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DRAGON AGE™: INQUISITION Gameplay Features – Combat


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#151
Zehealingman

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Anyone notice that the health bars seem so have some sort of shield over them? Either a light blue glow, or grey stone-like stuff? I'm wondering if the stone looking bar is a stoneflesh spell that can be cast on party members, and not just self.

 

The stone like stuff could probally be stoneflesh or some kind of warrior defense stance. The light blue glow is probaly a magical barrier like the biotic barriers of Mass Effect 1. It also changed the red ui healthbar when used.



#152
BioFan (Official)

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From my video:

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#153
leaguer of one

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Wrong. Those aren't combos they are status effects. The Combos in DAO included the giant storm (Fire storm + lighting storm when arcane might is active), Really Bad Dreams (Horror a sleeping foe), and other unique combos. It also had a few semi-generic combo's, mostly shattering petrified or frozen enemies with crits or backstabs or stone fist.

 

DA2 had 3 combos, 1) apply Warrior effect (Staggered) then let Rogue or Mage use any of their abilities that require stagger, 2) apply rogue effect (Disoriented) and ditto, or 3) Apply Mage Effect (Brittle). They were very generic and rather boring. I liked in DAO you had to do certain abilities to unlock the combo, as compared to DA2 throw and effect on them and done.

 

As for Maria's point about DA2 allowing Warriors and Rogues to participate, I agree with that, but I feel they should maintain more 'specific' combos while doing it.

No. You confusing spell combinations with combos. 2 different things. Combos are appliances of attack to control and do more damage to enemies. It's not what dao had, which is the enhancement of effect of spells based on other spell. The issue with dao it that it was too dependent on mages for it and it left little chance for other classes to take part in it.

With dragon age 2 the combo did far more then what dao did. Staggering reduces enemy defense and attack by 25%. Staggering reduce enemy defense by 50%.Brittle/frozen increases critical damage. Abilities also increased in attack power based on the state the enemies are in. Added, the chances to use it was very active due to more then one class where able to do then and more abilities can cause them. Some abilities had addition effect as well like confusing enemies and concealing allies. 

DA2 combo system was far from generic , it was extremely flexible. In fact dao system was way more generic.


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#154
Innsmouth Dweller

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flashfire spell... weapon damage...

weapon damage?!

 

the hell?  :huh:



#155
Jawzzus

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I feel bad for the DA:I team. Seems like every time they show us something awesome, a horde of the forum members swoop down to nitpick, Just a reminder that they didn't need to show us these clips, but they wanted to and all they get is whining. I love learning new combat and tactics, bring it on and let's have FUN once November arrives! I know I will!  B)

 

Yup its no wonder David Gaider is pissed off right now, I think Allan is a little upset as well



#156
CrimsonHead

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None of the spells cost mana except Fire Mine or am I missing something?



#157
Wulfram

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flashfire spell... weapon damage...

weapon damage?!

 

the hell?  :huh:

 

It's basically the same system as DA2, I think.  All the spells do multiples of your basic auto-attack damage.

 

"Weapon Damage" kind of implies that stat bonuses wouldn't be included, but I suspect that's over-reading things.



#158
WindFury

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The stone like stuff could probally be stoneflesh or some kind of warrior defense stance. The light blue glow is probaly a magical barrier like the biotic barriers of Mass Effect 1. It also changed the red ui healthbar when used.

 

 

Anyone notice that the health bars seem so have some sort of shield over them? Either a light blue glow, or grey stone-like stuff? I'm wondering if the stone looking bar is a stoneflesh spell that can be cast on party members, and not just self.

 

I`ve looked thrugh the video again, it seems like the "grey barrier" is only on warrior characters - Iron Bull and Blackwall, and i think on the Inquisitor where he`s a warrior, so maybe it`s a class thing. And i agree that "blue barrier" looks like a magic defence thing. I also thought that maybe it`s an indicate of a cooldown of some big skill, becouse in some scenes it was decreasing rapidly, but then again it could be an aoe spell from enemies.



#159
The Night Haunter

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No. You confusing spell combinations with combos. 2 different things. Combos are appliances of attack to control and do more damage to enemies. It's not what dao had, which is the enhancement of effect of spells based on other spell. The issue with dao it that it was too dependent on mages for it and it left little chance for other classes to take part in it.

With dragon age 2 the combo did far more then what dao did. Staggering reduces enemy defense and attack by 25%. Staggering reduce enemy defense by 50%.Brittle/frozen increases critical damage. Abilities also increased in attack power based on the state the enemies are in. Added, the chances to use it was very active due to more then one class where able to do then and more abilities can cause them. Some abilities had addition effect as well like confusing enemies and concealing allies. 

DA2 combo system was far from generic , it was extremely flexible. In fact dao system was way more generic.

