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DRAGON AGE™: INQUISITION Gameplay Features – Combat


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#526
omnitremere

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The people criticism the realism would like Kingdom come deliverance. It is an rpg that is supposed to be as realistic as possible. 

 

Here 

 

Dragon age is fantasy, the above game is not. 

 

That game actually looks awesome.  Thanks for sharing.  And yeah Dragon Age is pretty clearly completely different.



#527
HellaciousHutch

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To be more serious though, I've always liked my spells to look at least somewhat flashy and powerful when I'm a mage. It makes me feel...cool and strong when I use them. The same applies to non-magic users, like rogues and warriors. I like my blows to feel powerful, yet quick and reactionary. 

 

However. I don't want them to be too flashy, because I believe it can detract from the game, and, sometimes make it hard to see what is going on during a battle. Though in my opinion, based on the DA:I videos we've seen that show the combat system, DA:I DOES NOT suffer from this issue. It's near-perfect.



#528
The Night Haunter

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I suppose to that effect you don't like that Dark Souls uses weighty and grounded animations typically associated with WRPGs then?

I've actually never identified Dark Souls as a JRPG, it looks similar to other 'western' rpgs (which is a horrible grouping because that is such a vast chasm). Was it developed by a Japanese company? And to be honest JRPG and WRPG are bad names for the groups because there are plenty of WRPG style games made in Japan and loads of JRPG style games made here in the US (and doubtless elsewhere in the 'West'), I identify JRPGs more by the actual style (preset characters, over the top combat, typically but not always more cartoony graphics, a distinct lack of blood), similarly with WRPG (pretty much anything that doesn't fall into the former category). So by that judgment Dark Souls is definitely a WRPG. Which is not necessarily how you view it, of course, simply my train of thought.

 

I do love the weighty feel and how slow combat can be, it is very realistic.



#529
Estelindis

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P.S.: To the thing about Gerald's swords: Yes, his movement makes it pretty much impossible to get his sword. But it'd be the same thing if he had his swords on the hip. You have to have pretty long arms to make that possible. Which is one of many reasons why short swords or long knifes and daggers are actually pretty much superior in anything but range and thus were much more commonly used than swords of the length shown in most films or games...

 

Actually, it is genuinely easier (i.e. possible in combat) to draw a longsword from the hip.  The problem is that a very long sword will be too long for the legs, not that the arms would be too short.  Longswords and shortswords are both practical in combat, but I agree that the longest swords shown in games are in no way practical.



#530
seraphymon

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That means it's still better than Dragon Age: Origins' gameplay.

 

If there's 1 thing DA2 has over DA:O it's the combat system. The tactical camera/view/etc in Origins was great, but other than that, no. It was the most clunky, slow-paced, tedious combat system I've ever seen implemented into a supposed modern game; it almost felt turned based it moved so slow. Far too archaic for this day and age.

 

Though... I suppose different strokes for different folks, really.

I disagree. Even the combat was inferior. Sure I was first to jump on "damn that **** is cool, look at all the flash." That quickly wore off and I saw what combat for what it truly was.  It got boring real fast. About the only thing it did have the edge over DAO, was it's smoothness.

 

I prefer the 'realistic' DAO combat. Speed it up a bit and its perfect (and kill the shuffling lol).

DA2's anime was a huge leap for the 'spiritual successor to Baldur's Gate', and in the wrong direction in my opinion. Warriors and Rogues don't have to be boring, but they should be at least believable, smashing the ground with your sword shouldn't raised 1/2 ton rocks out of the ground, that is patently ridiculous. Rogues teleporting around is also silly. Backflips that go 30 feet (please stop saying 100 feet people, even if you don't like it Sera moved 30 feet max, not 100s or 1000s of feet so chill a little and dislike the real distance moved not the fake exaggerated distance) are also silly.

 

I agree

I don't think I'd so far as to say the combat sucks, but I definitely prefer more realistic combat to anime nonsense. Thankfully DAI seems a bit tuned down from DA2, but not quite far enough in my opinion. Hopefully because this is still Alpha and all demos so they want everything to be flashy and visible the 'spell-effects' that pop up all over the place in the demos will be way tuned down in the final game. As it is now it can be hard to see the actual game because of all the spell effects flying everywhere, and blowy auras surrounding everything, and random balls of magic circling every single character.

