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Mass Effect 4: Gameplay/Combat Design


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#1
BaaBaaBlacksheep

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What would you guys like to see change in the gameplay in ME 4 and what needs to be fixed? 



#2
Shepard Commander

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The combat in ME3 I felt was nearly perfect, I do not think they have to "fix" anything. But I do think they should add some things and change some of the button layouts. For instance, I think they should give more love to melee combat. I say this because when I play as my Vanguard or Soldier Shepard I feel that I should be able to at least throw the guy I'm fighting and not just punch them with a big purple fist or stab them with a glowing knife. Plus I think it would be kind of fun to run into a room full of guys and take them down with my mad kung-fu skills B). That is all I would add to the combat system. When it comes to the button layout, I think they should make running, vaulting, and cover sticking two separate buttons instead of one. One for running and another one for vaulting and cover sticking. I say this because unlike Assassins Creed or Splinter Cell which rely on a large amount of quick climbing to stealthily get in and out of situations, Mass Effect is a hybrid RPG/TPS with a strong emphasis on firing from cover. It makes it difficult to do so sometimes though when you try to take cover behind a crate for example and instead you put your back to the wall that you happen to be four feet away from when you press the button to run to the crate. Other then that I think this game is going to be awesome so I really don't have anything important to add to the combat system.  


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#3
Malanek

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Take out time dilation effects. I think managing 3-4 different regular powers along with a couple of squadmates is optimal for gameplay. High level stuff in ME3 got a bit silly with the number of them. Look at bringing in the more creative powers from multiplayer. And have multiple playable races, each with their own flavor of which powers are available to which class. But gameplay from ME was in a very good place and the basics could almost be mapped directly into a new game. More work is needed on new enemies and set piece design though, these are just as important as the players abilities and weapons.



#4
Revan Reborn

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More melee options. Finishing moves. More parkour elements and environment interaction. Destructible environments. Better and more polished animation work. Vehicle combat for larger-scale conflicts. The list can really go on and on. Mass Effect has a very solid foundation, but suffers due to being a linear shooter-on-rails. If they just open everything up, allow more possibilities and opportunities, and expand on their core principles, there's a lot that can be done.


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#5
PHOEN1XK1NG

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No matter what they try to do, I'm sure the game will still have it's "working as intended" moments...

#6
SilJeff

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I'd like to see a manual button map feature. That way you could have your own layout. But if they don't include that, then just spread out things across multiple buttons. the A button doesn't need to do everything.

 

 

Also, re-introduce the ability to holster your weapon.



#7
Farangbaa

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I would like the enemies to be less retarded and come from all directions, not just right in front of me where, conveniently, cover is placed at waist height so I knew well before the combat actually started that it was going to happen



#8
10K

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All I want is for it to be actually challenging. ME3 was a bore; too easy. What happened to the difficulty? I just them to bring back the challenge. 



#9
Ymirr

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I don't know what it was about ME3, but it felt like I spent more time watching the screen and listening than actually shooting anything. And when there was fighting going on it felt like I was thrown into a small map that was over too quick, or it felt very "rail'ish" in comparison to the others. I hope that it'll be more open, that we can get ambushed, the Ai using the environment well, being smarter. Covering felt a bit clunky, making that better? Etc. Other than that, I'd like to see more customisation and upgrading of weapons and such.



#10
Senda22

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Make it ME2 style. ME3 was more like FPS not an RPG...



#11
Golden_Persona

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Changing the ratio of guns with ammo vs guns with recharge to be 50:50. I personally loved both shooting mechanics, and felt that having ammo didn't really make the game feel like a normal shooter like some people believe. ME1 tried to be unique in the gunplay aspect, but it doesn't feel different. Well actually, it's a lot easier to aim in ME1 thanks to gun accuracy being a stat. If we had more guns like the ME3 Lancer it'd be awesome.

 

ME3's multiplayer paved the way for a dynamic leveling system imo. ME3's skill trees were sublime. All the complexity and diversity that ME2's lacked, without the redundancy that ME1's leveling had. They added a LOT of power variations between species and classes in ME3's MP, so apply that to SP as well. Also add a melee class. I never played MP that much, but I hear the N7 Shadow is pretty awesome.

 

Actually add varying classes to the enemies we fight. ME2 and 3 had them, but it wasn't used to their full potential. You might fight a merc who summons combat drones, or mercs with tech armor, but how sweet would it be to be fighting a group of vanguards ready to charge at you. The Citadel DLC boss fight was amazing, and a nice surprise. Suddenly everything Shepard could do to destroy mercs was used against them. Imagine a game where mercs acted like that, but obviously on a smaller, easier scale.


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#12
Golden_Persona

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Make it ME2 style. ME3 was more like FPS not an RPG...

