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I'm VERY disappointed in human Protagonist only


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146 réponses à ce sujet

#126
king jacky

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so u were expecting a threesome or a trio of compatriots



#127
MrMrPendragon

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I actually like one protagonist. They're telling a story through the eyes of one protagonist.

 

And if there's a race option, I feel like this gives players to insert their own "take" on the protagonist's personality or motives, which cheapens the story because there really is no "real" main guy, just different versions of the main guy because of head canons.



#128
KaiserShep

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I actually like one protagonist. They're telling a story through the eyes of one protagonist.

 

And if there's a race option, I feel like this gives players to insert their own "take" on the protagonist's personality or motives, which cheapens the story because there really is no "real" main guy, just different versions of the main guy because of head canons.

 

So are you arguing against customizable characters which have options for appearance, gender, dialogue, morality and personality altogether? I certainly don't want a character in which I can't insert my own take on the protagonist's personality and motives, because that would cheapen the experience. There's no such thing as a "real" main guy in these games, just as my "real" Shepard isn't a guy at all.


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#129
dlux

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No. I'm only interested in playing as a human.

 

Don't waste resources to allow players to play as a Krogan or Turian, make a really good campaign that focusses on the human race and a human protagonist.



#130
KaiserShep

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No. I'm only interested in playing as a human.

 

Don't waste resources to allow players to play as a Krogan or Turian, make a really good campaign that focusses on the human race and a human protagonist.

 

I guess what I question here is what defines a "good campaign" to begin with. This doesn't really preclude the options for players to play a krogan or turian, and whether or not the resources were wasted is kind of subjective. I recall one person on this forum arguing to me that it was a "waste of resources" to write a female Shepard, because BioWare wasted money having a second VA. Of course, I took that person about as seriously as I would take a Saving Private Ryan musical. It really comes down to whether or not the story supports the option at all. Focusing on the human race in and of itself is not something I would consider to necessarily be a good thing.



#131
KroganSoul

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No. I'm only interested in playing as a human.

 

Don't waste resources to allow players to play as a Krogan or Turian, make a really good campaign that focusses on the human race and a human protagonist.

ya and we already had that with mass effect 1, 2 ,3. its time to do something differently.


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#132
xAmilli0n

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No. I'm only interested in playing as a human.

 

Don't waste resources to allow players to play as a Krogan or Turian, make a really good campaign that focusses on the human race and a human protagonist.

 

So, pretty much every other game ever made?  Obviously I'm exaggerating, but something different is always refreshing.  If DA can pull it off, I don't see why ME can't.



#133
JamesFaith

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If DA can pull it off, I don't see why ME can't.

 Question is how much would be main hero elf, dwarf or quanari for surrounding world and how much he would be Inquisitor.

 

Because in DA:O I was just Gray Warden to everyone and I didn't met some special treatment outside starting sequence and its aftermath. 



#134
WildOrchid

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"Wasting resources" lol.

Making protagonists of different species won't make the game any less good if the ME team knows what to do. Dragon age origins had different races and it was good.



#135
Revan Reborn

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First of all, BioWare never stated that humans will be the only playable species. The game is still in very early development and it will not be released in the foreseeable future. Secondly, while the original trilogy focused largely around Shepard, the bigger theme was meant to suggest how humanity would fit into an advanced and alien galactic order. This franchise has focused heavily on the human experience and perspective, for obvious reasons. The next Mass Effect may continue that trend, as the protagonist will be affiliated with the N7 Program in some way, shape, or form. We'll just have to wait and see, but jumping to conclusions is something people really should avoid. It just leads to misinformation and panic.



#136
dlux

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The Mass Effect series focused heavily on human intervention in the galaxy rather shortly after humankind discovered the first mass relay and became an intragalactic spacefaring civilization. I really enjoyed how the story was told from the perspective of humankind and how important our species was in shaping the galaxy politically and culturally. This is a very distinguishing characteristic of the ME series - and it should stay that way.

 

If Bioware makes a Mass Effect spin-off that takes place thousands of years in the future where galactic civilization is simply a large melting pot, sort of like in Star Wars, and exploration and discovery is not a large theme in the game, then I would welcome other playable races and would enjoy how Bioware tells story from the perspective of galactic civilization as a whole. Until then, no, the series should only have human protagonists.


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#137
Ellanya

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I'm not really disappointed that my Рrotagonist would be a human only. It's so interesting to explore the culture of other species and learn more about their history. How can I study asari culture and history, if I play as asari? The same - turians or salarians. I'm ok  play as human only.


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#138
Barquiel

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We can play as an asari or a krogan and still learn about their respective cultures. Take, for example, DA:O. Do you think we learned less about elves or dwarves because we had the option to play as one? I think the different origin stories ensured that we learned more about them.



#139
KaiserShep

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 Question is how much would be main hero elf, dwarf or quanari for surrounding world and how much he would be Inquisitor.