 

Again I agree. I was saying the same thing in the videos we have been shown. The combat looks very and I mean very clustered with all the flash and colors and auras of combat, that I am having a tough time seeing whats actually going on and where characters are. I mean I can accept mages, but warriors and rogues defying physics  too? I truly hope it is more polished up. The staff twirling being the same... just ughh.. why have the same animation and by same I mean move for move same from DA2? Thats boring to see for another whole game.

I live with it just fine. You and the rest need to accept you are just a customer. Just because you recently played DAO with a Blindfold does not mean these over the top things have been there from the start, BioWare has not said anything different and have in fact stated this is the direction they are keeping.

 

The "I am a customer defense" loses all water when that's the clear direction of the company and you use it as a threat or a reason to act like they must conform to what you prefer.

 

Tell Taco Bell to stop serving what they call Mexican food because you don't like Mexican food. Its just as silly and delusional.

This is pretty ridiculous. Who is using that as a defense to get what they want? People voice their opinions good or bad. Bioware always claims to take that into consideration and see how it effects future titles. Of course not everything is validated, or even if it is, Bioware will stick to certain guns. That shouldnt mean we should stop doing what we do, even if more times then bioware would like, it gets out of hand.


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#531
Skymaple

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Something that is really disappointing is seeing some of the reactions... some are acting as... y'know

Stop complaining soooooo negatively! It is OK to express oneself as one sees fit, but always bearing in mind that we are talking about an artwork here.

And, as such, many people spent a lot of time on it, they put all of their excitement and dreams into creating it, for others to enjoy it. So, could you please stop for a moment and understand all of that? If you don't like what you are seeing, fine. You have many options. Nobody's forcing you to buy the game. If you want to speak your mind (and want people to listen to you), just do so... but with respect for all the work these people have been doing.

I think they are being so great just by showing us all of that stuff that normally I'd expect to discover in the game, so why not appreciate it? Are *some* (always talking about some, ofc. Most of us aren't that negative about every single d*mn thing!) so self-centered that they believe that everything has to be made in order to please them and only them?

 

Again, I'm not saying you cannot express your opinion, of course you can! Sharing opinions is what makes this platform interesting... It's just a general feeling I'm getting like all some like to do is to complain. Maybe they feel like the world/the game/BW/etc. owes something to them? Instead of appreciating what they're given? Can't figure it out.

 

Sorry, had to comment on that :(

 

On topic: I really enjoy everything they've shown so far, I think they are really making a big effort by giving a wonderful game to the fans, and IMHO it shows! :)

 

To all the people out there complaining non-mages get those "flashy" abilities that are unrealistic somehow, I'd say there are many core abilities in non-mage classes' concepts that are unrealistic by themselves, at least by real life standards

So why not enjoy it? This is a fantasy game, after all. It doesn't have to be realistic, (IMO it has to be imaginative, creative, etc. but that's just my opinion) for realism we have real life.


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#532
HellaciousHutch

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I've actually never identified Dark Souls as a JRPG, it looks similar to other 'western' rpgs (which is a horrible grouping because that is such a vast chasm). Was it developed by a Japanese company? And to be honest JRPG and WRPG are bad names for the groups because there are plenty of WRPG style games made in Japan and loads of JRPG style games made here in the US (and doubtless elsewhere in the 'West'), I identify JRPGs more by the actual style (preset characters, over the top combat, typically but not always more cartoony graphics, a distinct lack of blood), similarly with WRPG (pretty much anything that doesn't fall into the former category). So by that judgment Dark Souls is definitely a WRPG. Which is not necessarily how you view it, of course, simply my train of thought.

 

I do love the weighty feel and how slow combat can be, it is very realistic.

 

Demon Souls, Dark Souls, and Bloodborne are all developed by FROM SOFTWARE, which, is indeed a Japanese game developer, or at least, their directors are Japanese. They are games made by the Japanese to imitate, or attempt to imitate, western RPGs, and to appeal more to non-asian audiences. 



