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#1
PsychoBlonde

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So, I watched the new gameplay video, and here are my thoughts:

 

1.  SHOW US THE PC INTERFACE ALREADY

2.  I like how you can see enemy numerical health in tactical mode.  That looks sweet.

3.  How many attacks/abilities/commands can you queue up?  I'm hoping more than one.  Or do your tactics (which I saw earlier are tied to a mode like defense or attack) basically act as your action queue?  Because that could be seriously cool also.

4.  Is there going to be an auto-pause menu?  Because if there was something like "pause when character out of queued commands" I'd really enjoy the tactical combat.  Especially if it would automatically switch over to the character that was out of commands.  For all that I hate pausing, the tactical video kind of made me wish for an auto-pause menu with a list of options that I can fiddle with.

5.  SO EXCITED!!!!!!!

6.  Sera's bow attacks kind of lack impact.  I grant you that the gangsta-style sideways bow thing from DA2 was kind of silly, but the bow attacks at least did have impact.  Not sure I'm going to want to play a bow character if it looks like I'm lightly stroking things.  Or I may not care, it's hard to tell.

7.  I haven't (yet) seen evidence of attacks that spam your screen with so much graphical effect junk that you can't tell WTF is going on.  Yay!



#2
Enigmatick

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So, I watched the new gameplay video, and here are my thoughts:

 

1.  SHOW US THE PC INTERFACE ALREADY

2.  I like how you can see enemy numerical health in tactical mode.  That looks sweet.

3.  How many attacks/abilities/commands can you queue up?  I'm hoping more than one.  Or do your tactics (which I saw earlier are tied to a mode like defense or attack) basically act as your action queue?  Because that could be seriously cool also.

4.  Is there going to be an auto-pause menu?  Because if there was something like "pause when character out of queued commands" I'd really enjoy the tactical combat.  Especially if it would automatically switch over to the character that was out of commands.  For all that I hate pausing, the tactical video kind of made me wish for an auto-pause menu with a list of options that I can fiddle with.

5.  SO EXCITED!!!!!!!

6.  Sera's bow attacks kind of lack impact.  I grant you that the gangsta-style sideways bow thing from DA2 was kind of silly, but the bow attacks at least did have impact.  Not sure I'm going to want to play a bow character if it looks like I'm lightly stroking things.  Or I may not care, it's hard to tell.

7.  I haven't (yet) seen evidence of attacks that spam your screen with so much graphical effect junk that you can't tell WTF is going on.  Yay!

Ha.

 

Also a good look at the tactics screen and an entire battle done in the PC UI in tactical mode would be tops for me too.



#3
Bigbar

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I'm liking the gameplay so far but I am worried about the conversation wheel seems really limited from what I have seen. Unless there's a video that I haven't seen yet.



#4
PsychoBlonde

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I'm liking the gameplay so far but I am worried about the conversation wheel seems really limited from what I have seen. Unless there's a video that I haven't seen yet.

 

Uh, more limited than in previous games?  They haven't done a lot of involved conversation because, surprise, they don't want to spoil big stuff for us.  But from what I've heard it's going to be a lot like DA2, only the choice options tell you what you're going to do if you select that option (things like "this will start a fight" or similar).  You also don't have a "dominant" tone the way you did in DA2, instead special options will be based on skills/abilities/specialization/companions/stuff you've done.  And, we're getting an entirely new set of options called "reaction options" where you can choose how your character *reacts* to things.  That sounds cool.



#5
Bigbar

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Uh, more limited than in previous games?  They haven't done a lot of involved conversation because, surprise, they don't want to spoil big stuff for us.  But from what I've heard it's going to be a lot like DA2, only the choice options tell you what you're going to do if you select that option (things like "this will start a fight" or similar).  You also don't have a "dominant" tone the way you did in DA2, instead special options will be based on skills/abilities/specialization/companions/stuff you've done.  And, we're getting an entirely new set of options called "reaction options" where you can choose how your character *reacts* to things.  That sounds cool.

I understand if they don't want to have spoilers but I am sure not every conversation with the new options are spoilers. I have heard about the new options but I still haven't seen them it would be nice if they would have at least one video to show it.