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Merchants and immersion...


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#1
Sentient Toaster

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Out of curiosity, can we expect merchants to have somewhat... less extreme inventories than in Origins?

 

e.g. it's very, very jarring to go visit Octham the Grocer in Amaranthine to find that he's offering not only quite a few runes, but... the most expensive and perhaps most powerful magical staff in all of DA:O, and a few armor pieces that are almost as expensive?  He's got more varieties of gauntlets than... food.  How did a grocer get his hands on such an inventory, and keep it (e.g. wouldn't the Circle and/or Chantry be interested in the sheer amount of magical gear)?  It's a bit strange sometimes finding some of the strongest items for sale by what are seemingly ordinary civilians, instead of buried in forgotten ruins or already wielded by those cognizant of their power (or concealed and guarded by them, if they fear and cannot use such items). 

 

Likewise, it's a bit goofy that a grocer would have the massive purse and the willingness to use it to buy up arbitrary magical artifacts you've looted.  The Circle, the Crown, the Chantry, noble houses... might all have substantial budgets (if the laws didn't allow them to simply requisition, or they felt it unwise to antagonize you by doing so) and a desire to acquire even high-end surplus for use or study (or, perhaps, to guard).    Thugs and other petty criminals might be happy to buy low-tier gear from an indiscriminate player unrestrained by ethical constraints (or even the nearby location of a large number of freshly dead armed darkspawn, if you provide some samples to prove that you're not simply making it up), but a hoodlum capable of paying a fair price for the Sentinel armor set probably wouldn't be a hoodlum in the first place; you'd expect that a buyer might be a lordling commander, a wealthy wannabe tournament champion,  a collector hoping to put it on display, or the like.



#2
L. Han

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I totally see your point. This immersion problem is not limited to just the merchandise alone. This is also true between the gameplay and the narrative. Characters can do certain things in gameplay is somehow unable to do so in cutscenes or dialog. Which every now and then can cause frustration.

 

But back on topic, I do see your point, but for now I think it is probably preferable to have ludicrous scenarios like this than having most of the loot removed the game for the sake of immersion. 

 

Because really, why would the PC bother going around picking out every gear off dead people?



#3
Magdalena11

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I just look at it as a really good find at the flea market.  Those guys have to be loaded with all the profiteering from refugees going to the Free Marches like the Hawkes after the blight.  They're going to have rare items people had to get rid of or die holding.  They've got lots of cash because, like all profiteers, they're giving pennies on the dollar. I can even feel good about selling all the stuff I can't use, because I'm ... OK, It's not a perfect mental justification, but it gets me through.  



#4
robertthebard

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I just look at it as a really good find at the flea market.  Those guys have to be loaded with all the profiteering from refugees going to the Free Marches like the Hawkes after the blight.  They're going to have rare items people had to get rid of or die holding.  They've got lots of cash because, like all profiteers, they're giving pennies on the dollar. I can even feel good about selling all the stuff I can't use, because I'm ... OK, It's not a perfect mental justification, but it gets me through.


I kinda see it this way as well. I bought a $2400.00 guitar for 50 bucks at a flea market.
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