#533
The Night Haunter

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I'm not saying high-level skills shouldn't be better, I'm questioning why low level skills should be boring (Unless that's not what you're saying in which case I apologize for the misunderstanding  :P )

 

As for the skills being hard to distinguish, I really don't see that issue in any of the combat gameplay I've seen, but that could just be personal preference.

Ahh, nope not saying lower level skills should be boring, simply less 'fantastic' than higher level skills. I.E. low levels stab an enemy, a high level impales the enemy. It simply goes further along the awesome scale the higher you go.



#534
The Night Haunter

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Demon Souls, Dark Souls, and Bloodborne are all developed by FROM SOFTWARE, which, is indeed a Japanese game developer, or at least, their directors are Japanese. They are games made by the Japanese to imitate, or attempt to imitate, western RPGs, and to appeal more to non-asian audiences. 

Ahh, well they did a good job lol, since I never knew it was developed in Japan.



#535
Maeshone

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Ahh, nope not saying lower level skills should be boring, simply less 'fantastic' than higher level skills. I.E. low levels stab an enemy, a high level impales the enemy. It simply goes further along the awesome scale the higher you go.

Ah, I see your point, and while I don't fully agree (I like feeling powerful  :P ) it is a good point.

 

Also, yay Night Lords. Even if the Alpha Legion are cooler  ;)



#536
Deflagratio

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I've actually never identified Dark Souls as a JRPG, it looks similar to other 'western' rpgs (which is a horrible grouping because that is such a vast chasm). Was it developed by a Japanese company? And to be honest JRPG and WRPG are bad names for the groups because there are plenty of WRPG style games made in Japan and loads of JRPG style games made here in the US (and doubtless elsewhere in the 'West'), I identify JRPGs more by the actual style (preset characters, over the top combat, typically but not always more cartoony graphics, a distinct lack of blood), similarly with WRPG (pretty much anything that doesn't fall into the former category). So by that judgment Dark Souls is definitely a WRPG. Which is not necessarily how you view it, of course, simply my train of thought.

 

I do love the weighty feel and how slow combat can be, it is very realistic.

 

 

Considering that FromSoftware is both based and Japan, and also known for a game about engineering Giant Robots and then using them to fight, I'd say yes.

 

And actually, the weighty combat isn't realistic, it's realistic for amateurs. Real Sword and Melee combat is fast and vicious. Most people think of Tourney or duels when it comes to melee, but actual life or death combat is dirty, brutal and improvised.


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#537
Icy Magebane

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Since JRPG's have also been brought up, watch some actual combat from a JRPG and compare what you see to the combat vid here.

rofl... I forgot how over the top that stuff used to be.  Brings back memories... lol... yeah I don't see the DA franchise heading in that direction anytime soon.  Not even close.  A lot of JRPGs are like this even today.



#538
HellaciousHutch

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Ahh, well they did a good job lol, since I never knew it was developed in Japan.

 

The only way I knew it was Japanese (if I didn't know FROM SOFTWARE was a Japanese developer) is the story is vague and somewhat out there.

 

The Japanese in their RPGs tend to have rather...obscure, and sometimes vague, storylines (and weird, almost dream-like characters); borderline convoluted sometimes (i.e. the sun of our planet is your father who got turned into a sun by using him powers and sacrificing himself while fighting aliens trying to invade our world, this IS NOT the storyline of Demon Souls, Dark Souls, Bloodborne etc. but yeah).



#539
Zatche

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Anime is less wordy :) And to my mind it conveys the same meaning. It is in no way meant as disparaging to anime.

 

I'm gonna have to disagree with ya' there.

 

I get that you're not trying to disparage anime, but when you're associating it with something you don't like, it can be easy to misconstrue.



#540
Dapper Pomegranate

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Le sigh...gameplay/story segregation people. All the combat in every game ever is just a simulation of what's really supposed to be happening. Which explains why every character in DAO could be stabbed, chopped, arrowed, pummeled, poisoned, torn open by werewolves and shrieks, frozen, set on fire and what have you, but come away with only some minor injury at most. Do I like the rocksplosion or the magically multiplying arrow? No, not really. But it hardly breaks internal lore, as it's just a simulation. 


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#541
addiction21

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Anime is less wordy :) And to my mind it conveys the same meaning. It is in no way meant as disparaging to anime.

