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DRAGON AGE™: INQUISITION Gameplay Features – Combat


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#426
The Night Haunter

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That was an issue (if one thinks it is an issue) in Origins, too, wasn't it? Or maybe I just played too much Arcane Warrior.

There was certainly some in Origins. Mostly buffs (Bard Songs, other sustained toggles) had visual cues, but they tended to be somewhat muted. The Two-Handed one put a faint red aura on your character. Rage was fairly noticeable and Bard Buffs had purple floaty things circling you. Arcane Warrior is technically a mage so that makes sense for him/her to have magic effects. There was, however, no ground splitting weapon smash or teleporting rogues. There was a battle cry that somehow stunned enemies around you... but that is almost kinda believable if you have some super terrifying roar, like a small furless lion. 

 

DAO wasn't perfect in this regard, but it was better than DA2 and I don't expect any game ever to be as 'empty' as realism (even internal-game-world-realism) would demand, and thats fine. I'm just hoping it isn't so over the top that it is impossible to ignore, which is what the demos currently show. There is, of course, the very real possibility that demos have the ambient effects tuned way up because that is part of selling the demo, and that real game effects will be far more muted.


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#427
Brogan

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There was certainly some in Origins. Mostly buffs (Bard Songs, other sustained toggles) had visual cues, but they tended to be somewhat muted. The Two-Handed one put a faint red aura on your character. Rage was fairly noticeable and Bard Buffs had purple floaty things circling you. Arcane Warrior is technically a mage so that makes sense for him/her to have magic effects. There was, however, no ground splitting weapon smash or teleporting rogues. There was a battle cry that somehow stunned enemies around you... but that is almost kinda believable if you have some super terrifying roar, like a small furless lion. 

 

Wasn't a problem for me



#428
Deflagratio

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That was an issue (if one thinks it is an issue) in Origins, too, wasn't it? Or maybe I just played too much Arcane Warrior.

 

I doubt the gold game will have anything tuned down. They seem anxious to test out Frostbite's graphical power.

 

I like it, but then I like pretty colors.

 

DA:O couldn't do complex animations, so no backflip thousand-arrow barrages.

 

The animations of DA:I I'm not really defending, some are really good, like Iron Bull's axe swings which properly transfer momentum between (most) swings, but then there's some that are just lolwat (Like Sera's Backflip, but Legolas wannabes rejoice?). However the sparkly effects I still defend as an aid to combat. The battle areas would be too busy if they were on the scale of DA2, but even the city area in combat is wide enough to spread the effect clutter pretty thin. This lets you keep track of dangerous enemies and abilities, and trace them back to the source even without the aid of Tactical cam pause.


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#429
The Night Haunter

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Yup, I used something similar, but it only removed effects out of combat. Mods are great, but we can't count on them for DAI since Frostbite is apparently difficult to mod, so it could be a while before we see any mods.



#430
Brogan

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Yup, I used something similar, but it only removed effects out of combat. Mods are great, but we can't count on them for DAI since Frostbite is apparently difficult to mod, so it could be a while before we see any mods.

 

Yea, I know and that's one of the things I'm mildly concerned about.  Though it's way too early to start looking for engine related mod tools.  Hopefully there will be enough options that we don't need them.



#431
Maria Caliban

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They are releasing a video today, aren't they?

#432
The Night Haunter

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They are releasing a video today, aren't they?

I certainly hope so, there's so much info we need :)

 

I don't think they've announced any kind of schedule yet for these 'feature videos' though, so it could be once a week, twice a week, everyday, or twice a year for all we know.



#433
Maria Caliban

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I swear there was a picture of a badass looking qunari fighter with GAMEPLAY WEEK on it.

Hmm...

BtqcS50CYAEcAfZ.jpg

Wasn't there a different one?

#434
Deflagratio

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They are releasing a video today, aren't they?

 

Not really the impression I got... Though I hope so. Especially because the Combat video reads like an intro and not a complete piece. Too many gaps that need filling.


