I always suspected it was screwing with the Eluvian that gave us the darkspawn in the first place. Tevinter, elves, darkspawn, and even dwarves are all connected with the mirror in the Dalish origin.
Has DA:the Masked Empire affected who/factions you support?
#301
Guest_StreetMagic_*
Posté 05 août 2014 - 02:49
Guest_StreetMagic_*
#302
Posté 05 août 2014 - 02:49
You don't even need the gem. You need the password to manipulate the network.
And yes, you can change the destination of the eluvians. Briala used one mirror to teleport Michel and Gaspard to Val Chevin and the same mirror to send Celene to Halamshiral.
Don't you need both? You should, at least, need the gem to change the password.
Thanks, didn't remember that. That makes it even more imperative that the Eluvians be placed in the hands of the only person I trust with that power. Myself.
#303
Posté 05 août 2014 - 02:51
Don't you need both? You should, at least, need the gem to change the password.
Oh yeah, I assume you need the gem to change the password. I just wanted to get the damn password, incapacitate Briala, and then you don't even need the gem.
#304
Posté 05 août 2014 - 02:52
I always suspected it was screwing with the Eluvian that gave us the darkspawn in the first place.
*Ages ago*
Elf: So first day?
New Elf: Yeah I'm really excited to work here at Eluvians R Us!
Elf: Alright I'm going to go on my break, don't touch anything.
*Ten minutes later*
*Darkspawn are ravaging the deep roads, the elves have been enslaved, and the cheesemakers are out of cheese*
Elf: DAMMIT RANDY!
#305
Guest_StreetMagic_*
Posté 05 août 2014 - 02:52
Guest_StreetMagic_*
Don't you need both? You should, at least, need the gem to change the password.
Thanks, didn't remember that. That makes it even more imperative that the Eluvians be placed in the hands of the only person I trust with that power. Myself.
Probably never going to give us that kind of control over the world state. It's too impacting that it's best left to the writers. That's probably partly why Briala was created for the novels in the first place. She's a bigger vehicle than the Warden, Hawke, or Merrill ever was.
#306
Posté 05 août 2014 - 02:59
Probably never going to give us that kind of control over the world state. It's too impacting that it's best left to the writers. That's probably partly why Briala was created for the novels in the first place. She's a bigger vehicle than the Warden, Hawke, or Merrill ever was.
Magical teleporter mirrors of doom fall squarely into the "If I don't have direct control of this I'mma have to destroy it" category.
- Talagen aime ceci
#307
Posté 05 août 2014 - 03:00
Probably never going to give us that kind of control over the world state. It's too impacting that it's best left to the writers. That's probably partly why Briala was created for the novels in the first place. She's a bigger vehicle than the Warden, Hawke, or Merrill ever was.
NO. The Eluvians shall be ours!!!!!!!!!!!
#308
Guest_StreetMagic_*
Posté 05 août 2014 - 03:02
Guest_StreetMagic_*
Magical teleporter mirrors of doom fall squarely into the "If I don't have direct control of this I'mma have to destroy it" category.
What I mean is is that it's too huge of a plot point to be left to player choice. I doubt that they could genuinely account for the unique ways and variations players would make use of it -- so they're just going to railroad a story about it.
I could be wrong, but just airing my doubts. I don't mind if that's the case, because I don't think Dragon Age is as big about "player choice" as some make it out to be. Our real choices tend to be more small scale, and what we do with companions.
- Neesa aime ceci
#309
Posté 05 août 2014 - 03:51
What I mean is is that it's too huge of a plot point to be left to player choice. I doubt that they could genuinely account for the unique ways and variations players would make use of it -- so they're just going to railroad a story about it.
I could be wrong, but just airing my doubts. I don't mind if that's the case, because I don't think Dragon Age is as big about "player choice" as some make it out to be. Our real choices tend to be more small scale, and what we do with companions.
Yeah, that's one thing i noticed. The big choices affecting the storyline tends to be limited and generally, we as the player, don't have much effect on how things turn out in the big plot points.
#310
Posté 05 août 2014 - 03:53
Yeah, that's one thing i noticed. The big choices affecting the storyline tends to be limited and generally, we as the player, don't have much effect on how things turn out in the big plot points.
Ancient artifact, limitless potential, less than trustworthy person in a position to seize it....
Sound like anything else we've been in a position to destroy?
#311
Guest_StreetMagic_*
Posté 05 août 2014 - 03:58
Guest_StreetMagic_*
Ancient artifact, limitless potential, less than trustworthy person in a position to seize it....
Sound like anything else we've been in a position to destroy?
Maybe I'm too tired atm, but I can't think of anything like this in DA.
In Mass Effect however, there are much bigger choices -- only because it's a trilogy, I think. And Casey Hudson went on record saying there will be no games that address a post Catalyst timeline. So we're kind of free to completely change the galaxy and commit genocide, seeing as we won't play through it afterwards.
#312
Posté 05 août 2014 - 04:04
KotOR, ME2, JE (well, a spirit's corpse, not artifact)...
#313
Guest_StreetMagic_*
Posté 05 août 2014 - 04:07
Guest_StreetMagic_*
KotOR
I don't remember my original playthroughs well (but I bought new versions of K 1 and 2 to play through again soon), but if I recall, those were pretty half assed too.
And even then, they just gave up and canonized things for The Old Republic anyways.
#314
Posté 05 août 2014 - 04:08
Gaspard is somewhat good at being a horrible person while Celene is somewhat horrible at being a good person.
