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Mass Effect 4: Gameplay/Combat Design


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#51
ZipZap2000

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Stealth kills.

 

Edit: Dragon age has a system that allows six quick use power slots maybe use the D-pad to alternate.


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#52
TehMonkeyMan

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Id prefer a mix of ME1 and ME3

#53
Guanxii

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Top of my wish list is for BioWare to provide the player with far deeper class customization options within a balanced framework. The ideal scenario is for a gameplay system which will hold the hand of new players (with standard template classes they can follow in order to learn the basics) while keeping things fresh and challenging in repeated playthroughs for more veteran insanity/platinum players by allowing for a greater deal of experimentation with a range of different [bonus] powers (availability restricted by class) but with built in structural limitations in order to keep balance. For example you could separate powers into tiers (e.g. Primary Tier: Dark Sphere, Flare, etc.) which share the same cooldown(s) in order to stop first order spamming and encourage variety of power usage. This way you don't restrict the player's creativity because theoretically overpowered builds of almost every combination (e.g. high tier 1 or mixed 1, 2, & 3) are still possible yet balanced by sound underlying gameplay mechanics to keep them in check.

 

Speaking as somebody who adores Biotic gameplay imo the Engineer class in ME3 is the most perfected because it has literally everything you could possibly want (especially with Defense matrix as a bonus power) while conversely the standard Adept class is rather frustratingly poorly designed and dull by comparison imo because it is precisely the opposite of that. It's full of redundant powers which essentially do the same thing most of which I would gladly trade for something more useful such as Reave, Stasis, etc. If BioWare aren't going to update the adept class significantly then please give me the means to do so in a balanced way without having to resort to external mod tools.



#54
Gladerunner

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With next gen in mind, Mass Effect 4 will be a combination of Battlefield 4, Mass Effect 3, Borderlands 2, and maybe even Destiny.

The Frostbite engine does mean the game will be very different. We'll have light tanks, gunships, turrets, which will be customisable. The increase in ground space means more complex map design, better use of elevation, and sniper rifles actually being used at long ranges. There will be melee, so tight close quarters encounters will be there.

It seems like such a drastic change, both in terms of technology and emotional investment. It will obviously succeed, but have it's fair share of problems.

#55
Farangbaa

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We will have tanks, gunships and turrets that will be customizable?

 

Yeah, unless they like, don't put it in the game.


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#56
Signuversum

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Hmmmph, drivable air/land vehicles for SP/MP -> temptation for paid MP DLCs -> terribad idea IMHO.

EDIT: What I mean is there's a lot of cool stuff they can achieve with frostbite3/Battlefield ripoffs (space opera w/o flyable spacecrafts, lolwut), but I'm afraid of BW turning away from free MP DLCs idea.



#57
SolNebula

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Hmmmph, drivable air/land vehicles for SP/MP -> temptation for paid MP DLCs -> terribad idea IMHO.

EDIT: What I mean is there's a lot of cool stuff they can achieve with frostbite3/Battlefield ripoffs (space opera w/o flyable spacecrafts, lolwut), but I'm afraid of BW turning away from free MP DLCs idea.

that would not bother me at all since i hardly play any MP not willing to pay a penny for it. BW games are about SP so considering that many are hostile to MP i doubt they are going to make it pay. ME3 MP was success because it was free, doubt the majority are going to pay for it. BW fans are different from Battlefield ones.

#58
Guest_LOOOOOP_*

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I'd like a mix between Mass Effect 3 and Mass Effect 2. I loved the power combos and rolling in Mass Effect 3 but I felt like everything had a bit more weight in Mass Effect 2 for some reason. It felt like each shot mattered whereas in Mass Effect 3 I just got kind of bored using weapons that were terrible, or getting tired of using the only weapons that were actually good. It's kind of hard to explain, but Mass Effect 3 just feels a lot more easier in ways, and I preferred how guns/shooting worked in Mass Effect 2. I think they improved on the powers a lot though, and it would be good if they bring in a whole load of new biotic/tech stuff. 

 

Mako is fine as long as they make it easier to handle, but I hate too much vehicle combat. 



#59
StrawHatMoose

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I Think they should have a combat system of close quarter combat of counterattacking, kill streaks, etc. Here's a video of Assassin's Creed III is just an example I will keep you guys updated. http://youtu.be/R4D1DU5YtPA


What's the fun in pressing two buttons to instantly kill and guy and keep repeating. I get your idea and I like it, but 1. AC is not the best example because combat is so easy in those games with the counter button and 2. ME is still a shooter at heart and I don't see many instances where melee fighting is the main option other than a set boss fight or something.
As for me, ME3 was almost perfect. Just make the AI less dumb and have more customisation within a class (picking powers out of a pool etc).

#60
Luke Pearce

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The Multiplayer did it well by limiting the amount of available powers to 3.

 

ME4 could do the same except you can choose 3 powers or so from a pool of all available powers for that class. Probably a terrible idea but I am tired lol. Keep it as close to ME3 gameplay as possible though (make the 'do everything' button split between two or 3 different buttons so it's not as annoying)



#61
N7Dom

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I've just finished my first insanity run from ME2-ME3 (I am awful at me1 combat so I did that on normal) as a vanguard. In ME2, the squad mates seemed to help a lot more and it was more important to manage them. Where as in ME3 I could just charge around the place without even asking my squad mates to take cover. They might as well have not been there. Is this due to the fact that vanguard doesn't need squaddies, do the other classes rely on them more or were they just not as good?

