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DRAGON AGE™: INQUISITION Gameplay Features – Combat


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#451
Rawgrim

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As opposed to the Witcher who wreathes himself in electricity, and spins like a top while using a sword?

 

Magic and alchemy is involved with that. It is explained in the lore. Sera, a non-mage, being able to leap 50 feet through the air isn't.


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#452
Maria Caliban

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This is why me and Morrigan were buds. Yes, she sometimes sits back and tosses her spells, but she also knows the pleasure you can only experience while eating someone's face off.

She's a mage in class, but a Reaver in spirit.
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#453
Deflagratio

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Magic and alchemy is involved with that. It is explained in the lore. Sera, a non-mage, being able to leap 50 feet through the air isn't.

 

It's actually more like 20 feet back, and about 8 feet high, the jump in the gameplay demo gives a different impression because she jumps down an incline (Stairs).



#454
amggrunt

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I'd just like to point out that the mage attack animation where they 'twirl' there staffs is in fact a real martial arts technique. In real life its used as a defensive screen. So its possible that the mage is simply preemptively parrying attacks while they concentrating on there spells.

 

"But that's a waste of energy!" you say. Well there's no point in saving energy if you are bleeding to death because you got stabbed while casting a spell.    


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#455
Rawgrim

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It's actually more like 20 feet back, and about 8 feet high, the jump in the gameplay demo gives a different impression because she jumps down an incline (Stairs).

 

Fair enough. From a stand-still position, though.



#456
Nohvarr

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Magic and alchemy is involved with that. It is explained in the lore. Sera, a non-mage, being able to leap 50 feet through the air isn't.

Leliana, in the clip I posted, used a Darkspawn to vault into the air, and then later back flipped the same distance to avoid a swipe from a dragons tail. That video is also one of the first pieces we have of combat in the DAO universe, so I ask you, how is what we've seen today not in-line with that clip?

 

Fair enough. From a stand-still position, though.

 

Actually she crouches first then springs back



#457
Deflagratio

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Fair enough. From a stand-still position, though.

 

Yeah, not possible under standard physics, but considering that every archer would have access to this barrage ability, I don't see a dissonance because the implication is that it's a result of training, the rules of the world aren't suspended just in Sera's favor, they're internally consistent, at least as much as The Witcher's. If you want to argue the laws of physics, every game ever could fill a page of impossibilities within three minutes.

 

Hell, Geralt's back scabbards are actually functionally impossible, because the draw arc is insufficient to clear the tip.


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#458
Rawgrim

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Leliana, in the clip I posted, used a Darkspawn to vault into the air, and then later back flipped the same distance to avoid a swipe from a dragons tail. That video is also one of the first pieces we have of combat in the DAO universe, so I ask you, how is what we've seen today not in-line with that clip?

 

 

 

 

Actually she crouches first then springs back

 

Summoning rocks by smacking a sword agaisnt the ground?



#459
Deflagratio

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Summoning rocks by smacking a sword agaisnt the ground?

 

I don't think it's supposed to be a "Summon' Effect, so much as a cheap stand-in for real terrain deformation, supposedly representing the great energy of the impact the warrior is putting down.

 

For my money, I would have preferred a particle cloud or even a shockwave like that of the Taunt ability, but that would have to assume no effect overlap which would complicate battlefield awareness.



#460
Ridwan

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I'd just like to point out that the mage attack animation where they 'twirl' there staffs is in fact a real martial arts technique. In real life its used as a defensive screen. So its possible that the mage is simply preemptively parrying attacks while they concentrating on there spells.

 

"But that's a waste of energy!" you say. Well there's no point in saving energy if you are bleeding to death because you got stabbed while casting a spell.    

 

Earlier another poster who practiced Bo (staff) martial art, said twirling like that is pretty much useless as a simple jab could knock the staff off. Considering the fact that you don't have a solid grip on your weapon cause you're doing the spinning ****, I'm inclined to agree with him.



#461
Deflagratio

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Earlier another poster who practiced Bo (staff) martial art, said twirling like that is pretty much useless as a simple jab could knock the staff off. Considering the fact that you don't have a solid grip on your weapon cause you're doing the spinning ****, I'm inclined to agree with him.

 

 

Who cares? Mages are supposed to be flashy and vain. That's like the Magician's thing. The Mage animations require absolutely no justification if you are able to reconcile the real-world magician's art of misdirection with the arcane showmanship of magic users.


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#462
Maria Caliban

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Some games have flashy, over-the-top animations for combat. Dragon Age is one of them.

Summoning rocks by smacking a sword agaisnt the ground?


Getting hit by a lightning bolt and shrugging it off?

#463
Rawgrim

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Some games have flashy, over-the-top animations for combat. Dragon Age is one of them.


Getting hit by a lightning bolt and shrugging it off?

 

Depends on how many volts there are, I suppose. Lightning spells should do more damage if the target is wearing metal, though.



#464
Ridwan

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Some games have flashy, over-the-top animations for combat. Dragon Age is one of them.


Getting hit by a lightning bolt and shrugging it off?

 

Origins kept it mostly simply, which is what I and other posters are asking for. Not everyone is a fan of anime combat.


