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69 réponses à ce sujet

#51
Vapaa

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If you are trying to make characters more 3 dimensional and move beyond simply being their tropes surely this is the wrong way to go about it.

 

Because characters exist only in their gameplay icons ?

 

The only thing I miss is the painted style from DA2, now it's just classic comic book style, while DA had a interesting theme going on.



#52
Alodar

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I didn't like Sera's portrait.

It seemed too cartoonish to me and at odds with the tone of the game.

 

I really hope the Inquisitor has their own portrait instead of a symbol.

Any time you can acknowledge a player's choices it builds more ownership of the character -- especially ones as significant as the choices we make when designing the look of of our characters



#53
Jester

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I don't like the cartoony style. Doesn't fit the rest of the graphics style for me, and just seems out of place.

It's a small thing, I won't cry if it makes it's way to the final release of the game, but I dislike it. Sera in particular looks terrible.



#54
SurelyForth

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Because characters exist only in their gameplay icons ?

 

The only thing I miss is the painted style from DA2, now it's just classic comic book style, while DA had a interesting theme going on.

 

The painted style wasn't used for the UI, though. We don't know if the artstyle will change from what it was in DA2 (from the various DAI websites, I'm guessing it will be similar), and we certainly can't use the UI icons as an indicator because, again, the DA2 icons were just expressionless images of the in-game model and not the stylized images used for loading screens and interstitial animations. 



#55
dutch_gamer

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I didn't like Sera's portrait.
It seemed too cartoonish to me and at odds with the tone of the game.
 
I really hope the Inquisitor has their own portrait instead of a symbol.
Any time you can acknowledge a player's choices it builds more ownership of the character -- especially ones as significant as the choices we make when designing the look of of our characters

I don't like the symbol either but I can't see how they can have a portrait for the inquisitor in the same style as the companions because of character customization. The only way to pull this off is by having a CC for your actual character and a separate one for the portrait. I just can't see them do this which is why I don't understand the choice for the cartoony portraits.

I always have some issues with Bioware's UIs but this time there are no redeeming qualities. I feel the entire UI just doesn't fit with the game. Other than the skill bar I felt DAO's UI worked with the setting.

#56
Vapaa

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The painted style wasn't used for the UI, though. We don't know if the artstyle will change from what it was in DA2 (from the various DAI websites, I'm guessing it will be similar), and we certainly can't use the UI icons as an indicator because, again, the DA2 icons were just expressionless images of the in-game model and not the stylized images used for loading screens and interstitial animations. 

 

I wish the painted style of DA2 would spred through more stylistic aspects like the UI, characters portraits, etc...I like the stylized UI but it lacks the DA touch, it looks like the Grid autosport UI, and it's the same story with the character portraits, I like them and the fact that they are drawn....but they could've been more DA-styled.



#57
syllogi

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I like the painted portraits.  I just would ask (beg) for the ability to import our own player portraits into the game.  I would enjoy making custom portraits for my Inquisitors, and I don't want to be limited to generic icons when my party members are rocking the fun portraits.


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#58
Roninbarista

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I like the portraits, as the Sera image made me smile.

#59
BubbleDncr

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I like the companions portraits, I just hate the Inquisitor one. I don't want to just be a symbol.

 

If they have to go with the painting style, I'd prefer if they did something like, they make a different one for male and female, for every race, with a generic short or a generic long hair style, and we can pick the skin and hair color. That seems the best thing I can think of that would be relatively producible, allow for enough customization to look somewhat like your character, and be similar in style to the companion ones.



#60
Alodar

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I don't like the symbol either but I can't see how they can have a portrait for the inquisitor in the same style as the companions because of character customization. The only way to pull this off is by having a CC for your actual character and a separate one for the portrait. I just can't see them do this which is why I don't understand the choice for the cartoony portraits.

 

Didn't they do this for Dragon Age Origin?

You chose your character and then designed how the in-game portrait would look.

 

I loved that feature.



#61
Shadow Fox

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The BSN once again proves how obsessive we are...



