That was an issue (if one thinks it is an issue) in Origins, too, wasn't it? Or maybe I just played too much Arcane Warrior.
There was certainly some in Origins. Mostly buffs (Bard Songs, other sustained toggles) had visual cues, but they tended to be somewhat muted. The Two-Handed one put a faint red aura on your character. Rage was fairly noticeable and Bard Buffs had purple floaty things circling you. Arcane Warrior is technically a mage so that makes sense for him/her to have magic effects. There was, however, no ground splitting weapon smash or teleporting rogues. There was a battle cry that somehow stunned enemies around you... but that is almost kinda believable if you have some super terrifying roar, like a small furless lion.
DAO wasn't perfect in this regard, but it was better than DA2 and I don't expect any game ever to be as 'empty' as realism (even internal-game-world-realism) would demand, and thats fine. I'm just hoping it isn't so over the top that it is impossible to ignore, which is what the demos currently show. There is, of course, the very real possibility that demos have the ambient effects tuned way up because that is part of selling the demo, and that real game effects will be far more muted.




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