Sorry man, but no. Interface needs to be organic part of the game, no thrown in your face.I have always like Dead space for its in game inventory, health / air on the armor itself. You never feel you are out of the game. Although with 4 people party we can't have that.
Dragon age 2 was pretty efficient in that matter. Health bar flashes white when you hit critical. Different status affects are displayed with icons above the heads. Injury is described by red skull beneath the party member logo.
You can see in Dragon Age Inquisition, the status effects are displayed as soon the spell hits an enemy. You can also check weakness and strength by hovering your mouse over the enemy.
We need details, yes please. But make them organic, so that they don't feel out of place. I don't need a constant reminder that I am in a virtual world.