Aller au contenu

Photo

I'm VERY disappointed in human Protagonist only


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#101
MSDChaos

MSDChaos
  • Members
  • 12 messages

I am perfectly OK with there only being a singular protagonist. Otherwise would require them to trivialize the main character, as just like an disconnected avatar. They would not be able to account for the variables of multiple races on the same level as Shepard's integration.

I'd much rather the protagonist be an actual character that you control.

 

The main character becoming a pointless avatar like TES protagonists would be the worst thing for Mass Effect to me. 



#102
Aveona

Aveona
  • Members
  • 5 messages

First real post here ever.   I only really posted to just say my opinion on the species thing, not going to get in to all the other stuff.   When I first started playing the original Trilogy, I looked at the series and world presented and saw such a great opportunity for whatever comes next.   I started to imagine where the series could go next after establishing itself.    Perhaps it's my own fault for imagining them to go more diverse and hoping for a more open setting of character choices, but I was severly disapointed to start hearing about the possiblity of the single player being human only as the main character.

 

I spent so much time wondering what future species might be found and seen in the series.   Chances to play them or the ones I already came to really know.   The idea of diversity in the storylines if the main character could be a different species.   The conflicts and relationships that could develop or be different based on this stuff.

 

As I said I really blame myself for imagining such things.  I will say that if the game does launch with just another human only perspective main character storyline.  I won't be there at launch.  It's my own fault for getting my hype up, but I will consider it a great let down.  I'm not saying I will never play the game.   Sometime when it's really cheap or even used on some console.  Although I primarly play on pc, I just would have such a hard time putting money toward something that let me down so much.  

 

I totally understand how to some people it doesn't matter and how they would even prefer a human only main character storyline.  I respect that and to each their own.  I'm not trying to convince anyone to change their opinions, everyone has their own likes and dislikes.    Just for me such a thing would be a major let down.  Still it's Biowares series, and they can take it any which way they wish.   I respect that and won't hold it against them.  Still at the same time, I won't be there if it is just going to cause me to go through another whole generation cycle of constantly thinking about what could be.  I just did that.   One of the key componets of how I imagined the series progressing would be more choices in character creation and design.  To play from the perspective of different species.

 

I just don't think I want to spend another large amount of years wondering that while experiencing a game world I enjoy, but torments me with could have beens, and what if's.

 

As I said not here to argue one side or another.  I respect anyones side and opinion.  Just wanted to state my own.   :)



#103
Sion1138

Sion1138
  • Members
  • 1 159 messages

I am perfectly OK with there only being a singular protagonist. Otherwise would require them to trivialize the main character, as just like an disconnected avatar. They would not be able to account for the variables of multiple races on the same level as Shepard's integration.

I'd much rather the protagonist be an actual character that you control.

 

The main character becoming a pointless avatar like TES protagonists would be the worst thing for Mass Effect to me. 

 

How are they pointless? They're whatever you want them to be.

 

TES is not perfect by any means, the lack of responsiveness on the part of the NPCs in the game to the protagonist can be a bit discouraging, but Mass Effect I feel is the other extreme.

 

I can appreciate both, but what I would love is a combination of the two.

 

Something half-way between open and cinematic.



#104
KroganSoul

KroganSoul
  • Members
  • 118 messages

my biggest problem is that we already saved the galaxy as a human for 3 games....so why do it again? how about a Krogan thats not saving the galaxy and is a bounty hunter pirate? This constant theme of saving the world in RPGs needs to stop. its getting old. How about a world so brutal you are just trying to save yourself. Or you are trying to get rich and you can buy properties around space businesses and so on....Because if its another space marine saving the galaxy im out.



#105
Sion1138

Sion1138
  • Members
  • 1 159 messages

my biggest problem is that we already saved the galaxy as a human for 3 games....so why do it again? how about a Krogan thats not saving the galaxy and is a bounty hunter pirate? This constant theme of saving the world in RPGs needs to stop. its getting old. How about a world so brutal you are just trying to save yourself. Or you are trying to get rich and you can buy properties around space businesses and so on....Because if its another space marine saving the galaxy im out.

 

I don't know about that.

 

I think in fact that if they did anything else, you'd struggle to remain interested.

 

You may think you're sick of saving galaxies, but anything short of that as the ultimate end in a super high-tech science fiction setting such as Mass Effect, would be underwhelming.

 

Think about it, throughout the original trilogy, you did a lot of things that didn't involve saving the galaxy, these were called side-quests.

 

You can't have the entire plot revolve around side-quest material. You need adequate weight, you need some overarching plot to connect everything together.

 

It makes all the little things, like exploration, all the more poignant. It actually increases the enjoyment you derive from side missions. 

