Aller au contenu

Photo

DRAGON AGE™: INQUISITION Gameplay Features – Combat


694 réponses à ce sujet

#301
deuce985

deuce985
  • Members
  • 3 567 messages

So basically, combat is exactly the same as in all the previous games?

Not that that's a bad thing, mind, consistency in gameplay is for sure helpful when it comes to getting into a new game, but I'm not quite sure if I was supposed to really learn anything about DAI from that.

 

I wouldn't say it's the same. More like merging what worked for both games together and polishing it more. I see a lot of differences in it compared to DA2/DAO. But yeah, I guess the core is essentially the same as it should be since it's part of the franchise.


  • Batknight aime ceci

#302
badboy64

badboy64
  • Members
  • 910 messages

Looks totally awesome. Nice job Bioware. :D :) B)


  • themageguy et Karach_Blade aiment ceci

#303
ShallowlLife9871

ShallowlLife9871
  • Members
  • 886 messages

..... :blink:

 

no words can express how much I want to play this game...  :wub:


  • Sleepy Somnus, themageguy, Karach_Blade et 1 autre aiment ceci

#304
KC_Prototype

KC_Prototype
  • Members
  • 4 603 messages

no. in prior DAI demos, the mage auto attack was a bolt/blast that came from the mage's hand.

they never auto attacked like that in prior games.

now, their auto attack is more like DA2.

Your comment fell apart, you said they never did that in prior games but then said it's more like DA2 which is a prior game. But anyways, the basic attack looks good and I like it better this way than in DAO.



#305
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

I too would really, really like to see the PC UI.

 

One thing I noticed. It looked like they were...ah, what's the word...ah! a combat queue. It looked like there was a queue at about 1:30, where you could say to attack here then there. Which is really nice.

Edit: Never mind. never mind.

 

 

Another thing, I thought it was already confirmed that time could pass normally in tactical view, and that we could pause in 3rd person. Is this not the case?

 

Edit: Looks like this is the case. Never mind.



#306
Raven X

Raven X
  • Members
  • 200 messages

Your comment fell apart, you said they never did that in prior games but then said it's more like DA2 which is a prior game. But anyways, the basic attack looks good and I like it better this way than in DAO.


no. perhaps I didn't word my response clearly.

The auto attack in the latest combat vid, the twirling around and shooting bolts from the staff, is the same as the auto attack in DA2.

What I said was not in prior games is the hand blast auto attack that was in prior DAI videos. In DAO, the mage auto attack was shooting a blast from your staff. In DA2, they added twirls and style as you shot bolts from your staff, in addition to melee attacks up close. Neither of those involved shooting bolts from your hand.

#307
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

I still don't understand why they keep talking about how you can use the "tactical camera" to issue commands to your party members.

 

How is the camera mode relevant to the control scheme?



#308
MisterJB

MisterJB
  • Members
  • 15 587 messages

We're fighting avvars?

 

Also, who the hell gave the Rage Demons steroids?



#309
themageguy

themageguy
  • Members
  • 3 176 messages
I did it.

#310
Dubstob

Dubstob
  • Members
  • 90 messages

barack_obama_crying.jpg


  • Soloooo aime ceci

#311
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

The spell effects in this game are gonna make me play a mage, aren't they?

 

Damn. I wanted to go rogue so I could get some nice Warden (mage) Hawke (warrior) Inquisitor (rogue) symmetry going.


  • deuce985 et themageguy aiment ceci

#312
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

The spell effects in this game are gonna make me play a mage, aren't they?

 

Damn. I wanted to go rogue so I could get some nice Warden (mage) Hawke (warrior) Inquisitor (rogue) symmetry going.

For me it's :

Warden(Rogue), Hawke(Mage), Inquisitor(Warrior)



#313
Dubstob

Dubstob
  • Members
  • 90 messages

Im going Mage->KnightEnchanter. Can we only pick 1 specialization this time or multiple?



#314
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Im going Mage->KnightEnchanter. Can we only pick 1 specialization this time or multiple?

 

It's just one, but supposedly it has more impact in the game.



#315
TheGreyson

TheGreyson
  • Members
  • 124 messages

Im going Mage->KnightEnchanter. Can we only pick 1 specialization this time or multiple?


One specialization.

#316
deuce985

deuce985
  • Members
  • 3 567 messages

The spell effects in this game are gonna make me play a mage, aren't they?

 

Damn. I wanted to go rogue so I could get some nice Warden (mage) Hawke (warrior) Inquisitor (rogue) symmetry going.

 

They certainly influenced me to play one first and I usually go warrior.