#62
A.Kazama

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I love the use of comic book style portraits, "shame on ya'll for disliking der comixs!"

 

loving seras portaits reminds me of one of my fav villains:

 

f986777b9c44f1c7ac8e92fdad5123a8.jpg

New 52 Joker if anyone's interested...



#63
StarPepper_Az

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That is very lazy of BioWare...



#64
seraphymon

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I love the use of comic book style portraits, "shame on ya'll for disliking der comixs!"

 

loving seras portaits reminds me of one of my fav villains:

 

f986777b9c44f1c7ac8e92fdad5123a8.jpg

New 52 Joker if anyone's interested...

See!.. I knew someone would understand how her face looked like the Jokers. Although I think its horrible and I am amazed how accurate that pic is . Its like I am seeing double.   First it was putty patrol darkspawn and now joker looking like companion avatars.



#65
Vulpe

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I understand why we get what we get as our portrait, but I don't like it. Makes me feel like a servant of Saruman.



#66
hexaligned

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Didn't they do this for Dragon Age Origin?

You chose your character and then designed how the in-game portrait would look.

 

I loved that feature.

They did (for the PC version), the console version was more limited in what you could customize with the main characters portrait.  I forget offhand, but I don't think you could change the facial expressions.

I just used custom character portraits for DAO though, I'm hoping that's an option for DAI.  I actually like having abstract representations for the characters, I don't like the floating faces in general. 



#67
J-Reyno

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I don't care for them, but I really dislike that their inclusion means that the Inquisitor must be represented by a symbol.  It always bothered me every time I saw that N7 symbol for Shepard when I opened the menu to level up.  I'd rather have in-game portraits so that the Inquisitor can be pictured as well.



#68
adorkable-panda

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I think it's ridiculous to assume that people demand to have an inquisitor be artistically designed to have an artsy icon too, we do have different looking quizys after all hahah. Personally, I like the art style, but I think the hand bit is a little weird, but it seems we can at the very least control the color of the icon *uness of course this is another color glitch which I doubt at this point* I thinka  good compromise would be to have an artistically designed inquisitor helmet or something more obscure yet at the same time more notable to show the inquisitor while at the same time respecting everyone's choice of appearance, gender and race. Other than the inquisitor, I'm prerfectly fine with how the portraits looked. I was never a fan of the older ones in the first place, but it made sense since it allowed our character face to be seen and all but still. 

 

To be honest, in the case of Dragon Age where the main character could be customized and they wanted to go more artsy for the icons, I would've jsut done away with the icons altogether and just have names, and health and stamina/mana bars, but of course, this is too streamlined and minimalized and gives "less" character I suppose, still, I believe that way is the only way to make everyone "content" so that nobody would complain about not being able to see their inquisitor's face with the more artsy icons. 



#69
cronshaw

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Just looking at the combat video and my eyes are drawn to the top left hand corner of the screen:

http://www.incgamers...t-systems-video


Just an aesthetic thing, but it now seems like your companions all have very cartoony profile pics of themselves. Sera looking very cheeky, Vivian stuck up etc. If you are trying to make characters more 3 dimensional and move beyond simply being their tropes surely this is the wrong way to go about it. Also for a game which has moved towards more graphic realism particularly for non-humans compared to DA2 why would you use comic book style profile pics? Also in DA:O my character's profile pic was my character, I could choose the colour background, angle of pic etc. To now have a logo based on class seems like a step backwards. I saw that in earlier videos but I just presumed that it was a filler.



I think you reading too much into the the importance of character portraits. It's not like BG where your character had no face to speak of, so the portrait played an important role in connecting you to the character. You see what the characters actually look like 100s of times in game now. Portraits are really only there for feedback and as UI buttons now.

#70
EnduinRaylene

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I said this on the combat video topic, but they should let us choose between a few portrait sets. I prefer the E3 ones we've seen or in game head shots would be nice like in DAO. These new ones are too cartoony. Let us decide what we want to see. Especially on PC, let us use custom portraits like many old and upcoming cRPGs let us.