Anyway I want to feel like a squad in me4 and rely on teamwork if I am to succeed. 



#62
StrawHatMoose

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Nope, sentinel was too stronk for ME3. Teammates were there for their powers so I could set up biotic explosions and for their dialogue.

#63
Farangbaa

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I've just finished my first insanity run from ME2-ME3 (I am awful at me1 combat so I did that on normal) as a vanguard. In ME2, the squad mates seemed to help a lot more and it was more important to manage them. Where as in ME3 I could just charge around the place without even asking my squad mates to take cover. They might as well have not been there. Is this due to the fact that vanguard doesn't need squaddies, do the other classes rely on them more or were they just not as good?

Anyway I want to feel like a squad in me4 and rely on teamwork if I am to succeed. 

 

 

ME1 insanity combat --> buy spectre weapons and have Liara in your squad. Game becomes a breeze.

 

And yes, vanguard turns ME3 into a joke.



#64
MegaIllusiveMan

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Destroying the environment with Biotics and/or Tech Powers, Large Enemies, more type of enemies, less Human enemies.


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#65
StrawHatMoose

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Destroying the environment with Biotics and/or Tech Powers, Large Enemies, more type of enemies, less Human enemies.


Man I missed the way singularity pulled all the chairs from the room and made me feel like a badass. And this was from ME1, so the Frostbite engine should be able I provide that and more.
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#66
WestLil0

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I would like to see ME4 for the PC!  I can't believe when I read it was being made only for the other platforms. I LOVE Mass Effect, have played them all several times. But I will not purchase a totally new gaming system just for this version. WHY oh WHY not include PC gamers??  Someone please take survey to see how many disappointed ME fans are out there with a PC!!



#67
Barrett Rodych

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It says somewhere ME will be consoles only?


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#68
InterrogationBear

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It says somewhere ME will be consoles only?

WiiU exclusive

 

Surprised you don't know about that.


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#69
Nitrocuban

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The Multiplayer did it well by limiting the amount of available powers to 3.

 

ME4 could do the same except you can choose 3 powers or so from a pool of all available powers for that class. Probably a terrible idea but I am tired lol. Keep it as close to ME3 gameplay as possible though (make the 'do everything' button split between two or 3 different buttons so it's not as annoying)

 

A custom char (based on some kind of point system  to  prevent super OP abominations) should be the reward for doing all that stupid challenges. I mean, banners are nice and everything, but all that grinding for a lil pic of Shepard looking badazz?



#70
Farangbaa

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It says somewhere ME will be consoles only?

 

Of course. Game journalists like to base their stories on absolutely nothing.


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#71
Probe Away

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Destroying the environment with Biotics and/or Tech Powers, Large Enemies, more type of enemies, less Human enemies.

 

Agree; agree; agree; utterly disagree.

 

For me, the only enemies that had any real character in the whole series were the ME2 (and, to a lesser extent, ME1) merc factions.  I loved listening to Jedore get p*ssed off with Okeer on Korlus, saving Garrus from Tarek, Garm and Jaroth on Omega, helping Liara chase down Vasir (ok, not technically a merc), and so on.  The Geth, the Rachni, the Collectors, Cerberus and the Reapers weren't necessarily bad, they just played like mindless drones.

 

EDIT:  Forgot CAT6 mercs in ME3.  Also, in hindsight, not all these mercs are humans but they are people, as opposed to robots or creatures.



#72
KaiserShep

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The CAT6 mercs in the Citadel DLC are probably my favorite group to fight in all of ME3, because they actually had things to say just before you snuffed them out. You got the idea that these were actually people who were motivated as individuals to follow the villain, rather than zombies.



#73
Probe Away

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I'd love to see weapons somewhere in between ME2 and ME3.  ME2 made weapons feel unique and gave them points of difference, but didn't have enough of them.  ME3 had mods but probably too many weapons, to the point where some weapons were completely redundant fairly early in the game.  I also hope they stay away from weapon levels (1-10 in ME1, 1-5 in ME3) in SP because they make zero sense.  Why would a manufacturer make 5-10 levels of the same gun model?

 

Some degree of freedom in constructing your own power set (subject to classes and balance) would also be ideal.

 

As for inventory, I want customizable armor and weapon mods for the whole squad, but I don't want to go back to crazy amounts of loot.  I like the idea of scanning new tech (weapons, mods and armor additions) that you find on missions, but you shouldn't be able to use something until you have gone back to the ship, analyzed it, minifactured it and equipped it.


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#74
Probe Away

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The CAT6 mercs in the Citadel DLC are probably my favorite group to fight in all of ME3, because they actually had things to say just before you snuffed them out. You got the idea that these were actually people who were motivated as individuals to follow the villain, rather than zombies.

 

Yep, forgot them.  I'd put them in the same sort of category as the ME2 merc factions.



#75
PwrdOff

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The power system probably needs to be revamped, and here I thought ME1 actually had the best idea where your abilities were there for utility, rather than simply stripping defense layers like in ME2 or spamming detonations like in ME3.  While this is an RPG series and not a shooter, just mashing hotkeys in combat isn't all that exciting and guns should be doing most of your damage, with the powers complementing that in various ways.  The guns should be looked at as well, there were just way too many weapon types in ME3 and most of them were practically useless.  I did like the modification system and perhaps that should be expanded into a full customization system with the various gun models done away with entirely.


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