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Why ME3 Multiplayer was good


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#1
Lazengan

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When Bioware announced that ME3 was going to have Multiplayer, a lot of people rolled their eyes and expected a rushed shitty call of duty clone that would further market ME3 as a AAA cash cow

 

Well we were proven wrong.

 

ME3 multiplayer was a deep experience and was an well designed game which much variety, choices, and lots of fun to be had. Biotic Combos, Power Combos, customization of class and weapons. The skill ceiling of certain classes and the variety of ways to simply play the game, all contributed to a great experience. Using a Biotic charge to deal damage or to escape? or even both? Luring enemies into recon mines. So many choices. 

 

it was good because no one expected it to be good. Not even Bioware. Most likely EA gave Bioware a simple budget and told them to make a multiplayer component. Bioware gave the responsibility to a small dev team and expected nothing.  

 

It was good because it was simple. We were given simple enemies with simple AI, simple tools, and told to do X. With the tools given to us, we accomplished X in countless ways. 

 

I will never stop playing it. Each experience is a new experience. Endless choices and gameplay. It could do with a lot of bug and pathing fixes, but it truly is an example of what a game should strive to be.

 


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#2
PaladinRED

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I agree



#3
Malanek

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it was good because no one expected it to be good. Not even Bioware. Most likely EA gave Bioware a simple budget and told them to make a multiplayer component. Bioware gave the responsibility to a small dev team and expected nothing.  

 

I seem to recall Brian Johnson saying he knew it was good and was very confident people would like it.

 

I think it was good because of the vast variety of powers and kits. People say the gameplay had no variety, but if you played all the kits there was a lot of variety imo.


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#4
KaiserShep

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My big issue with multiplayer is that the entire game was designed to cater to its arbitrary points system. Things like promotions and galactic awareness essentially broke the single player campaign's potential to make anything particularly meaningful out of the assets you gain. It becomes a bigger problem if you're also concerned about the actual story of the game.


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#5
Iakus

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Sorry, I didn't find it deep at all.  It was shoot, shoot, shoot.  Occasionally flip switches or something else that broke up the monotony a bit.

 

No dialogue.  No choices.  No personality.  No story.  Minimal customization.  It was little more than the Armax Arsenal Arena for four players.

 

What made it "good" to me was it wasn't saddled with the awful SP plot.  Talk about damning with faint praise.



#6
Lazengan

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Sorry, I didn't find it deep at all.  It was shoot, shoot, shoot.  Occasionally flip switches or something else that broke up the monotony a bit.

 

No dialogue.  No choices.  No personality.  No story.  Minimal customization.  It was little more than the Armax Arsenal Arena for four players.

 

What made it "good" to me was it wasn't saddled with the awful SP plot.  Talk about damning with faint praise.

 

 

"no story"

 

idiotic

 

and proof that this generation's gamers don't understand what a game means

 

The gameplay was great and provided a lot of choices. The choices are made DURING gameplay and there were plenty of weapon and class customizations.

 

Too bad you think decision making means Story (please go read a book if you want a story), QTE, pressing a button on a dialogue tree and self appraisal fantasy where everyone circlejerks about how amazing you the player is.


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#7
Lazengan

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"no story"

 

idiotic

 

and proof that this generation's gamers don't understand what a game means

 

The gameplay was great and provided a lot of choices. The choices are made DURING gameplay and there were plenty of weapon and class customizations.

 

Why do people think that a game =  Story (please go read a book if you want a story), QTE, pressing a button on a dialogue tree and self appraisal fantasy where everyone circlejerks about how amazing you the player is.



#8
Iakus

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"no story"

 

idiotic

 

and proof that this generation's gamers don't understand what a game means

 

The gameplay was great and provided a lot of choices. The choices are made DURING gameplay and there were plenty of weapon and class customizations.

 

Too bad you think decision making means Story (please go read a book if you want a story), QTE, pressing a button on a dialogue tree and self appraisal fantasy where everyone circlejerks about how amazing you the player is.

Not sure if serious...

 

Or perhaps you don't play many narrative based rpgs?  You know, like what Mass Effect was advertised as?


