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DRAGON AGE™: INQUISITION Gameplay Features – Combat


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#276
WardenWade

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it was hard to tell in the vid, but I'm interested if that is indeed "Backstab," does your rogue actually teleport behind the enemy?

Good question!  It would definitely be best if it did...I don't know that I saw any specific circles on the ground or anything like that as in Origins to help determine the flanking area of an enemy, for example, but I may be mistaken.  And failing that, it may be more in the style of DA2's backstab ability..?  If not, maybe it is a sort of Vanguard-style "charge" ability?



#277
ArvinDulku

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Loved it.

 

The Combat looked brilliant. It somehow managed to be swift enough to be viseral, but "slow" enough that it isn't a clusterfuck. 

 

Loved they went back to the DA2 mage auto-attack, loved it even more when thye slowed it down.

 

Adore, totally adored, the party potraits. They are gloriously beautiful and Sera's s**t eating grin of utter trolling is completely divine.

 

The varitey of enviroments also seems great.

 

Now I just need a breakdown of the skills and specs, plus a good hard look at the CC and crafting if that is possible.


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#278
Nohvarr

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I am not keen on dark brown mushiness. Despite DAO having it, I never noticed it really until people and Bioware brought it up. Thats how good and gritty it felt. It felt mature. The same can be accomplished with brighter colors or different approach. Sadly since DA2 the series has taken somewhat of a cartoony feel artisiticly and I just dont really like a  kid approachable, hand holding approach to what is labeled a mature game. Its not like the avatars will keep me from enjoying, but its just another thing that adds to that feel.

I watch anime, read comic books and manga. I have seen colorful/vibrant art used to tell gripping mature stories. The entire world does not have to be sunk into darkness to tell a story that has an emotional impact.

 

*Spoilers* The Death of Gwen Stacy, which is a major turning point in comics uses the vibrant style you'd find in works of the time and it doesn't detract from the scene at all.*spoilers*

 

Obviously taste differ but I think, from what I have seen so far, the art style doesn't need to be similar to DAO to get it's story/themes across.


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#279
spacediscosaurus

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I am not keen on dark brown mushiness. Despite DAO having it, I never noticed it really until people and Bioware brought it up. Thats how good and gritty it felt. It felt mature. The same can be accomplished with brighter colors or different approach. Sadly since DA2 the series has taken somewhat of a cartoony feel artisiticly and I just dont really like a  kid approachable, hand holding approach to what is labeled a mature game. Its not like the avatars will keep me from enjoying, but its just another thing that adds to that feel.

 

But something being stylized and vibrant doesn't automatically make it "kid approachable". Even though DA2 is in your opinion "cartoony" (I honestly don't see it that way at all), it's still obviously not kid-friendly. The story, language, violence, gore, etc. are all inappropriate for children. Games don't need to be ultra-gritty to have mature content and tell an adult story. 


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#280
Enigmatick

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I watch anime, read comic books and manga. I have seen colorful/vibrant art used to tell gripping mature stories. The entire world does not have to be sunk into darkness to tell a story that has an emotional impact.

 

*Spoilers* The Death of Gwen Stacy, which is a major turning point in comics uses the vibrant style you'd find in works of the time and it doesn't detract from the scene at all.*spoilers*

 

Obviously taste differ but I think, from what I have seen so far, the art style doesn't need to be similar to DAO to get it's story/themes across.

[*spoiler] Remove the asterisk to make proper spoiler tags [*/spoiler]



#281
adorkable-panda

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tumblr_n9hq56Ts7Z1rdaejgo4_250.gif

I quite like the return of the staff dance. Sure it's a wee bit ridiculous, but I always thought it made the mages feel that much more badass. Plus Staves seem more integral to a mage since we have an ability that runs off of the element of a staff. I do hope there would be times when we do handblasts though since I liked them too. Wish we could have both D: Also I hope that a melee staff animation is a little different maybe to make it seem more meleeing 


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#282
Morroian

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I am not keen on dark brown mushiness. Despite DAO having it, I never noticed it really until people and Bioware brought it up. Thats how good and gritty it felt. It felt mature. The same can be accomplished with brighter colors or different approach. Sadly since DA2 the series has taken somewhat of a cartoony feel artisiticly and I just dont really like a  kid approachable, hand holding approach to what is labeled a mature game. Its not like the avatars will keep me from enjoying, but its just another thing that adds to that feel.