#317
DemonMajor

DemonMajor
  • Members
  • 15 messages

To add my two cents to the reaction thread:

 

Personally, although I had no problems with the hand-blast AA shown before, I rather like the staff animation it's been changed to. When I think of mages on a battlefield, my mind goes to descriptions like "a whirlwind of arcanic destruction", which fits the new choice better. The fact that it's at a believable pace also helps.

 

The profile portraits are... different. Bioware seems to have visited two opposite ends of the spectrum with their original minimal style and their current, more aggressive take; and it seems to have polarized people's opinions. I'm hoping they settle somewhere in the middle. Not necessarily an in-game portrait like in the previous games (these new pictures do help make the companions pop out more as characters), but some artistic style between the two displayed so far.

 

As a final point, I'd like to congratulate and thank the developers for the stunning visuals. Not just the graphics, but the combat style as well. Some may not be too happy with the flashier animations, but I have to say the art style looks much better than its predecessors. Dragon Age: Origins, while more realistic, was rather slow and simple. Dragon Age II went too far in trying to correct that. It looks to me that Dragon Age: Inquisition has found a - if not perfect - fairly solid middle ground. Weapon swings look like they carry weight behind them, and people are moving and reacting in a much more life-like manner.


  • Cigne, CronoDragoon et pdusen aiment ceci

#318
hexaligned

hexaligned
  • Members
  • 3 166 messages

walks-away-slowly-o.gif

I had forgotten Spoony was a thing that existed, good looking out.

 

I liked the video I guess?  It showed off some new environs which looked good, I suppose.  Other than that this answered none of the things about the combat I wanted to know/see though.  I also preferred the new hand casting animations from the other videos over the old DA2 staff twirling this one has.



#319
Tevinter Rose

Tevinter Rose
  • Members
  • 2 157 messages

Screenshots of the mage abilities:

 

Fire Mine

 

Spoiler

 

Searing Glyph

 

Spoiler

 

Flashfire

 

Spoiler

 

Inferno

 

Spoiler

 

Pyromancer

 

Spoiler

 

Winter (blurry)

 

Spoiler

 

 


  • leadintea et Liae Naelyon aiment ceci

#320
Lyrandori

Lyrandori
  • Members
  • 2 156 messages

I've noticed that on the top left corner of the video it says Alpha...

 

The thing is, the video was recently released, yeah? But when was it recorded? :huh:

 

The game is about 4 months away from release (if they don't delay it again), but the current build (I.E. the one they're working on right now as I type this) is still in Alpha? Or have they been using a much older build to record those various demonstrations (including the post-EA ones which also have that "Alpha" stamp on them). Well, anyway, the combat looks fun, I guess that's the important part.



#321
Joseph Warrick

Joseph Warrick
  • Members
  • 1 291 messages

There is a constant effect on the inquisitor and companions that looks like two or three white wisps floating around them at all times, I wonder what that is.



#322
themageguy

themageguy
  • Members
  • 3 176 messages
So it seems our fire spells function very similar to the incinerate of mass effect, in that the enemies on fire panic.
Nice. Loving it bioware.

Actually come to think of it.... The cryo blast power looks and feels like a winters grasp from DA2.
No wonder I enjoy playing as tech classes!

#323
krogan warlord83

krogan warlord83
  • Members
  • 193 messages

good thing my mages will be able spec fire somebody has make sure the big fat ugly spiders are dead

spider-level-kill-it-with-fire-134857270

kill_it_with_fire_motivator-s640x512-132

 

dat rage demon thou man hes huge :blink:



#324
Deebo305

Deebo305
  • Members
  • 1 578 messages

I still don't understand why they keep talking about how you can use the "tactical camera" to issue commands to your party members.

How is the camera mode relevant to the control scheme?


I believe its more relevant here because it wasn't in the console version of Origins, if it was then I never used or noticed it. Did plenty of pause and play but never icometric or free cam movement

Same with DA2 with its faster, action focused combat. They also said then is the 1st movie so expect more of different nuisances of combat hopefully

#325
BENIIICHAT

BENIIICHAT
  • Members
  • 202 messages

tumblr_n9hq56Ts7Z1rdaejgo4_250.gif

I quite like the return of the staff dance. Sure it's a wee bit ridiculous, but I always thought it made the mages feel that much more badass. Plus Staves seem more integral to a mage since we have an ability that runs off of the element of a staff. I do hope there would be times when we do handblasts though since I liked them too. Wish we could have both D: Also I hope that a melee staff animation is a little different maybe to make it seem more meleeing 

 

yes, I like staff dance is DAII. and handblast make me feel like I am the one who cast magic (not staff). I like the idea that  Mage will use staff when stand still and use hand when he/she running.

 

And one little question : Can I play mage without anything in my hand.