 

I know for example, that I hardly would have had the same patience to drive around or scan planets in Mass Effect if I hadn't been drawn in initially by the mystery of lost civilizations and grandeur of the Reapers.



#106
x Raizer x

x Raizer x
  • Members
  • 310 messages

Human protagonist is fine.  I would play as a Human either way, even if there were other choices.  Mass Effect's story arcs are heavily involved around Humanity's place in the galaxy.  Plus, playing as a Human only adds another layer to immersion, as we are ourselves Human, and not Turian.

I am sure multiplayer co-op will return.  At least you can be other races there.



#107
MSDChaos

MSDChaos
  • Members
  • 12 messages

How are they pointless? They're whatever you want them to be.

 

TES is not perfect by any means, the lack of responsiveness on the part of the NPCs in the game to the protagonist can be a bit discouraging, but Mass Effect I feel is the other extreme.

 

I can appreciate both, but what I would love is a combination of the two.

 

Something half-way between open and cinematic.

Because whatever character you make won't matter, really It'd be mostly for show.

 

And going halfway could be a bit of slippery slope and easier said than done I'm sure, I mean even in ME3 dialogue choices where cut down significantly because of resources, this is just a male and female Shepard, and they had to account for 2 full games of choices.



#108
Sir George Parr

Sir George Parr
  • Members
  • 1 052 messages

my biggest problem is that we already saved the galaxy as a human for 3 games....so why do it again? how about a Krogan thats not saving the galaxy and is a bounty hunter pirate? This constant theme of saving the world in RPGs needs to stop. its getting old. How about a world so brutal you are just trying to save yourself. Or you are trying to get rich and you can buy properties around space businesses and so on....Because if its another space marine saving the galaxy im out              

 With Dragon Age 2, it was a smaller more personal story, that at its core was a rags to riches story. It offered something different from the usual  saving the world schtick. But with its short development its not as good as it could have being.The saving the galaxy theme is a classic game storyline, its up there with that other classic story premise, Boy meets girl. But is trying to get rich and buy properties going to interest and engage people in the same manner as saving the galaxy from the big bad?

If Dragon Age 2 was anything to go be maybe not.



#109
Sion1138

Sion1138
  • Members
  • 1 159 messages

Because whatever character you make won't matter, really It'd be mostly for show.

 

I don't understand what you're saying there. Doesn't matter how?

 

You do things in the world, you carry the plot, there is no game without what you do.

 

How exactly does it not matter?



#110
KroganSoul

KroganSoul
  • Members
  • 118 messages

I don't understand what you're saying there. Doesn't matter how?

 

You do things in the world, you carry the plot, there is no game without what you do.

 

How exactly does it not matter?

its just a fanboy talking through his rear, dont even read his posts.

What would have been interesting is to see the world through the eyes of a Turian or a Krogan and maybe even plot against humans, its an interesting idea but now i guess thats over.



#111
Dubozz

Dubozz
  • Members
  • 1 866 messages

Humans master race. Also in ME every race is a human anyway. (blue humans, birdyhumans, lizardhumans)



#112
Gamemako

Gamemako
  • Members
  • 1 657 messages
I would think nonhuman protagonists would be very difficult to implement in the Mass Effect universe. Turians, Krogan, Asari, and Salarians all have vastly-different backgrounds and ideas. Merely roleplaying a 300-year-old battle-hardened Krogan is difficult because most players have lived 1/10th as long and witnessed none of the lifelong conflict they endure. How would you convey the attitude of that character ingame? The dialogue wheel would make no sense. How would you bring the player to understand the blood rage and the centuries spent learning to harness it instead of simply losing control? What about the way the universe views the different species -- how Krogan are marginalized?
  • Farangbaa aime ceci

#113
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

Humans master race. Also in ME every race is a human anyway. (blue humans, birdyhumans, lizardhumans)

 which is why they should make it a point to go way more alien this time around. 



#114
Pateu

Pateu
  • Banned
  • 1 004 messages

Humans master race. Also in ME every race is a human anyway. (blue humans, birdyhumans, lizardhumans)

 

Then why not include those, too?



#115
zestalyn

zestalyn
  • Members
  • 964 messages

I would think nonhuman protagonists would be very difficult to implement in the Mass Effect universe. Turians, Krogan, Asari, and Salarians all have vastly-different backgrounds and ideas. Merely roleplaying a 300-year-old battle-hardened Krogan is difficult because most players have lived 1/10th as long and witnessed none of the lifelong conflict they endure. How would you convey the attitude of that character ingame? The dialogue wheel would make no sense. How would you bring the player to understand the blood rage and the centuries spent learning to harness it instead of simply losing control? What about the way the universe views the different species -- how Krogan are marginalized?


