BW's history with vehicles, I really hope they just stick to one and make it work. For a change.



#16
Revan Reborn

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I agree. But given BW's history with vehicles, I really hope they just stick to one and make it work. For a change.

They certainly have a lot to prove. The alpha footage of the mako for the new Mass Effect game looks promising. The fact that all future titles will also be exclusively on Frostbite 3 should make it easier for BioWare to refine and improve overtime. BioWare certainly also has access to the Need For Speed assets as well as Battlefield and how they simulate vehicle motion and physics. We have to remember that BioWare developed Mass Effect 1 before they had merged with EA, meaning a much smaller budget, a lot less resources, a smaller staff, and they were working within the limitations of Unreal Engine 3.


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#17
NM_Che56

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If they put in everything people want them to put in, it will be a horrible game. Absolutely dreadfull, and everything will be done halfassed.
 
I really hope they don't listen to the fans and just make the game they want to make.


It's impossible to put everything people want in a game. It changes too much. People are fickle

Still, I can have ideas and a wish list. I'd just be foolish to trash the game if what I'd like isn't implemented.

#18
NM_Che56

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My only concern with having only the one vehicle type is that it would seem to limit the environments you can explore. With the mako as we know it, we won't be going underwater, for instance.

I don't know about you, but the traveling in mass effect felt pretty boring. All the terrain felt samey to me. You just got different colors. Given what we experienced with the hammerhead and the mech in leviathan, it's be a shame to lose some of that.

#19
Deebo305

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I don't see how a game that will be exploration heavy could just have one mode of planetary exploration.  To me, that would limit the variety of the planets you can explore (e.g., you can't explore gas giants in a land based vehicle because there's no land).  So, what if the Mako was one of many options?  I would also like to see the following:

  • The Hammerhead.  This would allow for more verticality (up).
  • The Kodiak.  This would allow for flight over areas that can't otherwise be traversed by land.
  • A submersible. I loved Leviathan, and Bioware isn't shy about taking us, "unda da sea".  Again, more verticality (down).
These are just some ideas based on what we've seen before.  For all we know, you could be allowed to upgrade your Mako to serve as all of the above.  Either way, these additional options should be something that you earn; be it buying a new vehicle, or upgrading the Mako to allow for this type of travel via things you find or buy.
 
What do you think? What other vehicle/environment combos would you like to see?


This right here, best post I've seen since the Comic-con panel. Bioware need to add these. +1 my friend :)

#20
katamuro

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I would rather have a single vehicle and environment that was done well than a piecemeal attempt at several. 



#21
NM_Che56

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I would rather have a single vehicle and environment that was done well than a piecemeal attempt at several. 

 

But why would it  have to be "a piecemeal attempt at several"? If you're talking about traveling to other planets, it would be dull and somewhat unrealistic if they all had the exact same type of environments. 

 

I just read this article about the Frostbite 3 engine and how it allows for vast expanses in Dragon Age.  http://www.totalxbox...it-battlefield/

 

We know that this engine will be used in the next Mass Effect; so, isn't it possible to have huge maps with varying terrain that would require different solutions for traversal?  How could employing various means of traversal on a map be implemented? I rely on my imagination, since I'm no developer (but it all starts with imagination, no?):

 

A Mako that has various modes: one for land, one for sea, and one for low altitude air. 

 

 

You would need to "unlock" the modification.  Kind of like how you would unlock upgrades for your Normandy in Mass Effect 2; only I wouldn't want to have to just play some scanning mini game to find minerals...that's not interesting or fun.  I think about the Witcher 2 and how you had to get various resources before you could fight a monster.  You had to complete different and varied quests to get the components you need.  I can see this being implemented for expanding your ability to explore.  You have to complete different quests to get the resources you need in order to either upgrade the Mako. This also would include upgrades that protect your Mako from the effects of hazardous environments: radiation, extreme cold, sulfuric acid rain, etc. 

 

Since exploration is a big theme, it would be unrealistic to have the ability to go everywhere without restriction.  That would kinda be the anthesis of an RPG.



#22
NM_Che56

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They certainly have a lot to prove. The alpha footage of the mako for the new Mass Effect game looks promising. The fact that all future titles will also be exclusively on Frostbite 3 should make it easier for BioWare to refine and improve overtime. BioWare certainly also has access to the Need For Speed assets as well as Battlefield and how they simulate vehicle motion and physics. We have to remember that BioWare developed Mass Effect 1 before they had merged with EA, meaning a much smaller budget, a lot less resources, a smaller staff, and they were working within the limitations of Unreal Engine 3.

 

EXACTLY! Not only that, but if the game is "years away" they could hire or contract people for specific areas of development or get the assistance of another team.



#23
Ned Starks Head

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Multiple forms of transport/ exploration would be really cool. But if it's just the Mako they're re-inventing I won't be disappointed. I love that tank...


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#24
Malanek

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Out of curiosity, if you could planet scan like ME2 or drive around in a Mako and find all the same stuff, how many people would actually spend the additional time to drive around?

 

Just like some people want to skip combat  or make it much quicker and easier with story mode, I would be pretty keen to bypass endless vehicle scenes, especially for a second playthrough.



#25
katamuro

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What I have found in my playthroughs is that pacing is important. Dont do it all at once but spread it out through the game so it actually fits into the story better. Same goes for the new game, of course its going to be boring if you do a dozen exploration missions/planets in one go so its better to pace yourself by spreading them out.