 

Because in DA:O I was just Gray Warden to everyone and I didn't met some special treatment outside starting sequence and its aftermath. 

 

And that's really the thing: the story fully supported the option, because there's no restriction on what race the Grey Warden comes from or limitation as to which race can use the taint against the archdemon. Any ME game that allows race selection has to go the same route, because you can't have a story that's entirely specific to each race without turning it into a sort-of sandbox with a loose narrative.



#140
Mcfly616

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And that's really the thing: the story fully supported the option, because there's no restriction on what race the Grey Warden comes from or limitation as to which race can use the taint against the archdemon. Any ME game that allows race selection has to go the same route, because you can't have a story that's entirely specific to each race without turning it into a sort-of sandbox with a loose narrative.

 I would actually prefer that. I have no problem with the general plot being the same for the sake of character selection. Just so long as there's dialogue here and there that acknowledges that "Hey, you're an Asari" and not a human....then I'm all good with it.

 

 

I don't think the occupations of space marine, space pirate or space archeologist are mutually exclusive to a single species. So it's certainly possible to tell a well crafted story and inject whatever species into the central role.



#141
JamesFaith

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I don't think the occupations of space marine, space pirate or space archeologist are mutually exclusive to a single species. So it's certainly possible to tell a well crafted story and inject whatever species into the central role.

 

Problem with these occupations is that in ME universe with its longtime interracial grudges race often beats occupation. For Salarian would be Krogan pirate more Krogan then mercenary. And for Batarian would be human archaeologist more human then scientist. If BW want to believably implement different races they would need very strong "title" for main hero.

 

Gray Wardens saved world multiple time. Inquisitor is representative of Chantry, dominant religion for many centuries. But more shattered ME universe presented only one such title - Spectre. And we already had Spectre Shepard.

 

So by my opinion they have two choices.

 

1) Avoid more "controversial" races like Batarians and Krogans and stick to widely accepted ones like Turians and Asari. With them they would need only small alternations in behavior of NPCs.

 

2) Present some new strong title like Spectre.



#142
Mcfly616

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1) Avoid more "controversial" races like Batarians and Krogans and stick to widely accepted ones like Turians and Asari. With them they would need only small alternations in behavior of NPCs.

 

 I've said about a week ago that I wouldn't expect Bioware to allow for just 'any' species to be playable. I would really only expect them to implement the Council species. Human, Asari, Turian, Salarian. (and I wouldn't be surprised if humans were the only one that allowed for gender selection.)

 

 

 

So, shouldn't be too big of a stretch.



#143
Ellanya

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We can play as an asari or a krogan and still learn about their respective cultures. Take, for example, DA:O. Do you think we learned less about elves or dwarves because we had the option to play as one? I think the different origin stories ensured that we learned more about them.

I agree about DAO, but dwarves, elves, humans and even qunari many centuries live in the same world, under the same sun and moon, and they have a lot in common, despite their differences. Turians, asari, salarians live in too different worlds and have too different biologically and culturally. I can't play as asari, because I don't imagine how they act in different situations? I know too little about their life and culture.
BUT.  It's just only my opinion,  nothing more  :)


#144
billywaffles

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It is basically what JamesFaith says. Only asari and to a minor degree turian would be able to have the same paragon/renegade dialogue or interrupt options as humans. Quarian is possible for an exile or pilgrim too. But I really don't see salarian and krogan behaving like humans in any way because their mindsets are very different.

 

In any case is not always about dialogue options and choices but also about consequences. An asari PC would face different consequences for being rude against a matriarch than a human. And a turian disobeying orders from supperiors would (should) feel "bad", whereas a human may or may not care. Just some examples.

 

Since BW knows that (after all it is their story), it makes sense they might choose the cheap route and limit main PC race as only human. To me, that is OK, as long as the next game protagonist is not the center of the universe again for a whole new trilogy and we get the opportunity to create another main character from other races in the following games.



#145
Farangbaa

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Playing as a Salarian you'd get no normal conversation option.

Everything you say and do is an interrupt.

#146
Sir DeLoria

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I'd prefer multiple race options as well, in part to set a greater difference between the previous ME games and ME4.

Though it would also greatly depend on what races we are able to choose from. The only races I'd even be interested in playing would be Quarian and Turian and I assume most people have their own preferences which can not all be satisfied.

#147
ShadyKat

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No. I'm only interested in playing as a human.
 
Don't waste resources to allow players to play as a Krogan or Turian, make a really good campaign that focusses on the human race and a human protagonist.


Only one problem with that, we have done it already. The entire last trilogy focused on the human race, with a human protagonist. Not everyone wants to do the samething yet again. If ME4 does only have a human protagonist, I'm okay with it as long as the story isn't another "look how awesome humanity is" story line. That crap got real old real fast in ME3.
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