 

Its only an icon, the actual graphics of the game are not at all like that.



#283
Brogan

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I watch anime, read comic books and manga. I have seen colorful/vibrant art used to tell gripping mature stories. The entire world does not have to be sunk into darkness to tell a story that has an emotional impact.

 

But a Dragon Age game is not an anime, comic book or manga, so ....



#284
seraphymon

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I watch anime, read comic books and manga. I have seen colorful/vibrant art used to tell gripping mature stories. The entire world does not have to be sunk into darkness to tell a story that has an emotional impact.

 

*Spoilers* The Death of Gwen Stacy, which is a major turning point in comics uses the vibrant style you'd find in works of the time and it doesn't detract from the scene at all.*spoilers*

 

Obviously taste differ but I think, from what I have seen so far, the art style doesn't need to be similar to DAO to get it's story/themes across.

Like I said. There are many ways to make things feel mature. I agree.  But comics have always been comics, Its always had its unique colors and artistic design for the length of the era.  There is alot of Japanese comics, videos, and games that do the same.  I even understand the point Bioward made about too much brown, even though the setting of Ferelden was captured good. But its not just color its the whol change, just like with the darkspawn and elves.  DAO had the right feel, and should have been improved and updated from it. Not such a drastic change in design altogether. 

 

I disagree, especially when another person made a point about the Leliana torture scene.



#285
Morroian

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And I need to know if the game can be paused in over-the-shoulder view. I assume so, as removing that option would just be inexplicable, but I'm hardly an optimist...

 

Why wouldn't it be? All of Biowares rpgs since BG have played like that.



#286
seraphymon

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But something being stylized and vibrant doesn't automatically make it "kid approachable". Even though DA2 is in your opinion "cartoony" (I honestly don't see it that way at all), it's still obviously not kid-friendly. The story, language, violence, gore, etc. are all inappropriate for children. Games don't need to be ultra-gritty to have mature content and tell an adult story. 

I know its not, but its that contradiction and lack of a consistent feel that gets to me. Its like DA wants to show some adult stuff but  is more PG in other areas. Show the blood and language and adult themes like a escort house, but love scenes and overall feel, lack of full representation of a torture scene.. no go.    No doesnt need to be super gritty, but more believablity is welcome.



#287
Nohvarr

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But a Dragon Age game is not an anime, comic book or manga, so ....

It is a video game, which is visual in nature. Thus the developer has the ability to decide how to present their world. Bioware has chosen to forgo their original interpretaiton and gone for a more vibrant take on things. I would agree with this take because I honestly feel the visuals of DAO do not compare to hat I have seen of DAI

 


Like I said. There are many ways to make things feel mature. I agree.  But comics have always been comics, Its always had its unique colors and artistic design for the length of the era.  There is alot of Japanese comics, videos, and games that do the same.  I even understand the point Bioward made about too much brown, even though the setting of Ferelden was captured good. But its not just color its the whol change, just like with the darkspawn and elves.  DAO had the right feel, and should have been improved and updated from it. Not such a drastic change in design altogether.

 

I don't think everyone agreed that DAO 'had the right feel' People complained that elves were too human looking, they complained about the color choice and designs of the characters. Now they didn't universally love what was done in DA II, but Bioware appears to be taking all this under advisement and using it to craft a world that is visually distinct from the competition.

 

Now, for me, I don't think video games need to be bound to ultra-realistic graphics. I think devs using different styles of art in their games to get an idea across keeps games from all looking the same and inspires creativity wich is what I WANT to have occur.


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#288
spacediscosaurus

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I know its not, but its that contradiction and lack of a consistent feel that gets to me. Its like DA wants to show some adult stuff but  is more PG in other areas. Show the blood and language and adult themes like a escort house, but love scenes and overall feel, lack of full representation of a torture scene.. no go.    No doesnt need to be super gritty, but more believablity is welcome.

 

If they go the route of the first Mass Effect's love scenes, I'd be happy. They were mature, yet tasteful. We don't need to see hardcore nudity. If I want that, I'll watch porn. And I'd prefer the fade-to-black's from DA2 over those awkward scenes from Origins. You don't need to show everything to be "adult".

