Hi all. I, uhm, think I have a tricky situation, where the solution could be easy actually. Just not for me. Here it goes.
Standard escort quest, battle starts and journal gets updated + notice text to protect the escort (who is a henchman). Btw... I cannot remember... a henchman can be healed, right? But not controlled directly? Anyway,,, forget about this, to the actual question.
What I want is that every time one baddie dies to award some xp, provided the escort is still alive. What I think is that I can put a custom OnDeath there, but for the life of me I cannot find a function that checks alive or dead. I can only see under GLOBALS the CREATURE_ALIVE_BOTH etc, which I don't know how or where to use. Thanks in advance
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