When Bioware announced that ME3 was going to have Multiplayer, a lot of people rolled their eyes and expected a rushed shitty call of duty clone that would further market ME3 as a AAA cash cow
Well we were proven wrong.
ME3 multiplayer was a deep experience and was an well designed game which much variety, choices, and lots of fun to be had. Biotic Combos, Power Combos, customization of class and weapons. The skill ceiling of certain classes and the variety of ways to simply play the game, all contributed to a great experience. Using a Biotic charge to deal damage or to escape? or even both? Luring enemies into recon mines. So many choices.
it was good because no one expected it to be good. Not even Bioware. Most likely EA gave Bioware a simple budget and told them to make a multiplayer component. Bioware gave the responsibility to a small dev team and expected nothing.
It was good because it was simple. We were given simple enemies with simple AI, simple tools, and told to do X. With the tools given to us, we accomplished X in countless ways.
I will never stop playing it. Each experience is a new experience. Endless choices and gameplay. It could do with a lot of bug and pathing fixes, but it truly is an example of what a game should strive to be.





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