 

Your point about the torture scene doesn't necessarily hold weight, since we don't know what the final scene will actually look like. It has been stated (I don't remember which dev said it) that they couldn't use her actual model for that scene because it's too "spoilerific", so they substituted that one in.



#289
Brogan

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Bioware has chosen to forgo their original interpretaiton and gone for a more vibrant take on things.

 

Not if those are simply the console UI elements.  Remember we have yet to see the pc UI. 

 

And anyway, in DAO you could use many vibrant colors as a background to the the character icons.



#290
Nohvarr

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Not if those are simply the console UI elements.  Remember we have yet to see the pc UI. 

 

And anyway, in DAO you could use many vibrant colors as a background to the the character icons.

Are you talking about the character designs, the use of spell effects, the world design or just the UI?



#291
seraphymon

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If they go the route of the first Mass Effect's love scenes, I'd be happy. They were mature, yet tasteful. We don't need to see hardcore nudity. If I want that, I'll watch porn. And I'd prefer the fade-to-black's from DA2 over those awkward scenes from Origins. You don't need to show everything to be "adult".

 

Your point about the torture scene doesn't necessarily hold weight, since we don't know what the final scene will actually look like. It has been stated (I don't remember which dev said it) that they couldn't use her actual model for that scene because it's too "spoilerific", so they substituted that one in.

I felt like in both games Bioware got shy and then it looked awkward or very disappointing. No one ever asked for humping and bumping  like something out of 300. Although I would applaud w/e company that would have the balls for that lol. In all seriouness, something like ME1 or the witcher 2 would be in my opinion. Ideal. Dont be afraid to show nudity or love scenes. It can be done in tasteful and in a beautiful manner. DA2, you might as well cut it when they head upstairs and with just a black screen and text say. "they had sex"  and then "30 minutes later"   

 

I dont recall any dev saying that. but  I hope you are correct. I mean, I wouldnt be sending Leliana there is she ends up dying, but still it would be nice to be able to buy in that she was tortured.  I mean even Tug in Leliana's song looked more realistic in a torture scene.



#292
Brogan

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Your point about the torture scene doesn't necessarily hold weight, since we don't know what the final scene will actually look like. It has been stated (I don't remember which dev said it) that they couldn't use her actual model for that scene because it's too "spoilerific", so they substituted that one in.

 

Agreed.  I think it's fair to give Bioware the benefit of the doubt in this regard.



#293
Brogan

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Are you talking about the character designs, the use of spell effects, the world design or just the UI?

 

In this respect I am only talking about the character icons along the left hand side of the screen.



#294
HeyCal

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Man I liked the old character portraits better, it was a great tie in to the tarot cards. Sera's portrait looks so ridiculous. :/

#295
Gill Kaiser

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I like the new portraits and ESPECIALLY Sera's trollface.
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#296
Fishy

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Vivienne Smug portrait :lol:

 

Bioware staff has a good sense of humor :P


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#297
spacediscosaurus

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I dont recall any dev saying that. but  I hope you are correct. I mean, I wouldnt be sending Leliana there is she ends up dying, but still it would be nice to be able to buy in that she was tortured.  I mean even Tug in Leliana's song looked more realistic in a torture scene.

 

Took me awhile, but I found it!

 

http://forum.bioware...9#entry16968373

 

I have no idea how to properly link to a post. Sorry


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#298
themageguy

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tumblr_n9hq56Ts7Z1rdaejgo4_250.gif
I quite like the return of the staff dance. Sure it's a wee bit ridiculous, but I always thought it made the mages feel that much more badass. Plus Staves seem more integral to a mage since we have an ability that runs off of the element of a staff. I do hope there would be times when we do handblasts though since I liked them too. Wish we could have both D: Also I hope that a melee staff animation is a little different maybe to make it seem more meleeing

Yeah by slowing the animation down I think bioware have nailed it.
Well done gang!!!
I approve + 10
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#299
TheGreyson

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Yeah by slowing the animation down I think bioware have nailed it.
Well done gang!!!
I approve + 10


Agreed! Well done Bioware!
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#300
Nimlowyn

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Agreed! Well done Bioware!

I keep watching the video over and over again. It looks beautiful and crazy fun. Well done indeed.


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