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PC Gamer preview - Skyhold, passing judgement and the Inquisition


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#1
ElitePinecone

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MESSAGE POPULAIRE !

PC Gamer UK have a new preview in their September magazine.

 

I'm a digital subscriber and my copy came through today - here are some of the best bits, but I reckon you should track down the magazine in a physical copy or digitally if you can. It's full of info that I haven't included here.

 

iTunes store ($5 USD): https://itunes.apple...d451452510?mt=8

Google Play: https://play.google....n?id=CAow5b-IAg

 

About Skyhold (quotes are in bold):

 

"It’s detailed, cavernous, but more importantly, there’s more stuff you can do in Skyhold than on Commander Shepard’s ship. Past the tavern, stables, courtyard, kitchen, and dungeon (for imprisoning people, not slaying rats, I learn), I step to the War Table. Here, a dozen or so operation markers populate a world map: scouting missions, a task to gain the friendship of the dwarven kingdom of Orzammar or to recruit an arcanist. You complete these micro-quests entirely through the menu, and they grant modest benefits: gold, loot, resources, or adding more ‘agents’ who join the Inquisition."

 

"... part of playing Inquisitor means decorating Skyhold manually: everything from the windows, throne, banner, and heraldry to the drapes can be swapped in a menu."

____

 

There's also a long section on how the Inquisition can "pass judgement" on certain people as a result of quests - the example they gave was dealing with a barbarian tribe after defeating their leader in battle. The judgement sequences come after some story events and offer the player a way to reflect on what just happened.

 

"Laidlaw underlines the value on getting players to look backward rather than simply anticipating the next quest. “Inquisition, moreso than many of our other games, takes a moment to just ask ‘how you feeling?’ and have characters dig into why you did what you did. And to try to understand the Inquisitor’s mind. And they’re some of my favourite moments in the game,” he says."
_____
 
"Some operations, like this one, are instantly resolved, but others ask you to pick which of your three advisors – Josephine (political), Cullen (military), or Leliana (spying) – is the right fit for the job, making them temporarily unavailable. You can visit with all three of these support characters inside Skyhold.
 
Also nestled into the War Table (but separated from operations) are Inquisition perks, which draw on influence that you gain from exploring Thedas and completing quests. (If power is “Inquisition gold,” as Darrah puts it, influence is Inquisition XP, effectively.) There are four perk types: Forces, Secrets, Connections, and simply ‘Inquisition’, the first three of which are tied to the aforementioned advisors. A Forces perk might increase your potion capacity by four; a Secrets perk might increase the XP you earn from picking up codex entries; one Connections perk grants better merchant offers on rare items. Skyhold changes as a reflection of which perks you favour, although I wasn’t told how.""

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#2
Maria Caliban

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Thank you, EP. I appreciate it. :)

#3
Guest_john_sheparrd_*

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Wow thank you man!

some really interesting info here



#4
AresKeith

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On Skyhold, from PC Gamer:
 
"It’s detailed, cavernous, but more importantly, there’s more stuff you can do in Skyhold than on Commander Shepard’s ship. Past the tavern, stables, courtyard, kitchen, and dungeon (for imprisoning people, not slaying rats, I learn), I step to the War Table. Here, a dozen or so operation markers populate a world map: scouting missions, a task to gain the friendship of the dwarven kingdom of Orzammar or to recruit an arcanist. You complete these micro-quests entirely through the menu, and they grant modest benefits: gold, loot, resources, or adding more ‘agents’ who join the Inquisition. But some, like addressing the Chantry in Val Royeux, are tied to the main plot."
 
Any guesses on where the Companions and Advisiors will hang out? :P


#5
ghostzodd

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So will these Judgements actually matter or will they be superfluous



#6
TurretSyndrome

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Why would increasing your "forces" have any effect on how many potions you can carry? That's stupid.


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#7
Deflagratio

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Buzzkill brigade on cue.


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#8
nightcobra

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(I should say: I'm quoting from my digital copy, but everyone should definitely pick up the magazine if they can. There's a tonne of impressions and stuff about Dragon Age that I didn't mention here.)

 

There's also a long section on how the Inquisition can "pass judgement" on certain people as a result of quests - the example they gave was dealing with a barbarian tribe after defeating their leader in battle. The judgement sequences come after some story events and offer the player a way to reflect on what just happened.

 

"Laidlaw underlines the value on getting players to look backward rather than simply anticipating the next quest. “Inquisition, moreso than many of our other games, takes a moment to just ask ‘how you feeling?’ and have characters dig into why you did what you did. And to try to understand the Inquisitor’s mind. And they’re some of my favourite moments in the game,” he says."

