That was.... rather short. I expected a more in-depth video. Oh, well...
DRAGON AGE™: INQUISITION Gameplay Features – Combat
#126
Posté 29 juillet 2014 - 06:05
#127
Posté 29 juillet 2014 - 06:10
It seems DA2 combos are back? Or at least some form of them.
- deuce985, Magdalena11 et leaguer of one aiment ceci
#128
Posté 29 juillet 2014 - 06:11
It seems DA2 combos are back? Or at least some form of them.
"Incapacitated" seems like it might be broader than the DA2 combos were.
#129
Posté 29 juillet 2014 - 06:11
It seems DA2 combos are back? Or at least some form of them.
Spoiler
That's more similar to a DAO combo than a DA2 generic combo. Specific spells grant a combo rather than some generic effect allowing the combo. Much better DAO's way.
#130
Posté 29 juillet 2014 - 06:15
Looks like the DAO flow of combat is back, at least in tactical view.
This is very good news.
- Bowen Askani aime ceci
#132
Posté 29 juillet 2014 - 06:16
It seems DA2 combos are back? Or at least some form of them.
Spoiler
I loved that system.
#133
Posté 29 juillet 2014 - 06:19
Anyone notice that the health bars seem so have some sort of shield over them? Either a light blue glow, or grey stone-like stuff? I'm wondering if the stone looking bar is a stoneflesh spell that can be cast on party members, and not just self.
- Vroom Vroom aime ceci
#134
Guest_TheDarkKnightReturns_*
Posté 29 juillet 2014 - 06:19
Guest_TheDarkKnightReturns_*
Dragon Age II's intra-party combo system was better than the Combos for Mages Only system DA:O had.
Incapacitated sounds like a general status that a number of spells and abilities could grant.
Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.
- deuce985 et Liae Naelyon aiment ceci
#135
Posté 29 juillet 2014 - 06:20
It seems DA2 combos are back? Or at least some form of them.
Spoiler
I think it was pretty obvious combos were back the very first time they showed combat you saw both visual and notifications they were combos. You would see Cass shatter an enemy frozen as well as see the notification. Nice catch in the video though. It was something that existed partially in DAO but was very poorly implemented. DA2 did a much better job at it and was a great tactical element for me to use on nightmare.
- leaguer of one aime ceci
#136
Posté 29 juillet 2014 - 06:24
That's more similar to a DAO combo than a DA2 generic combo. Specific spells grant a combo rather than some generic effect allowing the combo. Much better DAO's way.
Wrong. DAO combo system was far more generic then DA2. DAO only has stuns, knockdown, paralyzation, and petrification/frozen. DA2 had effect that allowed effects to enemy defense, attack, and how much an enemy receives critical hits as well as bonus damage based on attack. DA2 allow for a more functioning team tactics then DAO.
- The Serge777 et deuce985 aiment ceci
#137
Posté 29 juillet 2014 - 06:25
Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.
No one would ever argue against this.
- deuce985 aime ceci
#138
Posté 29 juillet 2014 - 06:31
Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.
I'm not adverse to each class getting their own skill combo, though I wouldn't want SotC to return without heavy modification.
#140
Posté 29 juillet 2014 - 06:31
Isric's portraits are damned sweet.
Also I wasn't in awe of that Hammer but I still like the look of it. Also the Mace looked brutal.
#141
Posté 29 juillet 2014 - 06:32
I feel bad for the DA:I team. Seems like every time they show us something awesome, a horde of the forum members swoop down to nitpick, Just a reminder that they didn't need to show us these clips, but they wanted to and all they get is whining. I love learning new combat and tactics, bring it on and let's have FUN once November arrives! I know I will! ![]()
- Fenlan, The Serge777, shinyfirefly et 6 autres aiment ceci
#142
Posté 29 juillet 2014 - 06:34
Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.
I would not be against that at all. I found DA2's system much better as it was easier to identify and react to the battlefield. It seems they evolved that a bit in DAI and now have scrolling notifications as well as extremely distinct visual cues. I immediately noticed combos the first time they showed combat. IMO, that means their design is working because the player is supposed to notice when they're there and react to them. It's probably hard for some people to admit but DA2 did have some great tactical elements about the combat and combos was one of them. It's something that was better than DAO too, IMO.