I will feel these issues out in the game based on my Inquisitor's needs and race. On principle, though, if the option's given I'd go with Briala first. If not, then between the one who hates elves and wants to crush them and the one who actually cares about improving their lot... I'll go with Celene. She may be a royal ******, but I guess she didn't see a good option. Much as it sucks, I feel Gaspard forced her hand, and anyone who sides with him is condemning lots of elves to death and/or oppression. Gaspard has his honor, but it's quite twisted and he is extremely talented at rationalizing whatever actions he prefers to take. He is ruthless, racist, and laughs in the face of injustice. Fascinating character, intriguing because of his curious moments of humanity, but still a clear villain.
But Briala was right not to trust Celene, of course. Celene is a visionary and a reformer but she is, first and foremost, about her own survival (and Briala's, but if forced to choose, who knows?) Being a bard, she's not what you'd call honorable but at least she tries to avoid unnecessary deaths of innocents. She thinks about the needs of the many, not the needs of the few. She is not a foolish, naive idealist who won't compromise. She is just a pragmatist.
Gaspard, I agree, is somewhat better at the game--yet rotten at the core. He will stick to traditionalist values and will eagerly leap at the chance for war. He is a more clever, more ruthless Harrowmont. He will ultimately leave Orlais more vulnerable through his willingness to see it divided. He may win the wars he spawns, but at a massive cost to the Empire.
My crazy brain also kinda thinks Flemeth (or possibly Morrigan, but I'm guessing Flemeth) totally was our elven friend's master, while he is like the Doctor Who of Dragon Age and all she really did was make a new incarnation of him when she killed him.
I know, it sounds nutty. Probably is. But wouldn't it be interesting?
As for The Masked Empire in general, if anyone is jonesing for more of the same kind of storytelling, I STRONGLY recommend The Empire Trilogy, by Janny Wurts and Raymond Feist. They feature political maneuverings and treachery in a brutally traditionalist society, and the heroine's strategic struggle for survival against the many threats to herself and her people is utterly entrancing.
#315
Posté 05 août 2014 - 04:09
I don't remember my original playthroughs well (but I bought new versions of K 1 and 2 to play through again soon), but if I recall, those were pretty half assed too.
And even then, they just gave up and canonized things for The Old Republic anyways.
Didn't stop them from having the options in-game. Even if they were taken out later.
#316
Guest_StreetMagic_*
Posté 05 août 2014 - 04:10
Guest_StreetMagic_*
Didn't stop them from having the options in-game. Even if they were taken out later.
Fair enough. Like I said, I'm just airing my doubts. Not really determined to make a strong stance or anything. ![]()
I'll just say it sounds like a headache to incorporate this level of choice, and leave it at that.
#317
Guest_StreetMagic_*
Posté 05 août 2014 - 04:12
Guest_StreetMagic_*
As for The Masked Empire in general, if anyone is jonesing for more of the same kind of storytelling, I STRONGLY recommend The Empire Trilogy, by Janny Wurts and Raymond Feist. They feature political maneuverings and treachery in a brutally traditionalist society, and the heroine's strategic struggle for survival against the many threats to herself and her people is utterly entrancing.
Some of it reminded me of Dune actually. The early parts at least. The Game is much like the scheming in those stories. It never translates to film (lots of internal dialogue), but great for books.
#318
Posté 05 août 2014 - 04:13
I heard that there is an ending where the demons win, possible rumor. Reminds me of dying in the suicide mission and letting Master Lee win.
#319
Posté 05 août 2014 - 04:17
I heard that there is an ending where the demons win, possible rumor. Reminds me of dying in the suicide mission and letting Master Lee win.
I am kind of hoping that there will be a "Failure Quest", which the player experiences if they screw things up too much in the core game. A kind of last stand with your companions as an endless horde of demons pours out of the breach to raze Thedas until nothing's left.
#320
Guest_StreetMagic_*
Posté 05 août 2014 - 04:21
Guest_StreetMagic_*
I wouldn't mind that option there, but at the same time, I don't understand it either. If you're willing to break the continuity of the franchise and end Thedas itself, then why buy these games in the first place? lol
#321
Posté 05 août 2014 - 04:31
I wouldn't mind that option there, but at the same time, I don't understand it either. If you're willing to break the continuity of the franchise and end Thedas itself, then why buy these games in the first place? lol
Its all about dat ride to hell.
It can be a trip.
Besides its not like it would be anyone's canon.
#322
Posté 05 août 2014 - 04:32
I heard that there is an ending where the demons win, possible rumor. Reminds me of dying in the suicide mission and letting Master Lee win.
It could be similar to the suspected 'House Dagoth' ending for Morrowind, as some fans believe it was originally intended for there to be a possible outcome where the Sixth House succeeded. It's possible that either the spirits can win overall, or that the spirits can simply win in certain regions depending on the successes or failures of the protagonist, like losing Ferelden, Orlais, or the Dales.
#323
Posté 05 août 2014 - 04:34
I was thinking of it like in ME2, where if you tried to power through the main plot and skip too much content, your Inquisition will be too weak to prevent the Breach from destroying Thedas.
#324
Guest_StreetMagic_*
Posté 05 août 2014 - 04:37
Guest_StreetMagic_*
It's interesting at least. A bonafide "Game Over" in a choice based RPG. Like ME2, as you mentioned.
It's just too easy to avoid in ME2. You have to either to be retarded or just purposely trying to fail to get to that point. It might be cooler if it's an actual outcome from a natural way of playing.
#325
Posté 05 août 2014 - 04:39
It would be interesting if there are in fact choices that the player can get wrong and lead to their downfall.
- Wynne aime ceci





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