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#465
Nohvarr

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Earlier another poster who practiced Bo (staff) martial art, said twirling like that is pretty much useless as a simple jab could knock the staff off. Considering the fact that you don't have a solid grip on your weapon cause you're doing the spinning ****, I'm inclined to agree with him.

So your choosing to go with the guy whose claim supports your own without examining the veracity of this new infomation?

 

Noted.

 


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#466
Borosini

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Is it really necessary that we justify our own personal preference?

 

I don't like the twirling staves as an auto-attack maneuver, and would prefer the hand blast if I could choose.

 

No hypothetical scenario ("maybe Thedosian mages have secret martial arts skills?") is going to change that.



#467
Kage

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I like the combat we have seen so far a lot. It seems really fun to play.

And I like that, because, this is a game, and I want it to be fun to play.

 

I just cant understand why you give so much importance if ther animations are "real" (lol?) or how the mages shoot their AA. I just could not care less.

 

I want the combat to be strategic and fun, and I am very pleased which what they have shown us so far.



#468
Ridwan

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Looks very flashy, which I take is the point. This video appears to demonstrate the skill of the user, not actual practical and efficiency it would be used, since for the layman like me, a simple thrust with a spear would be the end of it.

 

I think it was Bruce Lee who said that actual fighting techniques are boring to look at, and when people go to the cinema they want to see the flashy kicks.


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#469
addiction21

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Origins kept it mostly simply, which is what I and other posters are asking for. Not everyone is a fan of anime combat.

 

Killing animations were simple? A warrior shouting and knocking others over is simple? A archer shooting ONE arrow into the sky and dozens more raining down is simple?

 

This evil anime cartoony direction is what BIoWare has done and has made clear they will continue to do. It stopped being about customers voicing their concerns years ago and a few that can not accept the developers are not their slaves because they bought a game in the past.


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#470
pdusen

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Summoning rocks by smacking a sword agaisnt the ground?

 

No one is summoning any rocks. They are swinging their large weapons with a lot of force and, upon impact with the ground, it causes a shattering effect and bits of rock fly up. Stop being intentionally obtuse.

 

Completely accurate to real-world physics? Probably not, but it also doesn't affect anything, so big who cares.



#471
The Night Haunter

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Killing animations were simple? A warrior shouting and knocking others over is simple? A archer shooting ONE arrow into the sky and dozens more raining down is simple?

 

This evil anime cartoony direction is what BIoWare has done and has made clear they will continue to do. It stopped being about customers voicing their concerns years ago and a few that can not accept the developers are not their slaves because they bought a game in the past.

So people should keep their opinion to themselves? I don't see you following your own advice. If people want to complain that is their right (not as consumers or perspective buyers, but as human beings with an opinion). If you don't like it then that's fine, but don't tell people to keep their opinions to themselves. Plenty of people dislike (to varying degrees, for myself only slightly) the 'anime' style that DA is going, especially considering its roots (DAO and BG). They will voice their opinion and nothing you can do will stop them, either learn to live with it or ignore them.


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#472
deuce985

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Yeah, not possible under standard physics, but considering that every archer would have access to this barrage ability, I don't see a dissonance because the implication is that it's a result of training, the rules of the world aren't suspended just in Sera's favor, they're internally consistent, at least as much as The Witcher's. If you want to argue the laws of physics, every game ever could fill a page of impossibilities within three minutes.

 

Hell, Geralt's back scabbards are actually functionally impossible, because the draw arc is insufficient to clear the tip.

 

Pretty much this. The laws of physics are what Bioware defines in their realm. They set the rules and as long as it's consistent I don't see what the issue is. As you said you can rip any game apart when it comes to this and Witcher certainly isn't immune to it with their own ridiculousness. More grounded than DA? Sure. That doesn't mean it's believable. And before anyone tries to say well, "DAO proves DA2/DAI inconsistent on the laws of physics because of the grounded animations" I suggest you play the game again to observe the combat animations. They have some really exaggerated animations and it was clear they were heading in the direction DA2/DAI went despite the slower pacing in the combat. Nothing has been inconsistent in DA2/DAI when it comes to what we know about DA's physics.



#473
Wulfram

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Depends on how many volts there are, I suppose. Lightning spells should do more damage if the target is wearing metal, though.

 

Couldn't the armour serve as a faraday cage?



#474
The Night Haunter

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Pretty much this. The laws of physics are what Bioware defines in their realm. They set the rules and as long as it's consistent I don't see what the issue is. As you said you can rip any game apart when it comes to this and Witcher certainly isn't immune to it with their own ridiculousness. More grounded than DA? Sure. That doesn't mean it's believable. And before anyone tries to say well, "DAO was more grounded than DA2/DAI" I suggest you play the game again to observe the combat animations. They have some really exaggerated animations and it was clear they were heading in the direction DA2/DAI went despite the slower pacing in the combat. Nothing has been inconsistent in DA2/DAI when it comes to what we know about DA's physics.

I actually did just replay DAO, I didn't notice any over the top animations, to what are you referring?



#475
Alan Rickman

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Just so you know; every time the word "anime" is used in this thread, I'm killing a puppy.


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