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DRAGON AGE™: INQUISITION Gameplay Features – Combat


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#651
Rawgrim

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You are wrong. And I will counter your list point for point

 

Offensive modifier party buffs for DA2. Elemental weapons (changing depending on staff type), Might Rally, Heroic Aura, Haste

Offensive modifier party buffs for DAO, Haste, Heroic Offense, Weapon enhancements

 

Control and debuffs

Rogue provides 2 aoe stuns, 50%  attack speed debuff, obscuring (50% avoidance), threat manipulation and redirection and trades some stupid -10 defense debuffs he had in DAO

Mage has panic effects, position and terrain manipulation, critical damage debuff in addition to paralyze, stun, slow, elemental vulnerability, dispel

Warrior is about the same. Knockbacks, taunt and stagger effect

 

Resistances invulnerabilities, what the hell are you even talking about.

http://dragonage.wik...(Dragon_Age_II)

 

If anything, resistances in DAO were irrelevant cause blood wound lol. Plus dao has all the spells in different elemental versions, so if one doesn't work, use the other. DA2 resistances have a higher impact on gameplay, especially on Nightmare since they become immunities.

 

 

For the depth vs complexity

 

DAO has mass paralysis, sleep, blizzard, cone of cold, blood wound. All have aoe control.

Blood Wound is so stronger that using the others instead is handicapping yourself. That's a case of complexity not providing depth.

 

Having loads of the same abilities with different colors doesn't do anything for depth. Doesn't provide additional ways to play, or enables combos, help with synergy etc. It only makes optimization a mindless process of elimination and makes players that only care about the roleplaying aspect happy because they can create the STORM OF THE CENTURY.

 

Gear scales better in DA2 than DAO, but the difference isn't that big by the end game for melee classes. Enemies are stronger in DA2. Still both games aren't balanced. DAO has a class that can beat the game naked. DA2 is at the other extreme for that class. If you think this makes DAO a superior experience then that's ok.

 

You obviously have no idea what you are talking about and just like making lists. You should make a youtube channel and start doing top 10 videos, they are all the rage. Top 10 most brutal breakdowns in deathcore, top 10 spells in DAO. Etc.

 

 

You can beat DA2 with an elf wearing slippers, a dwarf with his chest exposed, and a pirate lady wearing a thin shirt.


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#652
Dermain

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Because you can beat it by button mashing. The combat plays like a Diablo game - wich is a hack and slash game.

 

Not really since there is a toggle for auto-attacks...

 

The toggle kind of defeats the whole "Hack 'n Slash" argument...

 

Just because you CAN press the button repeatedly doesn't make it a hack and slash game. Unless you are just using the term as a pejorative because you dislike the game (likely).



#653
hangmans tree

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So, DA follows animenization trend it seems. There I was, it ended with DA2.

 

Why the OTT animations I ask? Is this WOW factor really that important? Besides it isn't wow anymore. More like WTF.


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#654
Jester

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Because you can beat it by button mashing. The combat plays like a Diablo game - wich is a hack and slash game.

How do you beat it by button mashing?

 

Since modded Baldur's Gate II (Tactics, Ascension, Improved Battles - this kind of stuff) I haven't spent as much time doing active pause as I did in DA2.

I completely don't understand the button mashing argument. For me, combat system of DA2 is a very antithesis of button mashing. But maybe I just don't know about something?


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#655
LinksOcarina

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How do you beat it by button mashing?

 

Since modded Baldur's Gate II (Tactics, Ascension, Improved Battles - this kind of stuff) I haven't spent as much time doing active pause as I did in DA2.

I completely don't understand the button mashing argument. For me, combat system of DA2 is a very antithesis of button mashing. But maybe I just don't know about something?

 

It's a strawman argument without substance, because it is only one option of what you can do. That's the problem,



#656
LinksOcarina

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Well, you can't be right on these forums anymore unless you praise DA2's combat and declare DA:Os combat as shallow, slow and boring (one or all of those three). I kind of get that now.

