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Elemental Mage


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10 réponses à ce sujet

#1
Bayonet Hipshot

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I was watching the latest gameplay video and saw that the schools of magic have become even more specialized. 

 

In DA:O we had just the Primal school and it was the school of magic for fire, earth, frost and lightning.

 

In DA2, we had Primal and Elemental schools of magic where Primal was for fire and ice and Elemental was for earth and lightning. 

 

In DA:I, it seems that we have a specific school for each type of magical element. One can see the latest gameplay video and note that we have the Fire school of magic and the Winter school of magic. Based on Dorian's and Vivienne's magic spells from previous videos, we can assume that there will be a Lightning school of magic and an Earth school of magic. 

 

My question is this :- With the specialization and specification of schools of magic, is it still possible to play as an Elemental Mage / Avatar Mage / Master of the Elements  ? Or will we hit the level cap before we do so ? 

 

Being a elementalist was my favorite mage build. 

 

In DA:O I would specialize in all the primal spells, all the glyphs, all the hexes, three points in mana alteration up until Spell Might and then pick Battlemage as a class specialization in Awakening. 

 

In DA2, I would specialize in primal spells, elemental spells, the two glyphs, the two hexes and then pick Force Mage as a class specialization. 

 

Yes I prefer to just pick one specialization. 

 

It was really fun. You can deal with pretty much anything and deal serious damage while doing it because no creature in the DA games are immune to all the elementals. Even big bosses are not totally immune to them. 

 

However, this division of elemental spells into a specific class of their own, sort of worries me that we cannot go all elemental. Hope that is not the case. 



#2
andar91

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Well, the structure of the trees this time around allows for greater flexibility in what abilities you take. So I would say that taking ALL of the abilities for Earth, Lightning (I hope it's Tempest or Storm), Inferno, and Winter is probably almost impossible. Fire alone has 13 possible points in it. That said, you could pick and choose certain abilities; you don't have to take every single ice spell, for instance. Instead, you could maybe go down one side of the tree and skip upgrades?

 

Ultimately, I think it's important to remember that this will give us a lot more options and replay value from a character build point of view.


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#3
Icy Magebane

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You can probably go pretty deep into a couple of elements, but you won't be able to master more than 1 or 2... and if you do that you won't have points for anything else.  At least, that's what I'd assume.  You can probably still become pretty powerful with just mid-tier spells from each element, and some extra points spent elsewhere.



#4
Bayonet Hipshot

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Hmmm...

 

If that is the case, I hope they let us actually choose the specific type of spells we want to have. I mean DA2's spell trees were an improvement over DAO ones but it was annoying that you had to unlock one spell before unlocking another. 

 

For example, if say I just want the nuke spells from the elemental trees, I don't want to waste points on other spells that I might not use. Remember DA:O, where you had to unlock elemental weapons and rock armor to get to fireball or stonefist ? Yeah, I don't want that. 



#5
Icy Magebane

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I would like to be able to just follow along the lines of the skill tree.  I always hate the "X points in Elemental" requirement that some abilities had.  You wound up picking skills you never intended to use just to fulfill the requirement... I understand that it was probably a balancing issue, but I still didn't like it.


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#6
LexXxich

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To me, DAO system felt far less restrictive than DA2 system.

DAO:
You want that Mana Clash? Spend/waste 3 points in a line.

DA2

You want to upgrade Fireball to be as strong as it was in DAO? Have to unlock something else first even though the icon is right there.

"You can choose and pick instead of having to waste points" was an actual lie.



#7
Skymaple

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I think DAI system is an improvement of the other two, I mean, sometimes when playing DA2 I'd only want to choose lightning/cold spells but I couldn't if I wanted them to be stronger, I had to pick all the others in the tree (sort of), so now we have more options... Plus I really love the idea that each element gets its own tree, so we have a lot more of spells of fire, cold...

Although, my question is how many trees will the mage have? I don't know if we'll get one for each element... I've seen one for ice, one for fire and one for lightning (in the rogue video of ComicCon I think - it was named "entropy" (placeholder) but the spells were lightning-based)... Maybe there's no earth one? maybe creation is a mix between earth and glyphs, etc.? If so, we still need one for entropy. We have one for spirit but it's completely different now. I'm gonna miss those Spirit Bolts and Walking Bombs! hahaha (no Crushing Prison?)

I wish we had all of those trees! It'd be awesome! :wub:



#8
andar91

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I think it's also worth noting that the level cap in this game might be higher; you can keep playing after the main story ends, for example. So perhaps we can get to higher levels than before. It sort of makes sense considering that the game is so big - there must be lots of stuff to do and, therefore, get XP for.



#9
HellaciousHutch

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I think it's also worth noting that the level cap in this game might be higher; you can keep playing after the main story ends, for example. So perhaps we can get to higher levels than before. It sort of makes sense considering that the game is so big - there must be lots of stuff to do and, therefore, get XP for.

 

I wouldn't expect to go any higher than level 25, really. In fact, I think the BioWare even said the max level of the game is between 25 and 30.



#10
Icy Magebane

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I wouldn't expect to go any higher than level 25, really. In fact, I think the BioWare even said the max level of the game is between 25 and 30.

Indeed.  Whatever the spell trees ultimately look like, players are going to have to choose their abilities carefully.  You'll probably spend a lot of time at max level, or perhaps the enemies will just give very low amounts of exp.



#11
andar91

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25 to 30 is still higher than I ever got in DA2; I almost always end up at about 20 and that's it.