This was suggested by another member on this forum, and I found it to be the best idea I've heard so far: the staff animation when the character is standing still and hand projectiles otherwise.
Auto attack for Mage what do you prefer?
#26
Posté 30 juillet 2014 - 08:22
- Ieldra, Xerxes52 et UltimateGohanSS aiment ceci
#27
Posté 30 juillet 2014 - 08:50
The handblast is cool. And I was thinking: it's very likely that we will get to chose, since we have already seen that both animations are "complete". I guess there's no reason to scrap one.
#28
Posté 30 juillet 2014 - 09:21
This was suggested by another member on this forum, and I found it to be the best idea I've heard so far: the staff animation when the character is standing still and hand projectiles otherwise.
i like this very much
who knows maybe we will get something like that
#29
Posté 30 juillet 2014 - 11:08
I'm fine with any, as long as there is any auto-attack at all. Its absence would be extremely annoying. Having said that, having a choice would be ideal.
#30
Posté 30 juillet 2014 - 12:42
Yeah, I was asking whether that's how it worked. It wasn't meant as a suggestion per se, but I sure wouldn't mind it working like that.This was suggested by another member on this forum, and I found it to be the best idea I've heard so far: the staff animation when the character is standing still and hand projectiles otherwise.
I can imagine the staff twirling being the default, with one of the specialisations allowing us to hand pew pew for mobility's sake.
Or perhaps we could choose somehow, like a stance setting or something? Hand pew pew allows us mobility, while staff twirling can attack multiple targets.
I would love for both animations to be in the game.
#31
Posté 30 juillet 2014 - 05:43
I wanted to help(if needed)BioWare to easier decide how and what will the Mage auto attack will be.Hand blast or Staff blast like in DAII
I'm giving vote to Staff blast from DAII
Hand all the way (hell, I would love mages not using any weapons (except for melee-defense, till they can get away again))
I hate it even remotely looking like my character is dependent on his/her weapon (and attacking with a hand-wave is much cooler than brandishing a staff around...hell, even a small (Harry Potter like) wand would annoy me!)
greetings LAX
#32
Posté 30 juillet 2014 - 05:52
lots of stuff anoy you Lax ![]()
As per the topic - I really do like the idea of staff blasts if they're similar to the da2 staff blasts. I like the idea that Staves help "circle trained" mages focus their magic when they're not casting full-blown spells. Plus I extra enjoyed the whole "smack stuff with my staff if they get to close" animation, and as someone who did color guard in highschool there's just something so.. satisfying about the stave twirling ![]()
Which then means I want more hand-blasts from non "circle trained" mages (solas!)
- DarthLaxian et UltimateGohanSS aiment ceci
#33
Posté 31 juillet 2014 - 12:22
This was suggested by another member on this forum, and I found it to be the best idea I've heard so far: the staff animation when the character is standing still and hand projectiles otherwise.
That would be great imo. I liked both the auto-attack animations for the mage, so that would be a great compromise.
#34
Posté 31 juillet 2014 - 11:03
I actually like the staff animations more
I liked them in DA2 and now they feel slowed down and more weighted, so great!
I'd love to have a mage without any weapons, but I prefer auto attacking with the staff and doing the real spells without it.
But haven't you think that maybe they removed the hand blast AA because it was kinda buggy? remember how mages would attack even if not facing the enemy? This change is for the best, and IMO looks cooler
- HeyCal, UltimateGohanSS et Feybrad aiment ceci
#35
Posté 31 juillet 2014 - 12:58
I like E3 version of smaller hand bolts + staff usage for stronger attacks. That video was alpha gameplay so "only staff attacks with DA 2 animations" probably don't exist, which is good.
#36
Posté 31 juillet 2014 - 04:11
The only good thing in DA2 was how mages attacked... If they attack with hands why they need the staffs?
#37
Posté 31 juillet 2014 - 04:16
The only good thing in DA2 was how mages attacked... If they attack with hands why they need the staffs?
Lore-wise, I think mages use staves for better focus, not to mention the staves can have their own magical properties enhancing their spells even further.
#38
Posté 31 juillet 2014 - 04:26
An auto-attack using hand blasts should deplete a small amount of mana each time it's used as the enchantment isn't there to provide most of the energy.