 

 

 

Interesting,

 

I wonder if judgements can also be for...giving promotions to henchmen for a job well done in assisting the inquisitor in a great battle (upgrading the henchmen to an agent) as well as giving them a new shinier armor to go along with their promotion. 

Could serve as progression for a few inquisition npcs.

 

It also could serve as a way to give yourself a home field advantange in any diplomacy quests.


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#9
suliabryon

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Very cool. Some pretty neat information here. :) Thank you! It sounds like this is going to be a pretty immersive, deep game.



#10
spacediscosaurus

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Why would increasing your "forces" have any effect on how many potions you can carry? That's stupid.

 

Maybe it means you are fortifying your forces by giving them more resources, like more potions.



#11
Gill Kaiser

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Sounds like Bioware has taken a cue or two from Assassin's Creed for the operations.



#12
nightcobra

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Maybe it means you are fortifying your forces by giving them more resources, like more potions.

 

I'd kind of like it if a few things needed 2 of the 3 resources instead of 1, maybe even all 3.

in this case for potion capacity, i'd say forces and connections would work better (more people making potions/bigger pouches and more connections with merchants for more potions/ingredients)

 

Quartermaster: those pouches and vials don't make themselves you know


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#13
Maria Caliban

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"... part of playing Inquisitor means decorating Skyhold manually: everything from the windows, throne, banner, and heraldry to the drapes can be swapped in a menu."

I hope they have a few default designs I can choose from. I don't really enjoy fiddling with decorations.
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#14
MarchWaltz

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This sounds awesome.

 

It seems that Bioware is pulling out all the stops for this.

 

SEE WHAT HAPPENS WHEN YOU GIVE YOUR DEVELOPERS WHAT THEY NEED EA!


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#15
Jawzzus

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My reaction to the new info about Skyhold: YAY!!!!!!!!!!!!!!

 

I also hope the judging was better then Suikoden 4's judging (didn't even know it existed until 3rd playthrough) and it has an actual baring on it.  Still i'll probably do it at least once even if it has no baring.


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#16
Raven X

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very interesting info!

#17
ghostzodd

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This sounds awesome.

 

It seems that Bioware is pulling out all the stops for this.

 

SEE WHAT HAPPENS WHEN YOU GIVE YOUR DEVELOPERS WHAT THEY NEED EA!

 

 

How about we wait until the game comes out before we see how everything turns out


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#18
Gannayev of Dreams

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Just need screenshots now.



#19
Cairodin

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Can't get a subscription to the UK edition, which makes me sad.



#20
Northern Sun

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The war table missions sound like Assassin's Creed, not unexpected and probably the best way to handle.

I look forward to spending 20 minutes getting the decorations just right. I wonder if companions might make stray comments about our furniture choices.



#21
spacediscosaurus

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How about we wait until the game comes out before we see how everything turns out

 

How about we let people be excited if they want to be? Is it possible the game could end up a flop? Of course, but that's not diminishing any of my anticipation for this game, which frankly, seems freakin' awesome so far. Just let people be. If they want to celebrate things prematurely, it's not hurting you any.


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#22
Icy Magebane

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Sounds promising.  I have to agree that the Inquisition "perks" sound kind of questionable, but I'm looking forward to the rest.



#23
nightcobra

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The war table missions sound like Assassin's Creed, not unexpected and probably the best way to handle.

I look forward to spending 20 minutes getting the decorations just right. I wonder if companions might make stray comments about our furniture choices.

 

I'll wait to see how they'll handle it, though i'd like to see my dispatched troops deployed in the region i select.

 

like say, i give them a mission to patrol redcliffe. i'd like to see them actually patrol redcliffe.


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#24
Jawzzus

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How about we let people be excited if they want to be? Is it possible the game could end up a flop? Of course, but that's not diminishing any of my anticipation for this game, which frankly, seems freakin' awesome so far. Just let people be. If they want to celebrate things prematurely, it's not hurting you any.

 

NO!  We can't let people have fun!  We have to hate Bioware/EA because of the past and judge everything they do in a negative light!


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#25
TheChris92

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Well hopefully the ruling, diplomacy and general politics within the whole Skyhold area won't be about as complex and interesting as filling out your tax return or like Fable 3. Some of it sounds promising but I get the distinct impression it won't be quite as grand as it sounds. I liked the concept of how it was done in Awakening and felt like that could be utilized again but improved to it became a bit more involving .


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