If they managed to seemingly pull it off for DA:I, I don't think this would be the biggest problem when dealing w/ playable races in ME. The races of DA have just as many differences, and in-depth histories full of conflict (i.e. enslaved elves, the hated qunari, and of course, if you're playing a mage, everyone just hates you already).

In DA:O's character creation screen, information is provided for all of the different races and classes, that way, you are informed of what is your reputation given your race or what have you. There are also many instances in the beginning of the game where you learn about these conflicts and prejudices more in dpeth through NPC interactions/observations When I created an elven mage, I knew I was going to run into people who would discriminate me for being a knife-ear, and/or fear me for my mage powers and want to throw me in the Tower. Of course, it was up to me to either act on bitterness and violence or forgiveness and diplomacy.



#116
Gkonone

Gkonone
  • Members
  • 266 messages

There's no confirmation whatsoever (unless there is and i missed it, if so feel free to link me) that you'll play only human. And i do hope we can play with different species.

 

Mass Effect isn't only about humans..... I don't want Shepard 2.0.

I wouldn't get my hopes up though. There is a lot of voicework to be done, and the more races you can play, the more work there has to be done.

If they want to do it well, and within a reasonable time frame, they'll stick with one race.



#117
Dubozz

Dubozz
  • Members
  • 1 866 messages

Not arguing. Just saying. I Don't mind only humans or multiple races. 



#118
WildOrchid

WildOrchid
  • Members
  • 7 256 messages

I wouldn't get my hopes up though. There is a lot of voicework to be done, and the more races you can play, the more work there has to be done.

If they want to do it well, and within a reasonable time frame, they'll stick with one race.

 

They don't have to use many VA's, DAI uses only 4 actors/actresses (2 men/2 women) for races.

I know it's a lot of work but DAI so far does it good.

 

 

They can only add the most favorite species if they can't add more than 4-5 species.



#119
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

If they went with multiple species....I'd bet they'd stick to the ones on the Council. Meaning no krogan, no quarians, no drell etc....



#120
Pateu

Pateu
  • Banned
  • 1 004 messages

Council is a start. But they could easily add Krogan to that, since they don't require more sound editing than Turians do.

 

Those 5 are enough for me. Hell, cut salarians out. They die too young and are asexual.



#121
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

I don't think Salarians get enough love. Atleast the "cool" ones don't. (Mordin is debatable)

 

In the next game, I want to come across more on-duty Salarian STGs in the field. I enjoyed collaborating with them on Virmire. They'd probably be the last species I would play as out of all the Council species though.



#122
Gamemako

Gamemako
  • Members
  • 1 657 messages

If they managed to seemingly pull it off for DA:I, I don't think this would be the biggest problem when dealing w/ playable races in ME. The races of DA have just as many differences, and in-depth histories full of conflict (i.e. enslaved elves, the hated qunari, and of course, if you're playing a mage, everyone just hates you already).


You can be a Vashoth in DA:I and be a tall, horned mage, and people can notice that, but you still live on the same continent, have similar lifespans, have a common history to share, and really have few differences beyond appearance. All races know the same powers and the same threats. The species in the ME universe are far more varied by comparison.

#123
SilJeff

SilJeff
  • Members
  • 901 messages

Then why not include those, too?

 

they never said they weren't. They just haven't confirmed them to be playable in there.



#124
JamesFaith

JamesFaith
  • Members
  • 2 301 messages

If they managed to seemingly pull it off for DA:I, I don't think this would be the biggest problem when dealing w/ playable races in ME. The races of DA have just as many differences, and in-depth histories full of conflict (i.e. enslaved elves, the hated qunari, and of course, if you're playing a mage, everyone just hates you already).

In DA:O's character creation screen, information is provided for all of the different races and classes, that way, you are informed of what is your reputation given your race or what have you. There are also many instances in the beginning of the game where you learn about these conflicts and prejudices more in dpeth through NPC interactions/observations When I created an elven mage, I knew I was going to run into people who would discriminate me for being a knife-ear, and/or fear me for my mage powers and want to throw me in the Tower. Of course, it was up to me to either act on bitterness and violence or forgiveness and diplomacy.

 

Biggest difference between multiple races in ME and DA is, that in both DA is hero more perceived through his title (Gray Warden and probably Inquisitor too) then his origin. DA:O gave you very different start sequences and then for 90% of world you become universal Gray Warden. Race problematic was reduced to minor aftermath of starting events.

 

But in ME there was only one such strong title - Spectre - and I strongly doubt that new hero would be another Spectre like Shepard, not to mention that this would exclude non-council races like krogans, quarians and batarians. And without some similar universal title would be believable implementation of multiple playable races much more complicated then in DA.



#125
JoltDealer

JoltDealer
  • Members
  • 1 091 messages

Confirmation of there being a human protagonist is not the confirmation of no other playable races.  Chill out and give it some time dude.


  • Han Shot First aime ceci