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#435
Hellion Rex

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They are releasing a video today, aren't they?

No clue. I had the sense that they'd release of two videos each week. The combat vid from yesterday and maybe another on Friday. But who knows lol

#436
Giantdeathrobot

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And while you're spinning around, trying to look cool random monster jabs you with his mace and it flies out of your hand. There's a reason why all the cool kung fu stuff doesn't work in combat sports, efficiency is the keyword here. Not to mention, watching a tiny elf doing twirls and acting like he's on speed during a long boss fight gets incredible tedious to watch.

 

You have a point that the animations of rogues and warriors are overdone, but magic is, well, magic. It's supposed to be flashy and visually interesting. It's kinda the entire point of magic in a video game filled with combat.



#437
Farci Reprimer

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Uh, Bioware are you doing an RPG about band of adventurers or group of Marvel superheroes? Because the feeling I get from that combat implies to the former.

 

All those special effects can be nice to gameplay if used with good taste and delicate hand, but do you honestly

believe that making for example Sera capable of back-flipping a jump of 50 feet IMPROVES our general immersion to your world? Or do you just make a completely silly and unnecessary feature?

 

It is funny that for example in the Witcher the main character is SUPPOSED to be a mutated superhuman and every major character in DA2 and DAI makes constant moves that Geralt wouldnt even dream of doing. I quess everyone has just been bitten by radioactive spider or something these days.... <_< 


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#438
CronoDragoon

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believe that making for example Sera capable of back-flipping a jump of 50 feet IMPROVES our general immersion to your world? Or do you just make a completely silly and unnecessary feature?

 

Neither.



#439
Deflagratio

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Uh, Bioware are you doing an RPG about band of adventurers or group of Marvel superheroes? Because the feeling I get from that combat implies to the former.

 

All those special effects can be nice to gameplay if used with good taste and delicate hand, but do you honestly

believe that making for example Sera capable of back-flipping a jump of 50 feet IMPROVES our general immersion to your world? Or do you just make a completely silly and unnecessary feature?

 

It is funny that for example in the Witcher the main character is SUPPOSED to be a mutated superhuman and every major character in DA2 and DAI makes constant moves that Geralt wouldnt even dream of doing. I quess everyone has just been bitten by radioactive spider or something these days.... <_< 

 

DA:I isn't The Witcher. Glad we got to the bottom of that mystery.


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#440
Shadow Fox

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Yep the bitching I expected is here.


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#441
Ridwan

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Yep the bitching I expected is here.

 

How dare consumers give voice to their opinion.


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#442
Shadow Fox

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How dare consumers give voice to their opinion.

http://tvtropes.org/...leasableFanbase


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#443
CronoDragoon

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This seems like the relevant part there:

 

A possible sign of an Unpleasable Fanbase is a Morton's Fork: if they complain about one thing, and the people behind the franchise listen and fix it, only to have other parts of the fanbase complain about the change. This is because, in extremely large fandoms, different portions of the fandom complain about distinctly different things, so that any change (and in particularly bad cases, any lack of change) will inevitably anger someone.

 

The Dragon Age fanbase is large enough that someone will always not be getting things exactly as they want.

 

That doesn't mean they shouldn't keep telling BioWare what they want, though, so long as they do it reasonably.


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#444
deuce985

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Uh, Bioware are you doing an RPG about band of adventurers or group of Marvel superheroes? Because the feeling I get from that combat implies to the former.

 

All those special effects can be nice to gameplay if used with good taste and delicate hand, but do you honestly

believe that making for example Sera capable of back-flipping a jump of 50 feet IMPROVES our general immersion to your world? Or do you just make a completely silly and unnecessary feature?

