Why not a pirate? (ME4)
#1
Posté 31 juillet 2014 - 02:42
We can have our own ship or steal some one else's. We can have crew and what not. Maybe have multiple ships and use tactics to blocade ships to loot them.
I don't know, we need something more creative this time. Shepard's story was amazing one of the best, but I just don't want another soldier and a bigger than life threat.
Plus being a pirate means that it would be easy to have multiple species. Maybe Krogan is not such a good Idea but turians and asari are simple enough.
- KroganSoul et Alya_ aiment ceci
#2
Posté 31 juillet 2014 - 02:48
It goes against BioWare's "Cooperation and Unity" theme. I agree it's a little annoying that the N7 is basically being used as a means of Identification and that the "Mass Effect" title seems to be taking a back seat for a while.
#3
Posté 31 juillet 2014 - 03:07
My initial response was to crap on the idea, but I always go back to Firefly when thinking about a good way to have a band of space criminals that basically go on adventures and thievery for money. The thing that matters is how the central plot pulls these characters out of their routine and gives them the opportunity to be big damn heroes. Only problem is that it's too easy for this sort of thing to devolve into GTA-in-space, which is something I most certainly don't want.
- Son of Shepherd et Battlebloodmage aiment ceci
#4
Posté 31 juillet 2014 - 03:10
Because being a space pirate would be too goddamn awesome.
Seriously though, we should have the option to roleplay a number of roles based on our preference. It's really kind of a stretch considering this series an RPG with all the shoehorning they implement. But then again the sequels were shooters more than role-playing games, so I guess beggars can't be choosers.
- PaladinRED aime ceci
#5
Posté 31 juillet 2014 - 03:11
It worked for Firefly so I can't see why why they couldn't. But given the the information we have (though little it may be), I don't see that happening for the next ME.
Of course, the only thing Bioware have confirmed is that the next ME will have "something to do with N7." That could easily deal with rouge N7 agents or pirates who took N7 gear.
Regardless, I think you're right about the whole "larger than life threat." Whether our main character's actions are government sanctioned or not, I do hope Bioware lay to rest their tried and true "Big Bad" and opt for a more personal antagonist (or at least a more modest one).
#6
Posté 31 juillet 2014 - 03:11
#7
Posté 31 juillet 2014 - 03:12
Because being a space pirate would be too goddamn awesome.
Seriously though, we should have the option to roleplay a number of roles based on our preference. It's really kind of a stretch considering this series an RPG with all the shoehorning they implement. But then again the sequels were shooters more than role-playing games, so I guess beggars can't be choosers.
It would be very cool to have other roles in the next Mass Effect.
#8
Posté 31 juillet 2014 - 03:40
Because being a space pirate would be too goddamn awesome.
Seriously though, we should have the option to roleplay a number of roles based on our preference. It's really kind of a stretch considering this series an RPG with all the shoehorning they implement. But then again the sequels were shooters more than role-playing games, so I guess beggars can't be choosers.
While I'm loathe to really get into the debate of what it means for a game to be an actual RPG, Dragon Age: Origins has this same kind of shoehorning, even with the option to play different races and backgrounds. It didn't matter what you were; you were a Warden anyway, regardless of how much the PC can object and scorn or kill everyone around him/her, because you're on rails that lead you to the archdemon. We just have to come to terms with the fact that a videogame will never ever allow the kind of freedom a tabletop RPG can offer.
The problem with the idea of having multiple roles is that it often has no regard for the story that will frame them, or the fact that the central plot will have to force the PC down a path that makes him/her abandon that role if it's to have any modicum of cohesive storytelling.
#9
Posté 31 juillet 2014 - 03:50
Plenty of RPGs allow you to come and go as you please and align yourself with whatever faction you please. Bioware forces you to roleplay with a set allegiance going down a set path.
#10
Posté 31 juillet 2014 - 04:09
And what are their stories about, and how are these stories affected by the changes in aligments/factions?