- DaySeeker aime ceci
#39
Posté 31 juillet 2014 - 04:39
What I liked about the staff in DA 2 was that the mages could use it as a melee weapon as well as a focus object.
Nothing against hand blasts, but I'm not exactly going to punch an enemy that has managed to surround me.
- CENIC et TheChosenOne aiment ceci
#40
Guest_Puddi III_*
Posté 31 juillet 2014 - 05:48
Guest_Puddi III_*
What I liked about the staff in DA 2 was that the mages could use it as a melee weapon as well as a focus object.
Nothing against hand blasts, but I'm not exactly going to punch an enemy that has managed to surround me.
If I could manifest flaming fists of justice, I'd totally punch everything in the whole world.
- Lady Luminous et TheChosenOne aiment ceci
#41
Posté 31 juillet 2014 - 05:55
Ideally, we would get animations for with staff or without, I suppose. I think I prefer the staff attacks, though, because it makes the staff feel more present and less like a stick I just happen to be holding. But I didn't mind the hand attacks either.
- Lady Luminous aime ceci
#42
Posté 31 juillet 2014 - 07:21
If I could manifest flaming fists of justice, I'd totally punch everything in the whole world.
Haha, I would enjoy seeing that. I'd be squeamish about punching certain enemies though, like the children grubs, who may just bit those flaming fists off at the wrist!
- Icy Magebane aime ceci
#43
Posté 01 août 2014 - 02:33
I'd rather they didn't need the staves.The only good thing in DA2 was how mages attacked... If they attack with hands why they need the staffs?
I largely went without one in DAO. I was very disappointed that this wasn't an option in DA2.
#44
Posté 01 août 2014 - 04:18
So mage attacking would either expend personal mana or take it from staff's enchantment. No place for "hand blast" auto-attack here.
That said, I don't particularly like those fancy twirling attack animations. If we could have something akin to HMM3 mages attack animations, it's be nice.
#45
Posté 01 août 2014 - 04:50
Like snipers.
#46
Posté 01 août 2014 - 04:53
I thought the hand blasts looked pretty good, but I thought it looked weird that the mage always held the staff behind them... almost like it didn't serve any purpose besides changing the element of the hand blast. TBH I thought the DA:O style was fine.
But that makes sense in a way, if the staff is a focus. Mage uses magical energy, focuses it with the staff... takes on characteristic of staff. Logical, no?
#47
Posté 01 août 2014 - 04:54
I don't really like the basic mage attack as a concept. I'd rather they just got spells, and spent the rest of their time moving around the battlefield seeking position, range, or cover.
Like snipers.
How does it make a difference if the mage is using some special mage magical auto-attack instead of a cross-bow? It's the same basic principle: ranged attacker. You'd use them the same way whether it was a slign, a bow, a cross-bow, throwing daggers, or whatever.
#48
Posté 01 août 2014 - 06:06
I don't really like the basic mage attack as a concept. I'd rather they just got spells, and spent the rest of their time moving around the battlefield seeking position, range, or cover.
Like snipers.
Yeah, but then they have to rely solely on mana for attacks. I don't like the idea of having allies hiding while they wait to recover mana. I'd at least want them to be able to use a crossbow...
But that makes sense in a way, if the staff is a focus. Mage uses magical energy, focuses it with the staff... takes on characteristic of staff. Logical, no?
Yes, actually, but I only realized that after I posted. Mainly I just don't like the way they hold the staff behind them, but I admit that's very nit-picky.
Overall, I like the idea that they focus magic through the staff itself, rather than drawing power from the staff... but it's pretty much the same thing in the end. The staff helps them channel power without using their internal mana reserves. How they accomplish this is less important.
- Lady Luminous aime ceci
#49
Posté 01 août 2014 - 07:34
Then they should use a crossbow, which has physical requirements for use.How does it make a difference if the mage is using some special mage magical auto-attack instead of a cross-bow? It's the same basic principle: ranged attacker. You'd use them the same way whether it was a slign, a bow, a cross-bow, throwing daggers, or whatever.
#50
Guest_TheDarkKnightReturns_*
Posté 01 août 2014 - 07:36
Guest_TheDarkKnightReturns_*
I have a compromise. Staff blasts while stationary. Hand blasts while moving. Everyone wins.
- UltimateGohanSS aime ceci





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