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DRAGON AGE™: INQUISITION Gameplay Features – Combat


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#126
Estel78

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That was.... rather short. I expected a more in-depth video. Oh, well...



#127
WindFury

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It seems DA2 combos are back? Or at least some form of them.

 

Spoiler

 


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#128
Wulfram

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It seems DA2 combos are back? Or at least some form of them.

 

 

"Incapacitated" seems like it might be broader than the DA2 combos were.



#129
The Night Haunter

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It seems DA2 combos are back? Or at least some form of them.

 

Spoiler

That's more similar to a DAO combo than a DA2 generic combo. Specific spells grant a combo rather than some generic effect allowing the combo. Much better DAO's way.



#130
Jazzpha

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Looks like the DAO flow of combat is back, at least in tactical view.

 

This is very good news.


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#131
Maria Caliban

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Dragon Age II's intra-party combo system was better than the Combos for Mages Only system DA:O had.

Incapacitated sounds like a general status that a number of spells and abilities could grant.
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#132
leaguer of one

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It seems DA2 combos are back? Or at least some form of them.

 

Spoiler

I loved that system.



#133
ProfessionalPirate

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Anyone notice that the health bars seem so have some sort of shield over them? Either a light blue glow, or grey stone-like stuff? I'm wondering if the stone looking bar is a stoneflesh spell that can be cast on party members, and not just self.


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#134
Guest_TheDarkKnightReturns_*

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Dragon Age II's intra-party combo system was better than the Combos for Mages Only system DA:O had.

Incapacitated sounds like a general status that a number of spells and abilities could grant.

 

Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.


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#135
deuce985

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It seems DA2 combos are back? Or at least some form of them.

 

Spoiler

 

I think it was pretty obvious combos were back the very first time they showed combat you saw both visual and notifications they were combos. You would see Cass shatter an enemy frozen as well as see the notification. Nice catch in the video though. It was something that existed partially in DAO but was very poorly implemented. DA2 did a much better job at it and was a great tactical element for me to use on nightmare.


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#136
leaguer of one

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That's more similar to a DAO combo than a DA2 generic combo. Specific spells grant a combo rather than some generic effect allowing the combo. Much better DAO's way.

Wrong. DAO combo system was far more generic then DA2. DAO only has stuns, knockdown, paralyzation, and petrification/frozen. DA2 had effect that allowed effects to enemy defense, attack, and how much an enemy receives critical hits as well as bonus damage based on attack. DA2 allow for a more functioning team tactics then DAO.


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#137
leaguer of one

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Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.

No one would ever argue against this.


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#138
Maria Caliban

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Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.


I'm not adverse to each class getting their own skill combo, though I wouldn't want SotC to return without heavy modification.

#139
BioFan (Official)

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I made a thing about the thing!


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#140
KennethAFTopp

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Isric's portraits are damned sweet.

 

Also I wasn't in awe of that Hammer but I still like the look of it. Also the Mace looked brutal.



#141
Karach_Blade

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I feel bad for the DA:I team. Seems like every time they show us something awesome, a horde of the forum members swoop down to nitpick, Just a reminder that they didn't need to show us these clips, but they wanted to and all they get is whining. I love learning new combat and tactics, bring it on and let's have FUN once November arrives! I know I will!  B)


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#142
deuce985

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Why not combine both systems? Spell combos that create new/unique spells like Storm of the Century. And Cross-Class combos that deal spike damage like Shattering frozen enemies.

 

I would not be against that at all. I found DA2's system much better as it was easier to identify and react to the battlefield. It seems they evolved that a bit in DAI and now have scrolling notifications as well as extremely distinct visual cues. I immediately noticed combos the first time they showed combat. IMO, that means their design is working because the player is supposed to notice when they're there and react to them. It's probably hard for some people to admit but DA2 did have some great tactical elements about the combat and combos was one of them. It's something that was better than DAO too, IMO.