#11
Posté 31 juillet 2014 - 04:14
The game world/npc's react completely different towards the character based on their allegiances and choices. Theres far too many games to even name. This is a common thing amongst full-blown RPGs (with varying qualities of implementation)
If we're going to consider the Mass Effect sequels to be RPGs....well, they're some of the most linear RPGs out there. The lack of player agency is obnoxious imo. But hey, they're shooters in my mind so....
#12
Posté 31 juillet 2014 - 04:20
My initial response was to crap on the idea, but I always go back to Firefly when thinking about a good way to have a band of space criminals that basically go on adventures and thievery for money. The thing that matters is how the central plot pulls these characters out of their routine and gives them the opportunity to be big damn heroes. Only problem is that it's too easy for this sort of thing to devolve into GTA-in-space, which is something I most certainly don't want.
The firefly crew weren't really pirates. I would say they were more defeated revolutionists turned smugglers.
I think moving away from N7 would be an interesting idea but I wouldn't go with a pirate. I think a Colonist would work. Or a falsely accused or political criminal. That's more the Firefly/Blakes Seven genre.
#13
Posté 31 juillet 2014 - 04:30
The game world/npc's react completely different towards the character based on their allegiances and choices. Theres far too many games to even name. This is a common thing amongst full-blown RPGs (with varying qualities of implementation)
If we're going to consider the Mass Effect sequels to be RPGs....well, they're some of the most linear RPGs out there. The lack of player agency is obnoxious imo. But hey, they're shooters in my mind so....
Even just one example would suffice. I don't need a whole list.
Reacting differently can mean just about anything, like some simply not wanting to do business with you, or some of them commit suicide or leave or whatever. But my point is that what matters is how well the protagonist's background and alignment fit into the story, and it seems to me that what you really want is for BioWare to abandon the focused narrative in favor of going more toward the sandbox. That could work, but I'm of the opinion that the story is the most important part of the game, and everything else must be shaped around it, not the other way around.
- Pressedcat aime ceci
#14
Posté 31 juillet 2014 - 05:21
I'm of the opinion (now) that they should start spending more time focusing on the game world. The setting should be the star of the game, along with the different ways we can interact with and experience it. Solely focusing on the story hasn't gotten us anything stellar as of yet. We've spent the last two games doing it. Time to branch out and give other aspects of the game some much needed love.
- katamuro aime ceci
#15
Posté 31 juillet 2014 - 10:35
Who said that the next main character is not going to be a pirate? Or that he/she cant become one? Sure the odds of it actually being the case are not something I would bet on but for all we know the renegade path is exactly that.
#16
Posté 31 juillet 2014 - 10:50
While I think a protagonist who is a pirate could be interesting, it is possible that it wouldn't make sense with the plot of ME4. It is really hard to comment on what the protagonist's background should be without knowing more about the story and focus of the next game.
A pirate would work with a small focus where the main quest is essentially personal in nature. In wouldn't work in something like Shepard trilogy, where the hero is the tip of the galactic spear in a war that spans the entire galaxy.
#17
Posté 31 juillet 2014 - 11:23
It really doesn't matter what role your character is in at the start of the game. If Bioware wants to tell any kind of a story we're going to have to go down a forced path eventually. NPCs reacting different to our character is nice in RPGs with less focus on cinematic storytelling, but in Mass Effect? People complain that ME never does this or that, but shoehorning in every RPG element under the sun doesn't make the game better. ME1 tried but ended up with a redundant leveling system, a sloppy loot system where you're lucky to switch out your armor or guns more than 3-4x a playthrough, and all guns fire the same, and the inventory system was a cluttered mess.
Just come to realize that Mass Effect is obviously not the RPG you guys are interested in. It never has been. That's fine, just don't demand Bioware do something they never have done, or even attempted to do, with a series, then wonder why it doesn't happen. It's like me wondering why in Kingdom Hearts there aren't any dialogue trees, all script is set in stone, and then complaining that I don't have a say in how the story or characters develop, then trying to say it isn't a true RPG.