 

No one is saying that. Although you provided no evidence to the contrary, instead of having people prove it for you.

 

trolling is as trolling does. 



#657
SomeoneStoleMyName

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The guy talking in the video needs to be a voiceactor.

Also, hype level increased:

I can die happy nomatter what happens in my life aslong as I get to finnish DA:I (Current hype level)
Willing to enter artificial coma until release
Shut up and take my money 
Looks absolutely fantastic (Previous hype level)
Looks great
Looks good
Willing to try
Slight interest
Uninterested
Oblivious



#658
Pateu

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Because you can beat it by button mashing. The combat plays like a Diablo game - wich is a hack and slash game.

 

You do know Diablo has autoattack, right? Just keep the button pressed down and you won't have to manually swing every time.

 

Same goes for DA2. You can autoattack.



#659
Jester

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Same goes for DA2. You can autoattack.

 

Is this unknown to somebody? Or is this a console thing?

You click the enemy once, and your character attacks it until you issue a next command. Like in DA:O. IS it different on consoles? Cause that would explain... a lot.



#660
CronoDragoon

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Is this unknown to somebody? Or is this a console thing?
You click the enemy once, and your character attacks it until you issue a next command. Like in DA:O. IS it different on consoles? Cause that would explain... a lot.


Console wasn't auto-attack at launch; they mistakenly certified a version of the game without it and had to patch it in later. So for some console people that played it at launch and didn't like it, they might have never played the version where you can choose auto-attack.

As for the auto-attack itself, you point your character to the closest enemy and hit X once and it initiates, just like clicking.

#661
Pateu

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Is this unknown to somebody? Or is this a console thing?

You click the enemy once, and your character attacks it until you issue a next command. Like in DA:O. IS it different on consoles? Cause that would explain... a lot.

 

Reading the last 2 replies... oh wow.

 

-THAT'S- why people call it hack and slash!

 

I really didn't understand what was up with that, before.



#662
Guest_TheDarkKnightReturns_*

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Are there new gameplay videos? If there are can someone post them? I don't have a youtube account and youtube is being fascist (have to sign up to watch).



#663
CronoDragoon

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After the combat one you mean? Not yet.

#664
Rawgrim

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Not really since there is a toggle for auto-attacks...

 

The toggle kind of defeats the whole "Hack 'n Slash" argument...

 

Just because you CAN press the button repeatedly doesn't make it a hack and slash game. Unless you are just using the term as a pejorative because you dislike the game (likely).

 

The toggle came later, after a patch.



#665
Rawgrim

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Is this unknown to somebody? Or is this a console thing?

You click the enemy once, and your character attacks it until you issue a next command. Like in DA:O. IS it different on consoles? Cause that would explain... a lot.

 

When the game came out, on the consoles, there was no toggle. Had to press buttons like mad. A month later, or something like that, a toggle got included with a patch. IF I remember it correctly. I beat the game by button mashing, though. No problem.



#666
Guest_TheDarkKnightReturns_*

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After the combat one you mean? Not yet.

 

Thanks.



#667
Kage

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I liked both systems, but there were great problems with them.

 

In DAO, I found the problem that the game was really unbalanced (mages OP), and rogues/warriors were a little bit boring to play. Their abilities were simply uninteresting, you had an attack the debuffs armor, an attack that debuffs strenght, an attack that hits twice, an attack that hits 3 times,... There were differences I know, but they were a little bit boring IMHO.

 

In DA2, the problem I found was that planning combats were not involved anymore. In DAO you could stealth and investigate, set traps, position yourself, then start the combat or resume it, and see how it goes, pausing when you wanted to re-study the situation. However, in DA2 that analysis was out of the question since almost every encounter had flying men appearing behind you, or wherever, so you had to constantly pause and reposition, it was not a tactical game IMHO, it was a reactional game.