 

But using it as a catch all for something you dislike is disparaging.  The first thing that comes to mind is acting as anime is some singular distinct style when its not.


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#542
The Night Haunter

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Ah, I see your point, and while I don't fully agree (I like feeling powerful  :P ) it is a good point.

 

Also, yay Night Lords. Even if the Alpha Legion are cooler  ;)

Pff, flimsy Alpha Legion. You don't brood half as much as a Chaos Marine ought to ;)

 

Hydra Dominatus


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#543
The Night Haunter

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Considering that FromSoftware is both based and Japan, and also known for a game about engineering Giant Robots and then using them to fight, I'd say yes.

 

And actually, the weighty combat isn't realistic, it's realistic for amateurs. Real Sword and Melee combat is fast and vicious. Most people think of Tourney or duels when it comes to melee, but actual life or death combat is dirty, brutal and improvised.

Since I'm an amateur its realistic for me :)

 

But fast can be hard to defeat an armored knight, lighter fast weapons need to be very strategically placed to penetrate the armor (underarm, neck [if there isn't a gorget], other joints). On the other hand a heavily armored knight will get tired pretty quickly so the quicker opponent can just feint and tire out the knight until he has enough speed advantage to slip in and hit him at a weak spot.



#544
Wulfram

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I think the animations are pretty OK.  There are some I think are overly flashy, but the basic tone is OK.

However, the "special effects", for want of a better word - weapons trails and lights and so forth - seem very much overdone.  But then I thought the same of DA:O, until I got various mods to tone the visual clutter down.



#545
seraphymon

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Something that is really disappointing is seeing some of the reactions... some are acting as... y'know

Stop complaining soooooo negatively! It is OK to express oneself as one sees fit, but always bearing in mind that we are talking about an artwork here.

And, as such, many people spent a lot of time on it, they put all of their excitement and dreams into creating it, for others to enjoy it. So, could you please stop for a moment and understand all of that? If you don't like what you are seeing, fine. You have many options. Nobody's forcing you to buy the game. If you want to speak your mind (and want people to listen to you), just do so... but with respect for all the work these people have been doing.

I think they are being so great just by showing us all of that stuff that normally I'd expect to discover in the game, so why not appreciate it? Are *some* (always talking about some, ofc. Most of us aren't that negative about every single d*mn thing!) so self-centered that they believe that everything has to be made in order to please them and only them?

 

Again, I'm not saying you cannot express your opinion, of course you can! Sharing opinions is what makes this platform interesting... It's just a general feeling I'm getting like all some like to do is to complain. Maybe they feel like the world/the game/BW/etc. owes something to them? Instead of appreciating what they're given? Can't figure it out.

 

Sorry, had to comment on that :(

 

On topic: I really enjoy everything they've shown so far, I think they are really making a big effort by giving a wonderful game to the fans, and IMHO it shows! :)

 

To all the people out there complaining non-mages get those "flashy" abilities that are unrealistic somehow, I'd say there are many core abilities in non-mage classes' concepts that are unrealistic by themselves, at least by real life standards

So why not enjoy it? This is a fantasy game, after all. It doesn't have to be realistic, (IMO it has to be imaginative, creative, etc. but that's just my opinion) for realism we have real life.

Its because of the backlash and that lingering stench that was DA2.  People voice themselves in a way both respectable and non respectable ways. Thats because of the emotion they feel.  I feel alot of truth comes out, even in a non appropriate way.   Its a team working long and hard. But lets be honest, not everything  a person does  when working on a game is gonna be liked either. alot of what people want to put in will be dismissed and stuff they dont want will be put in.  Mistakes will be made with soo much risk taking and fixing what isnt broken. So I think alot of the discussion is validated because its a series they care so much about. It started with DAO, the one that established a base and then went in an 180 with some decisions and and despite having mixed or mostly negative reviews like the dialogue wheel Bioware still chooses to go along in that direction.



#546
Shadow Fox

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Considering that FromSoftware is both based and Japan, and also known for a game about engineering Giant Robots and then using them to fight, I'd say yes.

 

And actually, the weighty combat isn't realistic, it's realistic for amateurs. Real Sword and Melee combat is fast and vicious. Most people think of Tourney or duels when it comes to melee, but actual life or death combat is dirty, brutal and improvised.