- chrstnmonks aime ceci
#143
Posté 29 juillet 2014 - 06:36
Looking pretty good. That DA2 staff animation... yesssss... I hope that's the AA. That handblasty stuff was not doing it for me at all.
I love that the entire party can function in tactical mode and we won't need to actively control any of them. I am going to have so much fun seeing if I can create tactics that will be superior to enemy AI.
Party portraits are a little cartoony for my taste. Why not in-game images?
I also hope we'll be able to use an image of our actual Inquisitor for the party portrait. I won't care for being some mysterious symbol while the party members all have unique pics. It's like the game screams "you are the replaceable PC!" whenever I look at the pics. I suspect this won't happen, though, since they've decided to stylize the companion portraits and obviously can't do so for the PC. Sigh. Luckily it's not a huge deal and I'll not mind it too often.
- pdusen aime ceci
#144
Posté 29 juillet 2014 - 06:37
Wrong. DAO combo system was far more generic then DA2. DAO only has stuns, knockdown, paralyzation, and petrification/frozen. DA2 had effect that allowed effects to enemy defense, attack, and how much an enemy receives critical hits as well as bonus damage based on attack. DA2 allow for a more functioning team tactics then DAO.
Wrong. Those aren't combos they are status effects. The Combos in DAO included the giant storm (Fire storm + lighting storm when arcane might is active), Really Bad Dreams (Horror a sleeping foe), and other unique combos. It also had a few semi-generic combo's, mostly shattering petrified or frozen enemies with crits or backstabs or stone fist.
DA2 had 3 combos, 1) apply Warrior effect (Staggered) then let Rogue or Mage use any of their abilities that require stagger, 2) apply rogue effect (Disoriented) and ditto, or 3) Apply Mage Effect (Brittle). They were very generic and rather boring. I liked in DAO you had to do certain abilities to unlock the combo, as compared to DA2 throw and effect on them and done.
As for Maria's point about DA2 allowing Warriors and Rogues to participate, I agree with that, but I feel they should maintain more 'specific' combos while doing it.
#145
Posté 29 juillet 2014 - 06:40
I actually hope they don't bring back the kill animations for regular enemies back. For bosses and that, it's fine, but it gets in the way of combat if my party is randomly pulling off special kill animations. They might just take an extra second, but I'd really rather stick with efficiency and move on to the next target right away.
Doesn't look like they are, though, so I'm content there.
#146
Posté 29 juillet 2014 - 06:40
Dragon Age II's intra-party combo system was better than the Combos for Mages Only system DA:O had.
Incapacitated sounds like a general status that a number of spells and abilities could grant.
Yes, that`s what i thought ![]()
I think it was pretty obvious combos were back the very first time they showed combat you saw both visual and notifications they were combos. You would see Cass shatter an enemy frozen as well as see the notification. Nice catch in the video though. It was something that existed partially in DAO but was very poorly implemented. DA2 did a much better job at it and was a great tactical element for me to use on nightmare.
I`m just so used to the idea that frozen mobs can be shattered that it didn`t make me think "combo system", heh. I think in DA2 the combo system was more, m-m, visible? Becouse of thouse icons over enemies heads, you`ve got to at least think "hey, what does that do?" and i liked that the effects were spread over diffrent classes. In DA:O one would sooner or later stuble upon shattering frozen mobs, but other ones i practically never used.
#147
Posté 29 juillet 2014 - 06:43
eesh...
sigh
yup, still waiting for that combat info
#148
Posté 29 juillet 2014 - 06:43
Anyone notice that the health bars seem so have some sort of shield over them? Either a light blue glow, or grey stone-like stuff? I'm wondering if the stone looking bar is a stoneflesh spell that can be cast on party members, and not just self.
Nice find!
#149
Posté 29 juillet 2014 - 06:44
I don't like the new party members icons at all...but whatever.
Otherwise it just goes too fast , and looking at gameplay and actually playing are really different things.
Looks good though , just messy.
I'd like to see the PC UI .
I can't say party based combat is my favorite thing in the world , but I'm probably going to have fun with DAI.
#150
Posté 29 juillet 2014 - 06:45
what is everybody talking about, new party member icons are nice.
- Pokemario et WildOrchid aiment ceci




Ce sujet est fermé
Retour en haut