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#143
J-Reyno

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Looking pretty good.  That DA2 staff animation... yesssss... I hope that's the AA.  That handblasty stuff was not doing it for me at all.

 

I love that the entire party can function in tactical mode and we won't need to actively control any of them.  I am going to have so much fun seeing if I can create tactics that will be superior to enemy AI.

 

Party portraits are a little cartoony for my taste.  Why not in-game images?  

 

I also hope we'll be able to use an image of our actual Inquisitor for the party portrait.  I won't care for being some mysterious symbol while the party members all have unique pics.  It's like the game screams "you are the replaceable PC!" whenever I look at the pics.  I suspect this won't happen, though, since they've decided to stylize the companion portraits and obviously can't do so for the PC.  Sigh. Luckily it's not a huge deal and I'll not mind it too often.


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#144
The Night Haunter

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Wrong. DAO combo system was far more generic then DA2. DAO only has stuns, knockdown, paralyzation, and petrification/frozen. DA2 had effect that allowed effects to enemy defense, attack, and how much an enemy receives critical hits as well as bonus damage based on attack. DA2 allow for a more functioning team tactics then DAO.

Wrong. Those aren't combos they are status effects. The Combos in DAO included the giant storm (Fire storm + lighting storm when arcane might is active), Really Bad Dreams (Horror a sleeping foe), and other unique combos. It also had a few semi-generic combo's, mostly shattering petrified or frozen enemies with crits or backstabs or stone fist.

 

DA2 had 3 combos, 1) apply Warrior effect (Staggered) then let Rogue or Mage use any of their abilities that require stagger, 2) apply rogue effect (Disoriented) and ditto, or 3) Apply Mage Effect (Brittle). They were very generic and rather boring. I liked in DAO you had to do certain abilities to unlock the combo, as compared to DA2 throw and effect on them and done.

 

As for Maria's point about DA2 allowing Warriors and Rogues to participate, I agree with that, but I feel they should maintain more 'specific' combos while doing it.



#145
DeceptiveWalrus

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I actually hope they don't bring back the kill animations for regular enemies back. For bosses and that, it's fine, but it gets in the way of combat if my party is randomly pulling off special kill animations. They might just take an extra second, but I'd really rather stick with efficiency and move on to the next target right away.

 

Doesn't look like they are, though, so I'm content there.



#146
WindFury

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Dragon Age II's intra-party combo system was better than the Combos for Mages Only system DA:O had.

Incapacitated sounds like a general status that a number of spells and abilities could grant.

 

Yes, that`s what i thought :)

 

 

I think it was pretty obvious combos were back the very first time they showed combat you saw both visual and notifications they were combos. You would see Cass shatter an enemy frozen as well as see the notification. Nice catch in the video though. It was something that existed partially in DAO but was very poorly implemented. DA2 did a much better job at it and was a great tactical element for me to use on nightmare.

 

I`m just so used to the idea that frozen mobs can be shattered that it didn`t make me think "combo system", heh. I think in DA2 the combo system was more, m-m, visible? Becouse of thouse icons over enemies heads, you`ve got to at least think "hey, what does that do?" and i liked that the effects were spread over diffrent classes. In DA:O one would sooner or later stuble upon shattering frozen mobs, but other ones i practically never used.



#147
Innsmouth Dweller

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eesh...

sigh

 

yup, still waiting for that combat info



#148
Vroom Vroom

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Anyone notice that the health bars seem so have some sort of shield over them? Either a light blue glow, or grey stone-like stuff? I'm wondering if the stone looking bar is a stoneflesh spell that can be cast on party members, and not just self.

 

Nice find!



#149
Reznore57

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I don't like the new party members icons at all...but whatever.

Otherwise it just goes too fast , and looking at gameplay and actually playing are really different things.

Looks good though , just messy.

I'd like to see the PC UI .

 

I can't say party based combat is my favorite thing in the world , but I'm probably going to have fun with DAI.



#150
Jaspe84

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what is everybody talking about, new party member icons are nice.


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