and that DA:O's combat is clearly far superior.
Nice opinion you have there.
Stop shoving it down my throat please.
Kthx.
and that DA:O's combat is clearly far superior.
Nice opinion you have there.
Stop shoving it down my throat please.
Kthx.
Guest_E-Ro_*
As it should be.
Is this a joke? Everything other then mage should be boring to play? Ummm, yeah no thanks.
Mages are just so the nerds can feel powerful anyway, using your mind to kill stuff? Yeah right.
You can beat DA2 with an elf wearing slippers, a dwarf with his chest exposed, and a pirate lady wearing a thin shirt.
You can do the same in DAO with even less clothing. ![]()
Well, you can't be right on these forums anymore unless you praise DA2's combat and declare DA:Os combat as shallow, slow and boring (one or all of those three). I kind of get that now.
Dude, praising is besides the point. You posted a list without even bothering to check the facts. Liking DAO and wanting DAI to resemble it's gameplay is perfectly fine. I prefer DA2. You have a different style so you prefer DAO. But if you are to start posting "facts" you should double check them. The point to point comparison shows that DA2 has a great many things improved and has more unique abilities compared to DAO. If you think it's too easy and most of these additions don't worth the trouble to include in your build that's not a problem of the design but comes down to balancing and enemy AI.
You can beat DA2 with an elf wearing slippers, a dwarf with his chest exposed, and a pirate lady wearing a thin shirt.
As opposed to a Sister/Bard wearing Chantry clothes, a Qunari wearing prison rags, and a Witch with a glorified bra? Because I did that too, and it wasn,t even hard given how abusable Origin's combat is.
I mean, if you want to make silly arguments there's more where that came from from both sides of the fence, you know.
In case anyone jumps down my throat as a hater of all things ''True RPG''ish: I prefer Origins to DAII, quite a lot actually. My favorite RPG is Planescape: Torment, and I've played everything Bioware and Black Isle and Troika and Obisidian have ever released save Icewind Dale.
I don't particularly like DAII. But that doesn't mean I'm going to make patently false claims like saying it's a hack and slash. It has just as much number-crunching and tactical requirements as the first game, hell it has more on Nightmare. Doesn't make its other flaws go away, but in terms of base combat systems it was better than Origins to me.
It's a strawman argument without substance, because it is only one option of what you can do. That's the problem,
If its possible to beat the game by button mashing, actually trying to use tactics is pointless. It makes no difference at all, since button mashing does the same trick.
As opposed to a Sister/Bard wearing Chantry clothes, a Qunari wearing prison rags, and a Witch with a glorified bra? Because I did that too, and it wasn,t even hard given how abusable Origin's combat is.
I mean, if you want to make silly arguments there's more where that came from from both sides of the fence, you know.
In case anyone jumps down my throat as a hater of all things ''True RPG''ish: I prefer Origins to DAII, quite a lot actually. My favorite RPG is Planescape: Torment, and I've played everything Bioware and Black Isle and Troika and Obisidian have ever released save Icewind Dale.
I don't particularly like DAII. But that doesn't mean I'm going to make patently false claims like saying it's a hack and slash. It has just as much number-crunching and tactical requirements as the first game, hell it has more on Nightmare. Doesn't make its other flaws go away, but in terms of base combat systems it was better than Origins to me.
That was kind of my point. Both games has that bit (the lack of clothes bit). Shows that the games are too easy, really.
On Nightmare mode its different. Quite right. But on Normal I beat the game easily by button mashing. Just hacking away til the enemies dropped. No hint of tactics needed. That makes it a hack and slash game. Or rather, hack and slash combat. The game did have plenty of dialogue and all that.
Is this a joke? Everything other then mage should be boring to play? Ummm, yeah no thanks.
Mages are just so the nerds can feel powerful anyway, using your mind to kill stuff? Yeah right.
So making all the other classes being able to do magic, the classes you like, means what?
So making all the other classes being able to do magic, the classes you like, means what?
Well, it's not magic, it's just VFX, I thought the line was pretty clear to be honest.
Summoning rocks by poking your sword at the ground is magic.
Summoning rocks by poking your sword at the ground is magic.
No one in any demo has summoned any rocks.
Summoning rocks by poking your sword at the ground is magic.
You know you aren't summoning rocks, right? You're splitting the ground with your massive weapon. Still an exaggeration of physics, to be sure, but it's definitely not a spell or anything.
Guest_TheDarkKnightReturns_*
Summoning rocks by poking your sword at the ground is magic.
Dragon Age is meant to be 'comic book-ey'. The 'bashing a crater into the ground' is acceptable. I'm with you on standard (not specializations) warrior and rogue talents being too colorful (literally), but that's where it stops.
No one in any demo has summoned any rocks.
Look again.
You know you aren't summoning rocks, right? You're splitting the ground with your massive weapon. Still an exaggeration of physics, to be sure, but it's definitely not a spell or anything.
It happened in non-rocky areas too. And indoors. The rocks were summoned. If chop a sword into the ground, it makes a gash as wide as the blade. That's it.
Mages should be overpowered. It's magic, after all.Is this a joke? Everything other then mage should be boring to play? Ummm, yeah no thanks.
I wish. In DA2 they appeared to be using the power or aerobic dance rather than their minds.Mages are just so the nerds can feel powerful anyway, using your mind to kill stuff? Yeah right.
It happened in non-rocky areas too. And indoors. The rocks were summoned. If chop a sword into the ground, it makes a gash as wide as the blade. That's it.
I'm confused, do you think the warrior is actually summoning the rocks, or are you just pointing out that rocks appear as part of the animation even when there aren't rocks around?
I'm confused, do you think the warrior is actually summoning the rocks, or are you just pointing out that rocks appear as part of the animation even when there aren't rocks around?
They ARE actually summoning rocks. Since swords don't do that, and it also happens when there arn't rocks under the ground\floor.
Is this thread going to go anywhere or are we going to continue talking in circles?
Circles. Like a record, baby. Right round, round round.