Ironic, since ME3 had more RPG elements than ME2 did.  More weapon variety (because yes, that counts) a more free, divergent leveling and skill tree system which allowed the same class to be played in a multitude of ways. Weapon modding etc. A space RPG is always going to differ from a medieval RPG. Having more guns which have different properties actually makes it more of an RPG in this case, not less. ME2 and 3 are pretty identical, it's hard to say that "ME2 was this way" without saying "well ME3 was the same way". The one RPG thing ME2 did better was how we got to actually roleplay as our Shepard, rather than giving him more of a set personality like ME3 did.

 

Combine the best elements of ME2 and ME3, and it'd be glorious. Just my two cents.


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#13
Farangbaa

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Make it ME2 style. ME3 was more like FPS not an RPG...

 

???

 

ME2 is much more an FPS than ME3



#14
Golden_Persona

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???

 

ME2 is much more an FPS than ME3

Don't you mean TPS? There is a distinction.



#15
Farangbaa

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Don't you mean TPS? There is a distinction.

 

Just using his terminology.



#16
Senda22

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???

 

ME2 is much more an FPS than ME3

I mean theres a lot of shooting in ME3 than ME2. ME2 is like ME1 with better combat.



#17
Farangbaa

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I mean theres a lot of shooting in ME3 than ME2. ME2 is like ME1 with better combat.

 

Are we even talking about the same games?



#18
RoboticWater

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I don't know what it was about ME3, but it felt like I spent more time watching the screen and listening than actually shooting anything. And when there was fighting going on it felt like I was thrown into a small map that was over too quick, or it felt very "rail'ish" in comparison to the others. I hope that it'll be more open, that we can get ambushed, the Ai using the environment well, being smarter. Covering felt a bit clunky, making that better? Etc. Other than that, I'd like to see more customisation and upgrading of weapons and such.

 

I thought that ME3 (and the rest of the series to a slightly lesser extent) went too quickly between combat zones and cutscenes. It's not that I have a problem with cinematics, but there were more than a few moments where jerking the camera from the player wasn't necessary.

 

Though I would thoroughly enjoy larger levels (something Frostbite 3 should be able handle), the least Bioware could do is keep the player in control more often. They should honestly consider taking cues from Dead Space 2. Not only does DS2 have a good gameplay to cinematic ratio but it also has incredibly fluid transitions between the two.



#19
Nitrocuban

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Some people might call me crazy but how about more than one button for run/interact/cover/jump/revive?


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#20
Deebo305

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I found combat great in ME3, My gripe would be squad AI needs improvements.

I say allow the ability to set tactics like in Dragon Age in order for the correct actions to be taken against any and all situations. Also, a free camera for Pause/Play tactics would be golden

Also revamp each class with new abilities or allow us to choose which signature ability we want. I think an Engineer would be cool with Decoy rather than Drone, Soldiers with a Vorcha's Flamer would be golden.

Signature melee should also be customizable, though I doubt Bioware would slap a sword or hammer in our hands but why not Shock baton or batarian power glove

Just my thoughts
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#21
Son of Shepherd

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Combat from ME3 is superb, the only change I'd like to see is going back to the power recharge style from ME1, each power recharging one at a time. This makes combat more tactical straight away rather than just wait a few seconds and spam the same combos again and again.  Other than that it's superb and the only real reason I play ME3 now. That and the soundtrack  B)


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#22
Ned Starks Head

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Keep (or improve) upon the combat from ME3. It worked really well. New powers are always cool too. Like the Biotic whips in multiplayer....so much fun.


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#23
Raizo

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I am more or less happy with ME3's combat although there is room for improvement. I can't speak for everyone my Shepard didn't always fall I to cover when I wanted him/her to, I think Bioware mapped too many things to the action button so Shepard didn't always do the things that I wanted him/her to do. The heavy melee attack could be faster and more fluid. Aside from these nit picks I would like the combat to be more fluid, better animation would not hurt.
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#24
BaaBaaBlacksheep

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I Think they should have a combat system of close quarter combat of counterattacking, kill streaks, etc. Here's a video of Assassin's Creed III is just an example I will keep you guys updated. 


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#25
The_Other_M

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The combat in ME2/3 is fine, it just everything else needs improvement.

 

There needs to be a higher level cap with more/better RPG elements, like when you level up or get better equipment, there needs to be a significant improvement to your stats(especially your defense stat), and better more varied skill trees,

 

Your squadmates need to have customizeable A.I. tactics like in FFXII and DA2. There were plenty of times in ME2/3 when I was the only one left standing after a firefight because my squad was either too dumb to support each other or duct behind cover or just plain dodge an oncoming attack. 


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