Bioware is ultimately just Bioware. They aren't Obsidian, they aren't CDprojekt, they aren't Bethesda. They are Bioware, and they do things the way Bioware wants to. None of us can deny that Bioware doing what they wanted to created a franchise whose legacy will stand the test of time in the same way Zelda and Final Fantasy have, amongst others. They've made mistakes, none of them quite as "franchise ruining" as some like to claim, but what studio hasn't made mistakes? Well, I guess Atlus never really makes bad games, are super consumer friendly and awesome, but they aren't as mainstream, nor would I consider them AAA, even if their games are better than 90% of AAA games out there. ![]()
Of course I'm not a vision-less moron who thinks the next ME game should just copy and paste what the original trilogy did either. They could really expand upon the service history system from the original trilogy.
- Pressedcat, tehturian, travmonster et 5 autres aiment ceci
#18
Posté 31 juillet 2014 - 11:57
I think that BioWare used to consider making Shepard a pirate. "Going rogue" would have been more accurate, but nevertheless, I do think BioWare is open to ideas like that.
#19
Posté 31 juillet 2014 - 12:01
I think that BioWare used to consider making Shepard a pirate. "Going rogue" would have been more accurate, but nevertheless, I do think BioWare is open to ideas like that.
I'm glad they didn't go that route. Or at least that they didn't stick to it, since the working with Cerberus bit in ME2 could also be considered going rogue. In the last game of the series (and the first, for that matter) it just wouldn't have made sense for Shepard to have any background except military.
#20
Posté 31 juillet 2014 - 01:01
It really doesn't matter what role your character is in at the start of the game. If Bioware wants to tell any kind of a story we're going to have to go down a forced path eventually. NPCs reacting different to our character is nice in RPGs with less focus on cinematic storytelling, but in Mass Effect? People complain that ME never does this or that, but shoehorning in every RPG element under the sun doesn't make the game better. ME1 tried but ended up with a redundant leveling system, a sloppy loot system where you're lucky to switch out your armor or guns more than 3-4x a playthrough, and all guns fire the same, and the inventory system was a cluttered mess.
Just come to realize that Mass Effect is obviously not the RPG you guys are interested in. It never has been. That's fine, just don't demand Bioware do something they never have done, or even attempted to do, with a series, then wonder why it doesn't happen. It's like me wondering why in Kingdom Hearts there aren't any dialogue trees, all script is set in stone, and then complaining that I don't have a say in how the story or characters develop, then trying to say it isn't a true RPG.
Bioware is ultimately just Bioware. They aren't Obsidian, they aren't CDprojekt, they aren't Bethesda. They are Bioware, and they do things the way Bioware wants to. None of us can deny that Bioware doing what they wanted to created a franchise whose legacy will stand the test of time in the same way Zelda and Final Fantasy have, amongst others. They've made mistakes, none of them quite as "franchise ruining" as some like to claim, but what studio hasn't made mistakes? Well, I guess Atlus never really makes bad games, are super consumer friendly and awesome, but they aren't as mainstream, nor would I consider them AAA, even if their games are better than 90% of AAA games out there.
Of course I'm not a vision-less moron who thinks the next ME game should just copy and paste what the original trilogy did either. They could really expand upon the service history system from the original trilogy.
*slow clap* That might have been the best thing I have read on this sight.
#21
Posté 31 juillet 2014 - 01:05
Yeah, anything than a N7 soldier would be perf.
- KroganSoul aime ceci
#22
Posté 31 juillet 2014 - 02:37
Arrrrr, mateys! Toss this one outta the airlock....Arrr....where be the chest of credits and ryncol!
#23
Posté 31 juillet 2014 - 03:25
As long as Bioware adds Isabela to the cast of characters, I wouldn't mind being a pirate.
#24
Posté 31 juillet 2014 - 04:02
I would love for mass effect to be a bounty hunter / space pirate kinda like cowboy bebop.
#25
Posté 31 juillet 2014 - 04:17
We could create our team how we like.
- KroganSoul aime ceci





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