 

DA2 was more balanced, so playing warriors and rogues was much more fun than DAO, but I did not like the difficulty scaling in it. Nightmare was stupid because of invulnerabilities, and so many mobs coming made the game strategy only viable in 1 aspect: kill them fast. In DAO you could CC them and take them apart step by step, if you choose so. In DA2, the amount of mobs, the waves of appearing mobs, the high health pools in elite/bosses, and the 2hits-to-kill health in trash mobs, meant that CC was futile in higher difficulties, it was all game long a DPS race.

 

If I had to choose one, I would choose DA with new abilities for rogues/warriors. Or DA2 without waves and less mobs per encounter.

 

AND THAT IS WHAT INQUISITION IS EXACTLY.  :D :D :D :D :D :D :D


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#668
Sylvius the Mad

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In DAO, I found the problem that the game was really unbalanced (mages OP), and rogues/warriors were a little bit boring to play.

As it should be.
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#669
dlux

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Better just give up @Rawgrim, because most of the DA:O fans have left the forum as it seems. The DA2 fans will refuse to admit that the combat in DA2 is shallower (not just because of the terrible encounter design) and that DA:O's combat is clearly far superior.

 

Dragon Age 2 is oversimplified and strongly resembles a hack and slash game, where the only required tactic is choosing which enemies to hack up first and then spamming your offensive abilities (button mashing). Not to mention that a substantial amount of abilties/talents in DA2 were offensive abilites. The oversimplification of the combat system makes the game more accessible, which I can understand, because that theoretically results in higher sales, even though I don't like it. At all.

 

I would have welcomed a speeded up DA:O combat system for Dragon Age: Inquisition (Dragon Age 2.5?), but that is not what we will be getting as it seems. All I can see is the entire party spamming offensive abilties in the videos. When a mage casts firewall in tactical camera mode, Bioware then claims "LOOK! TACTICS!".  :mellow:


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#670
Pateu

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If you take DA2's combat, add customisation for every companion ( i.e. Fenris can wield a shield and varric daggers ) and remove wave spawning, it's perfect.


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#671
Maria Caliban

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I have nothing against wave spawning per se.

I recall in DA:O, they had that with the little white creatures you'd encountered in the Deep Roads as well as the spider ambushes. They were a nice change from the alpha strike heavy combat that made up the bulk of the game and the spawning animations - spiders dropping from above, burrowing creatures bursting from the ground - made sense.

#672
CronoDragoon

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Better just give up @Rawgrim, because most of the DA:O fans have left the forum as it seems. The DA2 fans will refuse to admit that the combat in DA2 is shallower (not just because of the terrible encounter design) and that DA:O's combat is clearly far superior.

 

I'm more of an Origins fan than a DA2 fan. Some people can hold nuanced views of their games. I don't really want to say that DA2's combat was objectively better, I just don't think there's much substantial weight in the claim that it didn't promote tactical play.

 

I have nothing against wave spawning per se.

I recall in DA:O, they had that with the little white creatures you'd encountered in the Deep Roads as well as the spider ambushes. They were a nice change from the alpha strike heavy combat that made up the bulk of the game and the spawning animations - spiders dropping from above, burrowing creatures bursting from the ground - made sense.

 

Yes, I think it's perfectly fine to have wave spawns where it makes sense, such as demons appearing out of Fade tears in Inquisition.


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#673
pdusen

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As it should be.

 

Do you like anything about anything?



#674
Wulfram

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Waves are a great way to mix things up, to give flavour to specific foes or to represent large scale fights.

 

They're just plain annoying as a routine part of combat.



#675
Allan Schumacher

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Better just give up @Rawgrim, because most of the DA:O fans have left the forum as it seems. The DA2 fans will refuse to admit that the combat in DA2 is shallower (not just because of the terrible encounter design) and that DA:O's combat is clearly far superior.

 

You're being a little melodramatic now.  Plenty of DAO fans still exist... plenty of them are DA2 fans as well.

 

You prefer DAO's combat, which is fine.  You've made that point clear.  There are others that don't.  I think that they've made that point clear.

 

 

Can we move on now?


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