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Please keep displaying damage formulas


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11 réponses à ce sujet

#1
Kage

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Right now the spells show "100% weapon damage" or "400% damage weapon", so we can know how much damage they do, and decide which skills to take, decide if we really need to improve or weapon or we can afford to stay with other one due to its stats or whatever.

If you end up deciding you want a lighter UI, could.you pretty please add the option to see that formulas in a "more info" button for example? I really really like to know how damage is calculated! :)

Thanks!!!
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#2
Gtdef

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I prefer seeing the formula as well. Damage numbers tend to be misleading. In DA2 a skill that says 150 dmg turns out to hit for 4k ;p 



#3
Kage

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Yeah, because you dont know what else is being taken into account.

 

I guess for DAI, spells will be modified by weapon damage and by intelligence.... It would be awesome to know how it is calculated...

If we do not know that, choosing between intelligence or other atributes seems stupid, since you have no clue what they do exactly. Maybe this point will increase 1%, or maybe 10% the damage?



#4
Sylvius the Mad

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We should be given enough mechanical information that we could do all the math ourselves, if we wanted.

But I really don't like that spells are based off weapon damage.

#5
In Exile

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We should be given enough mechanical information that we could do all the math ourselves, if we wanted.

But I really don't like that spells are based off weapon damage.

 

I prefer it to D&Ds approach, but I would rather that spells are based off actual statistics of the game (I'd also like it if the statistics meant something; like 2e D&D or SPECIAL from Fallout). 


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#6
Sylvius the Mad

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I prefer it to D&Ds approach, but I would rather that spells are based off actual statistics of the game.

Like DAO. Fireball did 30+(0.3*spellpower) damage. I don't get why the weapon matters.

This also makes me fear the inability to unequip weapons again.

#7
Icy Magebane

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Like DAO. Fireball did 30+(0.3*spellpower) damage. I don't get why the weapon matters.

This also makes me fear the inability to unequip weapons again.

I'm almost positive that they said we cannot go unarmed.  It's going to be like DA2, with a default weapon.



#8
Sylvius the Mad

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I'm almost positive that they said we cannot go unarmed. It's going to be like DA2, with a default weapon.

That would be so dumb.

The explanation they gave for DA2 was that the short development didn't allow them time to implement unarmed animations. To which I responded that they instead could have removed the ability to attack without an equipped weapon. You could still use talents that didn't require a weapon (Taunt, Dirty Fighting, Mind Blast), but auto-attacks wouldn't be available.

And they certainy could have done it this way for Inquisition.

#9
The Night Haunter

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I would love to be able to see this information, it very much helps us decide which abilities are worthwhile without having to do (or read about) 10 hours of play testing to check how damage per spell varies based on stats, equipment, level, etc...



#10
Enigmatick

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That would be so dumb.

The explanation they gave for DA2 was that the short development didn't allow them time to implement unarmed animations. To which I responded that they instead could have removed the ability to attack without an equipped weapon. You could still use talents that didn't require a weapon (Taunt, Dirty Fighting, Mind Blast), but auto-attacks wouldn't be available.

And they certainy could have done it this way for Inquisition.

Did you ask them this for the whole QA bit?



#11
Sylvius the Mad

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Did you ask them this for the whole QA bit?

For Inquisition, I asked whether we can unequip our weapons, yes.

 

If DA2, I don't remember to context of the exchange.



#12
Kage

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Who cares if we cannot unequip the weapon? I dont understand it, will you do it for fun or something?

Do you really want them to spend development time in something almost nobody will ever do? :wacko: