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PC Gamer preview - Skyhold, passing judgement and the Inquisition


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#1
ElitePinecone

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PC Gamer UK have a new preview in their September magazine.

 

I'm a digital subscriber and my copy came through today - here are some of the best bits, but I reckon you should track down the magazine in a physical copy or digitally if you can. It's full of info that I haven't included here.

 

iTunes store ($5 USD): https://itunes.apple...d451452510?mt=8

Google Play: https://play.google....n?id=CAow5b-IAg

 

About Skyhold (quotes are in bold):

 

"It’s detailed, cavernous, but more importantly, there’s more stuff you can do in Skyhold than on Commander Shepard’s ship. Past the tavern, stables, courtyard, kitchen, and dungeon (for imprisoning people, not slaying rats, I learn), I step to the War Table. Here, a dozen or so operation markers populate a world map: scouting missions, a task to gain the friendship of the dwarven kingdom of Orzammar or to recruit an arcanist. You complete these micro-quests entirely through the menu, and they grant modest benefits: gold, loot, resources, or adding more ‘agents’ who join the Inquisition."

 

"... part of playing Inquisitor means decorating Skyhold manually: everything from the windows, throne, banner, and heraldry to the drapes can be swapped in a menu."

____

 

There's also a long section on how the Inquisition can "pass judgement" on certain people as a result of quests - the example they gave was dealing with a barbarian tribe after defeating their leader in battle. The judgement sequences come after some story events and offer the player a way to reflect on what just happened.

 

"Laidlaw underlines the value on getting players to look backward rather than simply anticipating the next quest. “Inquisition, moreso than many of our other games, takes a moment to just ask ‘how you feeling?’ and have characters dig into why you did what you did. And to try to understand the Inquisitor’s mind. And they’re some of my favourite moments in the game,” he says."
_____
 
"Some operations, like this one, are instantly resolved, but others ask you to pick which of your three advisors – Josephine (political), Cullen (military), or Leliana (spying) – is the right fit for the job, making them temporarily unavailable. You can visit with all three of these support characters inside Skyhold.
 
Also nestled into the War Table (but separated from operations) are Inquisition perks, which draw on influence that you gain from exploring Thedas and completing quests. (If power is “Inquisition gold,” as Darrah puts it, influence is Inquisition XP, effectively.) There are four perk types: Forces, Secrets, Connections, and simply ‘Inquisition’, the first three of which are tied to the aforementioned advisors. A Forces perk might increase your potion capacity by four; a Secrets perk might increase the XP you earn from picking up codex entries; one Connections perk grants better merchant offers on rare items. Skyhold changes as a reflection of which perks you favour, although I wasn’t told how.""

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#2
Allan Schumacher

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SO there's an area of squicky business when a magazine publication (and business partner) releases something that inevitably reaches the internet.  As such the ability to circumvent the price is pretty high, but it's an area of moral quagmire for myself if I see a lot of links to direct quotes (and also images) from the article.  Or offsite links to it, because by doing nothing I feel like I become complicit.

 

Try to discuss the details and the like without posting the direct contents of the article please.


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#3
Allan Schumacher

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IT. IS. RIDICULOUS. 

 

You know it's funny, I didn't even notice it until I saw this post and went back to look closer.

 

Sometimes brains work weird.


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#4
Allan Schumacher

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Sylvius the Mad has got a point. Like in the sacred ashes quest. You can tell the guy sure I'll defile the ashes why not. But then you don't have to do it. Even if the game doesn't address this mismatch at all, you can headcanon you lied to him. And if it addresses it, even better.

 

I wouldn't mind if the options had [Lie] next to the line, like in Tuchanka in ME3. You can pick the option to lie. And even in that case you can choose what to do in the final decision.

 

Mark mentioned in the PAX Prime demo that they wanted the player's actions, not words, to dictate what is going to happen.  So you can say "I will save the keep" but then go and save the village instead if you want.


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#5
Allan Schumacher

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It's an interesting auto-correct our brain does with written language. If we're reading text that contains errors (spelling, mis-labeling, etc.) our brains have a habit of filling in/correcting what is wrong causing us to read it correctly. People that have good reading comprehension tend to do this more. It's quite fascinating, and I don't feel like torturing the forums with a rant about it. 

 

Oh for sure I understand that.  It doesn't dispute that brains are weird though! ;)


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