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#9
Duke Daemon

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Not sure if serious...

 

Or perhaps you don't play many narrative based rpgs?  You know, like what Mass Effect was advertised as?

Um thats what the single player campaign is for.....

 

The multiplayer is for people who like shooting things. I mean does anyone know a multiplayer rpg shooter where the multiplayer involves deep philosophical choices?

The multiplayer was great because a) There aren't a lot of douche bags who scream at their microphone, B) You can fully customise you characters ability stats and the colours of their suits. The best part is you can play as NPCs! You ever had that moment where you wanted to know what it felt like to play as a Krogan or a Phantom? Now you know! :D

The multiplayer continued to evolve, from the added weather effects to the different styles of playing. I love playing when it rains, something so serene about hearing it rain while head butting a phantom. The other interesting thing to note for the fans is that much of the multiplayer dlc is free to download (on the ps3 us side). I'm pretty sure you have to pay for call of duty dlc.

Another bonus is that yes you can spend cash to earn you way up but that doesn't mean you will be broken. It takes me a day to earn two ultra spectre boxes through gameplay. What does that mean? It means I can keep up with people who pay to win. Wait but wont you just get the same gear as it's random? No, once you unlock a Katanna 2, you can't reunlock one you can only go higher. No other random loot multiplay shooter game does this, to my knowledge.

I wouldn't be upset if they didn't change a thing between ME3 and ME4 multiplayer.

If I could say what needs to be changed is that each class have a male/female choice. Kinda wanted to play as a female warlord krogan. And want to have a list of voices to choose or even change the pitch of my characters voice. Also want to have pyrovision, Mordin Solus Pyrovision.


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#10
Reorte

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Multiplayer was the one thing I didn't want ME3 to have and the one bit I really enjoyed.

Iakus has a point, it's not really what some of us want Mass Effect to be about and where the effort goes, but that doesn't change the fact that I've got a lot of enjoyment from it and think that (despite various issues) I'm glad it was there. It shouldn't have been in ME3 IMO yet despite that I'm glad that it was.
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#11
MrStoob

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My 2 cents.

 

Like many above it seems, I didn't want it there when I heard about it, but I enjoy it very much.

 

I would have liked to have seen playable SP characters (Liara, Ash, Javik, Samara, Zaeed, etc), with their own signature abilities or something.  Hey, now I think about it, Joker could have come with an Atlas or something...  :)


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#12
KaiserShep

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I wouldn't be upset if they didn't change a thing between ME3 and ME4 multiplayer.

If I could say what needs to be changed is that each class have a male/female choice. Kinda wanted to play as a female warlord krogan. And want to have a list of voices to choose or even change the pitch of my characters voice. Also want to have pyrovision, Mordin Solus Pyrovision.

 

I'd go further than just male and female choice. Full-on character creators is what I'd like. I don't even care if I won't really be looking at the face of the character all that often. The CC is already there for the protagonist. There's no reason why it can't simply be reused for the multiplayer character. This might seem a bit weird, but as much as I would absolutely loathe for Mass Effect to turn into an MMO, I wouldn't mind having the multiplayer side of the game carry some elements of it. I suppose Destiny is having a bit of an effect on me.



#13
RanetheViking

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I've never been big on MP and when I heard that ME3 not only had one but some of the achievements were online ones as well, I was not happy.

 

But after a while it really hooked me and I'm still playing it now. I love the MP even with all it's 'bugs'.


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#14
Reorte

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I'd go further than just male and female choice. Full-on character creators is what I'd like. I don't even care if I won't really be looking at the face of the character all that often. The CC is already there for the protagonist. There's no reason why it can't simply be reused for the multiplayer character. This might seem a bit weird, but as much as I would absolutely loathe for Mass Effect to turn into an MMO, I wouldn't mind having the multiplayer side of the game carry some elements of it. I suppose Destiny is having a bit of an effect on me.

It would've been really nice if that was present. It occasionally looked a little odd when you had two or three characters of the same class taking cover in the same place.