DAO's combos were spell combinations. It had no other combos. Status Effects are not, in and of themselves, combos. Combo's using Status Effects were introduced in DA2, not present at all in DAO. That the status effects in DA2 also had impairing effects on the enemy doesn't mean everything with a status impairment is a combo.



#160
Maria Caliban

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flashfire spell... weapon damage...
weapon damage?!
 
the hell?  :huh:


Mage staffs.

#161
Jawzzus

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I kinda think the barriers over the health bar was brought up in E3 demo, and explained by someone.



#162
Hellion Rex

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Interesting. What I think is the "blink" spell fits under the Winter tree.



#163
Innsmouth Dweller

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It's basically the same system as DA2, I think.  All the spells do multiples of your basic auto-attack damage.

 

"Weapon Damage" kind of implies that stat bonuses wouldn't be included, but I suspect that's over-reading things.

DA2 did such thing? i remember damage being multiplied in some kind of cross class combos (lightning 400% damage if target was staggered or something). but weapon damage?



#164
The Night Haunter

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flashfire spell... weapon damage...

weapon damage?!

 

the hell?  :huh:

It is to even out damage scaling. Warriors and Rogues damage directly scales off weapon damage. Mages did in DA2, but it was hidden, now they are simply com in out and saying this is how we calculate the damage of the spell. In DAO staffs had a Magic attribute bonus that was present on all staves, and that was the weapons contribution to damage in DAO, so this system is slightly different than DAO, but is very similar to DA2's.



#165
Brogan

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Regardless of the UI being used...  this looks awesome.



#166
The Night Haunter

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DA2 did such thing? i remember damage being multiplied in some kind of cross class combos (lightning 400% damage if target was staggered or something). but weapon damage?

It was never stated in a tool tip, but if you equipped a crappy staff (or the base one) then looked at spell damage of, say, chain lightning, then equipped an awesome staff and looked again, the damage will have changed (quite a bit). It was just a hidden calculation.



#167
Reznore57

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what is everybody talking about, new party member icons are nice.

 

It's pictures.It's a matter of taste?

The pictures are fine but I liked the black and white way better ...

I really liked the DA more "minimalist" artstyle used sometimes in DA2 loading screen or during some story time.

 Sera troll face or Dorian huge moustache are meh.The Black and White icons looked more mysterious and iconic for me.



#168
Innsmouth Dweller

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Mage staffs.

so... equipment determines the power more than character developement (stats/abilities/skills/hair colour/frowny face)?



#169
Beerfish

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Some of the fire spells sound similar to some mass effect abilities and results of them.



#170
Northern Sun

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Looks fun.

 

I noticed one of the segments had "Avaar Defender" as an enemy. Guess we get to kill barbarians.



#171
The Night Haunter

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Looks fun.

 

I noticed one of the segments had "Avaar Defender" as an enemy. Guess we get to kill barbarians.

I thought I noticed the icon on the Avvar was blue? Maybe I am mistaken or maybe they are potential allies. Maybe I'm delusional lol.



#172
Jaspe84

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eh, anyone else see that unlocking some of the skills will boost Quizzy's stats?

thats nice right, right??



#173
deuce985

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I actually hope they don't bring back the kill animations for regular enemies back. For bosses and that, it's fine, but it gets in the way of combat if my party is randomly pulling off special kill animations. They might just take an extra second, but I'd really rather stick with efficiency and move on to the next target right away.

 

Doesn't look like they are, though, so I'm content there.

 

You're talking about finishers? I think I remember reading a tweet awhile back they were trying to put them in the game. Technically, they already exist if you watch the videos. I see enemies getting fried to ash and shattered a thousand pieces in ice. That's sorta a finisher and not something that really interferes with combat since it's instant.



#174
Basement Cat

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so... equipment determines the power more than character developement (stats/abilities/skills/hair colour/frowny face)?

Not necessarily. The weapon damage could be calculated from stats and you just get the result here. Most tabletop RPGs work that way with modifiers.



#175
leaguer of one

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DAO's combos were spell combinations. It had no other combos. Status Effects are not, in and of themselves, combos. Combo's using Status Effects were introduced in DA2, not present at all in DAO. That the status effects in DA2 also had impairing effects on the enemy doesn't mean everything with a status impairment is a combo.

DAO did have combo like similar to da2.  it just was not noticable. Like Rogues doing more damage to stun enemies as an ability bonus or status effect allowing for more damage. It just that they were very few. Even the spell combo system was very combination and just as few uses in battle. But da2 system is still more complex and flexible. No matter how you cut it you go more use out of da2's system. While doing storm of the century is cool, you don't have many time you can use it. While da2, you can nearly clear a room with a disorientation effect, a waking bomb spell, and a spirit bolt/scatter attack.


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