But a Dragon Age game is not an anime, comic book or manga, so ....
It is a video game, which is visual in nature. Thus the developer has the ability to decide how to present their world. Bioware has chosen to forgo their original interpretaiton and gone for a more vibrant take on things. I would agree with this take because I honestly feel the visuals of DAO do not compare to hat I have seen of DAI
Like I said. There are many ways to make things feel mature. I agree. But comics have always been comics, Its always had its unique colors and artistic design for the length of the era. There is alot of Japanese comics, videos, and games that do the same. I even understand the point Bioward made about too much brown, even though the setting of Ferelden was captured good. But its not just color its the whol change, just like with the darkspawn and elves. DAO had the right feel, and should have been improved and updated from it. Not such a drastic change in design altogether.
I don't think everyone agreed that DAO 'had the right feel' People complained that elves were too human looking, they complained about the color choice and designs of the characters. Now they didn't universally love what was done in DA II, but Bioware appears to be taking all this under advisement and using it to craft a world that is visually distinct from the competition.
Now, for me, I don't think video games need to be bound to ultra-realistic graphics. I think devs using different styles of art in their games to get an idea across keeps games from all looking the same and inspires creativity wich is what I WANT to have occur.