#15
It's Vexion

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My big issue with multiplayer is that the entire game was designed to cater to its arbitrary points system. Things like promotions and galactic awareness essentially broke the single player campaign's potential to make anything particularly meaningful out of the assets you gain. It becomes a bigger problem if you're also concerned about the actual story of the game.

I certainly agree with you to a certain extent. But once the extended cut was released, the problem was rectified.


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#16
Shinobu

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Sorry, I didn't find it deep at all.  It was shoot, shoot, shoot.  Occasionally flip switches or something else that broke up the monotony a bit.

 

No dialogue.  No choices.  No personality.  No story.  Minimal customization.  It was little more than the Armax Arsenal Arena for four players.

 

What made it "good" to me was it wasn't saddled with the awful SP plot.  Talk about damning with faint praise.

 

I was not in favor of MP when it was announced, but it singlehandedly kept me engaged in the ME universe after my disappointment in the ending of ME3. I have been unable to bring myself to play ME3 SP past Mars for the past 2 years (last week I got to Menae for the first time since March of 2012), but I have poured 2000+ hours into MP.

 

Why? A few reasons.

 

First, it gave me an opportunity to play as a different race, something that SP lacks. Playing a Turian or Volus or Vorcha or giant robot is really fun. Roleplaying doesn't have to involve the dialogue wheel. Suit up as 4 salarians and clear Surkesh of Cerberus operatives. Battle reapers as Turians on Menae or humans in Vancouver, London or Rio. If you find like minded friends you could even roleplay over your mic like a PnP RPG.

 

Second, you can meet fun ME fans from across the globe. I've played with people from South Africa, Hong Kong, Latvia, Russia, Australia, Brazil, Germany, Japan, Sweden, Finland, France, and Mexico to name a few countries. I have a MP friend from Crimea who had an interesting perspective on the annexing of Crimea by Russia. ME3 MP broadened my horizons and introduced me to some great online gaming friends.

 

Lastly, ME3 MP gave me something I really wanted from the SP campaign: the ability to put together a group of disparate races, work together as a team and WIN. There's something really satisfying about going to war with a group of strangers and having everything click properly. Sometimes it doesn't click; it's messy and painful, but all the sweeter if you manage full extraction under harrowing circumstances.

 

If you gave it a shot and didn't like it, that's fine, tastes are different. MP is a gun-centered social activity, not inherently an RPG, though you can role play as much as you like. (I once had a krogan follow my Asari around glacier reciting "o blue rose of Ilium".) I did not think I would enjoy MP, but I love it. I would not buy a strict MP game in future; Mass Effect has always been about the SP game for me, but I'll look forward to any add-on co-op.


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#17
ZipZap2000

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Still playing it years later with a new profile and there's no shortage of other players either. I loved the levelling, unlocking characters/weapons could have been done better but honestly having so much variety and so many classes/weapons/mods, awesome enemies and the general feeling when you come across a good group of team players, who help each other out and have fun is unmatched for me. A unique experience that never fails to bring me back.

 

Of course there's no story, it's MP.

 

Of course there's no dialogue, its MP.

 

No choices? It's MP!

 

The only choices you want are what powers, which guns and maybe which map and what to kill.


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#18
Guest_npc86_*

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"no story"

 

idiotic

 

and proof that this generation's gamers don't understand what a game means

 

The gameplay was great and provided a lot of choices. The choices are made DURING gameplay and there were plenty of weapon and class customizations.

 

Too bad you think decision making means Story (please go read a book if you want a story), QTE, pressing a button on a dialogue tree and self appraisal fantasy where everyone circlejerks about how amazing you the player is.

Uh, no thanks. Games are quite capable of handling a story and doing it well and have done for a long time. There is no reason at all for games not to do that or that it is somehow "only for books or movies". Mass Effect itself is quite well-known for that and was the point of the series to begin with.



#19
Duke Daemon

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I'd love if the next one had co op in the sp and people complained about having to fight over which choice to take.

 

Game: "Shepard do you choose to screw Miranda or Samara?"

Player A: "Samara"

Player B: "Miranda"

Player C: "I love lamp"

Fight breaks out, ps4/xbox destroyed, result sadness all round.


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