Real life combat is simply killing the other guy before he kills you. -_-


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#547
Deflagratio

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Since I'm an amateur its realistic for me :)

 

But fast can be hard to defeat an armored knight, lighter fast weapons need to be very strategically placed to penetrate the armor (underarm, neck [if there isn't a gorget], other joints). On the other hand a heavily armored knight will get tired pretty quickly so the quicker opponent can just feint and tire out the knight until he has enough speed advantage to slip in and hit him at a weak spot.

 

Considering that most Great Swords weighed in less than five pounds and had superb balance that granted beautiful agility, the idea of a "Lighter fast weapon" isn't really something that holds a lot of meaning in melee combat, if it wasn't Light and Fast, it wasn't a good weapon to begin with. Then the waters get even muddier when you factor in Halfswording, which is used for point control to thrust into armor gaps, or even strike with the quillions on the guard.

 

And chances are, if you're in a fight with someone who's armored, they're experienced enough to know not to exert themselves by swinging in futility. You'll either have to get in their attack range, or be killed by someone else on the battlefield if you're prancing around like a dope. Again, the common perceptions of melee combat are based on duals, filtered through cinematic storytelling to create these images of romanticized 1v1 combat. It's absolutely nothing like a real engagement.

 

 

One of the most realistic things Dragon Age: Inquisistion does is restrict Dual weapons to Rogues, and goes the extra mile with Dual Daggers being the only option. Dual Daggers is a very improvised method of battle, something street urchins would do. Real warriors would either use a shield, or use both hands. No trained warrior would every use two weapons balanced like an Arming Sword, Axe, Hammer or whatever, because it's actually a crippling disadvantage. And of course, BioWare gets tons of hate for this, emphasizing the old rule of the unpleasable fan base.


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#548
kingjezza

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The alternative to not being on here moaning about **** I don't like is not being on here at all and not caring if the game is good or rubbish, I think I know which one bioware would prefer.

 

The very fact many spend their time on here at all giving their opinion, be them negative or positive, shows they have some investment in the game.



#549
Deflagratio

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The alternative to not being on here moaning about **** I don't like is not being on here at all and not caring if the game is good or rubbish, I think I know which one bioware would prefer.

 

The very fact many spend their time on here at all giving their opinion, be them negative or positive, shows they have some investment in the game.

 

I think that's self evident, if you don't have an investment in your hobbies and passions, they aren't really hobbies or passions are they? They're just thinks you have a passing awareness of.



#550
Skymaple

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Its because of the backlash and that lingering stench that was DA2.  People voice themselves in a way both respectable and non respectable ways. Thats because of the emotion they feel.  I feel alot of truth comes out, even in a non appropriate way.   Its a team working long and hard. But lets be honest, not everything  a person does  when working on a game is gonna be liked either. alot of what people want to put in will be dismissed and stuff they dont want will be put in.  Mistakes will be made with soo much risk taking and fixing what isnt broken. So I think alot of the discussion is validated because its a series they care so much about. It started with DAO, the one that established a base and then went in an 180 with some decisions and and despite having mixed or mostly negative reviews like the dialogue wheel Bioware still chooses to go along in that direction.

 

I know, but I think that the best way to show they care about something is appreciating the effort, not to start fighting about what little nuance is the worst...

And that's it, not everything they do is going to be liked by everyone, but that is the usual, isn't it? But they should accept that others may enjoy it, and maybe those "others" are a bigger group than they are, who knows? I'm just asking them to see how it is all relative...

And in my opinion, they should take the game/story where they think it has to go, not where some want it to go, I mean, it's they artwork, many people will enjoy it, I'm sure, and I think they're sure, of course, pleasing the long-time fans is cool and all, but it does not have to be compulsory, right?

 

Anyway, I love this franchise. I loved DAO and I loved DA2, I cannot help it... the world, the story, everything is so fascinating to me about these games... Of course both had their relative and arguable things I did not find as great as they could have been, but those are not the same as yours, possibly. So, I'm really looking forward to DAI :wub:

 

EDIT: and don't think I don't get a little worried with some announcements or features, or things like that, because I do. But just because I want it to be perfect. But if I understand that's not possible, I just try to enjoy what I have, 'cus guys, it's huge!


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