 

It is funny that for example in the Witcher the main character is SUPPOSED to be a mutated superhuman and every major character in DA2 and DAI makes constant moves that Geralt wouldnt even dream of doing. I quess everyone has just been bitten by radioactive spider or something these days.... <_< 

 

DAI has high fantasy elements, isn't The Witcher and doesn't have to adhere to real world laws/physics in a fantasy realm. The laws established in the realm is what the DA team decides not what's parallel to our own world. Sounds like you want it to be something it is not or ever was. DAO had plenty of over-the-top animations but people seem to forget that just because it was toned down in combat speed. They have a place for both type of games. They're both very different and are trying to accomplish different things. You don't have to like it but some of us do. I like Witcher for what it does and I like DAI for what it does. That's why I enjoy both games. I play them for different reasons. I don't want DA to be like Witcher. I have the Witcher for that.


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#445
Nohvarr

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Uh, Bioware are you doing an RPG about band of adventurers or group of Marvel superheroes? Because the feeling I get from that combat implies to the former.

 

All those special effects can be nice to gameplay if used with good taste and delicate hand, but do you honestly

believe that making for example Sera capable of back-flipping a jump of 50 feet IMPROVES our general immersion to your world? Or do you just make a completely silly and unnecessary feature?

 

It is funny that for example in the Witcher the main character is SUPPOSED to be a mutated superhuman and every major character in DA2 and DAI makes constant moves that Geralt wouldnt even dream of doing. I quess everyone has just been bitten by radioactive spider or something these days.... <_< 

Have you actually Played TW2? I mean all the twirling and spinning Geralt does when he fights.....heck a dev video on the third game flat out admitted his fight animation is more like dancing and is unique to him, none of the other NPC's use it. Honestly if you're good with that I'm not sure what your issue is here.

 

Also, before we here any more claims that their fighting animations violate the lore let us see one of the earliest examples in action

 



#446
Hellion Rex

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User


Do you know when the next gameplay video will be out? Should we expect them once a week/month?

 

Mike Laidlaw @Mike_Laidlaw

No idea. More “they’ll be up when they’re ready” situation.



#447
Deflagratio

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Have you actually Played TW2? I mean all the twirling and spinning Geralt does when he fights.....heck a dev video on the third game flat out admitted his fight animation is more like dancing and is unique to him, none of the other NPC's use it. Honestly if you're good with that I'm not sure what your issue is here.

 

 

Too many sparkles and ninja flips.

 

Honestly, I see the issue people take with the animations and effects, I personally like grounded combat more as well, but I also appreciate the fact that different things get to be different.

 

This was kind of the point I was trying to make with my condescending remark that most Gamers just want an endless stream of content for their favorite game. I'd be all over a Morrowind II like flies on ****, but that's why I'm a consumer and not a creator.


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#448
Nohvarr

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Too many sparkles and ninja flips.

As opposed to the Witcher who wreathes himself in electricity, and spins like a top while using a sword?



#449
Deflagratio

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As opposed to the Witcher who wreathes himself in electricity, and spins like a top while using a sword?

 

I think you need to read a few more of my posts for context, but that's kind of the crux of everything I've posted today. The amount of tolerance people have for embellishment is one of the most subjective things in games, and it's one of the least productive areas of discussion because of that.



#450
Rawgrim

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DAI has high fantasy elements, isn't The Witcher and doesn't have to adhere to real world laws/physics in a fantasy realm. The laws established in the realm is what the DA team decides not what's parallel to our own world. Sounds like you want it to be something it is not or ever was. DAO had plenty of over-the-top animations but people seem to forget that just because it was toned down in combat speed. They have a place for both type of games. They're both very different and are trying to accomplish different things. You don't have to like it but some of us do. I like Witcher for what it does and I like DAI for what it does. That's why I enjoy both games. I play them for different reasons. I don't want DA to be like Witcher. I have the Witcher for that.

 

If the laws of physics doesn't apply it should be in the lore. And why build castles when people can just leap over the walls anyway? And why have mines or quarries when a simple slam of a sword to the ground could summon all the rocks they need?

 

We have to capture keeps and forts in DA:I. Why? People can just jump over the walls anyway. Seems pointless.

 

They can't say one thing in one game, and then go 180 degrees on it for the next game, and expect their setting or storytelling to hold any water.


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